so this is a re-try at the evas gl destination alpha fix. this is what
cedric tried, but done RIGHT. it required adding an ecore_x call to
create a window with correct visual/colormap. it requires doing
visuals totally correctly all the way from ecore_evas to the evas
gl_x11 core. nvidia drivers are very picky about visuals. i also had
to vid the egl/gles code too to do the same thing. nvidia gles/egl
drivers are also picky, mesa is not. this all requires a lot of code
changes. it's far from trivial
this isn't backported for a few reasons:
1. verify this fix doesn't break for anyone.
i tested:
nvidia glx + egl/gles
intel glx + egl/gles
radeon glx
it needs wider testing. nouveau, fglrx for starters and maybe
some other gles/egl drivers.
2. have some review time
3. time to settle before blasting to stable branches
@fix
Note that we can't access gl_common directly as it is not possible to link it
2 times. I also didn't want to force evas to be linked with GL/EGL. So I rely
now on dlsym on about 20 symbols to get that backend going.
Enable 3D features using --enable-evas-3d=yes when configuring.
APIs are exposed through Evas_3D.h.
Currently, evas-3d is being supported only on gl_x11 engine.
Conflicts:
src/lib/evas/Evas_Eo.h
Being annoyed by different types of eina critical macros - CRI, CRIT,
CRITICAL -, I concluded to unify them to one. Discussed on IRC and
finally, CRI was chosen to meet the consistency with other macros -
ERR, WRN, INF, DBG - in terms of the number of characters.
If there is any missing bits, please let me know.
Evas_Common.h should be used for the public header, and rather rename
evas_common.h internal header to another name.
Sa:
Evas_Common_Header.h -> Evas_Common.h
evas_common.h -> evas_common_private.h
Shouldn't have both Evas_Common.h and evas_common.h because of case
insensitive filesystems.
config wasa being chosen as it was done by hand not accounting for
multisample buffers. now using glxchoosefbconfig instead and it works.
SVN revision: 79232
I've tested make -j 3 install and it works nicely
I've tested expedite with software and opengl xlib,
and it works. Not tested other engines, so please
report any problems (engines or other) on the ML.
TODO: examples and tests, I'll add them later
ISSUE: Eina_Unicode size check. It indirectly depends on
eina_config.h, which is created at the end of the
configure script. So its size is always 0. I don't
know how that size is used, so I can't do a lot,
for now.
SVN revision: 78895