Summary:
hnj_hyphen_hyphenate2() needs properly encoded text based on the given
dictionary. Each dictionary contains its encoding information at the head
of file. So, text will be converted to proper encoding before calling
the function. It fixes T3221.
@fix
Test Plan: Included in Evas test suite.
Reviewers: z-wony, tasn, woohyun, herdsman, Blackmole, minudf
Subscribers: zmike, stefan_schmidt, raster, cedric, jpeg
Tags: #efl
Maniphest Tasks: T3221
Differential Revision: https://phab.enlightenment.org/D3863
this file contains canvas methods which should be subject to compiler
type checking, requiring that they be included in the file which contains
the eolian generated code
This interface has a simple 'create' method to create Efl.Canvas.Object
given a key.
This is used higher-up in Ui.Text in the next commit.
Ui text: add ability to set item factories
Added API to set an item factory object.
This is similar to the previous item providers (that worked with
callbacks).
You instantiate a factory object and set it on the Ui.Text object.
Each factory implements the "create" method from
Efl.Canvas.Text.Item_Factory.
This also includes 3 public factories (Image, Emoticon and Fallback):
- Image factory: creates images from added entries (key strings)
- Emoticon factory: creates emoticons by querying the theme
- Fallback: creates image, then falls back to emoticon
If no factory is set, then the fallback (internal) factory is used.
See the added "Ui.text Item Factory" test in elementary_test for an
example of usage.
@feature
Summary:
Efl.Player interface simply provides play functions,
but another interface which indicates Efl.Player will play is also
needed.
Test Plan: Run elementary_test->Efl.Animation tests
Reviewers: woohyun, conr2d, Jaehyun_Cho, jpeg, cedric
Differential Revision: https://phab.enlightenment.org/D5662
This moves all the platform specific buffer allocation into ecore_wl2
instead of the engine.
Note that this makes an internal struct available in the header. This
will be removed shortly.
Just as a starter to make a working background that, later on, will go
through Svg_Node's and build a certain source code to be saved in SVG
picture as a file
Summary:
dev branch : devs/subhransu/font
The Final goal is to move the evas_font module to ector so that both ector and evas can reuse the code.
make the api simple so that sam eapi can be used by evas_textblock and ector text.
This is the 1st stage to achive that gola, first remove the evas internal dependancy as much as possible before moving to ector library.
Reviewers: jpeg, raster, herdsman, cedric, id213sin
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D5419
This isn't meant to be installed. The canvas API in EO is based around
the interfaces Efl.Canvas and the widget Efl.Ui.Win. Anything else is
not EO (eg: ecore_evas, evas, ...)
Note: evas_canvas3d is the last remaining thing that is installed along
EO files, but those are all beta APIs.
Summary:
Currently user ask for the root_node from the evas_vg object and then attach its tree by setting the root node as parent.
With this change this process will be explicit. user has to set the root node to the evas_vg object and the object will take the ownership
of the tree. User can query the current vg_tree by root_node_get api.
Test Plan:
Fixed the test app to reflects this change.
Reviewers: jpeg, cedric
Reviewed By: jpeg, cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5347
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
EFL-using things wouldn't build after addition of the new gesture
stuff because gesture headers would get installed into the
$PREFIX/evas-1/canvas instead of $PREFIX/evas-1/gesture
directory and Evas_Eo.h is including headers from the gesture/
directory. This fixes the problem by installing the headers into
their correct location.
Spanks go to @jpeg for not reviewing things properly.
Efl.Animation.Group.Sequential is a class for animations started in
sequence.
Efl.Animation.Object.Group.Sequential is a class which provides
methods for an object of Efl.Animation.Group.Sequential.
The objects added into the sequential group animation object start
in sequence.
Efl.Animation.Group.Parallel is a class for animations started in
parallel.
Efl.Animation.Object.Group.Parallel is a class which provides methods
for an object of Efl.Animation.Group.Parallel.
The objects added into the parallel group animation object start in
parallel.
Efl.Animation.Object is a class which starts or cancels animation.
Efl.Animation.Object instance is created by Efl.Animation instance.
So Efl.Animation.Object instance contains animation properties from
Efl.animation instance.
Animation properties are set by using Efl.Animation instance and the
animation is started or cancelled by using Efl.Animation.Object.
This backend has received no patch and maintenance from anyone who could
actually test it over the last few years. After talking with KaKaRoTo it
is best to remove it. If anyone want to take over its maintenance, you
are welcome to revert this patch.