Commit Graph

63 Commits

Author SHA1 Message Date
Jean-Philippe Andre 8d6f873354 Evas GL: Add API evas_gl_error_get()
Similar in meaning to eglGetError()

@feature
2014-10-20 12:16:06 +09:00
Carsten Haitzler f5d9fb1320 evas software generic - dont check ptrs - already not null.
we dont check these anywhere else - thus they are valid.

fix CID 1039390 1039391 1039392 1039393
2014-08-22 20:14:59 +09:00
Carsten Haitzler a44f15ec8e evas software generic engine - fix tb configuring to be consistent
this addresses CID 1224761 - consistent checks for tb in render engine
2014-08-13 19:11:49 +09:00
Cedric BAIL 289b3691b0 evas: add more infrastructure to software_generic backend to be ready for GL_X11 migration. 2014-07-04 15:11:22 +02:00
Cedric BAIL ab6dd99ed8 evas: add support for merging redraw area across multiple frame with different logic. 2014-07-04 15:11:22 +02:00
Cedric BAIL 3e3fde5db9 evas: add possibility for engine to also inherit part of the Render_Engine from software generic. 2014-06-18 11:34:06 +02:00
Taekyun Kim 8fda631730 Evas: 3D: Introducing 3D scene rendering features
Enable 3D features using --enable-evas-3d=yes when configuring.
APIs are exposed through Evas_3D.h.
Currently, evas-3d is being supported only on gl_x11 engine.

Conflicts:

	src/lib/evas/Evas_Eo.h
2014-04-25 16:15:41 +09:00
Jean-Philippe Andre 54fb9b2346 Evas: Use Evas_Colorspace to declare cspace
Why use int when we have a proper type?
All these APIs are internal.
2014-04-15 18:50:37 +09:00
Jean-Philippe Andre 0e1b52875d Evas cserve2: Fix crash in elm_test GLView
This whole cache/cache2 API duplication is a complete mess.
2014-04-04 10:28:45 +09:00
Jean-Philippe Andre 59f5216391 Evas gl_x11: Add support for glReadPixels
This will be needed by the filters for proxy rendering,
for textures and maps (displacement).

Add new engine functions to unleash the (sluggish) power of glReadPixels.
The idea is to be able to bypass glReadPixels later, so 3 new APIs are
added:
- surface_lock
- surface_read_pixels
- surface_unlock
They must be called in that order.

Note (for history):
glReadPixels was always getting the wrong data during first draw,
but the right data during a redraw...
Why? Well simply because for OpenGL itself, the image had never
been drawn in teh first place! Only the Evas GL context knew
about the image drawing, as it was queued somewhere in the pipe.

One line solution: Call evas_gl_common_context_flush before
doing anything else.
2014-03-07 11:07:09 +09:00
Dennis Schridde ff4cbfbc25 evas: fix a segfault in _draw_thread_font_draw, caused by the missing initialisation of a struct field
CC: cedric

Differential Revision: https://phab.enlightenment.org/D407

Signed-off-by: Cedric BAIL <cedric.bail@samsung.com>
2013-12-26 10:32:48 +09:00
Carsten Haitzler 6a75806e54 evas - evas gl - fix realloc failure case to handle it properly
patched shader string realloc failure not handled right - could leak
patched string and p.
2013-12-11 22:44:42 +09:00
Carsten Haitzler f3d1db0fba evas - evas_gl - fix shader patch to not free static strings
parsing problem with opengl_strtok() which would free the previous
token "p", but in some cases it would be a const string. this should
fix CID 1039653
2013-12-11 22:40:15 +09:00
Carsten Haitzler 2fa8d0cd56 evas - map fast path for rectangular objects had color mul wrong
this fixes the color multiplication logic in the fast path to be
correct.
2013-11-21 21:00:41 +09:00
Carsten Haitzler 294b05c874 oops - remove printf debug. 2013-11-17 10:24:59 +09:00
Carsten Haitzler b676a97960 evas - evasgl ... make osmesa sw render support work again 2013-11-17 10:23:25 +09:00
Carsten Haitzler 3411fccc1e evas - gl - osmesa also try older osmesa major versions 2013-11-16 18:46:36 +09:00
Jean-Philippe Andre 82e8028b5d evas/cserve2: Fix image preload with gl-x11 engine
Cserves supports only the SW (xlib) and GL (gl-x11) engines.
Also, improve cs2 support for some lesser used functions in the
gl_x11 engine.
2013-10-30 19:48:17 +09:00
Jean-Philippe Andre aa6d4a3756 evas/cserve2: Fix error path in evas_cache2_image_writable()
Return NULL and check for nullity in the only calling function.

Fixes CID 1039461 (Logically dead code)
2013-10-29 15:12:58 +09:00
Jean-Philippe Andre 1e82480c9a evas/cserve2: Use scalecache with cserve2
Let's reuse the logic from scalecache and call cserve2
functions when the scalecache should be used.
So, now, cserve2 server will not scale any image... This is
too computationally intensive for the server's main thread.

This is not optimal but makes a hell of a lot more sense for
the moment. (since cserve2 manages the SHM segments)
2013-10-28 15:47:15 +09:00
Jean-Philippe Andre 97d9fab704 evas/cserve2: Fallback to normal cache for animated gifs
Pass around "animated" flag for images that can be animated.
Fallback to local cache if the image is animated.
Implementing support for animated images in cserve2 does
not seem to make a lot of sense considering each frame must
be requested independently in real time,... and to be honest
there doesn't seem to be any valid use case anyway :)
2013-10-28 15:47:15 +09:00
Jean-Philippe Andre d76e869a59 evas/cserve2: Fallback to normal cache for mmap
cserve2 can't handle virtual files (mmap-only), by design.
Proper support can be added later on, but for now we might want
to just fallback to the normal cache functions.

Fixes photocam test
2013-10-28 15:47:15 +09:00
ChunEon Park 231d619c8c evas - found a inccorect check while reading the code. 2013-07-25 16:05:56 +09:00
ChunEon Park f4377b316c evas - skip the map rendering if all points are transparent. 2013-07-25 16:01:49 +09:00
Jean-Philippe Andre 90d8647c02 evas/cserve2: fix crash with YUV tests in expedite.
Signed-off-by: Cedric Bail <cedric.bail@samsung.com>
2013-07-02 16:58:10 +09:00
Carsten Haitzler 7c65f576df evas: remove segv added by cedric fastpath optimization 2013-06-22 10:58:03 +09:00
Sebastian Dransfeld 336f6ec328 efl: formatting 2013-06-20 13:28:18 +02:00
Sebastian Dransfeld 51023d2d4f evas: Keep sane name for public header
Evas_Common.h should be used for the public header, and rather rename
evas_common.h internal header to another name.

Sa:
Evas_Common_Header.h -> Evas_Common.h
evas_common.h -> evas_common_private.h

Shouldn't have both Evas_Common.h and evas_common.h because of case
insensitive filesystems.
2013-06-20 12:53:29 +02:00
Cedric Bail c9c77a4004 evas: fast path for map with same color on all corner. 2013-06-20 17:35:04 +09:00
Sung W. Park 8e6f0aa11c Evas: add partial rendering support for evasgl direct rendering
Evas_GL Direct rendering is an optimization path that renders
directly to the window if conditions are met.  Because evas gl
backend used to re-render the entire screen, evas_gl direct
rendering didin't have to concern with partial region rendering.
Now that partial rendering/swapping has been applied to evas gl-
backend, evas_gl direct rendering also had to take into account
clip regions. in order to properly apply it, some adjustments
were made to the engine functions and etc.
2013-06-17 18:32:00 +09:00
Sung W. Park 316be3e6c7 Revert "Saving evasgl direct partial rendering fix temporarily"
This reverts commit e6359132de.
2013-06-17 18:22:15 +09:00
Sung W. Park e6359132de Saving evasgl direct partial rendering fix temporarily 2013-06-17 17:52:16 +09:00
Jean-Philippe Andre 82584a85fb evas/cserve2: Check for errors in evas sw engine 2013-06-14 16:38:18 +09:00
Jean-Philippe Andre 6f548d59af evas/cserve2: Fix crash in expedite test 23
Test 23: load lots of scaled images and draw them
Problem: cs2 fails to load more images at some point. (root cause to be fixed!)
After that, client expects some data, but there is none, so it segfaults.
2013-06-14 16:38:18 +09:00
Cedric Bail 1073084807 evas: change cache API to forward Eo object. 2013-06-14 16:38:18 +09:00
Cedric Bail ad5d75dfcd evas: add support for engine specific extention during thread task. 2013-06-04 11:20:25 +09:00
Sung W. Park 97806103eb evas: fix evas flushing its command queue to wrong gl context in gl-backends
For native surface rendering (glX, egl) in gl-backend,  if pixel get callback
function is called for native rendering, there is a case where evas will
try to call evas_gl_common_context_flush() to flush its remaining commands
in its command queue while the context is set current to the native surface/
context that is called within the pixel get callback.  So, I've added an
engine function that forces a flush before it enters the pixel get callback
function.
2013-05-13 14:12:36 +09:00
Jiyoun Park 35b8b8fbf5 * Evas: Fix crash if app use native surface in wrong engine.
in sw engine, visual cannot be the image data.
2013-05-11 22:40:50 +09:00
Cedric Bail d833244100 evas: add infrastructure to open from Eina_File. 2013-05-08 18:17:00 +09:00
Cedric Bail c5b0d28d73 evas: move flags and attribute around. 2013-05-06 19:02:04 +09:00
Henrique Dante de Almeida 211c33ff6e evas: Deal with double glShaderSource signature
The function glShaderSource may have 2 signatures:
http://stackoverflow.com/questions/12586695/signature-difference-in-openglshadersource-between-opengl-es-2-revisions
http://www.opengl.org/sdk/docs/man/xhtml/glShaderSource.xml
http://www.khronos.org/opengles/sdk/docs/man/xhtml/glShaderSource.xml

This patch changes all internal signatures to use the most restrictive signature.
2013-02-26 10:17:28 -03:00
Ivan Briano 61b8e2aefe More removal of \r 2013-02-17 14:53:25 -03:00
Paulo C. A. Cavalcanti Jr 04e660c5c7 evas: Introduce pixel_alpha_get()
The _pixel_alpha_get() function used in evas_object_image_is_inside won't
work with engines other than software - since it relies on engine data
being *always* RGBA_Image * - which is wrong for OpenGL backend that uses
Evas_GL_Image * for "engine_data" pointer.
2013-02-16 11:14:40 +01:00
Ulisses Furquim 09f342fdeb evas/async_render: use image scalecache
SVN revision: 82890
2013-01-16 16:07:46 +00:00
Paulo Alcantara b557bd9e0d efl/engines: Introduce multi_font_draw() function
This new engine function will only be used in software generic for
now - since it's the only engine used with the async render.

This function has been introduced in order to avoid growing thread
command queue too much to draw a text_props at a time on render calls
from textgrid objects.

Patch by: Paulo Alcantara <pcacjr@profusion.mobi>



SVN revision: 82832
2013-01-15 17:35:11 +00:00
Ulisses Furquim 48c15aaa74 evas/async_render: only get a ref if a thread cmd was issued
This patch should make us get a reference on images, maps and glyphs
which are sent in a command to the render thread. Before we were doing
some useless ref and unref operations.



SVN revision: 82666
2013-01-11 19:57:09 +00:00
Ulisses Furquim b9f05341c3 evas/async_render: skip early if text_props with no glyphs
This is intended to preserve old behavior now that we have
evas_common_font_draw_cb() to handle both sync and async callbacks.
However, we need to check where why we end up with no glyphs in a
text_props even after calling evas_common_font_draw_prepare().



SVN revision: 82664
2013-01-11 19:56:32 +00:00
Ulisses Furquim d45a54a0aa evas/async_render: do not use async event to unref image maps
SVN revision: 82663
2013-01-11 19:56:17 +00:00
Leandro Pereira d5f91fd5c2 evas/async_render: do not use async event to unref glyphs
Patch by: Leandro Pereira <leandro@profusion.mobi>



SVN revision: 82662
2013-01-11 19:55:40 +00:00
Leandro Pereira ed79c2182e evas/async_render: do not use async event to unref images
Patch by: Leandro Pereira <leandro@profusion.mobi>



SVN revision: 82661
2013-01-11 19:54:12 +00:00