Triggered after (almost) complete destruction of the object.
Not called "deleted" because the other event is already "del".
I don't like "destruct" much but this follows the terminology of
"constructor" / "destructor".
@feature
This API is meant to be used by parts only, and by bindings dealing with
part objects. This patch fixes make check which got broken in the after
the previous one (cxx).
Before screaming in horror (C++...) here's why we may need this:
Efl.Part.part API returns an object that is by definition valid for a
single function call only. Enforcing this in practice is actually quite
hard as all implementation functions must manually take care of the
life-cycle. This is a lot of code in many places and a lot of
opportunities to forget to properly handle that life-cycle. Also, this
means any invalid function call on a part will leak an object.
This API absolutely must remain either "internal" or "beta" and
definitely not become abused by applications. On top of that such an API
can cause great trouble for bindings like C++. As a consequence, only
specially crafted APIs like efl_part() should return an object marked as
auto_unref.
Alternatively this API could be defined in Eo.h or some other
Eo_Internal.h. I placed it in efl_object.eo because it's much more
convenient :) (read: I'm lazy)
****
Performance notes:
Tested with clang & gcc (with -O2), I had a look at the output of perf
top, in particular the asm view. I used eo_bench in a loop. My
conclusions are:
- EINA_LIKELY/UNLIKELY actually works. The jump statement varies
according to the expectation. I highly doubt all those ugly goto in
eo.c / Eo.h are even useful.
- The impact of auto_unref on a call_resolve is so small it doesn't even
appear in the trace. It is significant inside call_end, though
(obviously, that function is just a few lines long). That function
accounts for ~1% to ~4% of all CPU time. The impact of auto_unref in
call_end is ~4% of the function time. This means ~0.16% of all CPU
time (worst measured case). _efl_object_op_api_id_get simply doesn't
show up because of caching, so the extra check there is negligible.
PS: I also tested EINA_LIKELY/UNLIKELY by compiling with -O2 and looking
at the output with objdump. The flag is well respected, and the jump
instructions are what you would expect (no jump for LIKELY and jump for
UNLIKELY). Conclusion: The goto's in eo.c only make the code harder to
read...
there can be cases where the call to such a function is never going to
be directed to the actual implementation. In those cases the FallackCall
will be called.
This makes sure the object is actually still alive and kicking before
returning any data. Otherwise the "safe" word is a bit of an abuse...
Ref T5869
@fix
This allows two things:
- adding new override functions on an object that already has
overrides
- resetting a specific function (or list of functions) to the
parent class implementation by passing NULL as implementation
Fixes T5580
@feature
This is a safe version of efl_data_scope_get, meaning that it will
return NULL if the object is not of the required type, or if there
is no data for that class, or if the given class was used as an
interface (and isn't a mixin).
@feature
This is similar to efl_super but the specified class is the one
we want to call the function on. This is similar to dynamic_cast<>
in C++.
Note: both efl_super() and efl_cast() need documentation!
This is an experimental feature.
Fixes T5311
@feature
Maniphest Tasks: T5311
Differential Revision: https://phab.enlightenment.org/D4797
I believe that all the threads created in our test suite should
be spawned without any special CPU affinity. The default parameter
is not 0 (corresponds to the first CPU, known as CPU 0) but -1.
Similarily the default priority is NORMAL (1), not 0 (URGENT).
This also affects two unused code paths: evas render2 and gl preload.
@fix
Summary:
when a few recursive event emissions are happening, and in some deep
recursive level a subscription to the same object is happening, the
subscription would just be executed when the complete recursion is done.
that is wrong. The subscription needs to be executed when the event is
called after the subscription is added, undepended from any recursive
level. That fixes that and adds a regression test for it.
This was discovered in e, since e gives a lot of error messages about a eo object
that is already freed. It turned out this object is returned from evas, and exactly
the above happened to the EFL_EVENT_DEL subscription of that object.
Test Plan: make check
Reviewers: tasn, cedric, stefan_schmidt
Subscribers: stefan_schmidt, netstar, zmike, raster, jpeg
Differential Revision: https://phab.enlightenment.org/D4656
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
This fixes an issue where efl_isa() wouldn't work for extensions or
ancestors of extensions of a class.
Example:
Class A implements interface F2
F2 inherits from interface F1
obj is of class A
Before this patch efl_isa(obj, F1) would return false, now it returns
true as expected.
This is just one example, there is a whole array of variations to this
issue that are now fixed.
Thanks to Gustavo for reminding me of this.
@fix
This happens with shared objects.
The situation seems to be:
1. object has composited object a of class A in thread 1
2. call something on object a from thread 2, deadlock
In fact, do anything from thread 2 on a shared object and you deadlock.
This change lets us remove a field from the structure that leads to
around 20KiB more of saving in private dirty pages in elementary.
This also looks a bit better and feels a bit cleaner.
Breaks API and ABI.
testing all the core features of eo domains now. yes it could be a lot
more extensive but it tests the important day to day cases. this is
the case across most of our tests too - they dont really stress things
out a lot.
Before this commit, function overrides were explicit. That is, you'd
have to explicitly state you were overriding a function instead of
creating a new one. This made the code a tad more complex, and was also
a bit more annoying to use. This commit removes this extra piece of
information.
This means we now store much less information per function, that will
let us further optimise out structures in the future.
It has been discussed on the ML (thread: "[RFC] rename efl_self") and
IRC, and has been decided we should rename it to this in order to avoid
confusion with the already established meaning of self which is very
similar to what we were using it for, but didn't have complete overlap.
Kudos to Marcel Hollerbach for initiating the discussion and
fighting for it until he convinced a significant mass. :)
This commit breaks API, and depending on compiler potentially ABI.
@feature
Efl.Object.event_callback_call no longer calls legacy smart callbacks;
calling only event callbacks registered with the given event description
pointer.
Create the method Efl.Object.event_callback_legacy_call to inherit the old
behavior from Efl.Object.event_callback_call, calling both Efl.Object events
and legacy smart callbacks.
Update all other files accordingly in order to still supply legacy
callbacks while they are necessary.
This was never used and there is no plan to ever use it. I'm going to
soon add a different mechanism with which it will be possible to provide
them again to Eo if ever needed without breaking ABI. Though it's
unlikely it will ever be.
This is a (minor) API & ABI break in Eo.h!
I say minor as eo_override shouldn't be used yet (EO is unstable
and this patch includes all the use cases in EFL).
I'm not very happy about the new form of the macro, but it avoids
two things:
- passing in a struct (valid in C, but never used in EFL)
- using a GCC construct to create structs on the fly
It was inspired by the event array define, but I don't think
we need the runtime memcpy here.
See also:
https://gcc.gnu.org/onlinedocs/gcc/Compound-Literals.html
This commit changes the way refcount is dealt with internally. Before
this commit, there was one refcount shared between Eo internals and
users. Now there is a refcount for eo operations (like for example,
function calls) and one for user refcount (eo_ref).
An example bug that this protects against (which is seemingly rather
common) is:
some_eo_func(obj);
// Inside the implementation of that func:
pd->a = 1; // The object's private data
eo_unref(obj); // To delete the object
eo_unref(obj); // A big one extra unref
pd->a = 2; // Segfault, this data has already been freed
This is a feature, but really just a fix for a class of bugs.
@feature
so after some discussion with jpeg, weak referenced keys are also a
good idea. these need del track handling to be weak, so i made strong
reffed keys also do del tracking again as it's just nice to do this
and be more robust. also added and improved the test suites for this
key value stuff.
@feature
This was needed when the eo composite object was still in beta. Since commit
d7c45e41d4 this is no longer the case. No beta
part left in eo base so we can safely remove this define.
When compositing objects, we were checking that class_of(B) is in A's
inheritance tree before allowing attaching B as a composite object of A.
This is wrong and breaks a few cases, for example: B extends a class that
is in A's inheritance tree or B implements an interface that is in A's
inheritance tree.
Thanks to Marcel for reporting.
This reverts commit 546ff7bbba.
It seems that eo_del() is useful and removing it was creating bugs.
The issue is that the way we defined parents in eo, both the parent and
the programmer share a reference to the object. When we eo_unref() that
reference as the programmer, eo has no way to know it's this specific
reference we are freeing, and not a general one, so in some
circumstances, for example:
eo_ref(child);
eo_unref(child); // trying to delete here
eo_unref(container); // container is deleted here
eo_unref(child); // child already has 0 refs before this point.
We would have an issue with references and objects being freed too soon
and in general, issue with the references.
Having eo_del() solves that, because this one explicitly unparents if
there is a parent, meaning the reference ownership is explicitly taken
by the programmer.
eo_del() is essentially a convenience function around "check if has
parent, and if so unparent, otherwise, unref". Which should be used when
you want to delete an object although it has a parent, and is equivalent
to eo_unref() when it doesn't have one.
Apparently you can't cast when initializing static consts, even if
the cast is to the same type. This commit splits the macro used
so we have an additional one that casts and thus works with
eo_override().
This change lets you override the functions of objects so that those
functions will be called instead of the functions of the class. This
lets you change objects on the fly and makes using the delegate pattern
easier (no need to create a class every time anymore).
You can see the newly added tests (in this commit) for usage examples.
@feature
Previously events used to use class name as a prefix and ignored eo_prefix
when specified. This is no longer the case. Events follow eo_prefix by default
now. In order to get around this for classes where this is undesirable, a new
field event_prefix was added which takes priority over eo_prefix. If neither
is specified, class name is used like previously.
@feature
We used to have eo_del() as the mirrored action to eo_add(). No longer,
now you just always eo_unref() to delete an object. This change makes it
so the reference of the parent is shared with the reference the
programmer has. So eo_parent_set(obj, NULL) can free an object, and so
does eo_unref() (even if there is a parent).
This means Eo no longer complains if you have a parent during deletion.
This commit breaks behaviour!
Re-parenting no longer detaches composite objects, so watch out.
Now you can have an object be a composite object of an object although
it's not its child. This allows widgets to do things like having an
object as the child of a child object while still making it a composite
object to the main object.
With this change, composite objects don't keep a reference to the child,
but instead composite "bonds" are implicitly removed when either the
parent or the child are destructed.
Summary:
object_find is more generic, so other mechanisms can also reuse the
code.
The object itself has to support the function, so there is no need for
eo_isa which would have a negative performance impact.
The base class implementation calls interface_get on the parent, so a
override of the function can just call the super function to continue in
the recursion.
Test Plan: just run the eo test suite
Reviewers: raster, tasn, jpeg
Reviewed By: tasn, jpeg
Subscribers: felipealmeida, netstar, cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D3909
base class objects will ask their parent object to get the loop. this
means it recurses all objects regardless of type until it finds an
object that returns a proper loop object - eg a loop object returns
itself, a window, gfx/ui object returns the mainloop object etc. etc.
@feature
this finds child objects by walking the child tree searching children
by using the search string which can be name, class:name and both
class and name can also be a glob.
@feature
eina value would allow any value to be attached to an eo object and
also be freed nicely too. this would allow any generic data to go
there without overloading a void * that us c coders love to abuse.
@feature
also useful for debugging and more. this also makes both name/id and
comment an extension blob of ram so objects dont keep growing
boundlessly in memory usage/size
@feature
also evas objects have names too, so add this as this was discussed
and now the feature is in. there is nothing to find objects by name
yet. that's more api's and features to add after this.
@feature
this adds eo_key_obj_set/get/del() like with data but for object
handles so the obj is ref'd as long as the key and parent obj exists
and then unreffed on deletion. it also tracks deletion of reffed
objects like weak refs and then removes the key automatically.
@feature
Modify the way hooks are defined and used by promise generation in
Eolian in the Eo API.
Instead of passing macro names as parameters to EO_FUNC_BODY macros,
just re-define the actual hooks when it is needed.
Add two parameters for macros that generate API functions in Eo so
that the generation can be customized with macros used by Eolian.
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
Since we cache ops we also need to check function calls work
when we reinit eo, not just class_get functions.
This commit essentially verifies that
5284b62e93 was done correctly.
Imagine this. You have an object. You pass this object handle as a
message to another thread. Let's say it's not a UI object, so
something you might expect to be able to be accessed from multiple
threads. In order to keep the object alive you eo_ref() it when
placing the message on a queue and eo_unref() it once the message is
"done" in the other thread. If the original sender unref()ed the
object before the message is done, then the object will be destroyed
in the reciever thread. This is bad for objects "expecting" not to be
destroyed outside their owning thread.
This allows thius situation to be fixed. A constructor in a class of
an object can set up a delete interceptor. For example if we have a
"loop ownership" class you multi-ple-inherit from/use as a mixin. This
class will set up the interceptor to ensure that on destruction if
pthread_self() != owning loop thread id, then add object to "delete
me" queue on the owning loop and wake it up. the owning loop thread
will wake up and then process this queue and delete the queued objects
nicely and safely within the "owning context".
This can also be used in this same manner to defer deletion within a
loop "until later" in the same delete_me queue.
You can even use this as a caching mechanism for objects to prevernt
their actual destruction and instead place them in a cached area to be
picked from at a later date.
The uses are many for this and this is a basic building block for
future EFL features like generic messages where a message payload
could be an eo object and thus the above loop onwership issue can
happen and needs fixing.
This adds APIs, implementation, documentation (doxy reference) and tests.
@feature
Mostly unused vars following the removal of eo_do_ret().
However, there are some cases where the migration script got some things
wrong, and I had to manually fix them.
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.