Now you can't use the same syntax as you would for a method to
implement a property as whole, instead you need to specify the
getter and/or setter explicitly. This is to allow parent classes
to expand their properties without altering behavior of the child
classes.
to date if you use async preload we still load the header
synchronously and this can be horrible especially with generic
loaders. there is no way to farm this off to the preload thread. now
there is. youhave to set it as a skip head load option before doing a
file_set AND you need to issue a preload ... but now it's possible.
@feature
On destructor we're not supposed to emit events, I even thought that
would be implicit, but it's not. If we do, for example an event
handler that would 'efl_del()' on "EFL_IO_CLOSER_EVENT_CLOSED" would
trigger too-many unrefs.
Previously we couldn't return a slice, instead required the user to
pass a slice and we'd fill it since Eolian couldn't generate fallbacks
for structures.
Since @q66 fixed eolian, we can now return the structure itself as
initially wanted, ditching some TODO from the code.
For example, _efl_io_queue_update_cans() triggers "can_read,changed"
and from there users may close the queue, in such case we shouldn't
set can_write.
In C we need this to make clear that we really do not accept parameters.
Found by the smatch source code matcher. I had run and fixed this before
but it seems to creep in again over time.
When a mouse/keyboard is removed from its seat under the Wayland backend,
it was not immediately deleted from EFL, because its parent was keeping
a reference to it. Since the mouse/keyboard is no longer present in the system
there's no reason the keep them around. To prevent this delayed deletion do
not ref/unref them when the parent is set.
These two eo files have been introduced by commit
a58e2e1a79
Sadly three items have been left undocumented. With this patch we are back to
100% doc coverage.
Summary:
efl_ui_menu interface provides common functions of menu, toolbar and ctxpopup.
efl_ui_item interface provides common functions of menu_item, toolbar_item and ctxpopup_item.
Also implemented some missing functions like selected_item set/get in ctxpopup.
efl_ui_item interface should be used for other widget items as well.
Test Plan: elementary_test
Reviewers: jpeg, felipealmeida, raster, SanghyeonLee, cedric, yashu21985
Subscribers: bu5hm4n
Differential Revision: https://phab.enlightenment.org/D3897
While using efl_io_queue + slice_get I found that we need to discard
data and the only way was to read to an actual buffer, kinda annoying.
Then introduce a discard method to do that.
Since this code will be required in many use cases
of the multiseat feature, including examples.
Reviewers: iscaro, barbieri, cedric
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D4385
This adds a few callbacks to inform applications about
async open and preload:
- load,open
- load,ready
- load,error
- load,cancel
This patch adds a new EAPI as well: elm_image_async_open_set.
This is the only way to use async file open with the legacy APIs
and should be easily matched with whatever EO API we end up using
(be it based on promises or events).
Alter the test cases for make check as they were using the
unstable EO API which I just removed.
Thanks @arosis for the original patch. And sorry for the huge
delay in merging this.
See also: https://phab.enlightenment.org/D4215
@feature
The events for (async) image download will be redefined by
@cedric later. So, remove them from eo now and only keep their
legacy implementation.
Also, improve elm_test example and add docs.
For pen tablets, this exposes the values as given by the driver
(quite useless without knowledge of the device itself).
For mice, this exposes x,y as set by the display manager, without
any extra processing in terms of smoothing or prediction. IOW
this returns the same as x,y until a smoothing algorithm is
implemented (todo).
This combines evas canvas functions to list and query
touch points into a single iterator:
- evas_touch_point_list_count
- evas_touch_point_list_nth_xy_get
- evas_touch_point_list_nth_id_get
- evas_touch_point_list_nth_state_get
This also fixes a number of issues related to feeding fake
input events.
Note: I wanted to add delta x,y information as well but it's
in fact not really possible outside the event callback itself,
as the previous x,y position will not be updated unless there's
an event.
@feature
Those two properties aren't related to a "drawing" canvas
but to the current state of input.
Note: both Efl.Input.Pointer (pointer input event data) and
Efl.Input.Interface (common interface for input handling objects)
expose a pointer position API. Not sure what to do about that.
This adds support for distance, pressure, tilt and twist.
Not entirely sure if normalized & raw (x,y) should be exposed
in the eo interface. Also not sure what to do with tilt_x/y
(as used by libinput) or touch/tool width "major/minor" vs.
radius x/y.
Add debug logs in the example, including the distance.
I can't test most of these values due to a lack of compatible
hardware, but the most basic features seem to work :)
Since pointer events are all the same thing, users may not know
what values are valid for what kind of event. Eventually we
want to expose more information, but we also need a way to inform
the caller about the validity of the values we get.
Efl.Object.event_callback_call no longer calls legacy smart callbacks;
calling only event callbacks registered with the given event description
pointer.
Create the method Efl.Object.event_callback_legacy_call to inherit the old
behavior from Efl.Object.event_callback_call, calling both Efl.Object events
and legacy smart callbacks.
Update all other files accordingly in order to still supply legacy
callbacks while they are necessary.
This removes:
Efl.Event interface
And renames:
Efl.Event.Input -> Efl.Input.Event
Efl.Event -> Efl.Input.Event (merged)
Efl.Event.Pointer -> Efl.Input.Pointer
Efl.Event.Key -> Efl.Input.Key
Efl.Event.Hold -> Efl.Input.Hold
This also moves some interfaces from efl/ to evas/ where they
belong better.
This allows renaming Eo_Event to Efl_Event.
This is for Wacom graphics tablets (with a pen).
The raw data sent by ecore to evas (and then to apps) is pretty
useless as it's not normalized, and apps have no way of knowing the
dimensions of the tablet, without themselves opening the device
(we don't know nor expose the path to the device).
This is for Xi2 only for now, as Wayland support hasn't been done
yet.
The intent is to deprecate LABEL_X and LABEL_Y. I'm not sure yet
if the normalized value is useful or not (it would seem we may not
be able to provide this info in Wayland).
The new WINDOW_X, WINDOW_Y labels will be used in the new event
type (Efl.Event.Pointer). Normalized values are not exposed yet,
let's decide if we want them or not first (based on what can be
done in Wayland space).
@feature
This converts Evas_Axis or Ecore_Axis info arrays into basic
pointer data. Also marks those fields as set. All events need
to properly implement the value_has property (mark all bits
whenever a value is known).
This moves MULTI events to those new finger event types,
and also sends a finger event for finger 0 (aka the pointer).
NOTE: This may require a separation between a mouse input and
an actual finger touch. To be defined, ie: do we let the app
check the input device info to decide whether the event is
actually the first finger of a multi touch device, or do
we want to send only actual finger events from multi touch
devices only?
@feature
The use of low-level interfaces such as Efl.Io.Reader and
Efl.Io.Writer are not that user-friendly as they can handle partial
data.
Classes such as Efl.Io.Copier makes them easy to use, but they need a
reader (source) or writer (destination) and in our examples we used
fixed buffers or some existing streams (stdin/stdout/stderr,
networking...).
However, if interactively we need to produce some data to be sent,
such as implementing some networking protocols, we'd have to write our
own Efl.Io.Reader and Efl.Io.Writer classes to handle the buffering.
Not anymore! With Efl.Io.Queue you can write stuff to it and it will
buffer to memory. Once stuff is read, it will automatically remove
those bytes from buffer.
These interfaces allows generic operations on objects that can store
or provide data, such as a file or a buffer.
With well defined interfaces and events we can create code such as
Efl.Io.Copier, that will link a source with a destination and
progressively copy data as they appear.
The previous patch 1185c40e50 shows how having
two event types for the same thing (key or mouse input events)
was a bad idea. The only guaranteed order of callbacks is the
priority but even that was not enforced (since legacy or eo
style event had to come first).
Fixes T4310
so vpath has a fallback if all things bad go wrong to mkdir a homedir
in /tmp and if that fails use /tmp or use / - if $HOME isnt set ... but
$HOME alwasy should be, so this is only for "a broken system".
this should fix CID 1354286
realloc() can return NULL if size is 0. It's like free().
So, the usage here is correct, and there are probably no
points to interpolate between anyway. I wonder if there
can be commands without points, though.
Fixes CID 1293004
Those actually belong to elm_config, or rather Efl.Config:
efl_config_int_set("cache_image_cache_size", 42);
efl_config_int_set("cache_font_cache_size", 1337);
The original idea behind knowing the app's version of EFL is not
a great story. It comes from the fact that some bugs exist in
earlier versions of EFL, and some things need to be fixed. But
those fixes may break behaviour for older apps. This patch is
opening the way to the slippery slope of bug compatibility.
Unfortunately this is a requirement if we want to be able to move
forward and not break apps when we fix bugs (behaviour or ABI).
I hope we will not need to implement too many (if any) workaround
such issues. For now, this will only be used as debugging info.
EFL_MAIN() and ELM_MAIN() will both set the app's EFL version
automatically at startup time. Some internal helpers can be added
later to check how the app build-time and run-time version of
EFL differ.
@feature
So far this was protected behind ifdef EO_API_SUPPORT. It also
was not used internally. Dropping this before the release, since
we will soon have a (hopefully) better solution to handle various
color representations.
This is to port elm_config to EO APIs.
The current implementation relies on the legacy API, by
simply forwarding calls.
The new API is simply efl_config_set("config_name", value)
where value is an Eina_Value (aka. generic_value).
The C interface proposes a few helpers like config_int_set,
config_double_set, etc...
Unfortunately at the moment, not all config options are
supported, as some rely on more complex types:
- lists
- color class and multiple arguments
- unset functions
- enums
Profiles are also not handled at this point.
@feature
Now called "hint_min", not sure if it's the proper name for it.
At first I wanted to reuse the request size hint instead of
adding a new hint, but doing that would break Terminology
or any app that already used size_hint_request.
One problem with hint_request is that the legacy function
already exists but its support is practically not implemented.
@feature
Still not sure about which keyword is the best to use here,
but anyway, it's a protected function so users should realize
it's probably not what they want.
This includes:
- align
- min (now content_min)
- request
- max
- padding (now margin)
- weight
This does NOT include:
- display mode (compress, expand... a hint used by naviframe only).
Problem:
- edje aspect ratio is defined by 1 enum and 2 double (min, max)
- window aspect ratio is defined by only 1 double
- evas object aspect ratio is defined by 1 enum and 2 ints (w, h)
Which one is the best interface? Are min/max a better option?
Also, not sure how to call the enum...
This does:
1. Forward keyboard events from evas to win
2. Allow feeding external input events
Input events can be faked by apps by simply forging
eo objects of the proper type (key or pointer evt) and
calling eo_event_callback_call().
Such events will be forwarded to the internal Evas, and
some bool flags prevent infinite refeeding loops.
efl_event_dup() returns fake events for this to work.
@feature
This lets me narrow down the remaining cases of pointers across the EFL.
The void pointers will later need to be reevaluated on per-case basis and
replaced appropriately where possible/feasible.
So, I was stupid. I was relying on legacy callbacks to
trigger eo events, which means that only when a legacy
callback was registered would my new eo events be triggered.
Instead, I can pass the eo event desc & info whenever
calling evas_object_event_callback_call().
elm_win have three feature releated with screen.
1. screen_rotation_get
2. scrren_size_get
3. screen_dpi_get
so create efl_screen interface, and elm_win implement that interface
This is going back to the same idea as legacy. We will have
events such as:
- move
- down
- up
- in
- out
- wheel
- cancel ("new" - very rare)
Now the question is whether/how we should divide "multi" events
which start from the 2nd finger from standard mouse events. The first
multitouch finger should by default look like a mouse event.
This moves Efl.Pointer.Event back to Evas. Originally I wanted
to share this class with Ecore but eventually I didn't need to
do so, since only ecore_evas (which depends on evas) really needs
access to these.
The internal data struct is not moved out of efl (yet?)
This is still VERY experimental and not fully done yet.
All other pointer events need to be sent as well.
The legacy event system is used as a transportation mechanism,
as it is too hard to change the logic. This only adds an extra
eo event in case of move. Obviously for performance we might
want to listen to callback_add,del but that's an optimization
for later.
The whole point of sending those pointer events is to carry more
information than can be sent over legacy evas events, and unify
the events in a common format.
This object is the data carried over in an event data pointer.
The private data should be accessible by Ecore and Evas, but
not externally. This means we should be able to easily extend
the feature set, adding more and more information, without
breaking API / ABI.
Also, this should allow applications to create fake input
events easily without exposing our internal structures, or
functions with more and more parameters (such as feed multi).
This is only a storage class, shouldn't contain any logic.
In the future, some logic may be added for gestures support
for instance, or input smoothing / resampling (eg. if input
frequency is 90Hz and screen refresh rate is 60Hz).
The aim is to replace:
- Evas_Event_Mouse_Xxx
- Evas_Event_Multi_Xxx
- Ecore_Event_Mouse_Xxx
We might want to also support Axis, Gestures, etc... with the
same model or even same storage class.
So, this is not a very clean solution, but this mostly
makes Evas_Device an Eo object of class Efl.Input.Device.
Since evas_device relies on some Evas knowledge (evas
callbacks, canvas private data), it can't be fully moved
to lib/efl/.
Making the input device an interface rather than a class
was also not a great solution, as the goal is to share
the data structure around EFL internals (Ecore and Evas).
This touches Edje and also Elementary where part names are used.
This commit blew up in size since now all content part APIs
(get, set, unset) require to use Efl.Part instead.
This is a big refactoring commit, but no logic should
have been changed. Fingers crossed.
This should now fix the part API usage once and for all.
EFL should have no part name in any of its APIs beyond
the Efl.Part interface.
Part proxy objects (may be real objects) have a lifetime
of only one function call, in a fashion similar to eo_super.
@feature
Complex types (i.e. list, array, hash, accessor etc.) now do not require
pointers with them anymore (the pointer is implied) and the same goes for
class handles. Eolian now explicitly disallows creating pointers to these
as well. This is the first part of the work to remove pointers from Eolian
completely, with the goal of simplifying the DSL (higher level) and therefore
making it easier for bindings (as well as easier API usage).
@feature
Summary: let me know whats your thought
Reviewers: Hermet, cedric
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D3893
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
Previously events used to use class name as a prefix and ignored eo_prefix
when specified. This is no longer the case. Events follow eo_prefix by default
now. In order to get around this for classes where this is undesirable, a new
field event_prefix was added which takes priority over eo_prefix. If neither
is specified, class name is used like previously.
@feature
fixes the following warnings:
/usr/local/include/efl-1/Efl_Model_Common.h:14:30: warning: redefinition of typedef 'Eina_Promise' is a
C11 feature [-Wtypedef-redefinition]
typedef struct _Eina_Promise Eina_Promise;
^
/usr/local/include/eina-1/eina/eina_promise.h:10:30: note: previous definition is here
typedef struct _Eina_Promise Eina_Promise;
To remove the typedef i had to cleanup the includes of header in
evas_canvas3d_eet.c.
Efl - efl_model_base changed to use eina_promise
Eio - eio_model use efl_model_base with promise
Eldbus - elddbus models use promise now
Elementary - elm_view_list and elm_view_form use new models with promise
updated all related examples and tests
This renames some APIs from Efl.Pack in order to try and
make them more sensible. Feedback welcome.
Also, most APIs now return bool, where false is quite unlikely
to happen.
This removes Efl.Pack_Named which had a terrible name,
removes Elm.Container which should have been renamed
Efl.Ui.Container anyway, and introduces an interface
Efl.Container instead.
The hierarchy tree is now changed as objects don't inherit
from Efl.Container (it's an interface, not a regular class)
but only implement it. Obviously it is very easy to
reintroduce an Efl.Ui.Container parent class if we need it,
but I guess it should have some actual logic. It's basically
part of what Elm.Widget already does.
Some function names have been modified to look better in C
with the efl_content prefix.
@feature
We use the summary line in various places where such a big block of text looks
ugly. In general we handle it a bit like our commit messages. One line summary
which should stand alone with more details and explanantions following after a
empty line.
- Children are now contents
- Efl.Pack_Layout is now a separate class and
merges Pack_Engine.
- Removed dumb class Efl.Pack_Item
- Updated docs
- Added pack_ or grid_ prefixes to some methods
Untested yet. Will need to add the common 3 classes:
- standard
- homogenous
- homogenous max_size
And then implement a true custom layout function, that
respects weights in a certain manner (need to define it
clearly).
This fixes the linear API usage with a table.
TODO:
- remove internal table (as it doesn't support layout funcs)
- implement multiple layout functions (regular, homogenous, ...)
This reuses the Evas.Box code, since we are still using the
box internally. The flow layout function is far from perfect
(it works well only with items of same height).
This shows how to use specific layouts provided by EFL.
So, since we don't have function pointers, all the solutions
to reimplementing the layout function are quite convoluted:
1. use events
2. reimplement layout func
3. use an extra object
4. use a generic class (non instanciated)
Promises don't apply here (layout will run multiple times).
Problems:
1. Multiple event callbacks will be called, resulting in
potential performance impact, extra events, etc...
Also, there is no way to define standard implementations
that would be provided by the framework.
2. Reimplementation of a function requires extra EO work
(create an EO class, etc...), doesn't allow on-the-fly
change of the layout method.
3. Probably the best solution is to have an object implementing
the layout. But this means creating an extra object along
with the container.
4. To avoid the extra object, use a class, and reimplement
a @class function. This unfortunately requires extra
EO work.
Solution 4. has been selected, but it's not very nice...
I chose the name "pack" instead of containers because it
is shorter, and allows out-of-the-box short C names like
efl_pack_end() instead of efl_container_pack_end().
All Pack interfaces will use the same efl_pack eo prefix.
This is still work in progress.
@feature
Efl.Flip is now the enum, the interface is Flipable.
We could even use names like Efl.IFlip a la Java.
eo_prefix is used to have pretty names in C. legacy: null
is removed from the enums. orient_x0 is removed and only
defined in C with #define
Summary:
Implement common interface efl_ui_progress and inherit slider and progressbar from common interface.
Currently legacy APIs will also call interface functions and later it can be deprecated.
This interface will be moved to EFL in src/lib/efl/interfaces when elementary is merged into efl.
Test Plan:
elementary_test -to 'slider'
elementary_test -to 'progressbar'
Reviewers: singh.amitesh, raster, tasn, felipealmeida, woohyun, cedric, jpeg
Subscribers: saurabhbunty, alok25
Differential Revision: https://phab.enlightenment.org/D3759
This fixes a crash in ecore_init, calling a weak function from
libefl that was resolved to NULL.
So, here's a fun thing happening with GCC < 5.3. Since a1a506e13e
all EOAPI and EO class_get() functions are weak symbols. This means
that all APIs inside libefl.so are weak.
As a result, gcc linker with --as-needed skipped linking to libefl
since not a single strong symbol from libefl was required by
libecore. This is actually a bug in gcc linker since we do in fact
use symbols from libefl, just weak ones.
GCC 5.3 seems to be fixed, so people with GCC 5.3+ will not
experience any build/runtime issue. The current patch is
a workaround that bug, by artifically creating a strong symbol
required by ecore.
Other libraries than ecore might also need to call
__efl_internal_init, if they end up not being linked to libefl.
Summary:
Added flip and orientation interface and used them in evas_image.
Removed efl_image_orientation_set API and used efl_orientation_set and efl_flip_set API.
In implementation part, converted enums back and forth in order to keep current implementation as it is.
Test Plan: src/examples/evas/evas-images5.c
Reviewers: singh.amitesh, raster, tasn, herdsman, woohyun, cedric, felipealmeida, jpeg
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D3844
this adds a core vpath subsystem to efl that allows paths like:
~/file.jpg
~user/file.jpg
(:tmp/file.jpg
(:config/file.jpg
(:videos/file.mp4
(:pictures/file.jpg
(:app.config/mycfg.cfg
etc. to be translated/looked up. it is desitgned to be async and call
event callbacks when ready. the reason for this complexity is fo in
future also handle:
file:///whatever/file.jpg
http://blah.com/file.jpghttps://blah.com/file.jpg
ssh://blah.com:~/file.jpg
etc.
@feature
1. unsigned char* as a return type was not even compatible
with the default colorspace (ARGB: 32 bits).
2. Change all unsigned to int for... uh... simplicity
unsigned is more correct than int for things like width,
size or stride, but in fact having both ints (x,y) and unsigned
ints makes the code more complex.
This is a matter of personal taste.
A small hack to the toolchain allows us to generate enums with eolian
for use by Eet and Emile (internal or otherwise non-eo libraries).
Thanks to how BUILT_SOURCES works, the eo.h files required by Emile
will be generated before they are used.
This adds a partial dependency on eo for eet and emile:
- package dependency
- include dependency
There is no library link dependency.
The buffer class is more low-level and alpha is a pretty
common property. I still wonder how to share it with the canvas
and other things.
It doesn't belong to Efl.Gfx.Base since we could have plain old
buffers that are not evas objects (only in-memory buffers) but
Efl.Gfx.Base may also need the alpha flag.
Hopefully the doc and signature are better than the current
evas image equivalents data_get/data_set.
Those APIs are not like map/unmap so we need to decide which
model we prefer.
This interface groups all low-level animated image functions.
FIXME:
- Rename to Efl.Image.Animated once eolian is fixed
- Fix mess with emile enum (loop_hint)
It's not actually implemented anywhere. There's a flag that's
never read. Proper support would require quite some work.
Once we actually implement fill_spread support, we can bring
the API back without breaking compatibility.
It has been decided that we would not use any namespace for interface
and they will sit in efl main namespace.
This patch doesn't correct the naming of the event has we don't have a
prefix for event. We do still have EFL_ANIMATOR_EVENT_ANIMATOR_TICK,
instead of a nicer EFL_EVENT_ANIMATOR_TICK.
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
- Remove @beta flags,
- Update @since to match stabilization,
- Change methods to properties with keys,
- Use eo_prefix and add filter_ prefix to all properties since
they use very generic names,
The filter API stays under Efl.Gfx since there are other kinds of
filters, and this one is the particular "graphical filter" or
"effect" API.
The EO API mostly not change from an application point of view,
except for "source_get" which now returns a string directly. Also,
state and data can now be queried.
this define means that any 1.18 feature can now be detected by testing for
the presence of this define, even before the release has gone out
for future (non-bugfix) releases, further defines should be created in addition
to this one in order to provide detection for features in each version
Summary:
Fix Efl.h include problem of the installed header "efl_types.eot.h".
Move efl_types.eot to src/lib/efl/interfaces to compile and install at
the same place of other Eolian-generated headers.
Test Plan: compile and test expedit
Reviewers: felipealmeida, stefan_schmidt, tasn, cedric, q66, JackDanielZ
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3670
Moved the Ecore.Time @extern struct to Efl lib and defined it as
specified in C specification for struct tm. Thus, bindings can be
automatically generated for where struct tm is used.
This create some possible naming clash and is why I come up with
efl_gfx_color*_type_set functions. We will have to think about this more
carefully as it makes sense to now pass this colors directly to our color
API. Ideally the default 8 bits interface would become just a convenience
wrapper around the more complex possibility.
To configure efl sources with bindings to use in nodejs add ––with-js=nodejs in configure flags to generate node files
$ configure --with-js=nodejs
and compile normally with:
$ make
$ make install
To use, you have to require efl:
efl = require('efl')
The bindings is divided in two parts: generated and manually
written. The generation uses the Eolian library for parsing Eo files
and generate C++ code that is compiled against V8 interpreter library
to create a efl.node file that can be required in a node.js instance.
@feature
Rename a few things:
- draw helper -> efl_draw
- Ector_Rop -> Efl.Gfx.Render_Op
- ECTOR_ bla bla -> DRAW_ bla bla (base pixel ops)
- ector_memfill -> draw_memset32 (and invert arg order to match memset)
The main rasterizer file is now draw.h in static_libs/draw
This is a non functional change, simple code refactor.
The objective of this patch is to propose a standardized
format for pixel buffers to use within Ector and Evas.
The basic EO API provided here is not meant to be the
fastest path for all operations, simply the most convenient
to generalize. Performance will be achieved by implementing
(or porting) custom draw functions.
This implements support for:
- Generic pixel buffers
- Generic buffer renderer to draw images with ector
- Software engine pixel buffers, ie. malloc buffers
- Software buffer renderer
Cairo support has not been implemented yet.
The only renderer is still extremely limited, as it does not
support Fill modes, Scaling, etc... yet.
Not a single line from this patch has been tested yet.
It compiles. That's pretty damn good for a start!
@feature