Commit Graph

35 Commits

Author SHA1 Message Date
Carsten Haitzler 3b6c09d89b allow max cutout rects to be tunable. and change3 default for gl?
SVN revision: 50736
2010-08-02 06:46:38 +00:00
Carsten Haitzler 5cad6a1c95 fix crash on null yuv.
SVN revision: 49392
2010-06-02 09:15:01 +00:00
Carsten Haitzler afe65d7c0a add ability to dump engine coontents (if engine supports it). this means
unload images it has loaded from disk, unload fonts, and more. dump dump dump!



SVN revision: 47947
2010-04-12 08:23:53 +00:00
Carsten Haitzler bfd8514063 fix calloc with negative values - missing size set initially!
SVN revision: 46701
2010-03-01 15:51:22 +00:00
Carsten Haitzler 3b71758aea fix some more possible bad callocs
SVN revision: 46699
2010-03-01 15:03:13 +00:00
Carsten Haitzler 9dcca83a08 fix alpha set/unset on image obj in gl engine.
SVN revision: 46344
2010-02-21 15:49:44 +00:00
Carsten Haitzler dc8fdf5e3a lots of gl error catching.. if gl errors happen.
it's a #defined macro so it can be removed.
 


SVN revision: 46233
2010-02-17 04:21:59 +00:00
Carsten Haitzler 353f4bb6ec reduce binds when things get clipped and split.
SVN revision: 45928
2010-02-06 08:38:26 +00:00
Carsten Haitzler b06b71050a ok. work on native pixmap suppport. have problmes - not sure why. see
comments (create/destory glx pixmap needed for updates to work, but this
makes rendering dead-slow. without it rendering is fast, but updates dont
happen (useless).

anyone know why glxcreatepixmap is needed as well as bindteximage+release
(and destroy pixmap) vs just bind/unbind?



SVN revision: 45508
2010-01-24 05:11:54 +00:00
Carsten Haitzler 18c8ea2e96 fix native surface stuff - rounding dimensions up was not smart! :)
SVN revision: 45484
2010-01-23 13:49:54 +00:00
Carsten Haitzler ad2b33c0bb native surface support lives - for GL (GLX) only. it works - or seemingly
does in my test casses. doesn't work for compositing though! don't know why.



SVN revision: 45383
2010-01-21 08:44:11 +00:00
Carsten Haitzler fa435074e0 1. line support in gl engine - as if anyone uses lines
2. fix clipping for gl maps - was setting them when it shouldnt.



SVN revision: 44782
2009-12-30 11:35:40 +00:00
Gustavo Sverzut Barbieri 51c00c6526 fix evas image loading error reporting.
Evas image load was always reporint "generic" error, since it was
disconnected from actual loader modules.

This commit will break the module loader API (as it's restricted to
inside Evas, this should be no problem). The return was turned into
"Eina_Bool" for clarity, while an extra "int *error" is responsible to
report errors. This approach was choosen to force compiler warnings
and to try avoid mistakes as EINA_FALSE == EVAS_LOAD_ERROR_NONE and
thus we'd get opposite behavior if something slips.

Most loaders play well, except by eet that does not provide means to
know if the file open failed due missing file, incorrect format or
corrupted file :-(

Please report any issues. I added eina_log debugging to loader
functions, just run your Evas application as:

     EINA_LOG_LEVELS=evas_main:4 your_app




SVN revision: 44666
2009-12-22 23:11:57 +00:00
Carsten Haitzler bfd91eb67f remove excess tex update on dirty. some formattign and naming too.
SVN revision: 44592
2009-12-20 06:23:13 +00:00
Carsten Haitzler 16764f7d61 fix font alloc bug!
SVN revision: 43686
2009-11-14 05:08:00 +00:00
Carsten Haitzler e3fcdd8b48 render-to-texture now is used for evas maps... but only simple cases seem to
work. (in ello) elementary stuff seems... less happy. will work on it! also
havent done the gles bits. just desktop gl (first port of call for
doing/testing). the #ifdefs are ther waiting with fixme's



SVN revision: 43653
2009-11-13 07:22:31 +00:00
Carsten Haitzler 6e22b36451 step 1. some map support! images only right now. next. render-to-texture.
invasive change right now.



SVN revision: 43611
2009-11-11 11:39:25 +00:00
Carsten Haitzler c1b3587659 enable npot textures
SVN revision: 43194
2009-10-22 08:53:25 +00:00
Carsten Haitzler 0b3d755ce9 more work putting shared bits in shared. but context seems to be a big problem.
:(



SVN revision: 43048
2009-10-13 09:40:39 +00:00
Carsten Haitzler 43420a5df3 yuv support is back now.
SVN revision: 43000
2009-10-10 13:24:15 +00:00
Carsten Haitzler 37b66e806b new gl engine. no one uses it anyway. not 100% complete, but much better than
the old. and it ALSO does GLES2.0 as well asn GL.



SVN revision: 42982
2009-10-09 12:10:27 +00:00
Carsten Haitzler 7a74942b41 1. make software font draw code actually use cutouts.
2. make gl engine able to use cutouts - in some cases its faster, some
slower. it's a mixed bag. not sure what to make of it. it's #defined to be
disabled atm.



SVN revision: 39114
2009-02-21 03:13:49 +00:00
Cedric BAIL 465b76a017 Remove Evas_List from Evas.
SVN revision: 36942
2008-10-21 16:31:05 +00:00
Cedric BAIL d102e3db82 * Make RGBA_IMAGE_HAS_ALPHA and RGBA_IMAGE_ALPHA_SPARSE part of
Image_Entry flag structure. This fix a bug with 16 bpp software engine.

        * Change image loader module API to take any Image_Entry. Same goes
        for evas_common_image_premul and evas_common_image_set_alpha_sparse.

        * Use new eet API: eet_data_image_read_to_surface.


SVN revision: 34728
2008-06-03 09:09:39 +00:00
Carsten Haitzler ae1977a214 cedric's cache changes patch
SVN revision: 34253
2008-04-12 00:32:30 +00:00
moom 8a05a8d250 * [GL-engine] Do software YUV-conversion if GLSL is not supported. I
can't test it on a GLSL card, so I hope it didn't break anything. If
something is broken, feel free to revert! (but it would probably just be
related to the way it detects GLSL support at l.78 of evas_gl_context.c)


SVN revision: 33242
2007-12-25 11:12:39 +00:00
Carsten Haitzler 6c167c3a6d cedric's sdl patch.
SVN revision: 30845
2007-07-16 07:25:35 +00:00
Carsten Haitzler a730b4be5d 1. gustavo';s fuzzy rect implementation for updates. fixed so del's work,
tuned for best performance on my core2 duo desktop - for now. will check
more. also make the yuv colorspace code be a bit more robust and fix leak in
gl engine with shaders.


SVN revision: 30192
2007-06-02 15:30:59 +00:00
doursse 41247b3fd2 including glx.h is not necessary (and should not be included here). Add some missing const
SVN revision: 28554
2007-03-04 16:18:06 +00:00
Carsten Haitzler b51bdcbc1e colorspace work mostly. not complete.
SVN revision: 27630
2006-12-29 03:32:46 +00:00
Carsten Haitzler 9e27a0d98c fix color modulation for gl surfaces. also fix segvs tat can happen. xrender
engine is behind now though. can't do yuv surfaces (yet)


SVN revision: 27518
2006-12-19 14:12:40 +00:00
Carsten Haitzler f83220c857 not complete yet - actually i need help with the fragment shader.
in evas_gl_texture.c i have a frag shader, and it tries to use a set of 3
textures that act as the yuv planes, BUT the u and v textures (Utex and Vtex)
are simply getting values from the Ytex - regardless of what i try. grrr.
what's up with that?


SVN revision: 27495
2006-12-17 15:48:52 +00:00
Carsten Haitzler 8c93e825a8 same as previous commit.
SVN revision: 26236
2006-09-30 10:18:37 +00:00
Carsten Haitzler 0889c589f2 added the ability to set load scaledown, dpi or load size - the svg loader
uses these to know what to render and how (or has defaults if these are not
set)


SVN revision: 24868
2006-08-18 14:45:26 +00:00
Carsten Haitzler f435375b19 initial import fo loadable engine modules for evas - from jorge zappie :)
SVN revision: 19775
2006-01-14 12:13:38 +00:00