a super-simple (but full featured) pong game, fully written in embryo,
in the style of the original game.
To run it, like all the other examples, just go in the doc/examples folder and do:
edje_cc embryo_pong.edc && edje_player embryo_pong.edj
Have fun ...beating the ""AI"" is really difficult ;)
SVN revision: 53278
Depending on the option being set by curl_easy_setopt, a return value
different from CURL_OK can be returned (the same applies to curl_multi_*
and CURLM_OK).
This commit checks the return value from those calls and usually
displays an error message with ERR() and returns -- in some cases, an
error is shown but the function does not immediately return.
A few lines of code have also been moved around in order to make
returning from functions as harmless as possible.
By: Raphael Kubo da Costa <kubo@profusion.mobi>
SVN revision: 53275
By checking for the validity of the Ecore_Con_Url struct before anything
else and merging some if's, the code can get much cleaner.
By: Raphael Kubo da Costa <kubo@profusion.mobi>
SVN revision: 53274
This example show 5 buttons that you can click to perform some
simple actions, like changing the label or the icon of the buttons.
The example also spot a bug: external buttons with label AND icon
have layout issue. Standard icons are not visible at all while custom
icons don't get the size calculated correctly.
Buttons with only the icon work well instead.
Can someone look at this?
Thanks
DaveMDS
SVN revision: 53182
* lower case domain names;
* binaries use their own color (EDJE_CC_DEFAULT_LOG_COLOR)
* log messages do not take multiple lines, it's annoying. The colors
should call your attention already.
* the ever annoying "did you forgot fixed: 1 1;" message that used to
consume 3 lines is now bit more descriptive and uses a single line.
SVN revision: 53178
* log domains in lower-case only please. let's make it a standard so
we don't have to look at the code everytime to figure out the name...
* logs do NOT require trailing newline (\n), it's automatic!
* do NOT add newline inside log messages!
* add gl_common logging.
NOTE: I tried to compile all modules, but there are clear broken
modules such as cairo and qtopia. Other modules like gl_sdl are
broken as they were not updated to new gl_common api (resize
method AFAIR).
SVN revision: 53174
to get them back, use EINA_LOG_LEVELS for each module or the catch-all:
export EINA_LOG_LEVELS_GLOB='emotion*:4'
ah, that was making me sick while playing enjoy... :-D
SVN revision: 53170
* it is valid to use eina_log_threads_enable() without
eina_threads_init(), so call eina_log_threads_init() in that case.
* pthread_spin_init() returns 0 on success! check that and report any errors.
SVN revision: 53169
before trying to free it, else we segfault.
Fix compiler warnings wrt const vs non-const of Evas_BiDi_Props.
Fix formatting and remove whitespace also.
NB: The major change here is in evas_font_word_prerender wrt freeing
the 'last' word of the cache.
SVN revision: 53166
When evas_object_show is called with a elm_layout object before resizing
it the layout function is called before edje calc function, so the start
layout is not yet set.
By: Otavio Pontes <otavio@profusion.mobi>
SVN revision: 53144