Commit Graph

845 Commits

Author SHA1 Message Date
Larry Jr 093c592188 efl: add efl_model and efl_ui_view classes
Efl.Model.Container and Efl.Model.Item to efl/interfaces are used
to create Efl.Model objects with predefined property values.
This is useful to any situation where we want an Efl.Model with
explicit defined property values.

Efl.Ui.View and Efl.Ui.Factory are used to connect Efl.Models with
Widgets, Elm.Layout and Efl.Ui.Image has changed to use news interfaces

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-02-06 15:26:21 -08:00
Gustavo Sverzut Barbieri 3813044ef6 cmake/eo: add description (fills eo.pc file) 2017-01-23 19:34:39 -02:00
Marcel Hollerbach 27504d7db0 cmake: add eo 2017-01-23 20:02:06 +01:00
Carsten Haitzler ccc68f0719 eo - remove the spare eo domain for now for future expansion 2017-01-12 13:08:57 +09:00
Gustavo Sverzut Barbieri 3680ae0bab eo_debug: print tracebacks for more errors.
If eo_debug (libeo_dbg/EO_DEBUG), then print tracebacks if lifecycle
is being tracked.
2016-12-20 10:18:31 -02:00
Tom Hacohen 78bbd29720 Eo: remove unreachable code in isa.
This condition can never be true. It can't be NULL here. A NULL here
would have caused a crash earlier, though it can only be NULL if an
allocation fails, which is something that we don't really handle
for smallish allocations.

CID1366823
2016-12-15 11:36:51 +00:00
Gustavo Sverzut Barbieri 47ddca0f42 Efl_Future: class name (string) using "." for namespace.
Following recent eolian change, the string must have "." to split
namespace, not "_".
2016-12-12 02:30:33 -02:00
Gustavo Sverzut Barbieri 87bed5622e eo_lifecycle: on log level info (3), show leaked objects.
Since we keep a log of created and deleted objects, we can walk the
log and see which were leaked. As this is expensive, do only if log
level is greater than 3 (INFO, DEBUG...), with backtrace of object
creation being displayed as backtrace if running as level 4 (DEBUG).
2016-12-08 16:00:01 -02:00
Tom Hacohen 5424cdbd81 Eo: Fix efl_isa() sometimes returning wrong results with extensions
This fixes an issue where efl_isa() wouldn't work for extensions or
ancestors of extensions of a class.

Example:
Class A implements interface F2
F2 inherits from interface F1
obj is of class A

Before this patch efl_isa(obj, F1) would return false, now it returns
true as expected.

This is just one example, there is a whole array of variations to this
issue that are now fixed.

Thanks to Gustavo for reminding me of this.

@fix
2016-12-07 13:55:13 +00:00
Gustavo Sverzut Barbieri 261b0faa54 eo: guard lifecycle obj log inside spinlock.
since the array can be pushed or looked up from multiple threads we
must have a lock in place.
2016-12-06 14:38:34 -02:00
Gustavo Sverzut Barbieri 79d44f212e eo: guard all efl_super() checks under EO_DEBUG.
Tom is worried about performance hit (god, checking a bit in a pointer
we'll fetch to memory anyway, since we return it masked), so guard
under EO_DEBUG.
2016-12-06 14:27:10 -02:00
Stefan Schmidt e90622ec41 all: use void if we really want to make sure we do not accept parameters
In C we need this to make clear that we really do not accept parameters.
Found by the smatch source code matcher. I had run and fixed this before
but it seems to creep in again over time.
2016-12-06 17:16:24 +01:00
Gustavo Sverzut Barbieri 0593216995 eo: efl_super() can receive a class as first parameter.
This fixes the src/tests/eo/test_function_overrides
2016-12-06 12:40:33 -02:00
Jean-Philippe Andre 552831386a eo: Fix potential inifinite loop
I saw a little oopsie in patch fc48161910. This
amends it to avoid a potential infinite loop.
2016-12-05 18:40:46 +09:00
Jean-Philippe Andre c6dcf3dda4 eo: Make error message less nebulous
When writing this ERR log I thought about "thread" (it's really
the keyword here) but eventually reworded to "context". Let's be
clearer about the possible issue here.
2016-12-05 09:46:55 +09:00
Gustavo Sverzut Barbieri 9eba6bf2e7 eo: do not use eina_trash when running on valgrind.
This allows valgrind to show when the object was created and deleted.
2016-12-03 10:35:27 -02:00
Gustavo Sverzut Barbieri 2e0fcbe5b4 eo: fix compilation without HAVE_BACKTRACE.
time_get() function was used even in that case to log when objects
were created or deleted.

thanks @vtorri.
2016-12-03 09:44:44 -02:00
Gustavo Sverzut Barbieri 7a1e5923f9 eo: fix missing Evil.h include 2016-12-03 09:41:09 -02:00
Jean Guyomarc'h deda8ac8e7 eo: fix build on macOS
Commit 227463bd introduces macOS-specific code, but without including the
header that provides the used declarations.
2016-12-03 12:10:04 +01:00
Gustavo Sverzut Barbieri 6e8280a540 eo: more information when we cannot resolve method.
_efl_object_api_op_id_get() will query a hash for the given pointer,
however if it wasn't populated, it will return "NOOP" and we're
hopeless while debugging on what happened.

Common case is to use the incorrect method, like:

        obj = efl_add(CLS1, ...);
        cls2_method(obj);

Since we did not create CLS2, it won't populate its methods on the
hash, thus the lookup will return NOOP.

With this change the function now gets the target object and function
name so reports an insightful message such as:

        ERR:eo file.c:123 cls2_method() Unable to resolve op for api func 0x7ff492ddea00 for obj=0x400000007e8ee1df (CLS1)
2016-12-02 21:44:23 -02:00
Gustavo Sverzut Barbieri 227463bdde eo: allow valgrind-like tracking of object lifecycle.
Eo pointer indirection is super nice as it avoids you to access
invalid memory, but this extra checks inhibits valgrind's own tracking
of memory lifecycle, usually it would report when the object was
created and when the object is deleted, both as stack traces.

This commits introduces logging of object creation and destruction
under its own eina_log_domain and controlled by EO_LIFECYCLE_DEBUG and
EO_LIFECYCLE_NO_DEBUG envvars. These will only be available if
compiled with EO_DEBUG, thus shouldn't cause any performance hits on
production code.

Running a bogus app with invalid efl_class_name_get() and double
efl_del() will report as below:

```sh
$ export EO_LIFECYCLE_NO_DEBUG=Efl_Loop_Timer,Efl_Promise,Efl_Future
$ export EO_LIFECYCLE_DEBUG=1
$ export EINA_LOG_LEVELS=eo_lifecycle:4
$ /tmp/bogus_app
DBG:eo_lifecycle lib/eo/eo.c:2712 _eo_log_obj_init() will log all object allocation and free
DBG:eo_lifecycle lib/eo/eo.c:2788 _eo_log_obj_init() will NOT log class 'Efl_Future'
DBG:eo_lifecycle lib/eo/eo.c:2788 _eo_log_obj_init() will NOT log class 'Efl_Promise'
DBG:eo_lifecycle lib/eo/eo.c:2788 _eo_log_obj_init() will NOT log class 'Efl_Loop_Timer'
DBG:eo_lifecycle lib/eo/eo.c:2665 _eo_log_obj_new() new obj=0x563fa35a1aa0 obj_id=0x4000000002cf38ef class=0x563fa35a1450 (Efl_Vpath_Core) [0.0004]
DBG:eo_lifecycle lib/eo/eo.c:2665 _eo_log_obj_new() new obj=0x563fa35af8d0 obj_id=0x4000000006cf38f0 class=0x563fa35aecf0 (Efl_Loop) [0.0005]
DBG:eo_lifecycle lib/eo/eo.c:2665 _eo_log_obj_new() new obj=0x563fa35d61a0 obj_id=0x400000007ecf390e class=0x563fa35d48f0 (Efl_Net_Dialer_Simple) [0.0054]
DBG:eo_lifecycle lib/eo/eo.c:2665 _eo_log_obj_new() new obj=0x563fa35d6470 obj_id=0x4000000082cf390f class=0x563fa35d0d60 (Efl_Net_Dialer_Tcp) [0.0055]
DBG:eo_lifecycle lib/eo/eo.c:2665 _eo_log_obj_new() new obj=0x563fa35d75b0 obj_id=0x4000000086cf3910 class=0x563fa35d66b0 (Efl_Io_Queue) [0.0056]
DBG:eo_lifecycle lib/eo/eo.c:2665 _eo_log_obj_new() new obj=0x563fa35d8f70 obj_id=0x400000008acf3911 class=0x563fa35d7860 (Efl_Io_Copier) [0.0057]
DBG:eo_lifecycle lib/eo/eo.c:2665 _eo_log_obj_new() new obj=0x563fa35df980 obj_id=0x40000000a6cf3918 class=0x563fa35d66b0 (Efl_Io_Queue) [0.0058]
DBG:eo_lifecycle lib/eo/eo.c:2665 _eo_log_obj_new() new obj=0x563fa35dfc30 obj_id=0x40000000aacf3919 class=0x563fa35d7860 (Efl_Io_Copier) [0.0058]

will efl_class_name_get() with invalid handle:

ERR:eo lib/eo/eo.c:1013 efl_class_name_get() Class (0x2000000000000029) is an invalid ref.
ERR:eo_lifecycle lib/eo/eo.c:1013 efl_class_name_get() obj_id=0x2000000000000029 was neither created or deleted (EO_LIFECYCLE_NO_DEBUG='Efl_Loop_Timer,Efl_Promise,Efl_Future').
DBG:eo_lifecycle lib/eo/eo.c:2688 _eo_log_obj_free() free obj=0x563fa35df980 obj_id=0x40000000a6cf3918 class=0x563fa35d66b0 (Efl_Io_Queue) [0.0061]
DBG:eo_lifecycle lib/eo/eo.c:2688 _eo_log_obj_free() free obj=0x563fa35dfc30 obj_id=0x40000000aacf3919 class=0x563fa35d7860 (Efl_Io_Copier) [0.0061]
DBG:eo_lifecycle lib/eo/eo.c:2688 _eo_log_obj_free() free obj=0x563fa35d75b0 obj_id=0x4000000086cf3910 class=0x563fa35d66b0 (Efl_Io_Queue) [0.0061]
DBG:eo_lifecycle lib/eo/eo.c:2688 _eo_log_obj_free() free obj=0x563fa35d8f70 obj_id=0x400000008acf3911 class=0x563fa35d7860 (Efl_Io_Copier) [0.0061]
DBG:eo_lifecycle lib/eo/eo.c:2688 _eo_log_obj_free() free obj=0x563fa35d6470 obj_id=0x4000000082cf390f class=0x563fa35d0d60 (Efl_Net_Dialer_Tcp) [0.0063]
DBG:eo_lifecycle lib/eo/eo.c:2688 _eo_log_obj_free() free obj=0x563fa35d61a0 obj_id=0x400000007ecf390e class=0x563fa35d48f0 (Efl_Net_Dialer_Simple) [0.0063]

will double free:

ERR:eo ../src/lib/eo/efl_object.eo.c:78 efl_del() EOID 0x400000007ecf390e is not a valid object. EOID domain=0, current_domain=0, local_domain=0. EOID generation=2cf390e, id=1f, ref=1, super=0. Thread self=main. Available domains [0 1    ]. Maybe it has been deleted or does not belong to your thread?
ERR:eo_lifecycle ../src/lib/eo/efl_object.eo.c:78 efl_del() obj_id=0x400000007ecf390e created obj=0x563fa35d61a0, class=0x563fa35d48f0 (Efl_Net_Dialer_Simple) [0.0054s, 0.0009 ago]:
ERR:eo_lifecycle ../src/lib/eo/efl_object.eo.c:78 efl_del()    0x007f2c0bc6d0ea: libeo_dbg.so+0x90ea (in src/lib/eo/.libs/libeo_dbg.so 0x7f2c0bc64000)
ERR:eo_lifecycle ../src/lib/eo/efl_object.eo.c:78 efl_del()    0x007f2c0bc6ca62: _efl_add_internal_start+0x1c2 (in src/lib/eo/.libs/libeo_dbg.so 0x7f2c0bc64000)
ERR:eo_lifecycle ../src/lib/eo/efl_object.eo.c:78 efl_del()    0x00563fa15dc95f: bogus_app+0x295f (in /tmp/bogus_app 0x563fa15da000)
ERR:eo_lifecycle ../src/lib/eo/efl_object.eo.c:78 efl_del()    0x007f2c0ace7291: __libc_start_main+0xf1 (in /usr/lib/libc.so.6 0x7f2c0acc7000)
ERR:eo_lifecycle ../src/lib/eo/efl_object.eo.c:78 efl_del()    0x00563fa15dc48a: _start+0x2a (in /tmp/bogus_app 0x563fa15da000)
ERR:eo_lifecycle ../src/lib/eo/efl_object.eo.c:78 efl_del() obj_id=0x400000007ecf390e deleted obj=0x563fa35d61a0, class=0x563fa35d48f0 (Efl_Net_Dialer_Simple) [0.0063s, 0.0000 ago]:
ERR:eo_lifecycle ../src/lib/eo/efl_object.eo.c:78 efl_del()    0x007f2c0bc6d8ba: libeo_dbg.so+0x98ba (in src/lib/eo/.libs/libeo_dbg.so 0x7f2c0bc64000)
ERR:eo_lifecycle ../src/lib/eo/efl_object.eo.c:78 efl_del()    0x007f2c0bc6d711: libeo_dbg.so+0x9711 (in src/lib/eo/.libs/libeo_dbg.so 0x7f2c0bc64000)
ERR:eo_lifecycle ../src/lib/eo/efl_object.eo.c:78 efl_del()    0x007f2c0bc6beb8: libeo_dbg.so+0x7eb8 (in src/lib/eo/.libs/libeo_dbg.so 0x7f2c0bc64000)
ERR:eo_lifecycle ../src/lib/eo/efl_object.eo.c:78 efl_del()    0x007f2c0bc6c06e: _efl_object_call_end+0x4e (in src/lib/eo/.libs/libeo_dbg.so 0x7f2c0bc64000)
ERR:eo_lifecycle ../src/lib/eo/efl_object.eo.c:78 efl_del()    0x007f2c0bc75725: efl_del+0x105 (in src/lib/eo/.libs/libeo_dbg.so 0x7f2c0bc64000)
ERR:eo_lifecycle ../src/lib/eo/efl_object.eo.c:78 efl_del()    0x00563fa15dcd54: lt-efl_net_dialer_simple_example+0x2d54 (in /tmp/bogus_app 0x563fa15da000)
ERR:eo_lifecycle ../src/lib/eo/efl_object.eo.c:78 efl_del()    0x007f2c0ace7291: __libc_start_main+0xf1 (in /usr/lib/libc.so.6 0x7f2c0acc7000)
ERR:eo_lifecycle ../src/lib/eo/efl_object.eo.c:78 efl_del()    0x00563fa15dc48a: _start+0x2a (in /tmp/bogus_app 0x563fa15da000)
ERR:eo_lifecycle ../src/lib/eo/efl_object.eo.c:78 efl_del() obj_id=0x400000007ecf390e was already deleted 0.0000 seconds ago!
```
2016-12-02 21:15:17 -02:00
Gustavo Sverzut Barbieri fc48161910 eo: check for empty vtable and failed extensions.
if for some reason we fail to validate a class, then we should skip
that extension. This may result in an empty vtable, then check for
that and avoid a crash.

This is very unlike to happen in practice, but I've forced some
validation errors and could get to that.
2016-12-02 21:15:17 -02:00
Gustavo Sverzut Barbieri dfe3a4ad40 eo: improve logs by always showing event source, minor refactor.
Instead of 2 sets of macro, one for HAVE_EO_ID and another without,
use a single set of macros and have the implementation of
_eo_class_pointer_get() and _eo_obj_pointer_get() to do the actual

These functions now take the source information so the logs reflect
that and not always the same function.
2016-12-02 21:15:17 -02:00
Bruno Dilly 5d54c24a4e eo: fix oops on efl_replace() documentation 2016-12-02 15:41:48 -02:00
Guilherme Iscaro 81782414df Eo: Add efl_replace() function.
This new function adds a new way to safely replace Eo pointer values.
2016-12-02 15:12:56 -02:00
Gustavo Sverzut Barbieri 04450c4ee0 eo: if EO_DEBUG, check if efl_super() object 'isa' the given class.
A common error is to copy & paste efl_super() calls and forget to fix
the class. If usin EO_DEBUG, then use efl_isa() to error.
2016-12-02 14:51:18 -02:00
Gustavo Sverzut Barbieri 216e6e51e4 eo: better error reporting, always provide caller/source when available.
_eo_pointer_error() was kinda a bitch to debug as it provided a nice
breakpoint location, but did not provide a good output since the file,
line and function were always the same.

Change that to be a thin wrapper on top of eina_log_vprint(), then we
keep the breakpoint location yet provide useful information.

In that sense, change other error messages so they carry as much
information as possible.
2016-12-02 14:50:45 -02:00
Gustavo Sverzut Barbieri cf5aeb9804 eo: use log domain as soon as it's available. 2016-12-02 14:50:45 -02:00
Carsten Haitzler a817d2f632 eo event callback frame make them single linked to save a bit of overhead
this makes the callback event frame single linked with a little less
inlist overhead asa result.
2016-12-02 21:28:15 +09:00
Marcel Hollerbach 2ce2a65148 eo: adjust generation count
raster suggested a few optimizations
2016-12-02 12:27:37 +01:00
Marcel Hollerbach a2e90e522b eo: optimize generation increase
doing it by hand here saves a function call which showed up pretty happy
on perf.
2016-12-02 12:27:37 +01:00
Marcel Hollerbach 0f72c8a031 eo: use the event stack to define behaviour
subscriptions are only executed if they were already subscriped at the
start of the event emission.
2016-12-02 12:27:37 +01:00
Marcel Hollerbach a035bc1292 eo: fix event emission for subscription while emission
This fixes T4907

The problem was that in efl_event_callback_add the internal array was
changed. If this was happening while a efl_event_callback_call was
happening the for loop got confused and skipped one event subscription.
Which led to a bug in e where the idler ufnction was not executed
probebly and so the canvas stayed frozen.
2016-12-02 12:27:37 +01:00
Jean-Philippe Andre b6fae524ff eo: Improve debug for efl_isa errors from threads 2016-12-02 17:21:47 +09:00
Andy Williams c5181470c1 eo: safety in string comparison
Avoid potential for Eo to crash if app manages to unset key
@fix
2016-11-28 00:10:30 +00:00
Carsten Haitzler ad985e73f3 eo base class - clean up some formatting around callback add/del code
just formatting changes really.
2016-11-26 18:33:56 +09:00
Cedric Bail 6b165089a6 eo: make it possible to disable batch allocation for callbacks. 2016-11-23 18:50:19 -08:00
Cedric Bail f4527c7283 eo: when there is no more callbacks, let's clean up. 2016-11-23 18:50:19 -08:00
Jean-Philippe Andre 3ad4e0bdfc eo: Fix leak during shutdown() 2016-11-23 23:48:53 +09:00
Marcel Hollerbach 70b24abff7 eo: inc the special count
if there is a event the callback counter should be incremented not
decremented. This should fix a few crashes i found in edje, since edje
did not knew that a element was deletion.
2016-11-23 13:42:27 +01:00
Cedric Bail f511c64269 eo: refactor callback delayed cleaning code. 2016-11-21 16:03:27 -08:00
Tom Hacohen 79d76fb25e Eo gdb: add a way to resolve Eo ids from GDB without a running process
Normally when debugging Eo with gdb you can just use any of the internal
eo functions to resolve the id to its internal pointer. However, when
loading a coredump you can't execute any code, not even the id resolve
code.

This change adds a gdb function that resolves the id to its pointer form
without executing any code in the process space. This plugin is
essentially the id resolve code written in python as a gdb function.

Usage:
 Print the pointer:
 (gdb) print $eo_resolve(obj)
 $1 = (_Eo_Object *) 0x5555559bbe70

 Use it directly (e.g. to print the class name):
 (gdb) $eo_resolve(obj)->klass->desc.name

This plugin requires that the coredump would be loaded with the exact
same libeo.so binary (or at least one that hasn't changed eo internals),
and that the debug symbols for libeo.so would be available for gdb to
use.

Note:
This feature is incomplete and only resolves IDs that are owned by the
main thread and in the main domain. This is not a big issue at the
moment, because almost all of our IDs are like that.

@feature
2016-11-18 11:48:07 +00:00
Carsten Haitzler ce8e085d6d efl object events - track del, cb add and cb del callback counts
so hunting another callback issue i noticed some of THE most popular
callbacks are:

     1411  tick
     1961  move
     4157  pointer,move
     7524  dirty
     8090  damage
    13052  render,flush,post
    13052  render,flush,pre
    13205  render,post
    13205  render,pre
    21706  recalc
    21875  idle
    27224  resize
    27779  del
    31011  idle,enter
    31011  idle,exit
    60461  callback,del
   104546  callback,add
   126400  animator,tick

as you can see callback del, add and the general obj del cb's are
right up there... so it is very likely a good idea to CHECK to see if
anyone is listening before calling the callback for these very very
very common calls.

this is ifdef'd and turned on for now. it can be turned off. it
shouldnt use more memory due to the way memory alignment works (likely
all allocations will be multiples of 8 bytes anyway) so we're using
spare unused space. the only q is - is management of the counts AND
checking them worth it in general? it's really hard to tell given we
dont have a lot of benchmarks that cover a lot of use cases... it
doesnt seem to slow or speed anything up much in the genlist bounce
test... so i think i need something more specific.

@optimize
2016-11-17 18:41:32 +09:00
Carsten Haitzler 200490a850 eo src formatting - line up struct member 2016-11-17 18:41:32 +09:00
Carsten Haitzler 036cfc32e4 event callback call - move 0 check early before any var init
a LOT of callback calls call on objects with no cb's at all so the
earlier we check for 0 the better before we do ANYTHING.

@optimize
2016-11-17 18:41:32 +09:00
Carsten Haitzler 1ac86bb878 eo - fix ever growing callback list by actually flagging waiting dels
i found a massive slowdown that over time ended up with 10000's of
cb's in objects like the ecore loop object. this fixes that by
ACTUALLY flagging event deletions waiting to be true rather than false.
2016-11-17 18:41:32 +09:00
Stefan Schmidt 8e88ff7487 docs: eo: finish up docs for eo
Add some mising docs, fix some typos and align with other docs.
2016-11-10 15:14:42 +01:00
Carsten Haitzler 45771d47ab eo - use free queue for at least some eo core memory and pointers
this should help improve robusteness by keeping memory around for a
bit until the free queue flushes or is full

@feature
2016-11-06 13:13:10 +09:00
Stefan Schmidt 4a66bd14b7 docs: document all missing type defines in our eo files
With this commit we reach 100% alias doc coverage for our eo files.
2016-11-03 11:57:40 +01:00
Daniel Kolesa c4f64a3390 eolian: rename ref to ptr to avoid confusion with eo refs 2016-11-02 13:06:38 +01:00
Tom Hacohen f736946d10 Eo: Add a method to mark objects for reuse.
This informas eo an object is going to get reused/cached, so eo can
reset the object appropriately.

@feature.
2016-10-28 13:19:10 +01:00
Stefan Schmidt a41fe1bea6 docs: eo: document last missing structs
With this commits we reach 100% eo docs coverage for structs.
2016-10-27 18:22:42 +02:00
Cedric Bail ab18b01e1c eo: do not track NULL future. 2016-10-25 18:51:12 -07:00
Felipe Magno de Almeida 6dc0a07a85 eo: Fix compilation of macro in C++ because of goto
Moved variable cross-definition to the top, so no more
cross-definition between goto would happen.
2016-10-25 12:23:34 -02:00
Stefan Schmidt ea7c0ca516 docs: eo: make consistent use of $true in docs
Make use of the $true keyword instead of going with Ein_True or just true. We
need to change this tree-wide in the docs.
2016-10-24 16:52:48 +02:00
Tom Hacohen 25242e6af9 Eo: Fix references of objects 2016-10-21 15:29:39 +01:00
Stefan Schmidt d29bb3bbec docs: eina_types: add descriptions for some structs for these eina beta api's 2016-10-20 17:45:33 +02:00
Tom Hacohen 5a659fafd2 Eo: Fix reference leak when failing to resolve function.
When resolving a function for an object the object would get reference,
and then in some failure cases won't be freed.

I suspect this is a regression following the reshuffling that was done
in that function recently.

Thanks to zmike for investigating and reporting this.

Fixes T4740

@fix
2016-10-19 16:32:16 +01:00
Jean-Philippe Andre 9c95eda748 eo: Fix deadlocks with composite objects
This happens with shared objects.

The situation seems to be:
1. object has composited object a of class A in thread 1
2. call something on object a from thread 2, deadlock
In fact, do anything from thread 2 on a shared object and you deadlock.
2016-10-06 17:57:45 +09:00
Jean-Philippe Andre 6ce60a0de5 eo: Fix deadlock in efl_parent_set
If the object is shared and the given parent is invalid (eg. deleted)
then we will deadlock later. This also adds a test case with it.
2016-10-06 16:19:12 +09:00
Jean-Philippe Andre 258cfbbe80 eo: Fix deadlock with shared objects
The object pointer was passed to EO_OBJ_DONE, rather than its
eo id.
2016-10-06 12:24:59 +09:00
Carsten Haitzler 7b3e7ecc1f eo - eo ptr lookup - do some prefetches to get some micro-speedups
prefetching a bit helps.. a bit like 0.2% or so... but it does help. :)
2016-10-01 23:37:34 +09:00
Carsten Haitzler 6a5ae00ffa eo - goto-ify a chunk iof code moving debug printfs out of hot paths
this moves a lot of error case handling into goto's so the code gets
out of the hot path and this should help expecially since variou
smacros do things like:

   do { char buf[256]; sprintf(buf, fmt, ptr); _eo_pointer_error(buf); } while (0)

   _Efl_Class *klass; \
   do { \
      klass = _eo_class_pointer_get(klass_id); \
      if (!klass) { \
         _EO_POINTER_ERR("Class (%p) is an invalid ref.", klass_id); \
      return ret; \
   } \
} while (0)

so putting quite a chunk of code inside a rare "if this errors"
handler that will cause l1 cache misses and this we don't want, thus
moving stuff in eo core out of hot paths to cut down on overhead. yes
it might not be pretty but it's kind of the right thing at such a core
level of efl. this also does the same to the eo base class as this is
also going to be relatively hot given it's the core of every other
object.
2016-09-29 17:45:47 +09:00
Carsten Haitzler f387818a55 eo - fix error case lock not unlocking with shared objects from coverity
this fixes CID 1363294
2016-09-29 17:45:47 +09:00
Carsten Haitzler edf6507b9f eo - remove pointless if found by coverity
fix CID 1363295
2016-09-29 17:45:47 +09:00
Carsten Haitzler c43308efb4 eo - silence coverit "leak" on eo init if eoid table tls alloc fails
creating a new tls for the eoid table should just never fail so this
is moot anyway, but it silences CID 1362735
2016-09-29 17:45:47 +09:00
Carsten Haitzler 0f929f5546 eo id and shared domain objects - do locking properly and better
so there were a few issues. one we had a spinlokc on the eoid table
for shared objects AND then had a mutex for accessing those objects
(released on return from any eo function). BUT this missed some funcs
like eo_ref, eo_unref and so on in eo.c ... oops. so fixed. but then i
realized there was a race condition. we locked the eoid table then
unlocked with our pointer THEN locked the sharted object mutex ...
then unlocked it. that was a race condtion gap. so we should share the
same lock anyway - if it's a shared object, grab the shared object
mutex then do a lookup and if the lookup does not fail, KEEP the lock
until it is released by the return from eo function or by some special
macro/funcs that released a matching lock. since its a recursive lock
this is all fine. as its also a universal single lock for all objects
we just need the eoid to know if it's shared and needs locking based
on the domain bits. so now do this locking properly with just a single
mutex, not both a spinlock and mutex and keep the lock around until
totally done with the object. this plugs the race condition holes and
goes from 1 spinlock lock and unlock then a mutex lock and unlokc to
just a single mutex lock and unlock. this means shared objects are
actually truly safe across threads and only have the overhead of a
single recursive mutex to lock and unlock in every api call.
2016-09-28 13:38:46 +09:00
Carsten Haitzler ccbf537191 eo ptr indir - handle unlock on error with shared eoids correctly
this fixes the error handling for shared objects which would fail to
unlock on lookup error.
2016-09-26 09:16:21 +09:00
Carsten Haitzler fd1a07e2e4 eo op resolv - do micro optimization to move init to goto blob
as per other recent benchmarking, moving rearely run code (in this
case code to init the op etc.) out of the l1 cacheline prefetch inot a
blob of code at the end of the function where we goto and goto back
again should provide decent-ish speedups for the resolv cache in
avoding this code. yes it makes the code less pretty to read but at
this really low level hot path ... evil things must happen to get the
speed we want/need.
2016-09-24 15:12:09 +09:00
Marcel Hollerbach f63cd63e54 eo: fix headr to header
if you enable EO_DEBUG you cannot build eo, since the field is called
header not headr
2016-09-19 13:25:23 +02:00
Marcel Hollerbach 5a3cf323ef eo: fix reference to constants
they are renamed from the prefix EO_ to EFL_
2016-09-19 13:25:23 +02:00
Marcel Hollerbach 907bbbf965 eo: fix callback cmp
Summary:
as told in _eina_stringshared_key_cmp in eina_hash.c:

originally we want to do this:
   return key1 - key2;
but since they are ptrs and an int can't store the different of 2 ptrs in
either 32 or 64bit (signed hasn't got enough range for the diff of 2
32bit values regardless of their type... we'd need 33bits or 65bits)

So changing this to the same logic.

Reviewers: tasn, raster

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4298
2016-09-19 13:25:23 +02:00
Carsten Haitzler 50d508866e eo invalid err - make the thread self more useful like main. 2016-09-17 05:49:32 +09:00
Carsten Haitzler 60f84b733a eo - id lookup failure expansive error print for ebbter debug
whenan eoid lookup fails, now print a lot of information on the issue
like the actual id, generation of the id, if its a class or object
(the class bit), if its ref or super bit is set, the actual id (which
includes the table heirachy), which thread id it is, what domain the
object id is and the current and local domains as well as what domains
are mapped in.
2016-09-16 18:51:22 +09:00
Tom Hacohen cfcdacc5f7 Eo: Remove the EO_DEBUG env check. We have DBG for that. 2016-09-09 11:38:07 +01:00
Tom Hacohen 284b6a5a3e Update the EFL according to new Eo API changes.
I didn't expect it (my bad), but why the hell is this done manually
instead of using Eolian?! People, use Eolian.
2016-09-09 11:25:12 +01:00
Tom Hacohen 7ebf9d879d Eo: Change the way functions are registered to classes
This change lets us remove a field from the structure that leads to
around 20KiB more of saving in private dirty pages in elementary.

This also looks a bit better and feels a bit cleaner.

Breaks API and ABI.
2016-09-09 11:14:35 +01:00
Tom Hacohen 5ad71f1486 Eo: don't allow object override to introduce previously undefined functions. 2016-09-09 11:14:05 +01:00
Carsten Haitzler 8b159aab68 eo - move eoid lookup to ptr indir file and clean up some code
this improves the readability of some of the new domain related and
ptr indir code..
2016-09-09 18:53:20 +09:00
Carsten Haitzler ab0cb7a62d eo - we actually steal the 3rd highest bit for classes - fix
we now just lost another bit from generation count. down to 6 in 32bit
and 26 in 64 bit. this sucks but is necessary. now we are using the
bits just below ref and super bits the code was just maskign off the
next bit as a class marker. this was so so so so wrong. it was the ide
table space. we just never used numbers high enough to start using it.
since i added domain there now those bits can be used easily with
thread domain or other domain. argh! existing eo bug found and fixed.
annoying! :) i added another #define there just to be clear we use
that bit for classes.
2016-09-09 18:53:20 +09:00
Carsten Haitzler 54c39aa564 eo class add - dont always call getenv as this is epxensive. get once
so class creation is possibly a little slower thanks to always calling
getenv. get once then store rsult from there on out.
2016-09-09 18:53:20 +09:00
Jean Guyomarc'h a336e761d2 eo: avoid redefinition of type Efl_Promise
clang complained about type redefinition being a C11 feature, throwing a
warning for each compiling unit including Eo.h.
2016-09-09 08:44:46 +02:00
Cedric BAIL bd362b13d6 efl: add documentation and last cleanup of the API. 2016-09-08 15:16:43 -07:00
Cedric Bail 52c63190d5 eio: rework efl_io_manager to use efl_future. 2016-09-08 15:16:23 -07:00
Cedric Bail f17f389b66 eo: add Eina.Binbuf native type. 2016-09-08 14:58:06 -07:00
Cedric BAIL 6f2cad6439 efl: add a possibility to link death of Eo object with a future. 2016-09-08 14:58:05 -07:00
Cedric BAIL 9a2ada6d87 eo: add abstract efl.future. 2016-09-08 14:58:05 -07:00
Tom Hacohen bd3801247e Eo: Make function overrides implicit.
Before this commit, function overrides were explicit. That is, you'd
have to explicitly state you were overriding a function instead of
creating a new one. This made the code a tad more complex, and was also
a bit more annoying to use. This commit removes this extra piece of
information.

This means we now store much less information per function, that will
let us further optimise out structures in the future.
2016-09-08 13:59:04 +01:00
Tom Hacohen 6b60560773 Eo class creation: Simplify code using recursive locks.
Now that we have recursive locks, the class creation code can be much simpler.
All the code there was essentially our own implementation of recursive locks,
or rather a special case of those.

This is no longer needed.
2016-09-08 11:14:32 +01:00
Carsten Haitzler 3ce5d1ebc7 eo_compatible - improve usability of err/warnings by duplication impl 2016-09-08 00:09:32 +09:00
Carsten Haitzler fc6759ef4d eodomain related docs - update as per some of gustavo's comments 2016-09-08 00:09:32 +09:00
Carsten Haitzler 9d2786896b eo - fix indenting in a file that was nuts and non-standard 2016-09-08 00:09:31 +09:00
Carsten Haitzler f695762d06 eo - add single global mutex for all shared eo objects to they are th-safe
this adds a signle mutex (recursive) mutex for all eo objects that is
auto-called by _efl_object_call_resolve() and _efl_object_call_end()
that wrap all eo method calls and since its recursive it can be
blindly called for sub-calls. this will lock all shared objects during
any call to any shared object so only the thread calling now has
access until it releases. not fine-grained but good enough and the
best we can do "simplistically".
2016-09-08 00:09:31 +09:00
Carsten Haitzler 4478654be1 eo resolv call cache - make TLS with __thread, linker+compiler do it
this will now fix the call cache to be a tls data member and thus
threadsafe. this is the sanest way.
2016-09-07 20:58:39 +09:00
Carsten Haitzler 09f19c3c73 eo - make eo id table TLS private data for thread safety and speed
This moved all the eoid tables, eoid lookup caches, generation count
information ad eo_isa cache into a TLS segment of memory that is
thread private. There is also a shared domain for EO objects that all
threads can access, but it has an added cost of a lock. This means
objects accessed outside the thread they were created in cannot be
accessed by another thread unless they are adopted in temporarily, or
create4d with the shared domain active at the time of creation. child
objects will use their parent object domain if created with a parent
object passed in. If you were accessing EO (EFL) objects across threads
before then this will actually now cause your code to fail as it was
invalid before to do this as no actual objects were threadsafe in EFL,
so this will force things to "fail early".
ecore_thread_main_loop_begin() and end() still work as this uses the
eo domain adoption features to temporarily adopt a domain during this
section and then return it when done.

This returns speed back to eo brining the overhead in my tests of
lookup for the elm genlist autobounce test in elementary from about
5-7% down to 2.5-2.6%. A steep drop.

This does not mean everything is perfect. Still to do are:

1. Tests in the test suite
2. Some API's to help for sending objects from thread to thread
3. Make the eo call cache TLS data to make it also safe
4. Look at other locks in eo and probably move them to TLS data
5. Make eo resolve and call wrappers that call the real method func do
   recursive mutex wrapping of the given object IF it is a shared object
   to provide threadsafety transparently for shared objects (but adding
   some overhead as a result)
6. Test test est, and that is why this commit is going in now for wider
   testing
7. Decide how to make this work with sending IPC (between threads)
8. Deciding what makes an object sendable (a sendable property in base?)
9. Deciding what makes an object shareable (a sharable property in base?)
2016-09-07 18:17:10 +09:00
Carsten Haitzler e14a11d9fa eo base - fix free of all callbacks to set callbacks to NULL
we set count to 0 but not ptr to NULL. this we must do after free so
when other destructors run dont go relying on this ptr to be valid!
2016-09-06 22:12:23 +09:00
Stefan Schmidt 689ba2ff6d eo: update documentation after EFL_CLASS_DESCRIPTION_OPS removal
Remove the references to this removed macro.
2016-09-06 14:54:42 +02:00
Tom Hacohen 829f298589 Eo array callback: Fix compilation on windows.
I knew Windows doesn't allow statically initialising pointers in the
global namespace, I had no idea it also applies to functions. That's
quite annoying.

Thanks to Cedric for reporting.
2016-09-05 17:51:09 +01:00
Tom Hacohen 9c779dca90 Rename efl_self to efl_added
It has been discussed on the ML (thread: "[RFC] rename efl_self") and
IRC, and has been decided we should rename it to this in order to avoid
confusion with the already established meaning of self which is very
similar to what we were using it for, but didn't have complete overlap.

Kudos to Marcel Hollerbach for initiating the discussion and
fighting for it until he convinced a significant mass. :)

This commit breaks API, and depending on compiler potentially ABI.

@feature
2016-09-05 16:59:56 +01:00
Tom Hacohen 5eedad98fe Efl object: Fix outdated docs. 2016-09-05 16:45:37 +01:00
Tom Hacohen b9c5ef4eea Eo array callback: simplify code and fix reliance on gcc extensions.
As far as I remember, declaring structures and arrays in a cast is a GCC
extension. I'm not 100% sure I'm right, but I remember it was the case.

Regardless of whether it's an extension or not, this commit removes that
pattern and makes everything cleaner (and faster?).
2016-09-05 16:25:36 +01:00
Tom Hacohen f13bb9d9f5 Efl object: rename shadowing variable. 2016-09-05 16:22:33 +01:00
Tom Hacohen 4aae224ef5 Efl object: change the way we set class's functions.
This is another follow up to the investigations of T4227. As stated
there, in any PIE (a shared library is one), structures, even const ones
end up being written to because of dynamic relocation. This means that
using static const structures has actually lead to no savings, only
waste. Since we never really needed them, using them made things even
worse than just having a different API that doesn't save them.

Thus, this commit changes the way we set the functions. Instead of
passing a pre-populated struct, we now just have an initialiser function
where you set the functions. This on its own doesn't significantly reduce
the amount of dirty memory pages for a reason I have yet to uncover,
though I believe it's done as a misguided compiler optimisation.
However, this design is flexible enough so we can change to another one
that is quite ugly, but I have already tested and proven that does that.
This patch series doesn't include the better improvement (passing
        everything on the stack as va_args) because the API was too ugly
for me to bear, and I would rather first make sure there is no way to
force the compiler to do the right thing here.

Unfortunately this commit gives up on useless stricter validation.
Before this commit we would make sure that we are only overriding
functions correctly defined in our hierarchy. With this one, we don't
anymore. This is not a big problem though because this is a check that
is also enforced by Eolian. So as long as you are using Eolian, you
should be fine.

Breaks API and ABI!

@feature
2016-09-05 16:03:17 +01:00
Tom Hacohen c8c0bbcfcf Efl object: rename EFL_OBJECT_OVERRIDE_OPS_DEFINE.
It is now called EFL_OPS_DEFINE as it's used for general purpose ops
definition.
2016-09-05 16:03:16 +01:00
Cedric Bail 05f05dde5c eo: protect efl_isa from thread race condition. 2016-09-02 10:19:45 -07:00
Cedric BAIL 3ab60a1564 eo: store registered callbacks in an array instead of a single chained list. 2016-09-02 10:19:45 -07:00
Cedric BAIL 605fec91ee eo: improve speed of walking callback array by sorting them during creation.
This improve speed of processing events in genlist scrolling benchmark by 30%
inside the efl_object_event_callback_call code. Not a really big deal as it
goes from 0.9% to 0.6% of the total time spend. Welcome to micro optimization.
2016-09-02 10:19:45 -07:00
Carsten Haitzler 90acc0216b eo - make eoid table access threadsafe - was missing a lock around it
this now makes at least eoid deref and ojbect access safe across
threads. the downside is that oeid lookup goes from 2% to ~5% of cpu.
ugh.
2016-09-01 18:59:56 +09:00
Tom Hacohen d5e321466e Efl object: Rename Eo_Event -> Efl_Event.
This is the last step of the Eo renaming efforts.
2016-08-30 13:34:10 +01:00
Carsten Haitzler a9fbe6cb8f eo callbacks - move to mempools for callback data for more speed
also help reduce fragmentation. also remove callbacks immediately if
callbacks are not being walked at the time (as opposed to just marking
them to need deletion then call a clean that if not being walked will
walk all cb's when we already know what to remove).

@optimize
2016-08-29 16:48:08 +09:00
Cedric BAIL aaa0e962b7 eo: speedup efl_isa by 50%.
Most of our use case of efl_isa is related to legacy Evas_Object_Image API,
that check the isa of the same object again and again. Caching help.
2016-08-26 12:14:14 -07:00
Cedric BAIL 93a706a947 eo: general speedup of all Eo related operation.
This change rely on the fact that we do fetch the same
object id over and over again. _efl_object_call_resolve got
15% faster, efl_data_scope_get 20%.
2016-08-26 12:14:14 -07:00
Cedric BAIL 5e67a80753 eo: remove useless duplicated check. 2016-08-26 12:14:14 -07:00
Vitor Sousa 8356b16a49 Efl Object: remove legacy callback calls from event_callback_call
Efl.Object.event_callback_call no longer calls legacy smart callbacks;
calling only event callbacks registered with the given event description
pointer.

Create the method Efl.Object.event_callback_legacy_call to inherit the old
behavior from Efl.Object.event_callback_call, calling both Efl.Object events
and legacy smart callbacks.

Update all other files accordingly in order to still supply legacy
callbacks while they are necessary.
2016-08-26 15:45:07 -03:00
Tom Hacohen a6f126af12 Efl object: Don't pass events to eo class creation.
This was never used and there is no plan to ever use it. I'm going to
soon add a different mechanism with which it will be possible to provide
them again to Eo if ever needed without breaking ABI. Though it's
unlikely it will ever be.
2016-08-23 14:47:28 +01:00
Gustavo Sverzut Barbieri 9062bbd8e0 eina: introduce Eina_Slice and Eina_Rw_Slice.
A plain simple pointer + length describing a linear memory region.
2016-08-22 18:25:14 -03:00
Gustavo Sverzut Barbieri 8906461b48 eina_types.eot: expose Eina.Binbuf 2016-08-22 18:25:14 -03:00
Gustavo Sverzut Barbieri 76149efc8b eina_types.eot: expose Eina.Error 2016-08-22 18:25:14 -03:00
Tom Hacohen b623d89b01 Efl Object: Make event description arrays const.
This was an oversight. They should have been const arrays, and not just arrays
of pointers to const items.
2016-08-17 12:03:49 +01:00
Tom Hacohen b3dd735be7 Efl Object: Change and rename the type we use for function pointers.
Rename the type to something more sensible and change it to remove the
last remanent of Eo1. This fixes a fixme that has been there for a
while.

The type doesn't really matter, it just looks nicer with the va_list.
2016-08-16 16:29:21 +01:00
Tom Hacohen 28c80f9122 Efl object: implement CoW for the function vtables
This commit implements a sort of CoW for the vtables. The vtables are
usually just linked to and refcounted. When we need to change them we
allocate new ones and copy them over so we can write to them.

I wrote some code to measure the effectiveness of this change. When
running elementary_test (and immediately exiting) I saw that out of the
total number of vtable chains (561) that were needed by the classes in
the EFL, 79 (14.08%) were reused. Considering that I had to add
refcounting (unsigned short, but let's consider it's the size of a word
because of alignment), I would calculate the saving as such (in bytes):

Number of items in a chain (refcounted block): 32

32 bit:
sizeof(chain_node) = 8
Mem wasted on refcounting: 561 * 4 = 2244
Mem saved because of sharing: 79 * (32 * 8) = 20224
Total save: 17980 bytes

64 bit:
sizeof(chain_node) = 16
Mem wasted on refcounting: 561 * 8 = 4488
Mem saved because of sharing: 79 * (32 * 16) = 40448
Total save: 35960 bytes

Wow, we use a lot of memory in Eo classes, I'm sure we can
save even more if we put our hearts into it (change the shareable units
        to be smaller to increase the chance of sharing).
This is internal and doesn't affect API/ABI so we can change this even
further with time.

This also improves efl_object_override(). This should now be quite
memory efficient (don't abuse, but it's not a big hogg as it was), so
feel free to abuse that one and rely on it in API.

@feature
2016-08-16 16:29:21 +01:00
Jean-Philippe Andre 67ab4e3b4d eina: Move EWAPI and EAPI_WEAK to Eina.h from Eo.h
So it may be used outside EO (eina error is what I have in mind).
I believe it doesn't need to be redefined in all EFL libs, especially
since it's not used on Windows yet.
2016-08-16 16:14:21 +09:00
Tom Hacohen e65aae994e Eo: Finish the renaming of Eo to the EFL.
This renames all the rest of the API to the EFL namespace except for
Eo_Event that will follow soon.

Obviously breaks both API and ABI.
2016-08-15 15:07:42 +01:00
Jean Guyomarc'h e249d79229 eo: fix guard to avoid redefinition of Efl_Object
Clang raised the warning:
   redefinition of typedef 'Efl_Object' is a
   C11 feature [-Wtypedef-redefinition]
for every compiling unit including Eo.h, which
caused a huge console pollution during compilation.
2016-08-12 13:06:48 +02:00
Tom Hacohen c662934be8 Change the EFL to follow the new Eo rename. 2016-08-11 17:04:43 +01:00
Tom Hacohen e64e120a51 Eo: Rename most of Eo to the Efl prefix.
This includes Eo.Base -> Efl.Object and many (but not all) of the eo
functions. This commit is only for eo itself, not the rest of the EFL.
2016-08-11 17:04:43 +01:00
Tom Hacohen bf772125e8 Eo: Move Eo back into beta.
Eo should now be considered beta again. This commit puts it back in beta
and makes it necessary to define EFL_BETA_API_SUPPORT before including
Eo.h.
2016-08-02 16:34:35 +01:00
Cedric BAIL dd1d3f0d2d autotools: since it has been broken for some times and nobody noticed, let's remove per directory support. 2016-08-01 13:36:47 -07:00
Carsten Haitzler 742fbc5717 evas canvas destruction - detect zombie objs and hack at them with axes
ok. so here's the issue at least now. we have eo objects in the canvas
and they have a refcount of 2 user_refcount is 0. the calls stack does
NOT show we are calling callbacks at that time on these objects. they
are not in the backtrace (the canvas is, the objects themselves are
not).

SOMETHING is keeping 2 eo "internal" refs on these objects and i have
no idea what/how/who. it's a royal pain in the butt to find out as the
only way is lots and lots of logging and you get drowned in the
logging...

so what I have now done is a super ugly workaround that detects these
zombie objects that refuse to die and just FORCES them to die when the
evas canvas frees and clears out layers.
ac10a00acc doesn't really cause the
issue, it just brings it out in the open for all to see far more
easily. but something is deeply wrong SOMEWHERE with SOME objects and
our refcounts.

this fixes T4187
2016-07-29 00:02:03 +09:00
Jean-Philippe Andre 6a559a6fff eo: Prevent eo_override to be called on an already overridden object
I don't see the point of it but can't be bothered to argue.
For Tom.
2016-07-21 13:49:37 +09:00
Jean-Philippe Andre 3029227fa1 eo: Change eo_override to avoid struct passing and GCC construct
This is a (minor) API & ABI break in Eo.h!

I say minor as eo_override shouldn't be used yet (EO is unstable
and this patch includes all the use cases in EFL).

I'm not very happy about the new form of the macro, but it avoids
two things:
- passing in a struct (valid in C, but never used in EFL)
- using a GCC construct to create structs on the fly

It was inspired by the event array define, but I don't think
we need the runtime memcpy here.

See also:
https://gcc.gnu.org/onlinedocs/gcc/Compound-Literals.html
2016-07-19 17:55:07 +09:00
Jean-Philippe Andre cae939e208 eo: Fix leak in eo_override and allow NULL to reset
eo_override would leak the vtable if called multiple times, this
fixes that. Also, it is now possible to revert back to the original
class' vtable by passing in { NULL, 0 }

I believe it is thus possible to incrementally override more
functions on an object. Absolutely not recommended, but should work.
But it is not possible to selectively revert back to the original
class implementation on a single method. Use eo_super for that,
or revert back the entire object overrides.

PS: Is it normal that we pass in a struct? We never do that in EFL...
2016-07-18 17:55:58 +09:00
Cedric BAIL d85c07e4a7 eo: rationalize naming to follow other use of ref and wref in our API. 2016-07-13 16:05:58 -07:00
Tom Hacohen fdc0eef770 Eo add ref: Fix a bug causing leaks and wrong refcount in some cases.
When using eo_add_ref, it was increasing the refcount before the user
context in the addition has fully ended. This means the object had its
reference increased while still not finalized, which means it was
sometimes passed with an increased refcount to unsuspecting class code.
The correct behaviour is to increase the reference count just before
returning the object to the user at the end of eo_add so the reference
count is only increased for whoever asked for it.

Breaks ABI!

@fix
2016-07-12 11:09:40 +01:00
Tom Hacohen a5eb66edd4 Eo refcount: Split the refcount to private and public (user).
This commit changes the way refcount is dealt with internally. Before
this commit, there was one refcount shared between Eo internals and
users. Now there is a refcount for eo operations (like for example,
function calls) and one for user refcount (eo_ref).

An example bug that this protects against (which is seemingly rather
common) is:
some_eo_func(obj);

// Inside the implementation of that func:
pd->a = 1; // The object's private data
eo_unref(obj); // To delete the object
eo_unref(obj); // A big one extra unref
pd->a = 2; // Segfault, this data has already been freed

This is a feature, but really just a fix for a class of bugs.

@feature
2016-07-12 11:09:40 +01:00
Jean-Philippe Andre 73c96c0136 eo: Fix warnins (return NULL instead of bool) 2016-07-08 12:27:29 +09:00
Carsten Haitzler f8fd74f8d2 eo base - add weak object refs as per jpeg needs
so after some discussion with jpeg, weak referenced keys are also a
good idea. these need del track handling to be weak, so i made strong
reffed keys also do del tracking again as it's just nice to do this
and be more robust. also added and improved the test suites for this
key value stuff.

@feature
2016-07-07 18:41:23 +09:00
Felipe Magno de Almeida 1c402f62a9 eolian-cxx: Fix generation for ref generic_values and Eolian classes 2016-07-05 16:32:11 -03:00
Jean-Philippe Andre 85a9bd5430 eo: Fix crash during eo_shutdown
I was getting a crash in eo_shutdown, inside
_efl_event_pointer_class_destructor as I was calling eo_del
from there. But the parent class was already destroyed.

Assuming class IDs can only go up, and child classes are only
instanciated after all their parents, it is safer to call the
class destructors in reverse order.

Obviously, still pretty sure eo_del() in a class_destructor
is not a good idea...
2016-07-05 19:15:13 +09:00
Daniel Kolesa f72c475867 eo: use ref types in eo_base 2016-07-04 14:56:44 +01:00
Jean-Philippe Andre d8db7b2637 eo: Fix composite objects destruction
This walks the list and removes objects from it. Not
using EINA_LIST_FREE as the actual list_remove is done
inside eo_composite_detach.
2016-06-28 19:29:31 +09:00
Daniel Kolesa 7584960377 eolian: implement a stringshare builtin
This implements a new builtin, stringshare, which is replaced with the right
pointer to Eina_Strinshare as necessary. This allows simplifying binding code
(it can call the proper eina APIs, deal with lifetime etc).

It also removes the extern Eina.Stringshare typedef from eina_types.eot, which
was actually incorrect and would generate invalid code in binding generators.

@feature @fix
2016-06-21 14:41:18 +01:00
Tom Hacohen d648eb5311 Eo event callbacks: Change the way callbacks are stopped.
Instead of using the return value, we now use eo_event_callback_stop()
to stop calling other callbacks.
2016-06-20 18:02:00 +01:00
Tom Hacohen 508ba2e249 Eo callback call: Fix misleading docs. 2016-06-20 18:02:00 +01:00
Stefan Schmidt ecdbde7493 eo: remove now longer needed EO_BASE_BETA define from code base
This was needed when the eo composite object was still in beta. Since commit
d7c45e41d4 this is no longer the case. No beta
part left in eo base so we can safely remove this define.
2016-06-20 10:07:30 +02:00
Tom Hacohen d7c45e41d4 Eo: Take composite out of beta.
This has proved itself very useful, and is used all around our API.
It does not make sense to keep it as beta.
2016-06-17 19:22:58 +01:00
Daniel Kolesa a7c6086c42 eolian: enable inheritance checks and fix EFL to build with them
Somehow, there was code in the tree that apparently isn't tested at all, even
once - if it was, the eo.c logic that performs inheritance checks would be
triggered. I don't know how this could have happened (actually I do, it's
Cedric's fault and he should be publicly shamed for it) but these checks
make sure this will never happen again. But since the code itself appears
to be untested, I don't know if there isn't any other brokenness in it.
But that's beyond the scope of this change, so for now, let's make sure
all our inheritance is at least formally correct.

Also, enable eo_interface.eo generated code in Eo itself so that Eo.Interface
can be used when inheriting.

@fix
2016-06-15 16:37:15 +01:00
Tom Hacohen f122437dd6 Eo: fix reference hack when calling composite objects.
We used to keep a reference to the parent object and have it in the call
structure although we were actually calling the function on the embedded
object. This was needed because we wanted to unref the parent correctly.
This was incorrect (and marked as a hack) and now I finally gotten
around to implementing the (amazingly simple) fix to remove this
workaround.

Essentially we just ref the comp object, unref the parent, and let the
normal eo call flow to unref the comp object correctly later on, like it
would have unreffed the extra ref we had for the parent.
2016-06-05 15:22:53 +01:00
Tom Hacohen aab8389a6f Eo: remove strict class checking for composite objects.
When compositing objects, we were checking that class_of(B) is in A's
inheritance tree before allowing attaching B as a composite object of A.
This is wrong and breaks a few cases, for example: B extends a class that
is in A's inheritance tree or B implements an interface that is in A's
inheritance tree.

Thanks to Marcel for reporting.
2016-06-05 10:57:07 +01:00
Daniel Kolesa b1946ca5d6 eolian: utilize the new void_ptr builtin across eo files
This lets me narrow down the remaining cases of pointers across the EFL.
The void pointers will later need to be reevaluated on per-case basis and
replaced appropriately where possible/feasible.
2016-06-02 13:00:26 +01:00