Commit Graph

29780 Commits

Author SHA1 Message Date
Vitor Sousa 09be34b825 eolian_cxx: fix build error for some generated C++ wrappers
Name generation for some C++ wrapper functions were adding an illegal ":"
in the function name.
Fixed the logical error that was causing this to happens when converting
namespaces to function prefixes.

@fix
2015-04-03 16:30:46 +02:00
Cedric BAIL 5f2fda2c18 efl: all those interface are clearly BETA_API. 2015-04-03 16:30:45 +02:00
Cedric BAIL 23c34b96d3 evas: add theoric GL backend support. 2015-04-03 16:30:44 +02:00
Cedric BAIL f2380b0920 evas: introduce begin and end operation on an Ector surface.
This is necessary for GL has you want to map once and run with it, but it
will also help the software backend to not remap the surface all the time !
2015-04-03 16:30:44 +02:00
Cedric BAIL 0f6328b04f efl: introduce EFL_GFX_CHANGED event and properly propagate up to Evas. 2015-04-03 16:30:42 +02:00
Cedric BAIL 9fd2b74b08 efl: trigger EFL_GFX_CHANGED on path change. 2015-04-03 16:30:40 +02:00
Cedric BAIL 94418f1cd5 efl: add a changed event triggered when something affect the visual aspect of an object. 2015-04-03 16:30:39 +02:00
Subhransu Sekhar Mohanty 7ee3f8d952 evas: add documentation for Evas_Object_Vg class. 2015-04-03 16:30:38 +02:00
Subhransu Sekhar Mohanty b108fe8a10 efl: add documentation for shape and gradient interface. 2015-04-03 16:30:37 +02:00
Subhransu Sekhar Mohanty a068378c83 evas: add documentation for Evas_Object_VG 2015-04-03 16:30:36 +02:00
Subhransu Sekhar Mohanty dd58721613 efl: add documentation for Efl.Gfx enums. 2015-04-03 16:30:35 +02:00
Cedric BAIL 32de8d9e5f efl: move Efl.Gfx.Gradient_* to Efl.Gfx.Gradient.* much nicer for bindings. 2015-04-03 16:30:35 +02:00
Cedric BAIL 1e18631554 evas: make Evas.VG_Shape use Efl.Gfx.Base.color_part for stroke. 2015-04-03 16:30:34 +02:00
Cedric BAIL d7f434986e evas: use Efl.Gfx.Base.color_part in Evas.VG_Node. 2015-04-03 16:30:33 +02:00
Cedric BAIL cd3f8db506 efl: provide Efl.Gfx.Base.color_part and implement it in top Evas_Object. 2015-04-03 16:30:32 +02:00
Cedric BAIL ac8d923090 efl: add path operation to Efl.Gfx.Shape. 2015-04-03 16:23:28 +02:00
Cedric BAIL 1fb52dbe71 evas: move Evas.VG to use Efl.Gfx.View. 2015-04-03 16:23:27 +02:00
Cedric BAIL a395f5ded5 efl: add Efl.Gfx.View and use it in Evas.Image. 2015-04-03 16:23:26 +02:00
Cedric BAIL 5f2527f791 evas: move Evas.VG to use Efl.Gfx.Fill. 2015-04-03 16:23:25 +02:00
Cedric BAIL 7ba7ed4a1c efl: add Efl.Gfx.Fill and migrate Evas.Image to it. 2015-04-03 16:23:24 +02:00
Cedric BAIL a38c037953 evas: make Evas.VG_Node inherit from Efl.Gfx.Stack. 2015-04-03 16:23:23 +02:00
Cedric BAIL 500fe6ef1b efl: add Efl.Gfx.Stack interface and update Evas_Object accordingly. 2015-04-03 16:23:22 +02:00
Cedric BAIL a77b27f82b efl: generate headers for the new VG interface in C++ to. 2015-04-03 16:23:21 +02:00
Cedric BAIL c1118e7282 evas: implement Efl.Gfx.Base in Evas.VG_Node. 2015-04-03 16:23:20 +02:00
Cedric BAIL 651436f410 efl: rename visibility to visible.
After discussion bindings and people in general prefer visible.

T2035
2015-04-03 16:23:19 +02:00
Cedric BAIL 2ca2a43916 ecore_evas: fix with new naming. 2015-04-03 16:23:18 +02:00
Cedric BAIL c08f8e26a6 efl: add Efl.Gfx.Base and fix inheritance for Evas_Object. 2015-04-03 16:23:17 +02:00
Cedric BAIL c000ee8099 efl: rename namespace Graphics to Gfx. 2015-04-03 16:23:16 +02:00
Cedric BAIL dfd40467fc efl: add a parser for SVG data path that generate EFL Path. 2015-04-03 16:23:15 +02:00
Cedric BAIL 2067e85d68 evas: use the new Efl_File mmap function correctly for Evas_VG API. 2015-04-03 16:23:14 +02:00
Cedric BAIL c2e75544e1 efl: move mmap API to be part of Efl_File class. 2015-04-03 16:23:13 +02:00
Cedric BAIL 28257ec8fe evas: fix warning due to forgotten return. 2015-04-03 16:23:12 +02:00
Cedric BAIL ba47b47eb2 efl: make path a property actually. 2015-04-03 16:23:10 +02:00
Cedric BAIL 091fd5f31d evas: handle setting sub VG object to NULL. 2015-04-03 16:23:09 +02:00
Subhransu Sekhar Mohanty 125701c667 efl : fix append circle api in efl_graphics_utils 2015-04-03 16:23:08 +02:00
Cedric BAIL 5bb35d5598 efl: simplify the enum to only use Cubic Bezier curve.
So SVG support all kind of primitive, but really they are just sugar
on top of the simpler cubic bezier curve. Let's simplify our backend
by just supporting them and the simple line. We still provide all
the sugar, but via helper function that do convert to the right
number of Bezier curve.
2015-04-03 16:23:07 +02:00
Cedric BAIL 4248bc2870 evas: actually return the right type and fix warnings. 2015-04-03 16:23:06 +02:00
Cedric BAIL ce4d4aac04 efl: fix typos that emitted the wrong PATH type. 2015-04-03 16:23:05 +02:00
Cedric BAIL 5aafae94f1 evas: actually we want the Ector_Renderer, not the Evas_VG_Node. 2015-04-03 16:23:04 +02:00
Cedric BAIL 502ac45916 evas: properly propagate Eina_Matrix from the VG scene graph to the Ector_Renderer. 2015-04-03 16:23:03 +02:00
Cedric BAIL 0bb66ffedf efl: add efl_graphics_path_interpolate and efl_graphics_path_equal_commands.
This function will be handy to implement path interpolation in Edje later on. This
would be usable by Edje if we do push an Evas_Object_Shape. Not really difficult to
add at this stage.
2015-04-03 16:23:01 +02:00
Cedric BAIL 2cae706ab6 evas: start correctly implementing the render callback. 2015-04-03 16:23:00 +02:00
Cedric BAIL 7910870c2e ecore_evas_svg: actually make the Evas_Object_VG visible. 2015-04-03 16:22:59 +02:00
Cedric BAIL 6097178ec3 evas: start properly implementing render_pre for Evas_VG_Node. 2015-04-03 16:22:58 +02:00
Cedric BAIL 621d3b5660 evas: those function should have been static. 2015-04-03 16:22:57 +02:00
Cedric BAIL a00b6219fa evas: remove printf. 2015-04-03 16:22:56 +02:00
Cedric BAIL 6071e71e98 evas: cleanup parent handling of Evas_VG_Node. 2015-04-03 16:22:54 +02:00
Cedric BAIL f85f8135a0 evas: NULL is always needed as during destruction parent is set to NULL. 2015-04-03 16:22:53 +02:00
Cedric BAIL 09d7ffe520 evas: add fill and size definition for a VG scene graph. 2015-04-03 16:22:51 +02:00
Cedric BAIL 40e3240e6e evas: fix copy and paste mistake. 2015-04-03 16:22:50 +02:00