Evas GL common: Properly disable texuv3 when only texuv2 is used

Yet another vertex array fix (GL crash).
This commit is contained in:
Jean-Philippe Andre 2015-04-13 15:29:52 +09:00
parent 0c7857024b
commit c646b0ace5
1 changed files with 1 additions and 0 deletions

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@ -3254,6 +3254,7 @@ shader_array_flush(Evas_Engine_GL_Context *gc)
}
glActiveTexture(GL_TEXTURE0);
glDisableVertexAttribArray(SHAD_TEXUV3);
MASK_TEXTURE += 1;
}
else