Commit Graph

1809 Commits

Author SHA1 Message Date
Dmytro Dadyka efecbef773 [Evas: Evas_3D] Improve shaders math
Reviewers: cedric, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2244

On many platforms the built-in mix(x, y, a) function faster
than its equivalent x * a + y * (1 - a)
2015-03-25 16:08:32 -07:00
Jean-Philippe ANDRE 0ef41604e8 Ecore: Use calloc() to initialize Ecore_Event_Key fully
Some fields (eg. data) may not be properly initialized.
Use calloc() instead of malloc() will ensure proper initialization
even if we add more fields.

These fields (data) would even be passed down to Evas as
Evas_Event_Key_Down for instance.
2015-03-25 15:34:23 -07:00
kabeer khan 6bd9255191 evas: fix logic of 180 degree image rotation in software_generic backend.
Summary: Signed-off-by: kabeer khan <kabeer.khan@samsung.com>

Reviewers: cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2238

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-03-25 19:40:41 +01:00
Jean-Philippe ANDRE 3e2b104cab Wayland shm: Fix shadow variable warning 2015-03-25 10:56:09 -07:00
Dmytro Dadyka ea5375f4a2 [Evas: Evas_3D] Refactor shader system: refactored shadow map shade mode.
Reviewers: cedric, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2240
2015-03-25 10:37:17 -07:00
Dmytro Dadyka a4d1cfa609 [Evas: Evas_3D] Refactor shader system: refactored parallax shade mode.
Reviewers: cedric, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2241
2015-03-25 10:35:43 -07:00
Cedric BAIL dd6db2b603 evas: fix use after free.
Thanks to Thanatermesis for tracking this in T2135.
2015-03-24 23:10:51 +01:00
Jean-Philippe ANDRE c4cd274ad9 Evas 3D: Add forgotten changes after generation of shaders 2015-03-24 11:45:32 -07:00
mythri.venugopal 49b95b9c6c Evas GL: Add missed GLES 3.0 functions.
Summary:
Initialise glVertexAttribDivisor & glVertexAttribIPointer
EvasGL function pointers.

Reviewers: wonsik, spacegrapher, jpeg

Reviewed By: jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2236
2015-03-24 11:25:34 -07:00
Dmytro Dadyka 06978b210b [Evas: Evas_3D] Refactor shader system: refactored normal map shade mode.
Reviewers: cedric, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2232
2015-03-24 10:50:41 -07:00
Dmytro Dadyka 02da66541f [Evas: Evas_3D] Refactor shader system: refactored color pick shade mode.
Reviewers: cedric, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2230
2015-03-24 10:50:36 -07:00
Dmytro Dadyka f95136f139 [Evas: Evas_3D] Refactor shader system: refactored diffuse shade mode.
Reviewers: cedric, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2229
2015-03-24 10:50:31 -07:00
Dmytro Dadyka ffa7de039c [Evas: Evas_3D] Refactor shader system: refactored vertex color shade mode.
Reviewers: cedric, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2228
2015-03-24 10:50:25 -07:00
Dmytro Dadyka 8110ec94f4 [Evas: Evas_3D] Refactor shader system: refactored flat shade mode.
Reviewers: cedric, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2224
2015-03-24 10:49:25 -07:00
Dmytro Dadyka ce5a912419 [Evas: Evas_3D] Fix shader code for using with GL_ES
Summary: GL_ES variables precision added.

Reviewers: cedric, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2234
2015-03-24 10:43:38 -07:00
Sunghyun Kim 9a767921c5 evas/gl_x11: add env variables for disable partial rendering
Summary: add 'EVAS_GL_PARTIAL_DISABLE' environment variables for disable partial rendering

Reviewers: cedric, jpeg

Reviewed By: jpeg

Subscribers: mer.kim, spacegrapher, cedric, wonsik

Differential Revision: https://phab.enlightenment.org/D2183

Signed-off-by: Jean-Philippe ANDRE <jpeg@videolan.org>

jpeg added atoi(s) and copied the code for gl_drm and wayland_egl.
2015-03-23 17:33:25 -07:00
Dongyeon Kim 69fa047048 evas/gl_x11: Separate gl symbols check
Summary:
There is a restriction for some gpu drivers that
eglGetProcAddress must be called after eglMakeCurrent.
So separate egl/glx extensions check from gl_symbols
to be called inside eng_window_new.

Test Plan: egl and glx backend tests

Reviewers: cedric, jpeg

Subscribers: cedric, mer.kim, wonsik

Differential Revision: https://phab.enlightenment.org/D2193
2015-03-23 17:17:37 -07:00
Dmytro Dadyka 1bf3ca03f7 [Evas: Evas_3D] Refactor shaders: used m4 for removing duplication of code.
Reviewers: Hermet, raster, cedric, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2076
2015-03-23 14:59:19 -07:00
Jean-Philippe ANDRE 5bc4b89115 Revert "evas/gl_x11: Optimize out calls to make current"
This reverts commit 0585540bb3.

This broke Evas 3d examples. I also suspected some weird things and
wasn't 100% confident with this patch.

Closes T2215.
Thanks for the report.
2015-03-24 06:27:20 +09:00
Chris Michael fd23e4b439 evas-drm: Enable more information during flip error
Summary: This adds a bit more output during crtc flip errors so we can
debug multi-monitor setups

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-03-21 16:29:47 -04:00
Dmytro Dadyka 9e3244b222 Fix wrong drawing of shadows for some blending modes
Reviewers: cedric, Hermet

Reviewed By: Hermet

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2198
2015-03-20 14:10:00 +09:00
Chris Michael 57bdbf6793 evas-wayland-shm: Fix redrawing issues that were causing 'flashing' in latest engine code.
Summary: As reported by derek & zmike, the previous engine refactor
left some issues where the app would 'flash' during redraws due to
buffer handling. This commit fixes that issue along with flashing
during resize.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-03-19 16:17:25 -04:00
Chris Michael 2725a248c9 evas-software-generic: Allow future rendering calls if evas has to skip a frame
Summary: If we do not get a new_region_for_update from an engine, it
could mean that the engine has skipped a frame. In that case, we still
want to try and render any future frames. Before this commit, evas
would never try to re-render anything again once it hit a failed
frame. To fix this, we test for a valid returned region, and if we
don't get one, mark this frame as failed so we can try again.

NB: Thanks for the help Cedric !! :)

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-03-19 16:17:25 -04:00
Chris Michael 87263cf0bd evas-gl-common: Fix building when --with-opengl=es
Summary: If we are building for only gles 2.0, then we cannot use
glAlphaFunc else we get compile errors. This adds an #ifndef around
that block to fix building

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-03-19 09:55:52 -04:00
Youngbok Shin e197f8804f evas: Support bitmap embedded color font.
Summary:
Add the code for getting bitmap buffers from embedded color font,
And draw the bitmap buffers as images.
For drawing the bitmap buffers as images,
evas_common_draw_context_font_ext_set internal API is changed to
pass additional gl engine functions.
T2139
@feature

Test Plan:
1. Set a bitmap embedded color font to textblock.
2. Set a unicode emoticon text.
3. See the result.

Please check the sample unicode in the following link.
http://www.fileformat.info/info/unicode/char/1f3af/index.htm
http://www.fileformat.info/info/unicode/char/1f555/index.htm
http://www.fileformat.info/info/unicode/char/2600/index.htm
http://www.fileformat.info/info/unicode/char/263a/index.htm

Reviewers: tasn, woohyun, jpeg, raster

Reviewed By: raster

Subscribers: herdsman, cedric

Differential Revision: https://phab.enlightenment.org/D2084
2015-03-19 19:02:03 +09:00
MinJeong Kim c964c72366 evas/gl_x11: set EGL_PLATFORM environment variable
Summary:
Without EGL_PLATFORM environment variable, eglInitialize() can be
failed because egl tried to load DRM platform instead of X11 platform and it
tried to handle XDisplay pointer as a gbm_device pointer as well.
The failure seems to be occured especially if the egl was built
with DRM platform as native platform.

This revision can prevent the failure by indicating proper egl platform using
EGL_PLATFORM environment variable, and additionally it will unset
EGL_PLATFORM environment value when the engine free its info.

@fix

Reviewers: gwanglim, seoz, jaehwan, cedric, raster

Subscribers: raster, cedric

Differential Revision: https://phab.enlightenment.org/D1844
2015-03-19 17:52:54 +09:00
Dmytro Dadyka 31651a8842 evas: Evas_3D - add alpha testing.
Reviewers: Hermet, cedric

Reviewed By: cedric

Subscribers: Ievgen, cedric

Differential Revision: https://phab.enlightenment.org/D2046
2015-03-18 15:22:20 +01:00
Jean-Philippe Andre 4315944259 Evas: Really use GLES3 by default (fix logic)
I enabled gles3 by default in a previous commit but apparently my
logic was all wrong and it fell back to gles2.
2015-03-18 10:06:17 +09:00
Chris Michael b55a24727a ecore-evas-wayland: Remove frame callbacks from Ecore_Evas wayland
engine

Summary: Frame callbacks are now handled inside the engine itself and
are thus not needed here anymore

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-03-17 15:50:56 -04:00
Chris Michael 3ebe41af18 evas-wayland-shm: Refactor Evas Wayland Shm Engine (Fix T2201)
Summary: This patch set fixes the issue of Evas wayland shm engine
causing crashes when resizing efl apps in the E wayland compositor. It
refactors the evas engine to wait for release events on buffers, and
hooks into frame callbacks so that release events will get triggered
at the appropriate time.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-03-17 15:49:09 -04:00
Chris Michael 5c753a859b evas-wayland-shm: Remove old wayland_shm engine swapper files
Summary: Part of engine refactor to address resize issue in E wayland
compositor

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-03-17 15:32:29 -04:00
pierre lamot 59532c7d96 ecore_cocoa: add missing window state functions
implement missing window state functions:

  * raise
  * lower
  * activate
  * iconified_set
  * withdrawn_set
  * move

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-03-17 10:42:51 +01:00
pierre lamot ca3bd69485 ecore_cocoa: add functions to allow min/max window size
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-03-17 10:42:51 +01:00
pierre lamot c380812496 evas: bypass lockfocus in NSView on OSX
this patch bypass calls to (un)lockFocus, avoid segv
when closing windows

This is certainly not the cleanest way to do it but it seems
to be working correctly at the moment. this may leads to
unexepected behavior which haven't been identified now

@fix

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-03-17 10:42:51 +01:00
pierre lamot c80f527dbc ecore_evas: rewrite render loop to conform with other engines.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-03-17 10:42:51 +01:00
pierre lamot e573d65424 evas: make current context on lockFocus for gl_cocoa backend.
make current context on lockFocus as suggested by (following best practice):
https://developer.apple.com/library/mac/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide

@fix

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-03-17 10:42:51 +01:00
pierre lamot 6ea9b476ad ecore_cocoa: release resources on window close event
@fix this patch:

catch the window close event from cocoa and send an ecore event
this event is catched by a handler in ecore_evas wich will
call the registered fn_delete_request (from elementary for instance)

/!\ this patch is currently incomplete and leads to a segv when
closing the last window

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-03-17 10:42:51 +01:00
Jean-Philippe Andre 358bd3eb25 Evas GL: Fallback to safe GL configs with GLX as well 2015-03-17 18:42:19 +09:00
Jean-Philippe Andre 9e0095a53c Evas GL: Fallback to safe values of depth, stencil & msaa if not supported
Depth32, Stencil16 and MSAA are known to be unsupported on many platforms.
While applications should try not to request them, we can try to fallback
nicely and still render using depth24+stencil8 (which is often supported),
or reducing the number of MSAA samples (until 0 if not supported at all).
2015-03-17 18:16:40 +09:00
Cedric BAIL 1ab8cc75c4 evas: use emile to decompress JPEG files. 2015-03-17 09:58:18 +01:00
Cedric BAIL b900e1787f evas: simplify structure. 2015-03-17 09:58:18 +01:00
Cedric BAIL a865d41181 emile: remove use of custom structure and prefer Eina_Rectangle.
Get rid of warning inside of the jpeg loader that result of it. I do believe
this is not an ABI break on the loader API. If you disagree, please raise your
voice.
2015-03-17 09:58:18 +01:00
Cedric BAIL 8cac4ce5e7 evas: use Emile to decode TGV. 2015-03-17 09:58:18 +01:00
Dongyeon Kim 61758b8281 Evas GL: use texture for native surface in glx backend
Summary:
EVAS_NATIVE_SURFACE_EVASGL uses egl image, but egl image is
not supported in glx backend, so use texture instead.

Test Plan: Local tests on pc

Reviewers: jpeg

Subscribers: cedric, mer.kim, mythri, wonsik

Differential Revision: https://phab.enlightenment.org/D2174

jpeg: fixed casts
2015-03-17 11:47:50 +09:00
Minkyoung Kim 0585540bb3 evas/gl_x11: Optimize out calls to make current
Summary: Reducing the number of calling eglMakeCurrent.

Reviewers: jpeg

Subscribers: wonsik, cedric, spacegrapher

Differential Revision: https://phab.enlightenment.org/D2094
2015-03-17 11:47:35 +09:00
Jean-Philippe Andre 13c3d3d7d6 Evas GL: Fix GL_X11 engine when using GLX
eglGetProcAddress is obviously not supported in that case.
2015-03-16 17:44:20 +09:00
Jean-Philippe Andre a4b649ca8c Evas GL: Fallback to depth24, stencil8 if GL_GLES is used
If depth32 or stencil16 are requested, those are most likely to
fail with GLES. In that case, fallback automatically to 24+8.
2015-03-16 17:44:20 +09:00
Jean-Philippe Andre e271727c01 Evas GL: Add more debug logs
Print some INFormation for app developers.
2015-03-16 17:01:51 +09:00
Jean-Philippe Andre 7e92ab76b1 Fix a previous commit: remove binary files and garbage in src/
When rebasing the commits, I have been lazy and did a git add src/ that
actually added the files that were not ignored. My bad, sorry about that.
The original patch was fine.

Thanks sung.
2015-03-16 16:09:47 +09:00
Dongyeon Kim 0ff8936de8 Evas GL: Adjust function naming and remove macros
Summary:
Change function and variable names to more suitable ones.
Remove FBO_FUNC macros.
Little tidying up from previous commit.

Test Plan: Local Evas GL tests for 1.1, 2.0, and 3.0

Reviewers: jpeg

Subscribers: cedric, mer.kim, mythri, wonsik

Differential Revision: https://phab.enlightenment.org/D2126

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-03-16 15:56:49 +09:00
Dongyeon Kim 1a2c6ba1e1 Evas GL: Fix build errors for glx backend
Summary:
Fix build errors for glx backend made from previous commit
Revert parameter naming

Test Plan: Local Evas GL tests for 1.1, 2.0, and 3.0

Reviewers: jpeg

Subscribers: mythri, wonsik, cedric, mer.kim

Differential Revision: https://phab.enlightenment.org/D2117
2015-03-16 15:56:49 +09:00
Dongyeon Kim d8fc60e0e6 Evas GL: Use EGL image to share between Evas GL and GL backend
Summary:
When the context version between Evas GL and GL backend differs,
we cannot share texture between them.
So, when the driver has support for KHR_gl_texture_2D_image extension,
use EGL image to share between Evas GL and GL backend

Test Plan: Local Evas GL tests for 1.1, 2.0 and 3.0

Reviewers: jpeg

Subscribers: mythri, mer.kim, wonsik, cedric

Differential Revision: https://phab.enlightenment.org/D2115
2015-03-16 15:56:49 +09:00
Dongyeon Kim eae786917c Evas GL: change function naming and small bug fixes
Summary:
Remove gles1 prefixes for functions that are also used by gles3.
Refactor evgl_make_current a little bit.
Destroy indirect context properly.
Some log message changes and typo fixes.

Test Plan: Local tests on desktop PC

Reviewers: jpeg

Subscribers: mythri, mer.kim, wonsik, cedric

Differential Revision: https://phab.enlightenment.org/D2104
2015-03-16 15:56:48 +09:00
Jean-Philippe Andre 8cf1dda9df Evas GL: Fix logic in debug check 2015-03-16 15:56:48 +09:00
Jean-Philippe Andre 8f57cbcdd6 Evas GL: Fix build errors and warnings from previous commit 2015-03-16 15:56:48 +09:00
mythri.venugopal 4d1a45627f Evas GL: Add support for Evas GL 3.0
Summary:
This should enable applications to use GLES 3.0 through evas gl.
Todo: Fix indirect rendering issue occuring because texture objects
cannot be shared between different version of GLES contexts.
Todo: extension pointers need to be updated for GLES 3.0

Reviewers: wonsik, spacegrapher, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2017

@feature
2015-03-16 15:56:43 +09:00
Jean-Philippe Andre bb134a5cc3 Evas GL: Remove excessive debug
- Check debug flag before warning that a surface is not direct
- Remove notes about surface reconfigure, as this will not be implemented
  (see previous commit).
2015-03-16 14:55:40 +09:00
Wonsik Jung 25502e37f8 evas_gl: Add feature to set depth/stencil/msaa bit to window surface.
Summary:
When Evas GL runs with direct rendering, it can not set depth, stencil and msaa to Window surface.
This patch is possible to use "option" input paramater of ecore_evas_gl_x11_options_new.
So, new API is not needed.

The other patch is in elementary. The elementary patch will be used this patch.

Test Plan: Test elm gl veiw in elementary_test and JP's test app.

Reviewers: spacegrapher, cedric, raster, jpeg

Reviewed By: jpeg

Subscribers: cedric, mer.kim

Differential Revision: https://phab.enlightenment.org/D2144

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
Note: jpeg changed the original patch a bit (fix style and depth value)
2015-03-16 14:50:56 +09:00
kabeer khan af48f3455d evas: correcting transpose and transverse of software_generic image rotation support.
Summary:
Current definition of transpose and transverse was wrong. Corrected it by
interchanging both definitions.

Signed-off-by: kabeer khan <kabeer.khan@samsung.com>

Reviewers: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2143

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-03-13 09:33:29 +01:00
Nicolas Aguirre cf730014cf evas: symetric lock/unlock calls in gl_cocoa backend.
this code add symetric calls to lock and unlock focus view

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-03-12 07:43:59 +01:00
Nicolas Aguirre 3c14cab0c6 evas: free EvasGlView when the evas is freed in gl_cocoa backend.
EvasGLView is now correctly freed when the Evas is destroyed

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-03-12 07:43:58 +01:00
Romain Perier 6e193e2006 evas: lock and unlock focus on Cocoa view when drawing surface
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-03-12 07:43:58 +01:00
Romain Perier c80d7adbc2 evas: use a shared OpenGL context in gl_cocoa backend.
Evas GL backend uses a global OpenGL context for all windows inside
an application. Each window has its own texture to render its
content. We use a singleton NSOpenGLContext shared between all
NSOpenGLView, it solves rendering issues for multiple windows.

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-03-12 07:43:58 +01:00
Romain Perier 422178b216 ecore_evas: add support for multiple windows to cocoa backend.
Each new Ecore_Evas was already stored into the evases container, however only
the first one was returned and used from events handler, which is not correct if
the application uses multiple windows. This commit adds support to handle
Ecore_Event_Cocoa_Window event type from event handlers and modify
_ecore_evas_cocoa_match() to find the right Ecore_Evas associated with the window
indentifier passed throught Ecore_Event_Cocoa_Window.

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-03-12 07:43:58 +01:00
Nicolas Aguirre 1818f96004 evas: remove warnings due to unused variables from gl_cocoa backend.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-03-12 07:43:58 +01:00
Jean-Philippe Andre b7d1615be7 Evas GL texture: Fix invalid interpolation pixel
The pixel on the top-right of a texture was set using an invalid offset.
"luckily" this never crashed but probably could have with wide
single-row images.

Also, the output was not perfectly correct.
2015-03-09 20:32:01 +09:00
Subodh Kumar 554b2cd9da eina: minimize fragmentation of chainned mempool.
Summary:
Previously: Each allocation happened in the first chain after any free.
Now: All allocation will happen in one chain until all buckets are full, this can reduce
fragmentation to some extent.

Reviewers: seoz, govi, shilpasingh, raster, cedric

Reviewed By: cedric

Subscribers: cedric, rajeshps

Differential Revision: https://phab.enlightenment.org/D2071

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-03-06 20:19:20 +01:00
Jean-Philippe Andre 03ab2e27c8 Evas GL common: Create OpenGL ES 3.x contexts by default
Automatically fallback to OpenGL ES 2.0 if OpenGL ES 3 is not supported.
This is a first step in trying to support GLES 3 for Evas GL.

This commit is also a wild test to see whether using GLES 3 contexts
by default will break anything. The theory says that GLES 3 is
backwards compatible with GLESv2.

So, if anything GL breaks for you... scream loudly!
But before reporting any bugs, please set the env variable:
- export EVAS_GL_DISABLE_GLES3=1

This does not add any requirement for GLESv3 support.
2015-03-05 20:59:53 +09:00
Jean-Philippe Andre 611741e65d Evas GL: Fix list of extensions with GLESv1
EGL/EvasGL extensions are also valid with GLESv1.
This means evasglCreateImage could be used.

@fix
2015-03-05 20:59:50 +09:00
Jean-Philippe Andre fecc487b3b Evas GL: Fix CRI message on shutdown
Just a simple log domain issue (EvasGL was not initialized, so
ERR() would trigger a fatal error). EvasGL is now initialized
on demand when a new GL surface is requested.
2015-03-05 16:19:18 +09:00
Mike Blumenkrantz 07a6d138a9 ee-wl should probably clamp configure event resize to output size for fs wins
fs configures are 0x0, so reuse existing output size here to get accurate sizes
2015-03-04 16:49:19 -05:00
Chris Michael da80ee8cc2 ecore-evas-drm: Fix function call to ecore_evas_pointer_xy_get for drm
engine

Summary: This changes the ecore_evas_pointer_xy_get function call (on
drm engine) to use the new ecore_drm_device_pointer_xy_get so we can
center mouse pointer on an output at startup.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-03-04 11:49:44 -05:00
Jean-Philippe Andre f020171bf2 Evas GL common: Disable evas gl preload by default
Unfortunately, this "feature" has many problems and does not really
fix those it was supposed to address:

- Elm Photocam becomes horrible to use (the transition from
  low-res to high-res tiles triggers this miniature path).

- Evas async preload callback is called before the full image
  is ready (ie. the texture is not uploaded yet), when really
  the preload callback should be triggered only once the image
  is 100% ready. (TODO)

- Sometimes the miniature image keeps being used even though the
  main image has been uploaded (eg. with E background). Maybe the
  object image is not redrawn when it should.

- This uses a separate thread for the upload, which is both a good
  and bad idea because we need to do a make current. Also, this does
  not upload the full-res image tile by tile, but only in one pass,
  thus blocking the render loop until finished.

This patch changes the env var from "EVAS_GL_NOPRELOAD" to
"EVAS_GL_PRELOAD" (and only "1" will enable).

Sorry Cedric, we can talk later about how to improve this.
2015-03-04 17:31:31 +09:00
Jean-Philippe Andre 53d3cb4fec Evas GL common: Improve quality of miniature image
Sample in the middle of the "macro pixels" and fool around with the
borders (usually used to limit linear sampling artifacts) to improve
image quality on the edges.

Those miniatures are still 16x16 but MAAAYYYYYBE they will look a bit
less awful.

NOTE: The first row still doesn't scale properly (interpolates with
      garbage above y=0).
2015-03-04 17:31:07 +09:00
Jean-Philippe Andre b19d3599a5 Evas GL common: Force smooth scaling on miniature images
When evas GL uploads textures, it will first upload a 16x16 miniature
image, and then wait for some idle time in the main loop to upload the
high-res image.

Some images may not have smooth scaling enabled which results in the
miniature scaled with GL_NEAREST, showing big ugly squares. Let's
force smooth scaling instead, for a blur image rather than a
checkerboard.
2015-03-04 15:27:21 +09:00
Jean-Philippe Andre be3b011822 Evas GL: Fix build error on some systems w/o Wayland
Thanks Mythri for the report.
wl_display and wl_resource is declared in eglmesaext.h but older
systems may not have that.
2015-03-03 20:57:59 +09:00
Jean-Philippe Andre bea9567d0e Evas GL: Kill runtime warnings caused by auto fallback
The previous commit modifies the concept of direct rendering
vs. indirect rendering, so some runtime checks (in debug mode
only) will fail.

This commit introduces two new engine functions:
 - gl_get_pixels_pre
 - gl_get_pixels_post

The latter will be used in a later patch for optimization.
2015-03-03 20:08:16 +09:00
Jean-Philippe Andre a14492ef73 Evas GL: Automatic fallback to indirect rendering when the scene has
not changed.

Automatically fallback to indirect rendering on FBO or X11 Pixmap
if the Evas Object Image is not marked as dirty. This should
improve the performance and/or power consumption in those
rare cases where this area of the canvas needs to be redrawn
but the GL content has not changed.

@feature
2015-03-03 18:11:32 +09:00
Jean-Philippe Andre 21051d3252 Evas masking: Use mask_smooth to differentiate "shaders"
If mask_smooth changes, it should trigger a flush of
the pipeline (and call glDrawArrays).

This may or may not fix some potential bugs with masking.
2015-03-02 20:47:17 +09:00
Jean-Philippe Andre e531ab9bc0 Evas GL: Use Eina_Strbuf for the extensions list
The usage of strcat/strncat was not safe, and even Coverity reported
about it.

Fixes CID 1256197:
CID 1256197 (#1 of 2): Buffer not null terminated (BUFFER_SIZE_WARNING)
1. buffer_size_warning: Calling strncpy with a maximum size argument
of 10240 bytes on destination array _gl_ext_string of size 10240 bytes
might leave the destination string unterminated.
2015-03-02 19:51:30 +09:00
Dongyeon Kim 753b2b6e78 Evas GL: remove evgl_init in gl_get_pixels_set
Summary:
gl_get_pixels_set is called in evas_object_image_render
even when evas gl is not used.
As gl_get_pixels_set does not actually call evas gl functions,
we can safely remove evgl_init macro here.

Reviewers: raster, cedric, jpeg, Hermet

Subscribers: cedric, mer.kim, wonsik

Differential Revision: https://phab.enlightenment.org/D2063

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-03-02 16:29:22 +09:00
Dongyeon Kim 80b21a7d3f evas/gl_x11: fix duplicated egl error check
Summary:
When egl window surface creation fails, eglGetError() is called twice,
thus removing error state.

Reviewers: cedric, Hermet, jpeg

Reviewed By: jpeg

Subscribers: mer.kim, wonsik, cedric

Differential Revision: https://phab.enlightenment.org/D2064

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-03-02 16:22:12 +09:00
Minkyoung Kim de797bbd3b Evas GL: Fix abnormal extension name.
Summary: Fix abnormal extension name.

Test Plan: local test.

Reviewers: jpeg

Reviewed By: jpeg

Subscribers: wonsik, cedric, spacegrapher

Differential Revision: https://phab.enlightenment.org/D2056

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-03-02 16:20:07 +09:00
Dongyeon Kim a32edfaf19 evas/gl: implement dynamic hint set using tbm surface
Summary:
Currently dynamic hint set is implemented using eglMapImageSEC extension,
which is no longer supported by any drivers (should be deprecated)
This patch implements dynamic hint set using Khronos extension EGL_TIZEN_image_native_surface.
Since tbm surface library is required for this, libtbm.so is queried at context new.

Test Plan: Local tests

Reviewers: raster, Hermet, cedric, jpeg

Subscribers: mer.kim, wonsik, cedric

Differential Revision: https://phab.enlightenment.org/D2027

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>

jpeg: I also fixed a few minor style issues and two warnings (bad function
names, glsym instead of secsym).
2015-03-02 15:55:47 +09:00
Jean-Philippe Andre 433d24cfa0 Evas GL common: Remove uniform-related stuff
Remove last traces of the uniforms stuff for shaders, that was
removed in the following commits: 6b48c106d3 and cfd337a758.

Don't use uniforms in the evas GL pipeline, at least not like that.
2015-03-02 11:30:34 +09:00
Chris Michael d7a8626f5b evas-gl-drm: Fix T2158: compile fails when --with-opengl=full is passed
Summary: This fixes compile for the gl_drm engine if
--with-opengl=full is passed on the cmd line. These changes are
based on the diff provided by spotrh in the above ticket.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-03-01 10:49:10 -05:00
Chris Michael f14a893ce5 evas-gl-drm: Cleanup compiler warnings for dbg/err messages
Summary: This commit compiles out the debug messages that were
generating compiler warnings during build. You can reenable these
messages if you uncomment GL_DRM_DBG in evas_engine.h

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-03-01 10:45:39 -05:00
Chris Michael 3bb11b938c evas-software-x11: Provide TBM Native Surface support for xcb engine
Summary: This adds support for native surfaces in xcb. Previously when
the TBM Native Surface support was added, it broke the xcb build.
These commits fix that issue.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-02-27 10:36:58 -05:00
Chris Michael 24c92d8caf evas-software-x11: Remove improper EINA_UNUSED for function parameter
Summary: In the _native_bind_cb function, the data parameter is
actually used inside here, so having EINA_UNUSED on the function
parameter is incorrect.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-02-27 10:29:06 -05:00
Jean-Philippe Andre 2e3ee0e658 Evas masking: Fix double free() with scaled images
The function image_scaled_update() frees() the old scaled image
passed as input if it doesn't match the old dimensions. This commit
will avoid double frees.
2015-02-27 17:56:49 +09:00
Jean-Philippe Andre ab89dc401c Evas masking: Check fill properties to consider image as filled
Edje may not set the filled flag on an image even if its fill
properties make it fill the whole object. For masking, it can
then be considered as a filled image.
2015-02-27 15:57:36 +09:00
Jean-Philippe Andre 87aed21c05 Evas masking: Remove commented-out code
I shouldn't have pushed this :)
2015-02-27 14:11:59 +09:00
Jean-Philippe Andre 0da6278af8 Evas masking: Fix masking of maps in GL
This completes the transition to auto-scaled mask images when
using the GL engine. Now the shaders do the work on-the-fly of
resizing the mask.
2015-02-27 13:06:09 +09:00
Jean-Philippe Andre fab0d7f9d3 Evas masking: Simplify previous commit
Call object's function to get the private engine_data (here, the
image object). Thanks Dongyeon for your patch which inspired me to
do that instead of forcing pre_render.
2015-02-27 13:06:09 +09:00
Jean-Philippe Andre fddaf62fcc Evas masking: Add fast path for image-only masks in GL.
This will currently optimize most of the masks when using the
GL engine[1].

This is a very special case that adds a highly optimized path
for masking in GL. It works by creating a virtual image, containing
a pointer to the original image and a new geometry[2].

Instead of creating a new FBO-based surface (image_map_surface),
we refer to the original image and adjust the mask geometry on
the fly.

KNOWN BUGS:
- masking a map with such a scaled image is now broken.

[1] Right now all masks are simple Evas Object Image, so that means
    all cases of masking, except masks of masks, or masks of maps,
    will be optimized with this new method.

[2] This virtual image mechanism is still quite hackish and may
    be improved (for memory usage, refcounting, etc...)
2015-02-27 13:06:09 +09:00
Bogdan Devichev 5eba6ae468 evas-3d: fix incorrect reading of .obj file which had an empty line before data in unix encoding.
Summary:
For example of a bug, part of .obj file:
vn 0.5536 -0.7200 -0.4185\n
vn -0.5536 -0.7200 -0.4185\n
\# 239 vertex normals\n
\n
vt 0.4998 0.2618 0.0000\n(lines like this were ignored)
vt 0.5205 0.2550 0.0000\n
vt 0.5249 0.2618 0.0000\n

@fix

Test Plan: Run colorpick example. Before and after this update. ("M15.obj" has fixed places.)

Reviewers: cedric, Hermet, raster

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2049

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-26 21:06:38 +01:00
Jean-Philippe Andre b815f57078 Evas masking: Simplify map masking shaders.
Use vertex shader for all coordinates computations.
This reduces the number of varyings used.
2015-02-26 17:49:21 +09:00
Jean-Philippe Andre 964d6e559f Evas GL: Fix leak of surfaces with GLES 1.1
When destroying a GLES 1.1 surface, it is necessary to also
destroy and remove the main surface from the list.

This issue probably never really showed up because people
don't:
- use GLES 1.1
- constantly create & destroy new Evas GL surfaces
- but mostly no one cares about 1.1 anymore :)

@fix
2015-02-25 15:01:45 +09:00
Jean-Philippe Andre 29da1113ee Evas GL: Restore viewport and scissor test for GLESv1
This is necessary when switching back to direct rendering.
But I suspect there are other corner cases that we didn't spot.
2015-02-24 22:18:53 +09:00
Jean-Philippe Andre ae2061dbe2 Evas GL: Fix support for GLES 1.1 indirect rendering
This requires a special context that matches the configuration
required for GLES 1.1. Otherwise eglMakeCurrent() would fail
miserably with EGL_BAD_MATCH in case of indirect rendering
(at least on some drivers).
2015-02-24 22:12:00 +09:00
Minkyoung Kim 9a0f591314 Evas GL: Wrap glGetString() for gles1.x.
Summary:
- Implement glGetString() wrapper func in the same way as gles2.x.
- Small bug fix glGetString() for gles2.x.

Reviewers: cedric, raster, jpeg

Subscribers: cedric, mythri, wonsik, spacegrapher

Differential Revision: https://phab.enlightenment.org/D2033
2015-02-24 22:12:00 +09:00
Jean-Philippe Andre 93d167ac87 Evas GL: Add hidden config values for direct rendering options
Those 2 new values are here to avoid using environment variables
that have side effects on the whole application.

I'm actually wondering if we shouldn't just kill off the env
vars altogether. Also, direct override is a terrible option that
should never be used.
Memory optimization can make sense (needs more testing tho).
2015-02-24 22:12:00 +09:00
Minkyoung Kim 65775c2e04 Evas GL:Add evasgl extension macro '_EVASGL_EXT_DRVNAME_PRIVATE'.
Summary:
To distinguish supported extension name from not supported.
This patch can be solution to the problem, glGetString() returns non-supported extention name.

Test Plan: Local tests

Reviewers: raster, jpeg, Hermet, cedric

Subscribers: cedric, spacegrapher, wonsik

Differential Revision: https://phab.enlightenment.org/D1981

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-24 13:57:17 +09:00
kabeer khan 4f7718539d evas: fix evas software_generic backend while doing rotation in stress test.
Summary:
Resolved T2133 by using eng_image_data_get instead of evas_cache_image_pixels to
get image pixels. Also made other minor changes for error handling.

Signed-off-by: kabeer khan <kabeer.khan@samsung.com>

Reviewers: cedric

Subscribers: cedric

Maniphest Tasks: T2133

Differential Revision: https://phab.enlightenment.org/D2028

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-23 15:46:54 +01:00
Dmytro Dadyka 1b142d09d9 evas: Evas_3D - add parallax occlusion shading.
Reviewers: Hermet, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2018
2015-02-23 15:46:25 +01:00
Dmytro Dadyka 49f350d046 evas: Evas_3D - add texture units count checking.
Reviewers: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2023

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-23 15:41:37 +01:00
mythri.venugopal 88fc0e0568 Evas GL: Fix issues in gles extensions initialisation
Summary:
Fix 1- If extension is not listed in GL_EXTENSIONS, do not try
to get the function address of the extension functions.
Fix 2- For GL_EXT_robustness, for GLESv1 version, do not try to
export glGetnUniformXXX functions.

Reviewers: jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1965

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-23 21:21:28 +09:00
Cedric BAIL 93333ede15 evas: refactor shutdown. 2015-02-23 11:35:29 +01:00
Cedric BAIL 552a38cde5 evas: refactor software engine initialisation. 2015-02-20 15:04:52 +01:00
Cedric BAIL b115fe108d evas: apparently some configuration can't generate this file correctly, so putting it in. 2015-02-19 23:48:52 +01:00
Cedric BAIL d6f2dd4dd0 evas: remove compilation warning. 2015-02-18 22:42:17 +01:00
Dmytro Dadyka b9b5ced501 evas: Evas_3D - refactor shader system.
Reviewers: Hermet, raster, jpeg, cedric

Subscribers: artem.popov, cedric

Differential Revision: https://phab.enlightenment.org/D1947

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-18 22:42:07 +01:00
Minkyoung Kim 4aeb8a4e7d evas: fix error checking of eglBindAPI.
Summary: If eglGetError sequencially called, second eglGetError() doesn't give the information of real Error.

@fix

Reviewers: raster, jpeg, cedric, Hermet

Subscribers: cedric, spacegrapher, wonsik

Differential Revision: https://phab.enlightenment.org/D1982

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-17 16:34:41 +01:00
Minkyoung Kim c972994e01 evas: Evas GL - add glGetError() after surface capability test.
Summary:
After using gl funcs, must call glGetError().
To prevent wrong error catch for subsequent glGetError().

Test Plan: Local tests

Reviewers: raster, jpeg, Hermet, cedric

Reviewed By: cedric

Subscribers: spacegrapher, wonsik, cedric

Differential Revision: https://phab.enlightenment.org/D1978

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-16 11:54:27 +01:00
Jean-Philippe Andre 968751f835 Evas: Free variable in error path
Fixes CID 1270032
  Resource leaks  (RESOURCE_LEAK)
  Variable "exim" going out of scope leaks the storage it points to.
2015-02-13 11:07:39 +09:00
Mike Blumenkrantz 38f1f9c5f2 ee-win32 probably might compile now
<vtorri> bad Mike !
<vtorri> the name of the function is not good, so compilation fails on Windows
<vtorri> remove 'object' in the name of the definition of the function :)

@fix
2015-02-12 16:21:52 -05:00
Jean-Philippe Andre 6b48c106d3 Revert "Evas GL: Add support for uniforms in the shaders"
This reverts commit 21d08f86e6.
2015-02-12 15:18:19 +09:00
Jean-Philippe Andre cfd337a758 Revert "Evas GL common: Use uniform instead of attribute for sample"
This reverts commit 986b60eaf0.
Added PUSH_SAMPLE for simplicity.

It was dumb of me to use uniforms, so I added a comment to prevent
other dumb people from making the same mistake later.
2015-02-12 15:01:39 +09:00
Jean-Philippe Andre 651f0ae241 Evas GL common: Improve code readability (simplify macro)
The exact same ugly macro would appear hundreds of times in the GL
code:
  GLERR(__FUNCTION__, __FILE__, __LINE__, "");

Instead, override the common GL functions iif GL_ERRORS is defined.
This greatly simplifies code and removes tons of useless lines.
Also, this will give better debugging output as the exact code line
is printed, and the function name is also printed.

Also, fix linking to the glerr function.

This is a code cleanup. Hopefully I didn't break anything with this
big operation of find & replace.
2015-02-12 11:23:03 +09:00
Jean-Philippe Andre 9eaadb2eb7 Evas GL common: Simplify GL pipe code with macros
A lot of the code was just brutal copy & paste.
Reduced by using simpler macros, which I believe are even
more readable.
2015-02-12 11:23:03 +09:00
Jean-Philippe Andre 7e26c30522 Evas GL common: Call glGetUniformLocation as early as possible
This should speed up setting uniforms in the shaders, by storing
their locations in the Evas_GL_Program description.

I kept the previous solution with name as fallback, but it won't
actually be used with the current shaders.
2015-02-12 11:23:03 +09:00
Jean-Philippe Andre 986b60eaf0 Evas GL common: Use uniform instead of attribute for sample
Image and texture programs "12", "21" and "22" used tex_sample
as a texture attribute passed to the vertex shader. Instead of
this seemingly hackish solution, use a vec2 uniform.
2015-02-12 11:23:03 +09:00
Bogdan Devichev 1506130866 evas: Evas_3D - iport/export of Obj format can be read even if obj-file does not have normals or tex-coords.
Summary:
This commit fixed several bugs, and show what was be fixed.

Bugs:
- When designer save obj file in Blender, he/she can set flags (fig 1). Normals and UV coords flags was necessary  for obj loader. Loader crushed when they are not set as true. It fixed by this commit.
- Another loaders set default values to data which aren't in loading file, so mesh need more memory for unused data. It fixed by this commit for obj and will be fixed for another formats in future.
- Saver saved incorrect data if normals or tex_coords was not set in mesh in evas. Now it fixed.
- Saver failed if it save mesh without material. It fixed and in this case material file is not created now.
- Also fixed some leaks and undefined behavior which valgrind shows.

Example:
- Example shows cases described above. Example use files saved with different flags for it.

Resources:
- man_mesh is replaced by several smaller file, to use them for showing new features and fixes. For example, similar to that models can be added when implement work with material for obj, work with different flags for obj loader/saver etc. (big count of man_meshes is to much memory).
- texture for home is flipped, because of bug with texture in efl to see if tex_coords is incorrect.

Test:
- test should be rewritten in future, because another formats still use default values for normals and tex_coords. And test can not pass for all types of obj file because of standardization for any format in him.

Test Plan: Test suit will be rewritten after correcting of other formats (they will set NULL to file when save an empty data (like mesh without normals))

Reviewers: Hermet, raster, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1957

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-11 18:31:53 +01:00
kabeer khan 46b9b23144 evas: add image orient set/get API in software backend for now.
Summary:
Added API's to rotate(0, 90, 180, 270), flip(horizontal, vertical, transpose, transverse)
evas image object. Also added example to demonstrate this.

Signed-off-by: kabeer khan <kabeer.khan@samsung.com>

Reviewers: raster, stephenmhouston, cedric

Subscribers: stephenmhouston, cedric

Differential Revision: https://phab.enlightenment.org/D1950

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-11 17:30:54 +01:00
Jean-Philippe Andre b643dabc36 Evas masking: Force BLEND mode in case of image masking (GL)
This fixes some cases where the image has no alpha and COPY mode
is used, but a mask is also applied. In that case, masking
takes precedence and BLEND mode is used.

@fix
2015-02-10 18:18:05 +09:00
Jean-Philippe Andre 2450a249e7 evas/software_x11: Restore legacy compatibility with old SLP DRM
I really REAAALLLY doubt that was necessary, but I'm still adding
these few changes for legacy compatibility.

This lib seriously should have had a stable API.
2015-02-10 17:42:01 +09:00
Dongyeon Kim 21bc9bee48 evas/software_x11: replace drm_slp with tbm
Summary:
libdrm_slp has been replaced with libtbm, so modify xlib swapper
to use tbm apis instead of drm_slp apis

Test Plan: Local tests

Reviewers: raster, Hermet, cedric, jpeg

Reviewed By: jpeg

Subscribers: cedric, wonsik

Differential Revision: https://phab.enlightenment.org/D1932

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-10 17:05:06 +09:00
Jean-Philippe Andre 4702670146 Evas sw_x11: Fix previous patches
Restore support for Evas GL with the software engine (OSMesa).
2015-02-10 15:10:23 +09:00
Dongyeon Kim c0d990c724 evas/software_x11: implement tbm native surface type
Summary:
This native surface type is based on the tbm surface used for the tizen platform.
For the software_x11 backend, image data is retrieved from tbm surface
and color format converted appropriately.
This will only work when libtbm.so is present in the system.
@feature

Test Plan: Local tests

Reviewers: raster, cedric, jpeg, Hermet

Subscribers: wonsik, cedric

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-10 14:48:53 +09:00
Dongyeon Kim defcc1f2ac evas/software_x11: implement native surface set for x11 type
Summary:
implement native surface set for EVAS_NATIVE_SURFACE_X11 type
on software_x11 backend.
@feature

Test Plan: local tests on PC

Reviewers: jpeg, cedric, raster, Hermet

Subscribers: wonsik, cedric

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-10 14:48:22 +09:00
Dongyeon Kim 72f3e684d9 evas/gl_x11: introduce tbm native surface type
Summary:
This native surface type is based on the tbm surface used for the tizen platform.
EGL_TIZEN_image_native_surface EGL extension is used to map
tbm surface to an egl image
@feature

Reviewers: raster, cedric, jpeg

Subscribers: cedric, wonsik

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-10 14:48:22 +09:00
Jean-Philippe Andre 5df768a43a Evas 3d: Fix compilation with EGL/GLES
Please verify this. I'm not sure what the function is supposed
to return (alpha or red?).
2015-02-10 12:00:37 +09:00
Jean-Philippe Andre 21d08f86e6 Evas GL: Add support for uniforms in the shaders
This will simplify greatly the code for map masking.
2015-02-10 12:00:37 +09:00
Oleksandr Shcherbina 00c2451656 evas: Evas_3D - ColorPick mechanism finding node and mesh in scene.
Summary:
Added additional texture and framebuffer for rendering meshes to it.
Added function that return OpenGL id additional texture
Added function that return color from target texture by mouse pick coordinates
Added function that render need meshes to target texture
Added engine wrappers for possibility force render to texture

@feature

Reviewers: Hermet, raster, cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1811

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-09 22:03:26 +01:00
Carsten Haitzler e54af4291f evas - gl engine - pipe renderer - disabling of unused arrays for lines
@fix - this fixes disabling of unused texa and texsam arays when line
drawing - spotted in code review and bug hunting of another bug.
2015-02-10 02:30:10 +09:00
Carsten Haitzler 2ca0756ad6 evas - gl enigne - mask logic fix with texa draw arrays
this fixes a logic oops in addition of masking to evas which caused
crashes with a null texa array causing a crash in gldrawarrays
2015-02-10 02:30:10 +09:00
mythri.venugopal 48d8cdb4dd Evas GL: Fix GLES1.1 extension initialisation bug
Summary:
Extension function pointer initialisation requires glGetString(GL_EXTENSIONS).
To get GLESv1 extension string, GLESv1 context has to be bound.
Change involves updating extensions after GLESv1 context has been bound.

Reviewers: jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1946

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-09 14:28:16 +09:00
Mike Blumenkrantz 7171135792 ecore evas should not crash when unsetting pointer
ref D812

disappointed.jpg
2015-02-06 17:54:08 -05:00
Jean-Philippe Andre 88e5369eee Evas masking: Add forgotten file in previous commit 2015-02-06 12:35:12 +09:00
Jean-Philippe Andre 73b16a4962 Evas masking: Also fix map masking with non-bgra images 2015-02-06 12:33:29 +09:00
Jean-Philippe Andre 7d6bb7fe5a Evas masking: Fix GL masking with maps and stuff
This fixes an issue spotted after the previous fix.
Passing the Y-invert flag is necessary because in the usual
case a map is rendered with Y-invert (OpenGL coords vs. Evas coords)
but in case a map is rendered in an FBO (another map's surface)
then Y-invert must be unset.
2015-02-05 22:31:35 +09:00
Carsten Haitzler e483d25082 ecore-x - undo api/abi break with input selecting before release 2015-02-04 18:58:48 +09:00
Chris Michael 17a47136c9 evas-image-loaders: Fix compiler warning of comparison between signed
and unsigned values

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-01-27 11:04:51 -05:00
Chris Michael adc9cbce26 evas-software: Fix compile errors when using xcb
Summary: This fixes compile issues when building evas software engine
using xcb. When calling xcb_outbuf_free, the Render_Engine has no 'ob'
field, so remove that call. Also fix call to
render_engine_software_generic_init using the proper function
parameters.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-01-27 11:04:51 -05:00
Chris Michael 3b69593761 evas-software: Fix software engine to compile using xcb
Summary: Fix several compile issues with software engine when compiled
against xcb. This fixes an improper call to
evas_software_xcb_outbuf_flush with improper parameters, and adds a
missing EINA_UNUSED to that function.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-01-27 11:04:51 -05:00
Chris Michael e203b32171 evas-software: Fix call to evas_software_xcb_outbuf_setup function
Summary: Seems we were missing a comma here and this was causing a
compile break.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-01-27 11:04:51 -05:00
Chris Michael b53e125640 ecore-evas-drm: Fix improper shutdown sequence
Summary: As the launcher code now uses some fields from the
Ecore_Drm_Device, we need to free the device After the launcher has
been disconnected.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-01-26 08:37:09 -05:00
Cedric BAIL 154e5103c6 evas: fix signed/unsigned warning.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-01-26 11:22:33 +01:00
jiin.moon 0a758d10c9 evas: fix to load BMP file compressed with RLE.
Summary:
If the file size of RLE compressed image is bigger than original image,
BMP loader doesn't work as well.
@fix

Reviewers: Hermet, cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1892

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-01-26 11:21:37 +01:00
Mike Blumenkrantz 6a934f703c ee engines should not crash when re-setting the same title/name_class
@fix
2015-01-22 14:39:10 -05:00
Jean-Philippe Andre 02594a2519 Evas masking: Simplify ref/unref code
Those masks are always render surfaces so we should
treat them as such. Plus, there are proper functions
to ref/unref GL images.
2015-01-22 18:22:17 +09:00
Jean-Philippe Andre 04ba5a3b99 Evas masking: Aaaand fix another series of memleaks
Don't inc-ref more than we can dec-ref.
2015-01-22 17:56:09 +09:00
Jean-Philippe Andre 5cd200194e Evas masking: Fix potential GPU memory leak
This should free the mask surface properly, like we do
in software.
2015-01-22 17:25:59 +09:00
Jean-Philippe Andre 84c0ea0423 Evas masking: Fix potential crash
This adjusts the clip to match the mask image data.
To be fair, I'm not sure in which situation those two
don't match well. This patch fixes a rare crash.
2015-01-22 16:39:03 +09:00
Cedric BAIL cb1aae1fd2 evas: do not compute things twice.
Fix CID 1265599, 1265597, 1265598 and 1265596.
2015-01-21 16:13:50 +01:00
Jean-Philippe Andre 15f7cefa68 Evas masking: Fix major memory leak
The memory usage graph was going up and to the right!
I was told this is always a good thing!

... maybe not this time :)

Hopefully I didn't forget a case. An intense session of
genlist scrolling with masks all over the place and masks
of masks didn't show any glitch, crash or memory leak.
2015-01-21 17:51:15 +09:00
Mike Blumenkrantz 836650e364 ecore-evas-x should check itself before it wrecks itself when re-setting the same name/class 2015-01-15 01:30:27 -05:00
Jean-Philippe Andre 323db06279 Evas GL common: Remove unused filter_prog 2015-01-14 16:37:11 +09:00
Jean-Philippe Andre 80fe4b1673 Evas GL common: Add shader ID as debug info in the pipe
Simplifies code readability a bit and helps for debugging (with GDB).
2015-01-14 16:37:06 +09:00
Jean-Philippe Andre 1874ea9890 Evas masking: Fix evas map masking in GL
While this may look like a feature, it's definitely a fix.
2015-01-14 16:35:20 +09:00
Chris Michael bb8b00b956 ecore-evas-drm: Init outputs before inputs so that input devices can
have a pointer to outputs

Summary: In order to limit pointer motion, we need to assign an Output
to each Input device. In order to accomplish that, we need to
initialize Outputs first

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-01-13 10:35:52 -05:00
Jihoon Kim 2c8fbb81a8 ecore_imf/scim: Fix logically dead code in scim module
CID 1261449

@fix
2015-01-10 09:27:10 +09:00
kabeer khan 9bf76ddc8a ecore_evas/wayland_egl: Set alpha of ecore_evas object if parent alpha is set
Summary:
Resolved FIXME ecore_evas_wayland_egl_new_internal to set alpha if parent alpha is set

@fix

Signed-off-by: kabeer khan <kabeer.khan@samsung.com>

Reviewers: devilhorns

Reviewed By: devilhorns

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1861
2015-01-09 13:24:03 -05:00
Chris Michael 9e485439d7 ecore-evas-wayland: Port fix of min/max size calculations to the
configure event handler

Summary: This patch ports the fix for windows without a min/max size
being set over to the configure event handler (which was also not
taking into account the fact that Some windows may Not have a min/max
property set on them.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-01-09 09:42:43 -05:00
Myoungwoon Kim 10582235c5 ecore_evas_x: Free XCounter values leak.
Summary:
Whenever creating a window via elm_win_add(), save netwm_sync_counter values to edata->netwm_sync_counter
by ecore_x_sync_counter_new().
However, never free the values when a window has been destroyed.
So this patch is for free the values in _ecore_evas_x_free().

@fix

Reviewers: cedric, raster, Hermet, devilhorns

Reviewed By: devilhorns

Subscribers: cedric, seoz

Differential Revision: https://phab.enlightenment.org/D1855
2015-01-08 08:35:55 -05:00
vivek 2da804f616 ecore_imf: Add null check condition in ecore_imf module
Summary: Fixed null pointer dereference issue in ecore_imf module

@fix

Signed-off-by: vivek <vivek.ellur@samsung.com>

Reviewers: devilhorns

Reviewed By: devilhorns

Subscribers: raster, cedric

Differential Revision: https://phab.enlightenment.org/D1813
2015-01-08 08:34:21 -05:00
Chris Michael bf9c5873fb ecore-evas-wayland: Fix min/max size calculations
Summary: This fixes an issue for windows which do not set a min or max
size in the properties. This was discovered when running Enlightenment
in a Wayland-Only scenario, and trying to bring up the settings panel
which would cause an endless loop in calculating the proper window
size due to min/max not being set.

@fix

NB: Thanks to Mike for the help in tracing this ! :)

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-01-07 14:50:00 -05:00
Chris Michael d136391108 ecore-evas-wayland: Fix formatting
Summary: no functional changes, just formatting

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-01-07 14:50:00 -05:00
Chris Michael 2cae004592 ecore-evas-drm: Fix formatting
Summary: No functional changes, just formatting cleanup

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-01-07 09:52:34 -05:00
kabeer khan 200a9f3421 ecore_evas_drm: Added support for initial rotation in ecore_evas_drm
Summary:
Resolved FIXME added support for initial rotation in ecore_evas_drm initialisation

@fix

Signed-off-by: kabeer khan <kabeer.khan@samsung.com>

Reviewers: devilhorns

Reviewed By: devilhorns

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1837
2015-01-07 09:51:19 -05:00
Jean-Philippe Andre bb923d5586 Evas masking: Minor fixes in GL masking 2015-01-07 15:06:03 +09:00
Jean-Philippe Andre f876cf31f8 Evas masking: Fix invalid geometry after mask redraw
The proper geometry should be set when rendering the mask,
otherwise we can't create a new surface if it changed dimensions.
2015-01-07 15:06:03 +09:00
Jean-Philippe Andre 44387b60a3 Evas masking: Add rectangle masking for GL 2015-01-07 15:06:03 +09:00
Jean-Philippe Andre 61b847d47a Evas masking: Simplify and fix vertex logic in GL
There was some geometry problem, and this commit also
simplifies a lot of code by factorizing it a lot.
2015-01-07 15:06:03 +09:00
Jean-Philippe Andre 2bd5cf6e6f Evas masking: Use new texm sampler instead of texa
texa should be used only for RGB+A whereas texm should
be used for masking. This should fix RGB+A masking, too.
2015-01-07 15:06:03 +09:00
Jean-Philippe Andre 6552e8a6cc Evas masking: Add support for YUV, YUY2, NV12 masking in GL
RGB+A masking needs to be implemented, because there's a
clash (only one texture name "texa" is available).
2015-01-07 15:06:03 +09:00
Jean-Philippe Andre a2604956f9 Evas masking: Add support for BGRA/ARGB masking
Also, refactor font & image GL masking.
2015-01-07 15:06:03 +09:00
Jean-Philippe Andre 1fac1dcf57 Evas masking: Font masking for GL 2015-01-07 15:06:03 +09:00
Jean-Philippe Andre 124ab102b7 Evas masking: Implement image masking for GL engines 2015-01-07 15:06:02 +09:00
Jaeun Choi 62f3170874 Evas masking: Implement support for map draw (SW) 2015-01-07 15:06:02 +09:00
Jaeun Choi 4eb3a58edd Evas masking: Implement support for polygon draw (SW) 2015-01-07 15:06:02 +09:00
Jaeun Choi 6747fadd9a Evas masking: Implement support for line draw (SW)
Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-01-07 15:06:02 +09:00
Jean-Philippe Andre a9630a77b6 Evas masking: Add clip_image_[un]set functions to draw context
This allows passing a mask image to the render functions.

@feature
2015-01-07 15:06:02 +09:00
Jaeun Choi 9af60b1b04 Evas masking: Use alpha mask in SW engine draw functions
Work done by Jaeun Choi, rebased & squashed by jpeg.

This commit introduces changes to the low-level draw functions
of the SW engine considering the existence of an alpha mask image.

Features:
- Font masking (TEXT, TEXTBLOCK),
- Rectangle masking,
- Image masking (all image scaling functions should be handled).

The mask image itself is not yet set in the draw context (see
following commits).

@feature

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-01-07 15:06:02 +09:00
Dmytro Dadyka e7752ff7d7 [Evas: Evas_3D]Fixed bug with shadows and blending of vertex position
Reviewers: cedric, Hermet

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1850
2015-01-07 12:00:47 +09:00
Chris Michael 5eb11e1285 ecore-evas-drm: Perform shutdown in proper order
Summary: This fixes an incorrect order with shutdown of drm library.
Sprites are created (during init) before inputs, so they should be
shutdown After inputs are.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-01-06 11:10:44 -05:00
Chris Michael 7f82494459 ecore-evas: Fix compiler warnings about inproper returns
Summary: This fixes missing return values in functions that return
non-void

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-01-05 12:14:46 -05:00
kabeer khan c1d805d2b4 ecore_evas/wayland_shm: Set alpha of ecore_evas object if parent alpha is set
Summary:
Resolved FIXME ecore_evas_wayland_shm_new_internal to set alpha if parent alpha is set

Signed-off-by: kabeer khan <kabeer.khan@samsung.com>

Reviewers: devilhorns

Reviewed By: devilhorns

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1842
2015-01-05 09:12:30 -05:00
vivek c5f6c3941c ecore_evas_wayland: Add null check conditions in ecore evas wayland module
Summary:
Added null check conditions to check ecore_evas pointer in various places
of ecore evas wayland common module

Signed-off-by: vivek <vivek.ellur@samsung.com>

Reviewers: devilhorns

Reviewed By: devilhorns

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1812
2015-01-05 09:09:03 -05:00
Daniel Juyung Seo 6e2c311f9d Revert "evas/gl_x11: set EGL_PLATFORM environment variable" as cedric wants to change it.
This reverts commit 6fe870de14.
2014-12-29 20:56:14 +09:00
MinJeong Kim 6fe870de14 evas/gl_x11: set EGL_PLATFORM environment variable
Summary:
Without EGL_PLATFORM environment variable, eglInitialize() can be
failed because egl tried to load DRM platform instead of X11 platform and it
tried to handle XDisplay pointer as a gbm_device pointer as well.
The failure seems to be occured especially if the egl was built
with DRM platform as native platform.

This revision can prevent the failure by indicating proper egl platform using
EGL_PLATFORM environment variable.

@fix

Reviewers: gwanglim, jaehwan, seoz

Reviewed By: seoz

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1828
2014-12-29 20:14:07 +09:00
Cedric BAIL 61b6986880 evas: first destroy the rectangle, then the pool. 2014-12-27 14:10:37 +01:00
Bogdan Devichev 243df1aaba evas: the eet loader use eet_mmap that take an Eina_File instead of eet_open. 2014-12-23 21:20:21 +01:00
Bogdan Devichev 61aab62be0 evas: entry points to modules is Eina_File. Model_Common_Loader is deleted. 2014-12-23 21:20:20 +01:00
Bogdan Devichev 17baa3fa6f evas: entry points to modules is new struct with Eina_file, not const char *file. 2014-12-23 21:20:20 +01:00
Bogdan Devichev e024f861e1 evas: ply_loader and obj_loader work with Eina_File. 2014-12-23 21:19:20 +01:00
Bogdan Devichev 4acbae6947 evas: test cases are changed according to changes of API in step 4. Specific logic in obj_saver is removed for standardization of API. 2014-12-23 21:16:19 +01:00
Bogdan Devichev 02c85b9fe8 evas: add lib/evas/common/evas_model_<action>.c. Functions are renamed similar to functions in image_save_load process. 2014-12-23 21:14:52 +01:00
Bogdan Devichev 9b7e22f5a5 evas: replace and rename savers/loaders. 2014-12-23 21:14:30 +01:00
Bogdan Devichev 8c09ad1b81 evas: dummies for model_saver_loader are created. 2014-12-23 21:14:15 +01:00