Commit Graph

254 Commits

Author SHA1 Message Date
Jean-Philippe Andre ef4859d5bd evas: Optimize out most callback call events
This sets a bit whenever a callback listener is added.
I couldn't get any profiling data easily (too small for
valgrind).

Note: This removes the proper refcounting on the "move"
event listeners. I believe this is not a problem as most times
the move_ref goes to 0, it is because the object is deleted.
Worst case, we just trigger a callback_call with no listeners.

This adds 32 bits to each evas object private data.
2016-08-26 10:18:01 +09:00
Jean-Philippe Andre 57f0c850ec evas: Move event catcher to evas_callbacks.c
No functional change.
2016-08-26 10:18:01 +09:00
Jean-Philippe Andre 049a5ddb44 evas events: Remove now unused code 2016-08-26 10:18:01 +09:00
Jean-Philippe Andre 290413543d evas events: Switch wheel event to the new type
For now this covers only the wheel event.

Note: This patch also modifies evas map to use double in an
internal function, rather than ints.
2016-08-26 10:18:00 +09:00
Jean-Philippe Andre 6d6e41c5c9 evas: Fix mouse inputs when also listening to multi
Since the new event type is the same for multi and single
touch (finger id is the only difference), multi touch listeners
would get triggered even for single mouse events.

Fixes https://phab.enlightenment.org/T4345
Fixes https://phab.enlightenment.org/T4378

This raises a question though: How do we want to differentiate
between single & multi touch events in the eo interfaces?
2016-08-17 13:13:23 +09:00
Jean-Philippe Andre 6d52d1db2b evas: Fix ordering of input event
The previous patch 1185c40e50 shows how having
two event types for the same thing (key or mouse input events)
was a bad idea. The only guaranteed order of callbacks is the
priority but even that was not enforced (since legacy or eo
style event had to come first).

Fixes T4310
2016-08-16 20:22:57 +09:00
Tom Hacohen e65aae994e Eo: Finish the renaming of Eo to the EFL.
This renames all the rest of the API to the EFL namespace except for
Eo_Event that will follow soon.

Obviously breaks both API and ABI.
2016-08-15 15:07:42 +01:00
Tom Hacohen c662934be8 Change the EFL to follow the new Eo rename. 2016-08-11 17:04:43 +01:00
Carsten Haitzler ac10a00acc evas - on shutdown avoid potential invalid memory access
i don't know for sure if this fixes T4103 but in theory i think it
might given a reading of the backtrace and a guess at what might
happen, so try this fix. it doesn't hurt and can only help.

@fix
2016-07-19 15:43:22 +09:00
Jean-Philippe Andre 2078b74e28 evas: Use proper type for stringshares 2016-06-28 19:21:46 +09:00
Youngbok Shin 2ce33e73a7 evas: add pattern "style" when evas query fonts via fontconfig
Summary:
Some fonts can have weird style and weight value.
If a font has a style name as "medium" and a weight value as "semi-bold",
Evas can't load the font using "font=Somefont:style=Medium".
It only can be load with "font=Somefont:style=SemiBold" or
"font=Somefont:weight=SemiBold".
On the other hand, it could be loaded when I tested the following commands.
fc-match -s ":family=Somefont:style=Medium" or
fc-match -s ":family=Somefont:weight=SemiBold"

Evas also should load font based on font's style name.
@fix

Test Plan: N/A

Reviewers: tasn, herdsman, cedric, woohyun, raster

Reviewed By: raster

Subscribers: Blackmole, z-wony, jpeg

Differential Revision: https://phab.enlightenment.org/D4108
2016-06-28 13:32:49 +09:00
Jean-Philippe Andre 9f5d279722 Evas events: Implement support for hold event 2016-06-27 16:38:46 +09:00
Jean-Philippe Andre 7bf8da2baa evas: Rename Evas.Object to Efl.Canvas.Object
One step closer to make the EO inheritance tree look like
it's all Efl.
2016-06-21 14:35:19 +09:00
Jean-Philippe Andre 52f9220b3f Evas: Rename smart object into Efl.Canvas.Group 2016-06-17 19:32:43 +09:00
Jean-Philippe Andre 42b63f5507 Evas: Add smart_ prefix to all smart functions (eo)
This is a first step at separating legacy smart
object features away from standard efl interfaces.
2016-06-17 19:25:48 +09:00
Jean-Philippe Andre b88ca02fe9 Evas: Move smart_get to legacy and smart_attach to internals
smart_get and attach referred to an opaque struct, from EO
point of view.

Also, attach was an EO-only function, used nowhere besides
evas object smart itself, and evas grid (which is not EO
public API).
2016-06-17 19:25:47 +09:00
Jean-Philippe Andre 93fad2a19f Evas: Nove smart data get to smart class
It didn't make sense where it was.
No idea why evas_box was overwriting smart_data.get
(esp. since it was returning a private struct).
2016-06-17 11:37:39 +09:00
Jean-Philippe Andre ab4e15e9c3 Evas: Move object static_clip to legacy
This is a horrible API used for internal optimizations. Which
may or may not be partly broken anyway.

We can do better, in the future. Let's not expose this kind
of API.
2016-06-17 11:37:39 +09:00
Jean-Philippe Andre d4b96d33d6 Evas: Mark type as legacy and protected
Only set() is allowed for EO, and it's a constructor,
protected function. Unfortunately, this means a lot
of #define EVAS_OBJECT_PROTECTED
2016-06-17 11:37:39 +09:00
Jean-Philippe Andre 70a358357a widget: Switch to pointer & key events
Unfortunately, since all widgets rely on the legacy evas
event structs, I had to add a translation mechanism.
2016-06-14 16:27:42 +09:00
Jean-Philippe Andre 44f445fe76 Efl: Introduce app-side min size hint
Now called "hint_min", not sure if it's the proper name for it.
At first I wanted to reuse the request size hint instead of
adding a new hint, but doing that would break Terminology
or any app that already used size_hint_request.

One problem with hint_request is that the legacy function
already exists but its support is practically not implemented.

@feature
2016-06-09 16:36:04 +09:00
Oleksandr Shcherbina 7e0601c980 evas: Get pixels from rendered 3D scene
Summary:
Implemented interface Efl.Gfx.Buffer functions bufer_map/unmap for Efl.Canvas3D.Scene.
Added function e3d_drawable_texture_rendered_pixels_get to module evas_gl_3d
to getting pixels from FBO. Added wrappers for functions
e3d_drawable_texture_rendered_pixels_get and e3d_drawable_texture_id_get
to have possibility call it through engine functions.

Reviewers: cedric, Hermet, raster, jpeg

Reviewed By: jpeg

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D3978
2016-06-03 14:22:33 +03:00
Jean-Philippe Andre 0505a729e2 Evas: Simplify eo event mechanism
So, I was stupid. I was relying on legacy callbacks to
trigger eo events, which means that only when a legacy
callback was registered would my new eo events be triggered.

Instead, I can pass the eo event desc & info whenever
calling evas_object_event_callback_call().
2016-06-02 14:19:18 +09:00
Jean-Philippe Andre 350b465d22 Evas: Send Efl_Event_Key data to evas objects 2016-06-02 13:31:40 +09:00
JEONGHYUN YUN 26b2e73d56 evas : evas_object_key_grab exclusive option logic is changed.
Summary:
 - added is_active property in Evas_Key_Grab.
 - Evas key down and key up events transferred to active grabs only.
 - If evas grabs has a exclusive grab, other grabs will be deactivated.
 - If a exclusive grab is ungrabbed, remained grabs will be activated.

Reviewers: jypark

Reviewed By: jypark

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D3996
2016-06-01 17:14:13 +08:30
Jean-Philippe Andre b0a32b0bd0 Efl: Rename Efl.Pointer.Event into Efl.Event.Pointer
Also renames two types: Efl.Pointer.Flags and Efl.Event.Flags
2016-05-31 19:03:04 +09:00
Jean-Philippe Andre ea8c6e5632 Evas: Extend pointer events and add legacy conversion routines
To be honest, this commit is a bit of a mess since it's a
rebased version of some temporary work patches.
2016-05-31 19:03:04 +09:00
Jean-Philippe Andre ce5688a388 Evas: EO-ify Evas_Device and partly move to Efl
So, this is not a very clean solution, but this mostly
makes Evas_Device an Eo object of class Efl.Input.Device.
Since evas_device relies on some Evas knowledge (evas
callbacks, canvas private data), it can't be fully moved
to lib/efl/.

Making the input device an interface rather than a class
was also not a great solution, as the goal is to share
the data structure around EFL internals (Ecore and Evas).
2016-05-31 19:03:04 +09:00
Cedric BAIL ddf92ba61b evas: let's reuse what we know when possible to avoid more useless eo_data_scope_get. 2016-05-06 17:01:10 -07:00
Cedric BAIL 4bf54d993f evas: cache result of eo_data_scope_get that are heavily used.
This alone save a good 3% time to our first frame being displayed.
2016-05-06 16:47:07 -07:00
Mike Blumenkrantz 0231800b60 evas: add internal functions for unsetting+regenerating image data
in the event that the global gl context changes, all engine image data
must be destroyed and then re-created in order to continue rendering
successfully
2016-05-05 10:49:31 -04:00
Oleksandr Shcherbina 172cfa0f04 evas.canvas3d: Change shade_mode to shader_mode
Summary:
enum Evas.Canvas3D.Shade_Mode are using for choose relevant shader source code.
So renaming have a sence.
Rename evas_canvas3d_shade_mode_set/get property to evas_canvas3d_shader_mode_set/get
Rename internal fields and functions

Reviewers: cedric, Hermet, raster

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D3882
2016-04-14 20:28:20 +09:00
Oleksandr Shcherbina 1f66a9e731 evas.canvas3d: Add FXAA post processing render.
Summary:
Add post processing render function as rendering full screen quard after
rendering to texture.
Add possibility use size of current frame in shader.
Add FXAA shader source files

Reviewers: raster, cedric, Hermet

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D3847
2016-04-12 00:50:46 +09:00
Jean-Philippe Andre cb93c26db7 Evas proxy: Implement buffer map/unmap 2016-03-28 16:40:02 +09:00
Jean-Philippe Andre 22353e31e1 Efl.Canvas.Image: Remove object data for maps
The engine is responsible for the complete tracking of
maps.

Also, make buffer_unmap return bool.
2016-03-28 16:40:02 +09:00
Jean-Philippe Andre 488854af2b Efl.Gfx.Buffer: Switch to void* data and signed ints
1. unsigned char* as a return type was not even compatible
   with the default colorspace (ARGB: 32 bits).

2. Change all unsigned to int for... uh... simplicity
   unsigned is more correct than int for things like width,
   size or stride, but in fact having both ints (x,y) and unsigned
   ints makes the code more complex.
   This is a matter of personal taste.
2016-03-28 16:40:01 +09:00
Jean-Philippe Andre 39a970835b Evas: Remove unimplemented border_set/get (engine internal) 2016-03-28 16:40:01 +09:00
Jean-Philippe Andre 28a03d6e19 Evas: Remove unimplemented image comment (internal)
This is a minor cleanup of RGBA_Image.
2016-03-28 16:40:01 +09:00
Jean-Philippe Andre 326ff9ae82 Efl.Canvas.Image: Implement support for map/unmap
Now the real hard work is to actually implement support inside
the engines: SW and GL generic.
2016-03-28 16:40:01 +09:00
Jean-Philippe Andre 91e0bdb1e7 Evas: Simplify direct access to image data
This should avoid issues with image_data_get from the engines,
when we really just want to fetch the original data pointer.
2016-03-28 16:40:01 +09:00
Cedric BAIL fd80e26f06 evas: make no longer supported object, legacy only.
So I forgot to clean my hard drive from previously generated files,
and obviously everything still worked. This lead to having to roll back
evas_smart_clipped.eo as a public eo object until we merge elementary.

Still I would like someone to take a look at elm_pan.eo and figure out
how to not rely on smart clipped there.
2016-03-21 16:31:26 -07:00
Cedric Bail 11887c62a2 evas: include Eet.h as we do export a function using Eet_Data_Descriptor.
This was spotted by Nicolas Aguirre while building on Yocto which has
more agressive build option and warning.
2016-03-18 10:23:38 -07:00
Jean-Philippe Andre edafd4ec34 Evas: Improve EVAS_OBJECT_LEGACY_API a bit more
This now calls EINA_SAFETY_ERROR which makes it easy to then
break inside _eina_legacy_error.
2016-03-17 13:10:35 +09:00
Oleksandr Shcherbina 296e8c22b0 evas.canvas3d: support static LOD technic
Summary:
Main flow: add several meshes(with different number of polygons) in one node,
enable LOD for node, set boundary distances to choose need mesh depend on distance
to the camera node, render only need mesh. Add API's enable lod in
evas_canvas3d_node module and set boundary distance to module
evas_canvas3d_mesh module Refactored function evas_canvas3d_node_mesh_collect
to calculate distance. Refactored _scene_render to have possibility pass to the
render only need LOD mesh.

Reviewers: cedric, Hermet, raster

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D3731

Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
2016-03-15 12:49:39 -07:00
Jean-Philippe Andre b7e0eec089 Evas.Image: Fix legacy proxy API 2016-03-15 11:11:59 +09:00
Jean-Philippe Andre 20b4d9dd6a Evas engines: Add internal functions for native images
- image_native_init
- image_native_shutdown

init() will be used to test whether the engine supports a
certain type of native image.

Note: Native image support is very much dependent on the engine,
and some stuff like opengl should work everywhere (even in sw
with osmesa) but that's not the case.
2016-03-15 11:11:59 +09:00
Jean-Philippe Andre 0fc0db0020 Evas: Add internal macro EVAS_OBJECT_LEGACY_API
This checks whether the object was created with a legacy
API, ie without not using eo_add directly. This will be used
to help with the transition from EAPI to EO APIs, as some EAPIs
should not be used with the new EO types (eg. file_set on a
Proxy object).

By default it doesn't do anything besides ERR().
In DEBUG mode, it will return immediately.

The macro will return if eo_obj is NULL.
2016-03-15 11:11:59 +09:00
Jean-Philippe Andre b369989a79 Evas filters: Fix bad stringshare usage
Make sure the filter uses properly initialized state names and
don't call stringshare_del on a static string.
2016-03-02 12:57:23 +09:00
se.osadchy 780ec5d029 evas: Update evas_3d_utils, replace Evas_Vec.
Summary: Change Evas_Vec2(3) to Eina_Vector2(3).

Reviewers: cedric, Hermet, jpeg

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D3686
2016-02-17 16:12:35 +09:00
Ivan Furs 5af22ba27a evas: optimize Canvas3D calculation of bounding space
Summary: Bounding box and sphere will calculate if user need callback of collision or data of box or data of sphere.

Reviewers: sri.hebbar, cedric

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D3643

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-02-12 21:25:55 +01:00