Commit Graph

28 Commits

Author SHA1 Message Date
Carsten Haitzler 217faeebe8 evas cutouts - optimize to use less cpu
this optimizes draw ctxt cutouts by skipping small ones and
remembering the last cutout added so it isn't double-added as well as
extending the minimum cutout array to 512 and going up in blocks of
512 instead of 128. also optimize the clipping code a bit more.
2015-09-24 14:09:20 +09:00
Carsten Haitzler 9d9e8ffab5 evas - handle case where layer->evas is null - don't crash
there seems to be a corner case where obj->layer->evas is null for an
object. i think during shutdown of a canvas.

@fix
2015-08-12 20:08:14 +09:00
Cedric BAIL 033658d1ca evas: implementation of snapshot feature.
This should theorically work, need some test. Design is easy to understand. Render
every part of a snapshot object by rendering the content below it, before rendering
the stack above it using that object content.
2015-08-05 15:12:33 +02:00
Jean-Philippe Andre 326dc3850b Evas masking: Fix rendering of masks that belong to a proxied smart object
This is a complex situation:
- Smart object A contains image I
- A is proxied into an image B
- B is marked as source_invisible, which means A is invisible
- Mask M is applied to image I
- Mask M is ALSO a smart child of A
Because of all that, mask M could not be rendered into its private
mask surface, as it was falling under the case of "parent_src_invisible".

This patch checks that the object is not a mask during the
parent_src_invisible check.

@fix
2015-07-15 16:41:59 +09:00
Jean-Philippe Andre 111e51a6ff Evas: Add "no-render" flag for proxy sources & clippers
Those objects should never be rendered on the canvas, even if they
are visible. On the other hand, they need to be rendered in mask or
proxy surfaces.

note: this patch includes some extra whitespaces changes :(

@feature
2015-06-15 16:59:41 +09:00
Carsten Haitzler 7c5f92d702 evas - render - have lock point to allow for async obj walk + update add
this adds a lock for when walking all the objects to generate render
commands for an async render. this allows even the object tree walk
plus update area caluclation to be moved off into async if every oject
that can change canvas state actually does so correctly. this change
adds all those lock block calls to synchronise with an async object
tree walk.
2015-02-12 11:06:40 +09:00
Jean-Philippe Andre 0793dee86a Evas masking: Try to reduce memory footprint a little
Move some mask object pointers around to spare a few
bytes of memory.

Fixes T2025.
2015-01-21 17:38:22 +09:00
Jean-Philippe Andre 73919ea437 Evas masking: Implement mask support in evas_render
This implements supports for masking inside evas_render, which
means:
- Render the mask itself into a surface (ALPHA if possible)
- Pass this mask surface to the draw context
- Apply mask recursively in case a masked object is contained
  by another masked object.

@feature
2015-01-07 15:06:02 +09:00
Tom Hacohen 0fc3279db9 Efl: Update code to use the new class names generated by eolian. 2014-06-03 11:28:01 +01:00
Cedric Bail b1342d933d evas: our API are always build in, only the header require define to be used. 2014-04-25 16:41:08 +02:00
Taekyun Kim 6856e562ca Evas: 3D: Refined proxy texture implementation
Added new APIs for controlling source object's visibility.
Fixed bugs related to updating proxy textures.
2014-04-25 16:20:24 +09:00
ChunEon Park c61ce59162 evas - code refactoring.
put the frequently used compare prior to the other.
2013-11-28 21:24:11 +09:00
ChunEon Park 86ff7c3659 evas - oops, this line shouldn't be pushed. 2013-08-18 16:54:22 +09:00
ChunEon Park cbfba2fd59 evas - should be rendered even if non-smart proxy object doesn't affected by clipper. 2013-08-18 16:31:43 +09:00
ChunEon Park e2c395f049 evas/proxy - render the children of the proxy's source object when ther visibility is true.
This is not the perfect solution at this moment. This doesn't consider the cached clipper's visibility at all.
But at least this would be better than exist works. Should be improved.
2013-07-28 20:24:46 +09:00
Cedric Bail 48b40640b5 evas: no need to call eo_data_scope_get in many case after this change.
Reduce CPU usage by 5% in some case (especially when the CPU is not the
limiting factor like with the GL backend).
2013-07-09 09:48:09 +09:00
Carsten Haitzler f8c9a8d167 revert the revert... damn you git!
Revert "Revert "Efl: replace eo_data_get for objects data referencing.""

This reverts commit b64a2994b3.
2013-05-02 16:47:16 +09:00
Carsten Haitzler b64a2994b3 Revert "Efl: replace eo_data_get for objects data referencing."
This reverts commit 654a3f5f94.
2013-05-02 14:17:19 +09:00
Daniel Zaoui 654a3f5f94 Efl: replace eo_data_get for objects data referencing. 2013-05-01 10:37:08 +03:00
Rafael Antognolli 59c37d1c7b evas/framespace: Add support for framespace offset rendering translation.
Instead of moving the objects by adding the framespace offset to them,
use this offset when rendering them. This way there's no change in the
object's geometry/position, it works correctly with map, and will be
automatically updated in case that the framespace values change (for
instance if one sets a window to borderless).

There are 2 main places where changes were needed:
 - output redraws, when they come from an object being changed, must be
   add the framespace offset to their damaged area;
 - checks to see if the object is inside a given rendering area, must
   also add this offset, since the object is actually being rendered on
   a different position;
2013-04-29 11:29:43 -03:00
Cedric Bail 7e77fac0a3 evas: reduce unecessary write. 2013-04-11 18:07:09 +09:00
Cedric Bail f1dfbc4e0e evas: remove one useless pointer (-30KB). 2013-04-07 14:00:10 +09:00
Cedric BAIL d79a2efa39 evas: use Eina_Cow a lot more and we are closer to the memory size of 1.7. 2013-03-13 14:35:25 +09:00
Cedric BAIL 3070dfac2d efl: move Evas_Object map data to there own Eina_Cow pointer.
NOTE: Overall speedup of 7%. No benchmark on memory consumption yet
as they are still running ask me directly to get the number later
today.


SVN revision: 83052
2013-01-22 03:56:00 +00:00
Cedric BAIL 3e7e37630f efl: group more map stuff in the same sub structure.
SVN revision: 83034
2013-01-21 09:36:19 +00:00
Cedric BAIL 4c828392da efl: roll in first use of Eina_Cow for Evas_Object.proxy.
Expedite biggest test memory win 100KB, average 10KB.
No slow down in proxy test (+/-3%). Speed up in most other
case (average speed up is +5%), likely due to much more
cache hit.

Elementary test show a win between 100KB to 600KB depending
on the test you are considering.

Now, you can see how I intend to use Eina_Cow and the expected
win we can have from it. I don't intend to do more for the
rest of the week so you have time to comment.


SVN revision: 82924
2013-01-17 07:21:06 +00:00
Gustavo Sverzut Barbieri a332d1c869 efl/evas: remove mask of non-rectangle objects.
it was broken and mostly disabled, so now we do remove it in the hope
who does that next time, does it properly.



SVN revision: 80252
2012-12-05 13:52:59 +00:00
Vincent Torri c15e9c6575 merge: and now Evas
I've tested make -j 3 install and it works nicely

I've tested expedite with software and opengl xlib,
and it works. Not tested other engines, so please
report any problems (engines or other) on the ML.

TODO: examples and tests, I'll add them later

ISSUE: Eina_Unicode size check. It indirectly depends on
       eina_config.h, which is created at the end of the
       configure script. So its size is always 0. I don't
       know how that size is used, so I can't do a lot,
       for now.


SVN revision: 78895
2012-11-04 11:51:42 +00:00