Commit Graph

8 Commits

Author SHA1 Message Date
Jean-Philippe Andre 3d2f1a3d9b evas filters: Implement mask filter in pure GL
This reuses the existing mask infrastructure, but adds a color
flag to use the whole RGBA range, rather than just the Alpha
channel.

Filters are still very slow (glReadPixels and non-optimized use of
GL buffers...), but this is progress :)
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre e38f5cafd5 Evas masking: Ensure texture is up-to-date before drawing (GL) 2015-04-01 11:02:18 +09:00
Jean-Philippe Andre ed157ee67b Evas masking: Implement line masking in GL
This commit also introduces a few whitespace changes...
2015-04-01 10:39:36 +09:00
ChunEon Park a949b185e6 evas/gl - fix the line incorrect position in arm.
line position is slightly different between gl drivers.

I have no idea why it is. So added to work differently based on the manufacturers.

This work may be based on the renderer. If you can test it with much drivers then please test and fix.

Also changed the ENV name from EVAS_GL_LINE_NO_OFFSET_HACK  to EVAS_GL_LINE_OFFSET_HACK_DISABLE.



SVN revision: 81016
2012-12-15 09:40:47 +00:00
ChunEon Park 19e600254f evas/gl - actually, this is correct.
SVN revision: 80758
2012-12-12 12:39:32 +00:00
ChunEon Park 7d98f2be38 evas - fix the gl line inccorect position problem.
I tested gl line drawing on a few devices and found the x line start position was 1.

On the other hand, our evas draws the line on start position 0.

So it needs to shift by 1 pixel if evas is working on gl backcned.



SVN revision: 80734
2012-12-12 08:03:46 +00:00
Sung Park dbcdaa6b68 Added EVAS_GL_LINE_NO_OFFSET_HACK evn var control to handle
line coordinate fiddling in gl line drawing code.  This fiddling
caused issues on some GPU drivers on ARM target.



SVN revision: 80417
2012-12-07 08:28:42 +00:00
Vincent Torri c15e9c6575 merge: and now Evas
I've tested make -j 3 install and it works nicely

I've tested expedite with software and opengl xlib,
and it works. Not tested other engines, so please
report any problems (engines or other) on the ML.

TODO: examples and tests, I'll add them later

ISSUE: Eina_Unicode size check. It indirectly depends on
       eina_config.h, which is created at the end of the
       configure script. So its size is always 0. I don't
       know how that size is used, so I can't do a lot,
       for now.


SVN revision: 78895
2012-11-04 11:51:42 +00:00