Commit Graph

5 Commits

Author SHA1 Message Date
Oleksandr Shcherbina e2f11bf4cb Revert "Evas 3D: Fix shadow map shader"
Summary:
This reverts commit 4af7a947a6.
There is more convenient way remove noise in vector gl_Fragcolor at shadow_map
shader, because current decision lead to useless issue with shadow effect.
Need just add default initialize at the begining in shader file smth like that
gl_FragColor = vec4(1);
I suppose do that after this patch.

Reviewers: cedric, raster, Hermet

Reviewed By: Hermet

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2290
2015-04-06 10:45:42 +09:00
Oleksandr Shcherbina 4af7a947a6 Evas 3D: Fix shadow map shader
Summary:
Silly mistake after this b9b5ced501 commit.
Seems uninitialized components of vector gl_FragColor

Reviewers: cedric, Hermet, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2258
2015-03-31 08:35:51 +09:00
Dmytro Dadyka ea5375f4a2 [Evas: Evas_3D] Refactor shader system: refactored shadow map shade mode.
Reviewers: cedric, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2240
2015-03-25 10:37:17 -07:00
Dmytro Dadyka 31651a8842 evas: Evas_3D - add alpha testing.
Reviewers: Hermet, cedric

Reviewed By: cedric

Subscribers: Ievgen, cedric

Differential Revision: https://phab.enlightenment.org/D2046
2015-03-18 15:22:20 +01:00
Dmytro Dadyka b9b5ced501 evas: Evas_3D - refactor shader system.
Reviewers: Hermet, raster, jpeg, cedric

Subscribers: artem.popov, cedric

Differential Revision: https://phab.enlightenment.org/D1947

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-18 22:42:07 +01:00