Commit Graph

280 Commits

Author SHA1 Message Date
Jean-Philippe Andre 75fed54f0e Evas: Add all 'draw' files to evas static lib
This should fix the build on old Ubuntu. I didn't get this error myself,
but apparently the following issue happened:

  CCLD   lib/ecore_evas/libecore_evas.la
lib/evas/.libs/libevas.so: undefined reference to `efl_draw_neon_init'
lib/evas/.libs/libevas.so: undefined reference to `efl_draw_sse2_init'
collect2: ld returned 1 exit status

Thanks @mer.kim for the report
2015-12-09 10:36:00 +09:00
Stefan Schmidt 96a9d75e0c Revert "evas: refactor model's savers and loaders."
This reverts commit 32c33ed64d.

This refactor broke the evas test cases for the model loaders and savers. I gave
it a week to get fixed but a first try did not succeed and its blocks a lot of
other automated testing. To be honest, it should have never gone it when it
breaks existing test cases. Once fixed this refactor can happily go in.

Fixes T2905
2015-12-08 22:33:05 +01:00
Stefan Schmidt 842a75423f Revert "build: fix distcheck after model saver and loader rework"
This reverts commit a7a2781a00.

Fix for a commit that needs reverting so we need to revert this patch as well.
See next commit or bug number for details.

Ref T2905
2015-12-08 22:32:16 +01:00
Jean-Philippe Andre 8f4018b690 Evas filters: Implement mix3 func for rgba masking
This operation was faked by running a mul and a blend ops. Now
they are combined into one. A GL shader should also be able
to do this in a single pass.
2015-12-04 16:10:06 +09:00
Jean-Philippe Andre b5500a8644 Evas: Move alpha functions to static_libs/draw
This is a pretty simple code refactor, moving pixel handling
to the new draw lib.
2015-12-03 18:42:50 +09:00
Jean-Philippe Andre 4bcea3eada Ector: Move cairo surface back to ector
The original plan was to have two different surfaces for GL and SW,
but this is probably not going to happen anytime soon. So, move
the implementation back to lib/ector. This avoid a file duplication.
2015-12-03 18:42:50 +09:00
Jean-Philippe Andre 52ec3d2d7e Ector: Rename C files to match their EO counterparts 2015-12-03 18:42:50 +09:00
Jean-Philippe Andre 615b2442b7 Ector: Move drawhelper to static_libs
Rename a few things:
 - draw helper -> efl_draw
 - Ector_Rop -> Efl.Gfx.Render_Op
 - ECTOR_ bla bla -> DRAW_ bla bla (base pixel ops)
 - ector_memfill -> draw_memset32 (and invert arg order to match memset)

The main rasterizer file is now draw.h in static_libs/draw
This is a non functional change, simple code refactor.
2015-12-03 18:42:50 +09:00
se.osadchy ce4146ec63 evas: fix bug with logic with eina_matrix in evas_3d_utils
Summary: Also need to fix logically dead code in coverity.

Reviewers: raster, Hermet, cedric

Subscribers: jpeg

Maniphest Tasks: T2832

Differential Revision: https://phab.enlightenment.org/D3346

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-12-02 14:15:01 -08:00
Stefan Schmidt a7a2781a00 build: fix distcheck after model saver and loader rework
32c33ed64d broke distcheck here as the header
files would not be included in the generated tarballs. This is the second or
third time I fixed soemthing like this after a loader/saver rework. I would
appreciate if the people involved would run distcheck on their own.
2015-12-02 11:33:12 +01:00
perepelits.m 32c33ed64d evas: refactor model's savers and loaders.
Summary:
Move common part to a separated document.
Make code more readable using smaller functions. (from Task T2713)

Reviewers: cedric, raster, Hermet

Subscribers: artem.popov

Differential Revision: https://phab.enlightenment.org/D3373
2015-12-01 16:39:29 -08:00
Daniel Hirt 40dfc4a45d Evas textblock: add support for hyphenation wrap style
We now support hyphenation in style. Use "wrap=hyphenation" to use this
wrap option. It will hyphenate based on explicit SOFT HYPHEN (&shy;)
placement in the text, and with the (optional) assistance of dictionaries
compatible with Hunspell's "hyphen" library.

This wrap mode favors breaking at hyphen positions in a word, over moving
the whole word to the next line. It will put an additional "-" at the
break position if it was hyphened.

Enabling the hyphen dictionaries is done by adding these configure
options:
  --enable-hyphen (requires Hunspell's "hyphen" library installed)
  --with-dictionaries-hyphen-dir=DIR (specifies the install location of
          the actual .dic dictionary files e.g. /usr/share/hyphen)

Note that dictionary files are expected to be in the form of "en_US.dic"
or anything that ends with it e.g. "hyph_en_US.dic" (this how they are
        named in Arch Linux).

@feature
2015-11-24 14:31:05 +02:00
Youngbok Shin a9b4be11e1 Evas object: Add paragraph_direciton APIs
Summary:
It adds evas_object_paragraph_direction_set, get APIs.
The APIs set or get paragraph direction to/from the given object.
It changes BiDi calculations and affect the direction and aligning of text.
It doesn't have any effect to text without Fribidi library.

The default paragraph direction is EVAS_BIDI_DIRECTION_INHERIT.
If dir is EVAS_BIDI_DIRECTION_INHERIT, paragraph direction is changed
according to smart parent object. If there is no smart parent object,
paragraph direction works as EVAS_BIDI_DIRECTION_NEUTRAL.

@feature

Test Plan:
Test cases included to the following files.
- evas_test_textblock.c
- evas_test_text.c
- evas_test_object_smart.c

Run "make check".

Reviewers: woohyun, raster, herdsman, tasn

Subscribers: c, raster, cedric

Differential Revision: https://phab.enlightenment.org/D1690
2015-11-19 11:43:39 +00:00
Stefan Schmidt 50108c9f1b evas: add forgotten file to SOURCES to fix distcheck
Added in 8ab190daec but forgotten to be added
to the SOURCES.
2015-11-12 15:01:29 +01:00
Joogab Yun 8f52b2d877 Evas software_x11: add DRI2-x11 support at image_native_set()
Summary: add DRI2-x11 feature at image_native_set() on Software-x11

This is based on TBM, which means Tizen platform.

Reviewers: spacegrapher, wonsik, raster, jpeg

Subscribers: scholb.kim, dkdk, cedric

Differential Revision: https://phab.enlightenment.org/D3291
2015-11-11 14:37:28 +09:00
Jean-Philippe Andre 38ad8fda8d Evas GL: Implement runtime generation and load of shaders
Instead of generating the shaders at compile-time, do this at
runtime. Also load only the required shaders in memory.

This saves 25000 LOC, lots of strings inside the .so files
and save a non negligible amount of memory since those shader
binaries can weigh a few megabytes in total.

The current shader selection mechanism is a bit complex and
uses eina_hash_int32 but this can be optimized later if it's
deemed too slow.
2015-11-10 16:12:20 +09:00
Bogdan Devichev 8ab190daec evas: add common part of savers and loaders.
Summary:
Common part will make savers and loaders shorter and easier for understanding and refactoring.
https://phab.enlightenment.org/T2713 - due to this task.
Should be merged after https://phab.enlightenment.org/D3030

Should be merged to start adding refactored savers and loaders.

Reviewers: Hermet, raster, Oleksander, cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D3038

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-11-09 15:27:26 -08:00
Bogdan Devichev f416f5adde evas: move model save/load from common to common3d.
Summary:
Move model save/load to common3d.
Here also will be common algorithms  and structures which will be used in all loaders and savers.
See task https://phab.enlightenment.org/T2713.

Reviewers: cedric, Hermet, raster, Oleksander

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D3030

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-11-09 15:27:26 -08:00
Jean-Philippe Andre 4a830877f0 Evas GL shaders: Simplify a bit the shaders code
Following raster's change, the Program_Source struct is useless.
This is a big commit, again, but really all is auto-generated.
2015-10-19 20:27:22 +09:00
Carsten Haitzler 7b568a6152 evas gl fix color on bigendian with gl engine
this fixes rendering on ppc (bigendian) where we have thnigs swizzled
oddly. not bgra -> argb but rgba -> grab ...

so generate a bigendian shader file and use if on bigendian.

this should fix T2721

it fixes it in the visual screenshots i can get remotely.
2015-10-18 12:49:11 +09:00
Jean-Philippe Andre 93298d6dc2 Evas GL: Add a test case for Evas GL (make check)
For now this only covers SOME of Evas GL's functions.

It will try to run with opengl_x11 and buffer (OSMesa). It'll also
try to fail silently if the engine initialization failed, or if
OSMesa could not be found. If the engines work, then Evas GL must
work properly.
2015-10-14 20:14:51 +09:00
Stefan Schmidt c130b9e307 evas: include new header file in build to fix distcheck
Introduced in 72b13c3ebb the new header was
not deployed and thus not available in the tarball.
2015-10-01 12:21:52 +02:00
Carsten Haitzler 49adf8aa47 evas tiler update handler - move to region code to be accurate and fast
this move evas tiler that does update handling to use fully correct
regions using region.[xh]. this also removed old unused regionbuf code
and a bunch of commented out code no longer needed. much simpler now
and easier to maintain.
2015-09-24 14:09:09 +09:00
Stefan Schmidt f38fffa576 evas/gl_common: add new header files to build to make them available for dist 2015-08-27 16:42:18 +02:00
Nicolas Aguirre d990a7b12a Revert "Adds support of the eglfs module in the autotools config"
This reverts commit 3b2074aa71.
2015-08-03 14:34:57 +02:00
Florent Revest 3b2074aa71 Adds support of the eglfs module in the autotools config 2015-08-03 14:16:35 +02:00
Carsten Haitzler ec59636da4 evas - render2 - ensure region files are in dist 2015-07-25 22:34:17 +09:00
Jean-Philippe Andre 0446619355 Evas filters: Mark API as @beta
Until we're happy with it, keep the API as beta.

The EDC support should not change, and the Lua either, but the
API could potentially still change to accomodate for new needs
(vector graphics, anyone?). If we're happy with the current
interface, then we can remove the @beta flags.
2015-06-25 14:36:10 +09:00
Jean-Philippe Andre 64fd278c62 Evas filters: EO-ify the filters API
This creates the new interface
 Efl.Gfx.Filter

And the implementation is a mixin (evas_filter_mixin.c):
 Evas.Filter

All the filter rendering code has now been moved to this
new file. TODO: Merge image filtering.
2015-06-25 14:36:09 +09:00
Jean-Philippe Andre f3e16bc485 Evas filters: Implement Lua classes for colors & buffer
Reuse previous code for buffer. Keeps API stability.

The new class "color" is here for a more convenient color
representation. This way, colors can be represented in more
natural ways like: {r,g,b[,a]}, 0xaarrggbb, "red", "#rrggbb"

Class color is implemented in pure Lua, and adds a .lua file
to Evas' share folder.
2015-06-25 14:36:08 +09:00
Oleksandr Shcherbina d409df1caa evas: change interface evas_3d to evas_canvas3d
Summary:
Regard to https://phab.enlightenment.org/T2479 it is need for right generation
Eolian files

Reviewers: cedric

Subscribers: cedric, tasn

Differential Revision: https://phab.enlightenment.org/D2711

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-06-17 17:52:17 +02:00
Jean-Philippe Andre 4af5cba8e9 Evas: Remove shader_3d .x generated file from BUILT_SOURCES
This should fix the build after make clean.
Even though those .x files can be re-generated at compile time, they
are checked in in Git and shipped in tarballs. They must not be removed
during make clean.

Thanks Ross Vandegrift for the report.

@fix
2015-06-16 12:03:51 +09:00
Stefan Schmidt e644fd6a8c evas/render2: Put evas_render2_th_main.c in EXTRA_DIST to ship it in the tarball
We are not able to put it in SOURCES as it is not possible to compile this as
standalone object out of the context it is included in.
2015-06-10 10:08:39 +02:00
Chris Michael ee593050f1 evas-gl-drm: Rework gl_drm engine to function again
Summary: Previous gl_drm evas engine code did not work properly (or at
all really). This reworks/refactors the gl_drm engine code to work
again with the changes made to ecore_drm.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-05 10:00:44 -04:00
Cedric BAIL 8ad76a9d57 evas: forgotten header needed for make dist. 2015-05-31 14:57:48 +02:00
Tom Hacohen 79083ed3af Evas types: Fix inclusion of evas types from the right location.
My system was dirty and it was already installed in the right place.
Now it works as expected.

Reported on IRC by batden.
2015-05-29 16:42:34 +01:00
Tom Hacohen bfe92631c6 Evas: Add a general evas types header. 2015-05-29 14:46:16 +01:00
Bogdan Devichev 6dac83e643 evas: add API for creation Evas_3D node primitives.
Summary: Now mechanism of creation of primitives is similar to model loading.

Reviewers: Oleksander, Hermet, raster, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2516

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-05-27 00:31:07 +02:00
Stefan Schmidt d1a5770a77 libunibreak: Follow README rename in EXTRA_DIST for distcheck.
The latest libunibreak updated changed the README name to README.md. Follow
this for the EXTRA_DIST files.
2015-05-08 14:29:13 +02:00
Stefan Schmidt d48c5accea Revert "autotools: enable make check per individual modules."
This reverts commit 35119e7bfd.

Reverted to bring make check back in a working state. Also the way we
want to handle a more modular testing needs discussion.
2015-05-07 20:50:56 +02:00
Tom Hacohen 7a49d23f90 Static deps unibreak: update to what will soon be version 3.
Version 3 is not yet released, but this is on track to become it.
This is based on commit: a815e11f7ebf35b59278f783227a829ee4692760.

@feature.
2015-05-07 10:54:26 +01:00
Tom Hacohen ba77a837a3 Revert "Static deps: Move unibreak to be an external dep."
Apparently the Debian package, while up to date, for some reason does
not ship the .pc file (according to q66).
According to Stefan, Fedora doesn't even have libunibreak, but only the
previous naming and old version.

Will have to wait a few years more. :(

This reverts commit a2a9f33802.
2015-05-07 10:54:26 +01:00
Tom Hacohen a2a9f33802 Static deps: Move unibreak to be an external dep.
We need any version of libunibreak. The first one has been released in mid 2012.
Even slow distros like ubuntu already have an LTS out with a good enough
version, so I consider this enough to remove the maintenance cost.
This has been discussed on IRC.

@feature
2015-05-07 10:03:26 +01:00
kabeer khan 35119e7bfd autotools: enable make check per individual modules.
Currently make check runs tests of whole EFL.Enabled running
of tests of individual modules by make check-<modulename>

Signed-off-by: kabeer khan <kabeer.khan@samsung.com>
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-05-07 09:53:07 +02:00
Tom Hacohen 7c2d045375 Evas gl: Fix shader generation with out of source builds.
It's actually still stupid and broken, but at least less. It shouldn't
generate them in source, but out of source, I don't understand how this
even passes distcheck. Actually, my changes might break distcheck
because now it actually does what it says it does, and thus might break
things.

@fix
2015-05-06 18:22:22 +01:00
Cedric BAIL 74d27d6a27 evas: split ector surface from gl generic backend in an attempt to fix windows build. 2015-04-14 21:40:32 +02:00
Cedric BAIL 2260b9e328 evas: split software backend use of ector surface in an attempt to fix windows build. 2015-04-14 21:40:32 +02:00
Conrad Meyer d102d07674 autotools: use bash for gen_shaders*.sh
Summary:
Fixes src-on-NFS builds on FreeBSD, especially when the current shell is
not bash.

Test Plan:
Before:

      SHADERS  modules/evas/engines/gl_common/shader/evas_gl_shaders.x
    gmake[4]: modules/evas/engines/gl_common/shader/gen_shaders.sh: Command not found
    Makefile:34122: recipe for target 'modules/evas/engines/gl_common/shader/evas_gl_shaders.x' failed
    gmake[4]: *** [modules/evas/engines/gl_common/shader/evas_gl_shaders.x] Error 127

Even manually adjusting path doesn't fix it (and the file is clearly `+x`):

    $ ls -l src/modules/evas/engines/gl_common/shader/gen_shaders.sh
    -rwxrwxrwx  1 1000  1000  1848 Apr  8 17:01 src/modules/evas/engines/gl_common/shader/gen_shaders.sh
    $ export PATH="$PATH:$(pwd)/src"
    $ modules/evas/engines/gl_common/shader/gen_shaders.sh
    zsh: no such file or directory: modules/evas/engines/gl_common/shader/gen_shaders.sh

After patch:

     SHADERS  modules/evas/engines/gl_common/shader/evas_gl_shaders.x
     CC       modules/evas/engines/software_x11/modules_evas_engines_software_x11_module_la-evas_x_egl.lo
     CC       modules/evas/engines/software_x11/modules_evas_engines_software_x11_module_la-evas_xlib_swapbuf.lo
     ...

Projects: #efl

Differential Revision: https://phab.enlightenment.org/D2314

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-04-10 12:05:05 +02:00
Chris Michael e2e3e77010 evas-drm: Remove evas_drm file from build order
Summary: The Evas Drm engine makes use of Ecore_Drm functions now so
we no longer need private versions of the same code

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-10 11:09:51 +02:00
Chris Michael e72e1e1751 evas-drm: Remove evas_bufmgr.c from the Evas Drm engine
Summary: This file is not needed for the software drm engine. This was
added (initially) for combining the drm software & hardware engines
into one. As that is not the case, this file is unused.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-09 17:40:32 +02:00