It's a complex struct but defined in EO as a simple struct. ABI-wise
it's equivalent to Eina_Rectangle. Some macros that use Eina_Rectangle
also work on Eina_Rect out of the box, most of the code dealing with
x,y,w,h will require no modifications either.
But Eina_Rect provides direct access to a size or position 2d component,
as well as the usual x,y,w,h. The field "rect" is provided as a
convenience for code dealing with both Eina_Rectangle and Eina_Rect. We
may or may not require it.
Note: Size2D could use unsigned values but I have spotted a few places
in the code that actually use -1 to indicate invalid size (as opposed to
0x0).
@feature
1. The word "class" is a pain point with many languages where
it's a keyword. Type is a little better. Also, the property
was already named "device_type" and not "device_class".
2. Remove Efl.Input.Device.Sub_Class
It's not used inside EFL upstream codebase, and unlikely to
be used anywhere else (even in Tizen).
Hopefully no one used the Efl_ enum types. So far only the Evas_
types should be in used.
Ref T5540
This includes 4 events:
- render,flush,pre
- render,flush,post
- axis,update
- viewport,resize
Those were not accessible from the EO API since Evas.Canvas
isn't part of the public EO API.
Such an ugly API. This is an API to match a string to a number,
build a bitmask from it, and then use that. The supported
strings are well known (should be enum) and would need a
recompilation (ABI update) to support anything new anyway.
This may be a bit more controversial...
But Evas_Coord really is just an int and all the internals
of EFL assume that the base coordinate type is a 32-bit int.
So this type is a bit redondant and can't easily be changed
to, say, a float or int64.
Ref T5312
We only need it in elm_config.
This removes the type Evas_Font_Hinting_Flags from EO,
as well as the functions font_hinting_set/get and
font_hinting_can_hint.
Ref T5312
Note: it seems the EAPI evas_touch_point_list_xy_get() was
lst at some point, as it doesn't appear in the headers anymore.
It looks like we fail to catch an ABI break! abi_checker didn't
catch this!?
Ref T5312
Summary:
This property is not needed and it will only increase the API size.
One can simple achieve the same behaviour by simple doing:
//C code...
Eina_List *l;
Evas_Device *dev;
devices = evas_device_list(evas, NULL);
EINA_LIST_FOREACH(devices, l, dev)
{
Evas_Object *obj;
if (evas_device_class_get(dev) != EVAS_DEVICE_CLASS_SEAT)
continue;
obj = evas_canvas_seat_focus_get(dev);
//Do something with the focused object.....
}
//More C code...
Reviewers: bdilly, barbieri, conr2d, jpeg
Reviewed By: jpeg
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4547
This makes efl_loop_get() work on evas objects, returning the
main loop as expected. Also make the loop a property of the
Loop_User class (shouldn't it be called Efl.Loop.User instead?)
This patch introduces possibility to enable key locks and modifers by seat.
It's very useful when the user has two keyboards attached to different seats.
This patch introduces the possibility to set the pointer mode and
query other properties like current position per pointer device.
The old API will still works, however it will only act on the default seat.
Using the multi-seat support, Evas is able to handle multiple focused objects.
This implementation allows one focused object per seat.
This patch introduces new APIs and events to handle this new scenario,
while keeping compatible with the old focus APIs.
This combines evas canvas functions to list and query
touch points into a single iterator:
- evas_touch_point_list_count
- evas_touch_point_list_nth_xy_get
- evas_touch_point_list_nth_id_get
- evas_touch_point_list_nth_state_get
This also fixes a number of issues related to feeding fake
input events.
Note: I wanted to add delta x,y information as well but it's
in fact not really possible outside the event callback itself,
as the previous x,y position will not be updated unless there's
an event.
@feature
This removes:
Efl.Event interface
And renames:
Efl.Event.Input -> Efl.Input.Event
Efl.Event -> Efl.Input.Event (merged)
Efl.Event.Pointer -> Efl.Input.Pointer
Efl.Event.Key -> Efl.Input.Key
Efl.Event.Hold -> Efl.Input.Hold
This also moves some interfaces from efl/ to evas/ where they
belong better.
This allows renaming Eo_Event to Efl_Event.
Evas.Common_Interface not only had a bad name, it also
wasn't in line with how we can get a loop object, for
instance.
Use eo_provider_find in each implementing class.
evas canvas will be removed from eo.
evas_output_XXX APIs are usually used by widget or e17.
I decided not open these kind of APIs to eo.
app can use the size of elm win instead of evas output apis.
Summary:
* pointer.button is DATA32 which is unsigned, so this changes the
definition of pointer_button_down_mask accordingly.
* Avoids UB in mask generation:
lib/evas/canvas/evas_events.c:1348:37: runtime error: left shift of 1 by 31 places cannot be represented in type 'int'
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4019
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
This lets me narrow down the remaining cases of pointers across the EFL.
The void pointers will later need to be reevaluated on per-case basis and
replaced appropriately where possible/feasible.
This is going back to the same idea as legacy. We will have
events such as:
- move
- down
- up
- in
- out
- wheel
- cancel ("new" - very rare)
Now the question is whether/how we should divide "multi" events
which start from the 2nd finger from standard mouse events. The first
multitouch finger should by default look like a mouse event.
This is still VERY experimental and not fully done yet.
All other pointer events need to be sent as well.
The legacy event system is used as a transportation mechanism,
as it is too hard to change the logic. This only adds an extra
eo event in case of move. Obviously for performance we might
want to listen to callback_add,del but that's an optimization
for later.
The whole point of sending those pointer events is to carry more
information than can be sent over legacy evas events, and unify
the events in a common format.
Complex types (i.e. list, array, hash, accessor etc.) now do not require
pointers with them anymore (the pointer is implied) and the same goes for
class handles. Eolian now explicitly disallows creating pointers to these
as well. This is the first part of the work to remove pointers from Eolian
completely, with the goal of simplifying the DSL (higher level) and therefore
making it easier for bindings (as well as easier API usage).
@feature
It has been decided that we would not use any namespace for interface
and they will sit in efl main namespace.
This patch doesn't correct the naming of the event has we don't have a
prefix for event. We do still have EFL_ANIMATOR_EVENT_ANIMATOR_TICK,
instead of a nicer EFL_EVENT_ANIMATOR_TICK.