This introduces, but doesn't make any use of, two types:
- EO interface Efl.Ui.Direction
- Enum Efl.Ui.Dir
This is to clean up inconsistencies with Efl.Orient values when used
with widgets.
Ref T5870
@feature
Summary:
Well, the build is broken again on BSD and Windows.
efl_debugd is full of lots lovely Linuxisms. Just
don't compile.
This unbreaks the build for FreeBSD and others.
Reviewers: cedric, raster, jpeg
Reviewed By: jpeg
Subscribers: JackDanielZ, jpeg
Differential Revision: https://phab.enlightenment.org/D4946
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Well, the build is broken again on macOS :(
efl_debugd is full of platform-specific code: network and epoll.
To make it compile (not work as expected, just compile), we would need
to comment out most of efl_debugd's code. So instead of having a
crippled, useless binary, just don't compile it on macOS.
This unbreaks the build for macOS.
Eina Debug is a new layer aimed for EFL debugging. It offers scalability
by allowing registration of operations not specific to EFL core.
The protocol is simple and the APIs try to provide as much
functionalities/freedom as possible.
This introduces the new interface Efl.Ui.Base, intended to
share some APIs between Edje and Elm:
- mirrored (rtl)
- language
- scale
base_scale remains in Edje.Object for now. I don't think it
applies to generic widgets.
The new interface uses eo prefix "efl_ui". It could be renamed
as Efl.Ui (no Base), or anything else. As always, I'm open to
propositions!
Ref T5315
This moves all part_drag APIs to legacy and implements them for
EO using efl_part(). All parts now support these APIs, even if
they are not draggable. Making this more fine grained would
probably be much extra work for little gain.
This creates a new interface Efl.Ui.Drag.
The following text interfaces are added:
- Efl.Text.Font: font settings that decide which font to display in
the text
- Efl.Text.Format: formatting that affects the looks and layout of
the text
- Efl.Text.Style: decorations and overlays that shouldn't affect the
font choice or the layout
@feature
Add Efl.Model.Composite.Boolean, a model for wrapping another Efl.Model and
adding boolean properties to its children.
Children of the given composite model will have the boolean properties
specified in Efl.Model.Composite.Boolean with the specified default value.
A call to Efl.Model.Property_set can change the property value for a child.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Efl.Model.Container and Efl.Model.Item to efl/interfaces are used
to create Efl.Model objects with predefined property values.
This is useful to any situation where we want an Efl.Model with
explicit defined property values.
Efl.Ui.View and Efl.Ui.Factory are used to connect Efl.Models with
Widgets, Elm.Layout and Efl.Ui.Image has changed to use news interfaces
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
efl_ui_menu interface provides common functions of menu, toolbar and ctxpopup.
efl_ui_item interface provides common functions of menu_item, toolbar_item and ctxpopup_item.
Also implemented some missing functions like selected_item set/get in ctxpopup.
efl_ui_item interface should be used for other widget items as well.
Test Plan: elementary_test
Reviewers: jpeg, felipealmeida, raster, SanghyeonLee, cedric, yashu21985
Subscribers: bu5hm4n
Differential Revision: https://phab.enlightenment.org/D3897
This removes:
Efl.Event interface
And renames:
Efl.Event.Input -> Efl.Input.Event
Efl.Event -> Efl.Input.Event (merged)
Efl.Event.Pointer -> Efl.Input.Pointer
Efl.Event.Key -> Efl.Input.Key
Efl.Event.Hold -> Efl.Input.Hold
This also moves some interfaces from efl/ to evas/ where they
belong better.
This allows renaming Eo_Event to Efl_Event.
The use of low-level interfaces such as Efl.Io.Reader and
Efl.Io.Writer are not that user-friendly as they can handle partial
data.
Classes such as Efl.Io.Copier makes them easy to use, but they need a
reader (source) or writer (destination) and in our examples we used
fixed buffers or some existing streams (stdin/stdout/stderr,
networking...).
However, if interactively we need to produce some data to be sent,
such as implementing some networking protocols, we'd have to write our
own Efl.Io.Reader and Efl.Io.Writer classes to handle the buffering.
Not anymore! With Efl.Io.Queue you can write stuff to it and it will
buffer to memory. Once stuff is read, it will automatically remove
those bytes from buffer.
These interfaces allows generic operations on objects that can store
or provide data, such as a file or a buffer.
With well defined interfaces and events we can create code such as
Efl.Io.Copier, that will link a source with a destination and
progressively copy data as they appear.
So far this was protected behind ifdef EO_API_SUPPORT. It also
was not used internally. Dropping this before the release, since
we will soon have a (hopefully) better solution to handle various
color representations.
This is to port elm_config to EO APIs.
The current implementation relies on the legacy API, by
simply forwarding calls.
The new API is simply efl_config_set("config_name", value)
where value is an Eina_Value (aka. generic_value).
The C interface proposes a few helpers like config_int_set,
config_double_set, etc...
Unfortunately at the moment, not all config options are
supported, as some rely on more complex types:
- lists
- color class and multiple arguments
- unset functions
- enums
Profiles are also not handled at this point.
@feature
We hit another argument too long error with CLEANFILES. Moving the generated
files for js and lua into separated variables and cleaning them manually fixes
the issue.
This is again to avoid the "Argument list too long" error we are hitting more and
more now. Given we just merged elementary, emotion generic players, evas generic
loaders and elm_code it is not surprising we are hitting it again.
This time the number of files being hold in DISTFILES has just grown to big so a
make dist was no longer possible. If one looks at what the DISTFILES variable
from automake holds you can image it grows a lot with all the source files plus
generated files we have in tree now.
DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
To cut off a big chunk but still keep all the other automagic in place for
SOURCE files I went and renamed the EXTRA_DIST in src/ to EXTRA_DIST2 and handle
the files in a dist-hook now.
Another thing to note here is that this also only happens as we have the one big
Makefile with includes. If we go back to per directory Makefiles this problem
should vanish as well. In any case we need a solution for 1.18 now and this is
what I have to offer. If you have a cleaner solution in mind feel welcome to
test it out and if everything we need keeps working (make, make examples,
make check, make benchmark, make dist and make distcheck) go ahead.
elm_win have three feature releated with screen.
1. screen_rotation_get
2. scrren_size_get
3. screen_dpi_get
so create efl_screen interface, and elm_win implement that interface
This is going back to the same idea as legacy. We will have
events such as:
- move
- down
- up
- in
- out
- wheel
- cancel ("new" - very rare)
Now the question is whether/how we should divide "multi" events
which start from the 2nd finger from standard mouse events. The first
multitouch finger should by default look like a mouse event.
This moves Efl.Pointer.Event back to Evas. Originally I wanted
to share this class with Ecore but eventually I didn't need to
do so, since only ecore_evas (which depends on evas) really needs
access to these.
The internal data struct is not moved out of efl (yet?)
This object is the data carried over in an event data pointer.
The private data should be accessible by Ecore and Evas, but
not externally. This means we should be able to easily extend
the feature set, adding more and more information, without
breaking API / ABI.
Also, this should allow applications to create fake input
events easily without exposing our internal structures, or
functions with more and more parameters (such as feed multi).
This is only a storage class, shouldn't contain any logic.
In the future, some logic may be added for gestures support
for instance, or input smoothing / resampling (eg. if input
frequency is 90Hz and screen refresh rate is 60Hz).
The aim is to replace:
- Evas_Event_Mouse_Xxx
- Evas_Event_Multi_Xxx
- Ecore_Event_Mouse_Xxx
We might want to also support Axis, Gestures, etc... with the
same model or even same storage class.
So, this is not a very clean solution, but this mostly
makes Evas_Device an Eo object of class Efl.Input.Device.
Since evas_device relies on some Evas knowledge (evas
callbacks, canvas private data), it can't be fully moved
to lib/efl/.
Making the input device an interface rather than a class
was also not a great solution, as the goal is to share
the data structure around EFL internals (Ecore and Evas).
This should now fix the part API usage once and for all.
EFL should have no part name in any of its APIs beyond
the Efl.Part interface.
Part proxy objects (may be real objects) have a lifetime
of only one function call, in a fashion similar to eo_super.
@feature
This removes Efl.Pack_Named which had a terrible name,
removes Elm.Container which should have been renamed
Efl.Ui.Container anyway, and introduces an interface
Efl.Container instead.
The hierarchy tree is now changed as objects don't inherit
from Efl.Container (it's an interface, not a regular class)
but only implement it. Obviously it is very easy to
reintroduce an Efl.Ui.Container parent class if we need it,
but I guess it should have some actual logic. It's basically
part of what Elm.Widget already does.
Some function names have been modified to look better in C
with the efl_content prefix.
@feature
- Children are now contents
- Efl.Pack_Layout is now a separate class and
merges Pack_Engine.
- Removed dumb class Efl.Pack_Item
- Updated docs
- Added pack_ or grid_ prefixes to some methods
So, since we don't have function pointers, all the solutions
to reimplementing the layout function are quite convoluted:
1. use events
2. reimplement layout func
3. use an extra object
4. use a generic class (non instanciated)
Promises don't apply here (layout will run multiple times).
Problems:
1. Multiple event callbacks will be called, resulting in
potential performance impact, extra events, etc...
Also, there is no way to define standard implementations
that would be provided by the framework.
2. Reimplementation of a function requires extra EO work
(create an EO class, etc...), doesn't allow on-the-fly
change of the layout method.
3. Probably the best solution is to have an object implementing
the layout. But this means creating an extra object along
with the container.
4. To avoid the extra object, use a class, and reimplement
a @class function. This unfortunately requires extra
EO work.
Solution 4. has been selected, but it's not very nice...