mmhhmm, missing @ Constructor tag, bad for the bindings,
maybe we must split animator and timeline into 2 classes,
maybe support callback hot swaping ...
This reverts commit ec4ffb86d6.
Summary:
- use defauld constructor instead of custom one.
- we don't allow construction of an animator with a NULL callback function,
this is checked in overriden eo_finalize.
- we don't support changing this callback once the object is created,
such calls will call ERR() and return.
see 46a78e8c and f92e5d50 for eo_add_custom() -> eo_add() details
Reviewers: tasn
Reviewed By: tasn
CC: cedric
Differential Revision: https://phab.enlightenment.org/D1113
Summary:
There are new 'get and set' API for block 'map'.
Those functions return or set flag which enables mapping for the part.
Default is 0.
@feature
Reviewers: seoz, cedric, raster, Hermet
CC: reutskiy.v.v, cedric
Differential Revision: https://phab.enlightenment.org/D1051
Summary:
This save function removes all unnecessary string from internal eet
distionary in .edj file. Needed after removing some objects from edje_object
e.g. groups, parts, limits etc.
Reviewers: cedric, seoz, raster, Hermet
CC: reutskiy.v.v, cedric
Differential Revision: https://phab.enlightenment.org/D1090
Summary: This commit fixes edc code generation for image fill tipe parameter and PLAY_SAMPLE and PLAY_TONE actions.
Reviewers: cedric, Hermet, seoz, raster, reutskiy.v.v
CC: reutskiy.v.v, cedric
Differential Revision: https://phab.enlightenment.org/D1091
as stated in f92e5d50, instead of using eo_add_custom() thus a custom
constructor and maybe overriding the default constructor to block it,
- use the default constructor to build the object
- add calls to eo_add(), to initialize the object
eo_add(class, parent, val_a_set(1), val_b_set(2), ... );
- override eo_finalize to validate the object and if needed,
use eo_error_set(obj) to abort object construction
Summary:
AC_HELP_STRING --> AS_HELP_STRING
AC_TRY_COMPILE --> AC_COMPILE_IFELSE + AC_LAGN_PROGRAM
those are deprecated for almost 10 years
autoupdate tool do this automatcally.
@fix
Reviewers: raster, cedric, stefan_schmidt
CC: cedric
Differential Revision: https://phab.enlightenment.org/D1088
Summary:
Add two main functions for working with map colors of part vertexes/points:
- edje_edit_state_map_point_color_get
- edje_edit_state_map_point_color_set
@feature
Reviewers: seoz, raster, cedric, Hermet
CC: reutskiy.v.v, cedric
Differential Revision: https://phab.enlightenment.org/D1086
Summary:
Add two main functions for TABLE and BOX part items:
- edje_edit_part_item_aspect_mode_get
- edje_edit_part_item_aspect_mode_set
Also add support to generate source code of changed aspect mode for an item
@feature
Reviewers: cedric, Hermet, seoz, raster
CC: reutskiy.v.v, cedric
Differential Revision: https://phab.enlightenment.org/D1075
Summary:
Applications can:
void method_callback(void* data, const Eldbus_Service_Interface* iface,
const Eldbus_Message* message);
struct { ... } data_struct;
Eldbus_Method methods[] =
{
"method1", ELDBUS_ARGS("b", "bool"), ELDBUS_ARGS("b", "bool"), ELDBUS_METHOD_FLAG_HAS_DATA
, (Eldbus_Method_Cb)&method_callback, &data_struct
};
And method_callback will be called with data parameter pointing to data_struct global object.
Also, Eldbus-cxx supports registering an interface passing a lambda or
function object as method. For example:
edb::service_interface iface = edb::service_interface_register
(c, path, interface
, es::method("SendStringAndBool"
, [expected_string, expected_bool] (std::string const& n, bool b
, bool* out)
{
std::cout << "Running SendStringAndBool" << std::endl;
ck_assert(n == expected_string);
ck_assert(b == expected_bool);
*out = b;
return n;
}
, es::ins<std::string, bool>("string", "bool")
, es::outs<std::string, bool>("string", "bool")
)
);
When a request for "SendStringAndBool" with the proper signature is
called, executes the lambda and replies with the return value and
its bool* out parameter value.
Reviewers: cedric, woohyun, raster
CC: savio, cedric
Differential Revision: https://phab.enlightenment.org/D1052
Summary:
There are new 'get and set' API for block 'map'.
Those functions return or set part's name which is used as 'perspective point'
for giving a part '3d look'.
@feature
Reviewers: seoz, cedric, raster, Hermet
CC: reutskiy.v.v, cedric
Differential Revision: https://phab.enlightenment.org/D1047
I saw some GL error messages (with the GLERR() macro activated),
that were caused by GL_INVALID_VALUE.
For some (many) textures, tex->y was 0 but since we now use a 2D
atlas (rectangle allocator), the first row of pixels should be
repeated. This caused uploads to Y = tex->y - 1 = -1, which is
invalid.
Now, the evas loader is supposed to advertise the actual border
size in case of compressed texture formats.
The only case where the border was non zero was ETC formats,
from the TGV loader, so I think we don't need to keep the
previous behaviour (auto-calculate borders for ETC).
so this has to go. reloading edje files is nothing but trouble.
example - if you update your os your theme files get updated and then
all sorts of stuff goes wrong. jeff is right. this makes it an
intractible problem. we have an open file handle on the edj file. we
share that anre reuse it via eina_file - keep it. this keeps tyhe edje
file stable and consistant.
<Jef91> Elementary applications freak the fuck out
<Jef91> if you change the theme file
<Jef91> that they are using
<Jef91> SeoZ,
http://forums.bodhilinux.com/index.php?/topic/10629-eepdater-display-issue/
<Jef91> that happens when my theme file that is in use changes
we will get nothing but continued issues and complains if we keep
doing this. it's a fairly pointless mis-feature. thank god its got no
apis - just signals and internals.