Commit Graph

2348 Commits

Author SHA1 Message Date
Mike Blumenkrantz 0231800b60 evas: add internal functions for unsetting+regenerating image data
in the event that the global gl context changes, all engine image data
must be destroyed and then re-created in order to continue rendering
successfully
2016-05-05 10:49:31 -04:00
Mike Blumenkrantz 6f4f0100d2 evas: add a few null checks for e->engine.data.output
this can be null if engine info has not yet been set or if engine info
has been unset, leading to engine crashes. instead of adding null checks in
every engine, better to add the checks to the originating functions

someone with time to kill should go through all the EAPI functions and
add more checks
2016-05-05 10:49:30 -04:00
Mike Blumenkrantz fd1c06153b evas: move Evas_VG_Data struct to separate header 2016-05-05 10:49:30 -04:00
Mike Blumenkrantz 18bb75d0f9 evas: move Efl_Canvas_Polygon_Data struct to separate header 2016-05-05 10:49:30 -04:00
Marcel Hollerbach e58e5eda08 efl: remove eina_promise typedef
fixes the following warnings:
  /usr/local/include/efl-1/Efl_Model_Common.h:14:30: warning: redefinition of typedef 'Eina_Promise' is a
        C11 feature [-Wtypedef-redefinition]
  typedef struct _Eina_Promise Eina_Promise;
                               ^
  /usr/local/include/eina-1/eina/eina_promise.h:10:30: note: previous definition is here
  typedef struct _Eina_Promise Eina_Promise;

To remove the typedef i had to cleanup the includes of header in
evas_canvas3d_eet.c.
2016-05-01 17:01:22 +02:00
Mike Blumenkrantz 76002e6c84 evas: perform hide on objects during del only during destruction
this matches pre-eo behavior and prevents hide-on-delete from altering
delete mechanics

ref df2b31b63e
2016-04-26 16:20:10 -04:00
Stefan Schmidt 9c3d34ca4d docs: evas: description for various surface classes
Describing surfaces classes for Wayland, TBM and X11.
2016-04-26 14:01:16 +02:00
Stefan Schmidt b1a9629723 docs: evas: description for polygon class 2016-04-26 14:01:16 +02:00
Jean-Philippe Andre 97422856ce Edje: Replace edje part_table with a fake eo proxy
This is similar to the previous patch for Box,
but for Table.

Those new EO API as well as the legacy ones still need to
be tested (no test case in make check...)

@feature
2016-04-26 11:36:23 +09:00
Jean-Philippe Andre e2176ed6a3 Edje: Replace edje_box_part with a fake eo proxy
This is basically an implementation of eo_part() but only
for Edje Box APIs. Legacy API is implemented on top of the
EO API.
2016-04-26 11:36:23 +09:00
Carsten Haitzler df2b31b63e evas - legacy evas_object_del - always hide obj regardless of refs
if an object iot reffed or not hide on del. it should have been this
way before eo. eoifications i think messed a few things up.

this does bring up an issue... in eo we have no way to explicitly do
stuff on eo_del regardless of references at the time. this needs to be
solved.

@fix
2016-04-23 23:07:48 +09:00
Carsten Haitzler 5e09d1307b eo base - remove the duplicated key dels and just do eo_key_del() now
this rationalizes all the duplicated key dels (key_data, key_obj and
key_value).
2016-04-21 18:02:31 +09:00
Subhransu Mohanty 648422c60b efl: add new efl_gfx_shape_append_arc() api.
Reviewers: Hermet, cedric

Reviewed By: cedric

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D3895

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-04-18 15:32:39 -07:00
Tom Hacohen 878a3d952c Evas object: rename smart_parent to render_parent and mark as protected. 2016-04-18 10:10:23 +01:00
Oleksandr Shcherbina 172cfa0f04 evas.canvas3d: Change shade_mode to shader_mode
Summary:
enum Evas.Canvas3D.Shade_Mode are using for choose relevant shader source code.
So renaming have a sence.
Rename evas_canvas3d_shade_mode_set/get property to evas_canvas3d_shader_mode_set/get
Rename internal fields and functions

Reviewers: cedric, Hermet, raster

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D3882
2016-04-14 20:28:20 +09:00
Tom Hacohen f14305024e Eo event: rename Eo_Event->event_info to Eo_Event->info.
The previous naming was redundant and too long.
2016-04-12 15:23:55 +01:00
Carsten Haitzler af4c3c0fe1 evas gl - fix leak with font glyph textures
some font glyphs are still allocated after tyhe last gl window is
freed which means we can't make current anymore to free textures after
that. this fixes that by flushing gl texture info from the font cache
when the last gl windows are gone.

@fix
2016-04-12 12:47:30 +09:00
Oleksandr Shcherbina 1f66a9e731 evas.canvas3d: Add FXAA post processing render.
Summary:
Add post processing render function as rendering full screen quard after
rendering to texture.
Add possibility use size of current frame in shader.
Add FXAA shader source files

Reviewers: raster, cedric, Hermet

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D3847
2016-04-12 00:50:46 +09:00
Tom Hacohen 8203c79678 Evas langauge: Prevent potential buffer overflow and clean code.
We were copying a user defined string into a fixed size buffer
without doing any boundary checks. This commit fixes that.
Also cleaned up similar code that was using hardcoded numbers.

@fix.
2016-04-08 11:34:53 +01:00
Youngbok Shin f4f9753c20 Evas: Add API to reinit the language and use it in elementary.
Summary:
evas_common_language_from_locale_* functions kept static pointers
inside of its functions. Once these function was called, it was never reset.
It made big problems for harfbuzz and hyphenation. Also, Elementary
provides elm_language_set() API. Then we need to support it fully.
@fix

Test Plan: Test case for hyphenation is included in Evas test suite.

Reviewers: raster, tasn, herdsman, woohyun, z-wony, Blackmole, minudf

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D3864
2016-04-08 11:24:32 +01:00
Jean-Philippe Andre f253f9a7bc Evas 3d: Fix compilation for Windows
near and far are #defined in windows.h. Old legacy stuff.
To be sure the code compiles, rename the variables.

Fixes T3423
2016-04-08 11:13:06 +09:00
Jean-Philippe Andre d1709a2b57 Efl: Rename flip and orient enums
Efl.Flip is now the enum, the interface is Flipable.
We could even use names like Efl.IFlip a la Java.

eo_prefix is used to have pretty names in C. legacy: null
is removed from the enums. orient_x0 is removed and only
defined in C with #define
2016-04-07 17:32:40 +09:00
Yeshwanth Reddivari 98edbd23a4 Interface: Flip and orientation interface
Summary:
Added flip and orientation interface and used them in evas_image.
Removed efl_image_orientation_set API and used efl_orientation_set and efl_flip_set API.
In implementation part, converted enums back and forth in order to keep current implementation as it is.

Test Plan: src/examples/evas/evas-images5.c

Reviewers: singh.amitesh, raster, tasn, herdsman, woohyun, cedric, felipealmeida, jpeg

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D3844
2016-04-06 10:46:39 +09:00
Jean-Philippe Andre df03631ef6 Evas smart: Mark all smart clippers as no_render
This allows doing ugly things such as setting a clipper/mask
on any smart object, without having to worry about seeing a
white rectangle cover the whole screen.

While the above scenario is not a great idea (bypass elementary in
its handling of the clipper), having a big white rect covering the
entire UI seems even worse.

I wonder if elm objects shouldn't simply allow user clippers, and
somehow manage them along with the smart object internal clipper.
2016-04-05 18:20:36 +09:00
Carsten Haitzler 776f4cb112 evas: image obj - use vath to find images (sync not async) 2016-04-05 16:22:59 +09:00
Carsten Haitzler b132ce65ec evas - fix leak because cutouts_fre .. doesnt free - it just resets to 0
this works with 7166e6b859 and fixes a
leak added because ... free does not free!
evas_common_draw_context_cutouts_real_free(0 now actually frees the
rects, but evas_common_draw_context_cutouts_free() before did not.

@fix (follow on from 7166e6b859)
2016-04-01 17:54:37 +09:00
Minkyoung Kim f10672dd74 evas : remove native.func.data variable and data argument of native calblacks.
Summary:
Evas Image should be independent of render engine.
So remove native.func.data member of RGBA_Image, Evas_GL_Image struct.
And remove data argument,too.

Test Plan: Local test, Tizen3.0 mobile, Desktop englitenment

Reviewers: jpeg, spacegrapher, wonsik

Subscribers: cedric, dkdk

Differential Revision: https://phab.enlightenment.org/D3850
2016-04-01 12:09:06 +09:00
Carsten Haitzler 7166e6b859 evas sw render: fix previous thread fix to be portable
this fixes the fix 4d6a8a7fce to be
portable to platfomrs that do not support __thread - seemingly openbsd
does not (argh!) and maybe others. so on these platforms then they
dont get the optimization of keeping a cutout rect pool to avoid
re-allocation.

this also every 4096 draws "resets" the cutout cache so it doesnt
expand and stay expanded forever.

@fix
2016-04-01 11:29:50 +09:00
Carsten Haitzler 4dee873ab6 evas render: fix updates sometimes are list of rects sometimes updates
ssometimes the evas render updates are a list of Render_Updates
structs ... sometimes Eina_Rectangles. this is horrible and i think a
bug turns up (but its not reproducable on linux - just bsd) with an
invalid free ... likely because we free() a ptr from the mem pool
eina_rectangle gets rects from. thats most likely the cause of
https://phab.enlightenment.org/T3226 - but as i can't know for sure,
this is a guess, but readiong the code i see posible vectors of
problemss here ... maybe.

so this redoes the update rects to ALWAYS be Render_Updates struct
and appropriately returns correct structures etc. etc. in api which
demand a list of Eina_Rectangles there.

pending testing on foreign sysstems to confirm this by @netstar

@fix
2016-04-01 08:57:09 +09:00
Mike Blumenkrantz 46d214293e textblock: support escaped &apos; tag
while not in the official html4 spec, this was supported by all browsers
except IE during the html4 era and is now included in html5.

@fix
2016-03-29 15:40:12 -04:00
Jean-Philippe Andre 5917b49f59 Evas: Another fix for no-render
Despite the previous patches, no-render objects could be
partially visible. Eg a fileselector marked as no-render
would have its file list visible. All other children were not
shown.

I think this is not the last fix for this feature, but
eventually source_visible will have to die internally
and be replaced by no-render.

Thanks @yakov-g for the report.
2016-03-29 19:01:17 +09:00
Jean-Philippe Andre c41bae817c Evas.Image: Add NULL check before calling engine function 2016-03-29 15:19:54 +09:00
Jean-Philippe Andre a5b89d8ab3 Evas.Image: Remove pixels_dirty and pixels_callback
Those APIs belong to legacy, not Eo. Also, the image object
shouldn't be used directly for GL rendering, instead the GLview
widget should be used.
2016-03-29 14:54:03 +09:00
Jean-Philippe Andre 8407971a1a Evas: Disable events on no-render objects
Source events still work for proxies (if the flag is set).
2016-03-29 10:43:00 +09:00
Jean-Philippe Andre 8fb8e6d257 Evas render: Fix no-render with smart objects
Setting the no-render flag on an elm widget had no effect,
as it was not properly propagated to its children. This should
fix that, but I'm not a fan of the solution.

Fixes T3371
2016-03-29 10:43:00 +09:00
Jean-Philippe Andre cb93c26db7 Evas proxy: Implement buffer map/unmap 2016-03-28 16:40:02 +09:00
Jean-Philippe Andre 22353e31e1 Efl.Canvas.Image: Remove object data for maps
The engine is responsible for the complete tracking of
maps.

Also, make buffer_unmap return bool.
2016-03-28 16:40:02 +09:00
Jean-Philippe Andre 488854af2b Efl.Gfx.Buffer: Switch to void* data and signed ints
1. unsigned char* as a return type was not even compatible
   with the default colorspace (ARGB: 32 bits).

2. Change all unsigned to int for... uh... simplicity
   unsigned is more correct than int for things like width,
   size or stride, but in fact having both ints (x,y) and unsigned
   ints makes the code more complex.
   This is a matter of personal taste.
2016-03-28 16:40:01 +09:00
Jean-Philippe Andre d5b0b1e683 Evas: Add SW engine map/unmap functions
Also, fix some of the code using them.
2016-03-28 16:40:01 +09:00
Jean-Philippe Andre 39a970835b Evas: Remove unimplemented border_set/get (engine internal) 2016-03-28 16:40:01 +09:00
Jean-Philippe Andre 28a03d6e19 Evas: Remove unimplemented image comment (internal)
This is a minor cleanup of RGBA_Image.
2016-03-28 16:40:01 +09:00
Jean-Philippe Andre 8b9f525c01 Evas.Image: Add ERR in long-deprecated functions
- evas_object_image_data_convert()
- evas_object_image_pixels_import()
2016-03-28 16:40:01 +09:00
Jean-Philippe Andre 326ff9ae82 Efl.Canvas.Image: Implement support for map/unmap
Now the real hard work is to actually implement support inside
the engines: SW and GL generic.
2016-03-28 16:40:01 +09:00
Jean-Philippe Andre 91e0bdb1e7 Evas: Simplify direct access to image data
This should avoid issues with image_data_get from the engines,
when we really just want to fetch the original data pointer.
2016-03-28 16:40:01 +09:00
Jean-Philippe Andre 08c1160888 Efl.Canvas.Image: Implement raw data_set/copy/get
No more refcount. This is only to initialize the data from
an external buffer. data_get will only work if data_set was
used (not even copy_set).
2016-03-28 16:40:01 +09:00
Jean-Philippe Andre f78cbac9e6 Evas.Image: Remove buffer_set/get
This will be properly implemented by the subclasses. In particular,
map/unmap will be used where it makes sense, and data_get/set will
be limited to Efl.Canvas.Image and Surface.
2016-03-28 16:40:01 +09:00
Jean-Philippe Andre d4e713a18c Evas.Image: Move stride.get away from Evas.Image
stride does not apply to all image objects, eg. proxies or 3d scenes.
it will be implemented by the classes that support stride and pixel
data access
2016-03-28 16:40:01 +09:00
Jean-Philippe Andre 0d41ad0c83 Emile: Move colorspaces to Efl.Gfx
A small hack to the toolchain allows us to generate enums with eolian
for use by Eet and Emile (internal or otherwise non-eo libraries).

Thanks to how BUILT_SOURCES works, the eo.h files required by Emile
will be generated before they are used.

This adds a partial dependency on eo for eet and emile:
 - package dependency
 - include dependency

There is no library link dependency.
2016-03-28 16:40:01 +09:00
Jean-Philippe Andre 83b8b8c958 Evas.Image: Move data_set/get to legacy file
Those functions will be replaced by map/unmap
2016-03-28 15:53:15 +09:00
Carsten Haitzler 4d6a8a7fce evas sw render: cutout rects may be used in multiple threads
several draw funcs keep a static Cutout_Rect *rects = NULL; variable
to cache cutout rects to avoid re-allocating them a lot etc. this is
fast and handy but we may use these from multiple threads. thats bad
.... mmmkay. so this fixes it the dirty way - makes them thread local.
:)

this fixes T3348 - the crash mentioned by @zmike

@fix
2016-03-26 10:52:14 +09:00