Proxy objects allow you to use another image as the source of an image.
Essentially allowing the same object to be rendered multiple times. One
object (the source) is the original, each additional 'copy' is an image with
evas_object_image_source_set.
This is complete.
Also add partially working arbitrary maps, and arbitrary clipping.
Unfortunately both have some issues yet to be resolved (waiting on the next
feature to get merged together).
SVN revision: 56777
1. Started feeding Evas_Text_Props to the font engine instead of Evas_BiDi_Props because no we have more general text properties as well - i.e, OpenType stuff.
2. Full Harfbuzz integration which gets compiled in by default (if harfbuzz is present) but only works if the environment variable EVAS_USE_OT is set to 1 (because OT is way slower than regular text rendering).
3. Cleaned the font querying/drawing functions.
4. Added font_shaped function to all of the engines, which by default calls teh harfbuzz stuff (default on linux that is).
5. Moved some source files around a bit to make more sense.
SVN revision: 56455
(scalecaches) are flushed which can cause a hang until all data is
"loaded back in" again. it's a bit of a doosey actually and so isn't
fixed here.
SVN revision: 55551
The arm_neon header is for the Neon intrinsics.
Since we use inline asm, we don't need any of that stuff.
Also we set neon to be on if your compiler accepts it (and it's a arm).
So more people may get neon builds.
SVN revision: 55312
There is no meaning in negative values for image loading, marking as
dirty or size, so image internals (cache, entry) were changed to
unsigned, reducing possible errors, particularly with overflow.
engines were converted to the new way, but any 3rd party modules will
still work as they should be using values >= 0 only anyway.
please review.
new cases introduced by "comparison between signed and unsigned" were
fixed in the modules that used cache_entry or Image_Entry dimensions.
SVN revision: 52428
it? and... lets not just throw pointer onto pipelines just for the
hell of it.. as like.. hmm the object owning the pointer might be
freed before pipelien finishes.. or hell. it might change pointer
contents? :) need to nwo dup bidi intl_props. probably a better plan..
tasn looking at you... is to fix up evas bidi utils and make the intl
props a new/free thing (and sharable eh?) with reference counts to
avoid dups (just ref up most of the time - and if u change, make a new
intl prop - dont change current one) etc. etc. for now dup - this
gives a perf hit tho. at least async rendering works now.
SVN revision: 51736
* Remove vim modelines:
find . -name '*.[chx]' -exec sed -i '/\/\*$/ {N;N;/ \* vim:ts/d}' \{\} \;
find . -name '*.[chx]' -exec sed -i '/\/[\*\/] *vim:/d' \{\} \;
* Remove leading blank lines:
find . -name '*.[cxh]' -exec sed -i '/./,$!d'
If you use vim, use this in your .vimrc:
set ts=8 sw=3 sts=8 expandtab cino=>5n-3f0^-2{2(0W1st0
SVN revision: 50816
Added missing unicode & bidi opts to necessary places.
Fixes lots of compiler warnings.
NB - Not all engines tested. If you spot a problem wrt any specific
engine, please report it.
SVN revision: 50601
Changing textblock and text objects to work with Eina_Unicode instead of utf8 (internally, API remains intact).
Started relying on new fribidi 0.19.2 instead of the old fribidi.
A lot of fixes to the font engine.
Renaming of evas_common_font_utf8_* to evas_common_encoding_utf8_*
This relies on new Eina changes and types: Eina_Unicode, Eina_UStrbuf and Eina_UStringshare.
SVN revision: 50595
Ouch, that was nasty! src/lib/cache/evas_cache_image.c was assuming
all Image_Entry were RGBA_Image (why?!?!?), thus doing the cast and
having mutexes and other to operate on garbage (possibly crashing due
segv). This happened to be the case with Soft16_Image used by
software_16 engines.
I'm not sure, but this may fix problems that people noticed with
async-render hanging their systems even if not explicitly enabled
during runtime.
I also found it quite strange the number of locks required by this
code! Clearly we could use macros to simplify and avoid bugs, but
maybe some atomic_inc/dec code should be used to remove half of the
mutexes in that code?
/me wonders what kinds of bug more we can expect from this code :-/
SVN revision: 50300
rendering. to turn on:
1.
configure with --enable-async-render
2.
export EVAS_RENDER_MODE=non-blocking
presto. necessitates some api swizzling (thus the expedite. ecore etc. changes)
the kind of results you get on a desktop:
http://www.rasterman.com/files/evas-async-vs-none.html
SVN revision: 49087
- they dont. in reality.
2. major text rendeering speedups. up to 41% in textblock intl, 33% in
textblock basic, 12-20$ in other text rendering tests. generic eina hash's
are just tooo slow for what we are doing there. specialised "Fash"
blocked-array.
3. still LOTS of optimisations left.
SVN revision: 45829
Evas image load was always reporint "generic" error, since it was
disconnected from actual loader modules.
This commit will break the module loader API (as it's restricted to
inside Evas, this should be no problem). The return was turned into
"Eina_Bool" for clarity, while an extra "int *error" is responsible to
report errors. This approach was choosen to force compiler warnings
and to try avoid mistakes as EINA_FALSE == EVAS_LOAD_ERROR_NONE and
thus we'd get opposite behavior if something slips.
Most loaders play well, except by eet that does not provide means to
know if the file open failed due missing file, incorrect format or
corrupted file :-(
Please report any issues. I added eina_log debugging to loader
functions, just run your Evas application as:
EINA_LOG_LEVELS=evas_main:4 your_app
SVN revision: 44666
This code should be cleaner and easier to understand. It also provides
the ability to spread image decompression on all CPU core. I currently
set it to the exact number of CPU core you have in your machine, if you
find case where it slow down your EFL apps too much, we can reduce this
to give at least one core to evas.
All previous bugs related with async preload are gone, hopefully no
new one are in. Please report any problem with backtrace to me.
SVN revision: 44537
be way too big to ever allocate. probably code can do with other fixes too.
also make jpeg loader rudametarily understand load regions. very brute-force.
but enough for just this moment to do testing.
SVN revision: 42507