Commit Graph

131 Commits

Author SHA1 Message Date
Carsten Haitzler 39b48ca430 Revert "fix warnings about redefinting EWAPI etc. due to windows EAPI changes"
This reverts commit e2d6691d52.
This reverts commit c02b796fdb.
This reverts commit 6c969f6b7d.
This reverts commit 74204bccd7.
This reverts commit 1304d95717.
This reverts commit 7c85be9674.

revert the EAPI changes that break cxx bindings build. sorry :( more
fixes needed than i thought
2021-05-26 15:46:25 +01:00
Felipe Magno de Almeida 7c85be9674 efl: Rename EAPI macro to EFL_API in Efl sub-library
Summary:
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

=  The Rationale =

EAPI was designed to be able to pass
`__attribute__ ((visibility ("default")))` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
`__atttribute__((visibility("default")))`.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>

Reviewers: vtorri, raster

Subscribers: raster, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D12274
2021-05-23 20:47:03 +01:00
Marcel Hollerbach 80bf4ace91 efl_input_text: rename namespace
Efl.Input_Text is a namespace which should not be a interface in the
same moment. So rename this to Efl.Input_Text.Entity

ref T8648

Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D11664
2020-04-14 12:25:58 +02:00
Ali Alzyod 55e9d31569 efl.text.font: rename to efl.text.font.properties
Reviewers: segfaultxavi, woohyun, zmike, bu5hm4n

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7855

Differential Revision: https://phab.enlightenment.org/D10966
2019-12-26 18:08:00 +09:00
Ali Alzyod c00db387c3 Efl.Ui.Text : all related interfaces
Summary:
Change summary:

Removed :
- efl_ui_text_selectable.eo and add it functionality into efl_text_interactive.eo
- efl_ui_text_editable.eo because it is same as efl_ui_text.eo (just set one property by default)

Modifications:
- Move all Text Input enums and functionality from efl_ui_text class into its own interface,  this interface will be implemented at efl_ui_internal_text_interactive class.

- Rename selection_allowed property to selectable (same as other "editable" property) in efl_text_interactive

- Add select_all function into efl_text_interactive interface

- Add have_selection property into efl_text_interactive interface

- Move user_change , selection_start/change/clear   and undo/redo events into efl_text_interactive interface.

- Move methods and events of copy/paste/cut into efl_ui_text

- Fix password-related functionality

- Remove context menu clear and add_item methods.  (these should be added later with better design)

- Remove Validation event from EFL_UI_TEXT.  (these should be added later with better design)

Reviewers: woohyun, tasn, segfaultxavi, zmike, bu5hm4n

Subscribers: stefan_schmidt, a.srour, q66, zmike, segfaultxavi, cedric

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10711
2019-12-09 10:58:39 +09:00
Ali Alzyod c7f37fe618 Efl.Text.Attribute_Factory
Summary:
Implementation of new Efl.Text.Attribute_Factory class which replace the annotation interface.

Currently, we have two public methods:

```
void efl_text_attribute_factory_attribute_insert(const Efl_Text_Cursor *start, const Efl_Text_Cursor *end, const char *format)
unsigned int efl_text_attribute_factory_attribute_clear(const Efl_Text_Cursor *start, const Efl_Text_Cursor *end);
```

Other methods will be internal methods, for the time being, we will redesign internal methods

Reviewers: woohyun, tasn, segfaultxavi, bu5hm4n, zmike

Subscribers: zmike, q66, cedric, segfaultxavi, bu5hm4n, a.srour, #committers, #reviewers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10646
2019-11-27 13:04:32 +09:00
Ali Alzyod d7352f4db4 Efl.Text.Cursor
Summary:
Implementation of new cursor text object.

This Patch Contains :
1- Remove Efl.Text.Cursor & Efl.Text_Markup_Interactive interfaces and replace them with one Class Efl.Text.Cursor
   => there are some modifications on cursor methods

2- Update all related classes to use Efl.Text.Cursor object instead of the old interfaces

3- If class uses Efl.Text_Cursor_Cursor (handle), mainly annotation it will stay as it is until we update other annotations into attribute_factory

4- Add main cursor property into efl.text.interactive

5- Add cursor_new method in efl.ui.text  (I think we may move it into efl.text.interactive interface)

There still some parts that need discussion: especially cursor movement functionality, I prefer to move function with Enum, instead of special function for each movement.

```
enum @beta Efl.Text.Cursor_Move_Type
{
   [[Text cursor movement types]]
   char_next,       [[Advances to the next character]]
   char_prev,       [[Advances to the previous character]]
   cluster_next,    [[Advances to the next grapheme cluster]]
   cluster_prev,    [[Advances to the previous grapheme cluster]]
   paragraph_start, [[Advances to the first character in this paragraph]]
   paragraph_end,   [[Advances to the last character in this paragraph]]
   word_start,      [[Advance to current word start]]
   word_end,        [[Advance to current word end]]
   line_start,      [[Advance to current line first character]]
   line_end,        [[Advance to current line last character]]
   paragraph_first, [[Advance to current paragraph first character]]
   paragraph_last,  [[Advance to current paragraph last character]]
   paragraph_next,  [[Advances to the start of the next text node]]
   paragraph_prev   [[Advances to the end of the previous text node]]
}
move {
         [[Move the cursor]]
         params {
            @in type: Efl.Text.Cursor_Move_Type; [[The type of movement]]
         }
         return: bool; [[True if actually moved]]
      }
```

or old way:
```
char_next {
         [[Advances to the next character]]
         // FIXME: Make the number of characters we moved by? Useful for all the other functions
         return: bool; [[True if actually moved]]
      }
      char_prev {
         [[Advances to the previous character]]
         return: bool; [[True if actually moved]]
      }

      char_delete {
         [[Deletes a single character from position pointed by given cursor.]]
      }

      cluster_next {
         [[Advances to the next grapheme cluster]]
         return: bool; [[True if actually moved]]
      }
      cluster_prev {
         [[Advances to the previous grapheme cluster]]
         return: bool; [[True if actually moved]]
      }

      // FIXME: paragraph_end is inconsistent with word_end. The one goes to the last character and the other after the last character.
      paragraph_start {
         [[Advances to the first character in this paragraph]]
         return: bool; [[True if actually moved]]
      }
      paragraph_end {
         [[Advances to the last character in this paragraph]]
         return: bool; [[True if actually moved]]
      }
      word_start {
         [[Advance to current word start]]
         return: bool; [[True if actually moved]]
      }
      word_end {
         [[Advance to current word end]]
         return: bool; [[True if actually moved]]
      }
      line_start {
         [[Advance to current line first character]]
         return: bool; [[True if actually moved]]
      }
      line_end {
          [[Advance to current line last character]]
         return: bool; [[True if actually moved]]
      }
      paragraph_first {
         [[Advance to current paragraph first character]]
         return: bool; [[True if actually moved]]
      }
      paragraph_last {
         [[Advance to current paragraph last character]]
         return: bool; [[True if actually moved]]
      }
      paragraph_next {
         [[Advances to the start of the next text node]]
         return: bool; [[True if actually moved]]
      }
      paragraph_prev {
         [[Advances to the end of the previous text node]]
         return: bool; [[True if actually moved]]
      }
```

Reviewers: woohyun, tasn, segfaultxavi

Reviewed By: woohyun

Subscribers: a.srour, bu5hm4n, segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10542
2019-11-22 17:35:54 +09:00
Cedric Bail 7dc98ab3d0 evas: move efl_input_device into evas/Efl_Canvas.h
Summary:
The internal and the API we would like is mostly a canvas API. A lot of the code
in evas is working around the fact that efl_input_device is not defined inside Evas.
This patch is the first step to try to clean this up.

Depends on D10487

Reviewers: zmike, raster, bu5hm4n, Hermet

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T8321

Differential Revision: https://phab.enlightenment.org/D10488
2019-10-31 13:29:56 -04:00
Marcel Hollerbach 5e9e33dd91 efl_player: split off audio related properties
Summary:
this commit moves the audio related properties from Efl.Player to
Efl.Player_Audio.

Reviewers: zmike, Jaehyun_Cho

Reviewed By: zmike

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7877

Differential Revision: https://phab.enlightenment.org/D10106
2019-09-24 14:32:12 -04:00
Cedric Bail 892c26f906 efl: simplify logic for widget created by factory.
In an attempt to make things more complex than they should have been,
I tried to change the inheritance tree on the fly and assume widget would
rely on autodeleting its children. This is way more complex of a solution
than to let the View actually release all the child manually and just set
the window as the default parent.h

Co-authored-by: Marcel Hollerbach <mail@marcel-hollerbach.de>

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9953
2019-09-24 09:18:49 +02:00
Marcel Hollerbach 759ac54e7f efl: split Efl.Ui.Factory.create stage into constructing and building
constructing is called during construction time, building is called
after finalize. This is usefull for theme related properties that can
only be set after the theme is applied, which happens during finalize.
Being event allow the user of the factory to add more initialization
without needing to implement any new class.

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9952
2019-09-24 09:18:47 +02:00
WooHyun Jung f7e183b851 efl_ui_scrollable: remove ui_scrollable_interactive and move all into ui_scrollable
Summary:
Based on the discussion T7883, there is no reason to keep those
interfaces separately. So, now, efl_ui_scrollable will support
the events and methods together.

@ref T7883

Reviewers: eagleeye, bu5hm4n, zmike, segfaultxavi

Reviewed By: segfaultxavi

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7883

Differential Revision: https://phab.enlightenment.org/D10072
2019-09-23 11:02:15 +02:00
Cedric BAIL 00d58640e5 efl: mark Efl.Ui.Factory.create a protected method.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9606
2019-08-21 11:18:46 -07:00
Cedric BAIL fcaec29be7 efl: use a @static function so that binding can pick it up.
Reviewed-by: Lauro Neto <Lauro Moura <lauromoura@expertisesolutions.com.br>>
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9604
2019-08-21 11:18:44 -07:00
Cedric BAIL 0248d504b3 elementary: switch Efl.Ui.Factory API to a batch API and update all class using it.
Reviewed-by: Lauro Neto <Lauro Moura <lauromoura@expertisesolutions.com.br>>
Differential Revision: https://phab.enlightenment.org/D9579
2019-08-21 11:18:34 -07:00
Marcel Hollerbach 54c524f7f6 introduce efl_ui_multi_selectable and efl_ui_single_selectable
right now they are just thin wrappers from what have been in
efl_ui_collection. This is just a first effort, the interfaces have to
be equipped with more and better API, more events, and tests.

ref T8057

Reviewed-by: SangHyeon Jade Lee <sh10233.lee@samsung.com>
Differential Revision: https://phab.enlightenment.org/D9515
2019-08-07 14:48:41 +02:00
Marcel Hollerbach fc12e7721f efl_ui_selectable: split this up
i dont know why, but something got badly mixed up, the selection APIs
for text and item ended up in the same interface, which seems ... weird
?
This commit splits that up into container_selectable and
text_selectable, there is no future plan on my list for text_selection.
The rest of this series is working towards removing
container_selectable, replacing it with a new interface. However, the
interface will stay until list_view is replaced.

The changes in the legacy code are removing the efl.ui.selection
interface from it, item emission is not depending on the inherited
interfaces, additionally, this interface does not provide any API, so
this should not be an issue.

ref T7766

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9498
2019-08-05 19:49:12 +02:00
Xavi Artigas 38d7d33354 Rename Efl.Ui.Direction -> Efl.Ui.Layout_Orientation
Summary:
This clarifies a bit the whole Orientation vs. Direction confusion, at the
expense of longer names (Image_Orientation vs. Layout_Orientation).
Also, the interfaces are now adjectives (Orientable) and the enums have long
names (*_Orientation).

Pretty big patch, but no functional changes.

Relates to T7863

Test Plan:
Everything builds and passes tests.
Elementary_tests show same behavior, including the "inverted" widgets, which
are the only parts which received a bit of code changes.
Proof:
https://travis-ci.org/Enlightenment/efl/builds/536277282

Reviewers: zmike, bu5hm4n, cedric

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8946
2019-05-24 12:30:32 -04:00
Xavi Artigas 12cab54b9c Rename Efl.Gfx.Orientation -> Efl.Gfx.Image_Orientation
Summary:
This will help disambiguate later on when we rename Efl.Ui.Direction
to Efl.Ui.Layout_Orientation.

Relates to T7919

Test Plan: Everything still builds and passes tests.

Reviewers: zmike

Reviewed By: zmike

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8934
2019-05-22 14:16:16 -04:00
Xavi Artigas e9eb1c825a Rename Efl.Orient -> Efl.Gfx.Orientation
Summary:
And the Efl.Orientation interface -> Efl.Gfx.Orientable
(with proper c_prefix so it is not too cumbersome to use from C).
Also, turned the theme_rotation_apply() parameter into an int to avoid confusion.

Fixes T7919
Depends on D8912

Test Plan: Everything continues to build and pass tests

Reviewers: zmike, bu5hm4n, cedric, Hermet, Jaehyun_Cho

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7919

Differential Revision: https://phab.enlightenment.org/D8926
2019-05-20 11:52:10 -04:00
Marcel Hollerbach 64923b8db1 efl_ui: move clickable from efl to efl_ui
Summary:
efl_ui_clickable is now a mixin. The mixin now brings two APIs the press
and unpress API can be used to tell the implementation the state of the
presses. Within the implementation the calls to press / unpress are then
converted to longpress / clicked events.

Reviewers: zmike, segfaultxavi, cedric

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8820
2019-05-14 15:50:15 -04:00
Marcel Hollerbach 7aa9ea071a efl_pack: split algin and padding property
the pack interface is a general interface for how we pack things into a
container. the align and padding property has less to nothing to do with
this. Hence this commit splits the two properties into theire own
interface.

fix T7825

Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D8699
2019-04-26 12:06:02 +02:00
Mike Blumenkrantz af7d1ef7ed interfaces: move animator,tick to efl.canvas.object and remove efl.animator
Summary:
this interface only contains a single event which is implemented only by the
canvas object

ref T7561

Reviewers: cedric, segfaultxavi

Reviewed By: segfaultxavi

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7561

Differential Revision: https://phab.enlightenment.org/D7905
2019-02-21 22:04:30 +01:00
Mike Blumenkrantz f886941b11 api: efl.gfx.size_hints -> efl.gfx.hints
Summary:
these hints are not strictly size-related, so renaming them is more consistent
with their actual function

ref T7563

Depends on D7968

Reviewers: segfaultxavi, cedric, bu5hm4n

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7563

Differential Revision: https://phab.enlightenment.org/D7977
2019-02-21 18:43:12 +01:00
Xavi Artigas 6b7346b7b2 Remove individual class BETA guards
Summary:
Eolian adds a per-class BETA guard (like EFL_UI_WIN_BETA) to any method tagged
as @beta. This means that any app (and the EFL code) wanting to use BETA features
has to enable them class by class, which is cumbersome.
This commit replaces the individual guards with the global EFL_BETA_API_SUPPORT
guard, so apps only need to define one symbol to access BETA features.

Any usage of the per-class guards has been removed from the EFL code and examples.
When building EFL the global guard is defined by configure, so all EFL methods
already have access to BETA API.
Efl_Core.h and Efl_Ui.h no longer define EFL_BETA_API_SUPPORT. Apps wanting to
use BETA API have to define this symbol before including any EFL header
(It has been added to the examples requiring it).

Test Plan:
make && make check && make examples still work, but there's a lot less #defines
in the code

Reviewers: zmike, bu5hm4n, q66

Reviewed By: q66

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T6788

Differential Revision: https://phab.enlightenment.org/D7924
2019-02-13 18:09:17 +01:00
SangHyeon Jade Lee 053146598c efl_ui : rename model connect and factory connect to bind property and factory.
As we discussed in T7469 with V40,

efl_ui_model_connect
efl_ui_factory_model_connect

need to be renamed to

efl_ui_bind_property
efl_ui_bind_factory

for this work,
Efl.Ui.Model.Connect interface is changed as Efl.Ui.Bind,
and bind_property and bind_factory both method is supported by this interface.

bind_factory need Efl.Ui.Factory,
and Efl.Ui.Factory inheritted Efl.Ui.Bind,
so I little bit concerned about circular referencing, but so far, it works well.

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7529
2019-02-11 11:06:13 -08:00
Mike Blumenkrantz 1b568327c4 efl_gfx_color_class: make this a mixin and move color_class_code here
Summary:
color_class_code seems to only have been added to efl_gfx_color in order to
share the hex conversion code, but this is trivial to do when it's in another
class and makes the api more sensible

ref T7559

Reviewers: segfaultxavi, bu5hm4n, cedric

Reviewed By: segfaultxavi

Subscribers: #reviewers, #committers

Tags: #efl_api

Maniphest Tasks: T7559

Differential Revision: https://phab.enlightenment.org/D7898
2019-02-11 12:34:12 +01:00
Mike Blumenkrantz 9aca866fd1 efl.text_markup: move cursor-related methods to efl.text_markup_interactive
many users of the markup property are not interactive text cases, so splitting
off the interactive methods resolves a number of unimplemented method issues

ref T5719

Differential Revision: https://phab.enlightenment.org/D7787
2019-01-30 13:32:04 +01:00
junsu choi 09ce84bbad efl_gfx_image_animation_controller: Rename '*.Image_Animation_*' to '*.Frame_*'
Summary:
Efl.Gfx.Image_Animation_Controller name refers to the control of an animatable image.
However, the method we use is closer to controlling the frame.
We can change the name to Efl.Gfx.Frame_Controller and enhance the functionality of the frame control.

Test Plan: N/A

Reviewers: Hermet

Reviewed By: Hermet

Subscribers: segfaultxavi, cedric, woohyun, #reviewers, Jaehyun_Cho, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7769
2019-01-29 19:16:34 +09:00
Marcel Hollerbach a2162b90ca efl: split efl_ui_range into display and interactive
display contains properties that are used to manipulate the display.
Range_step is a interactive property since it manipulates the way the
user interacts with this widget. This resolves a few unimplemented APIs.

ref T5719

Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D7715
2019-01-23 16:43:02 +01:00
Cedric BAIL 4fe4f76b8c elementary: add a factory that handle caching for you.
This factory handle caching of one type of object and automatically empty the cache
when the application goes into pause.

Creating object is costly and time consuming, keeping a few on hands for when you next will need them help a lot.
This is what this factory caching infrastructure provide. It will create the object from the class defined on it,
set the parent and the model as needed for all items a Factory create. The View has to release the Item using the
release function of the Factory interface for all of this to work properly.

This is copying what Elm_Genlist was doing for you in the background and bring Efl interface to parity.

Reviewed-by: Felipe Magno de Almeida <felipe@expertisesolutions.com.br>
Differential Revision: https://phab.enlightenment.org/D7443
2019-01-09 11:02:11 -08:00
Cedric BAIL 038612736c efl: rename Efl.Ui.Base -> Efl.Ui.I18n as that is really what it does.
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D7506
2019-01-02 11:03:51 -08:00
Cedric BAIL 1305f28bc1 efl: fix function call order.
Reviewed-by: Marcel Hollerbach <marcel-hollerbach@t-online.de>
Differential Revision: https://phab.enlightenment.org/D7497
2018-12-20 20:52:43 +01:00
Cedric BAIL b992cc479e efl: add facility to generate an event when an item is created by the factory.
Reviewed-by: SangHyeon Jade Lee <sh10233.lee@samsung.com>
Differential Revision: https://phab.enlightenment.org/D7446
2018-12-20 10:44:41 -08:00
Jaehyun Cho 6cc7c1b830 efl_interpolator: change Efl.Interpolator class to interface
Since Efl.Interpolator's subclasses are used as interpolator class,
Efl.Interpolator class is changed to be an interface.

This change allows Efl.Canvas.Animation to have Efl.Interpolator as its
property in efl_canvas_animation.eo.
2018-11-23 21:43:54 +09:00
Marcel Hollerbach d1e1adf0bc edje: fix edje_part_helpers refcounting
Summary:
the reference from efl_reuse was forgotten & the parent relation was not
correctlty setted, which led to the fact that NOREF was never emitted.
This caused that thte object never really was destructed probebly, and
thus the del_interceptor_cb was not executed, and the object simply
leaked.

The test checks that those properties are correctly set, additionally a
error is printed in the efl code when a part has not the expected
reference properties. This also enforces errors when users are doing
wrong things with objects returned by efl_part.

Reviewers: ManMower, zmike

Reviewed By: zmike

Subscribers: cedric, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D6254
2018-06-10 17:01:33 +02:00
Cedric BAIL 8a513a522e efl: major rewrite of efl_part.
The interface efl_part_get should not be directly called from C, but the efl_part
wrapper should. It rely on efl_noref to properly destroy the object. Binding can
control the lifecycle of the reference the way they want by either calling the
wrapper or efl_part_get directly. It also means that the ugly ___efl_auto_unref_set
doesn't need to be exposed outside of EFL anymore.

Differential Revision: https://phab.enlightenment.org/D6098
2018-05-24 16:02:18 -07:00
SangHyeon Lee 75f21087f5 efl_ui_list : introduce new list widget for simple usage
Summary:
most usage of simple list, items are very limited and loading performance is not serious.
to support those requirement, this efl.ui.list will create scrollable box with efl.pack.

user can create list by packing an pre-loaded item object, Efl.Ui.List.Item class.

Test Plan: tested in efl_ui_list_example_1.c in examples.

Reviewers: cedric, felipealmeida

Subscribers: woohyun, Jaehyun_Cho

Differential Revision: https://phab.enlightenment.org/D5861
2018-04-28 13:41:41 +09:00
Xavi Artigas 5697f6e94b Efl.Gfx.Image* (From Efl.Image*)
Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
2018-04-24 09:03:40 -07:00
Xavi Artigas c837b321bf Efl.Image_Load_Controller* (From Efl.Image.Load*)
Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
2018-04-24 09:03:39 -07:00
Xavi Artigas a28b2ff1d3 Efl.Image_Animation_Controller* (from Efl.Image.Animated*)
Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
2018-04-24 09:03:38 -07:00
Xavi Artigas 55bd097a3d Efl.Gfx.Entity (from Efl.Gfx)
Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
2018-04-24 09:03:32 -07:00
Xavi Artigas 65ee277a66 Efl.Canvas.Scene (from Efl.Canvas)
Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
2018-04-24 09:03:23 -07:00
SangHyeon Lee 9c8ebc9dfc elm_menu, toolbar, ctxpopup : remove unnecesary interface efl_ui_item and efl_ui_menu
Summary:
Legacy menu toolbar and ctxpopup are not new efl interface widget,
but it have efl interfaces, efl_ui_item and efl_ui_menu.
if we plan to implement this two, it should be a class not a interface,
so I remove it on legacy widget.

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D5939

Reviewed-by: Cedric BAIL <cedric@osg.samsung.com>
2018-04-16 11:03:02 -07:00
Marcel Hollerbach 8c7ba8c3a3 lets delete efl_vpath
Its not used anymore.

ref T5314
2018-02-22 09:35:02 +01:00
Mike Blumenkrantz 6b9a35d763 Efl.Ui.Model.Factory.Connect: remove this entirely
merge 'connect' method into Efl.Ui.Factory class as 'model_connect'
2018-02-15 13:11:00 -05:00
Mike Blumenkrantz f85325d924 interfaces: remove Efl.Text.Properties
this is provided in Efl.Text.Font
2018-02-12 16:38:51 -05:00
Jean-Philippe Andre 71ee800521 efl: Merge Flipable and Orientation
No need to split: those two are used in all the same classes, since the
split between Orientation and Ui.Dir.

Note that the enum types remain in the main namespace.
2018-01-18 17:29:28 +09:00
Sungtaek Hong 588995da31 efl_playable: split Efl.Player interface to Efl.Playable interface
Summary:
Efl.Player interface simply provides play functions,
but another interface which indicates Efl.Player will play is also
needed.

Test Plan: Run elementary_test->Efl.Animation tests

Reviewers: woohyun, conr2d, Jaehyun_Cho, jpeg, cedric

Differential Revision: https://phab.enlightenment.org/D5662
2018-01-16 22:04:55 +09:00
Amitesh Singh e2cb16c78b Efl.Gfx.Color: add color_code{}
color_code allows user to pass/get the color hex string
(e.g. efl_gfx_color_code_set(o, "#FFAA22CC"))

Also make this interface as mixin class.
2017-12-22 13:29:20 +09:00