As Andy reported, the main menu geometry is not correct after
my recent changes, as the application contents slide underneath
the menu bar. In fact the menu bar is just floating above
everything else.
So I've tried to move the menu to the framespace (as it should
belong to the frame), but the sizing algos for both the window
and the menu make some assumptions that render this task quite
difficult. Eventually I would like to be able to swallow the
menu somewhere else inside the border... but not right now.
Thanks @raster for pointing this out: title bar and menu bar
were resized down to 1 pixel high rather than 0. This meant that
all CSD windows would see a 1-pixel line between the title bar
and the app content, while SSD windows would see a 2-pixel line.
Also clip out the icon, this makes a 1x1 pixel disappear from the
top-left corner.
My previous patches have broken E Wayland internal windows, as
the compositor wants to create Server-Side Decorations[1] but
based on some mysterious heuristics, E will decide to show or
not SSD. It seems the surface geometry, window geometry,
input region and maybe opaque region need to all match. There
was a pixel difference in the theme which broke everything,
also CSD shadows must be turned off in that case.
This also fixes inputs as for some reason a mismatching input
region vs window geometry would break pointer move/up/down in
those internal windows.
[1] I believe this is not a great idea and E should never draw
any server-side decorations in Wayland. Wayland was supposed
to mean only CSD, no more SSD.
For standard windows, we want to create an elm_bg object if
the theme is a legacy one. Otherwise the default theme
doesn't require an extra object, just a rectangle.
This fixes compatibility with legacy themes (ie. every single
theme in existence beyond the default one, for now), by checking
where to swallow the menu widget. If a legacy theme is used,
the legacy swallow should be used, and it will all look correct.
Moving forward I hope to get rid of the internal edje object
entirely, except for compatibility reasons.
Also converts border.edc to lazEDC (easier to read, imho).
This is still work in progress but currently this supports
CSD & no-CSD modes for normal, maximized, main menu usage, shadow
on and off.
Note that shaded support is not implemented. I've made some
attempts towards this goal, with some success under X but it
was ugly code, and didn't work under Wayland (weston). So, no
extra support for shaded mode yet.
Use Efl.Part for window to manipulate the background.
Two part names are used in EDC:
- elm.rect.background
- elm.swallow.background
For apps the part name is only "background".
To set a solid color background (alpha is ok):
efl_gfx_color_set(efl_part(win, "background"), r, g, b, a);
To set an image:
efl_file_set(efl_part(win, "background"), "image.jpg", NULL);
To set an object:
efl_content_set(efl_part(win, "background"), subobj);
The solid bg is invisible by default, will become visible and use
COPY render mode if a color is set. Standard window uses the
swallow part.
@feature
This adds more pointers to elm/pointer so that we can use these to
provide "EFL mouse pointers" inside Wayland Client applications.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Naviframe item view did not become visible if top item view is deleted
by elm_object_item_del().
To resolve this problem, program for "elm,state,visible" is fixed and
"elm,state,invisible" is added.
For a while now I had strange races during make install on Jenkins where some
image files either already existed or chmod was called on files not there yet.
It took some digging but it turns out commit
8dcd5207cc broke this as a side effect. The black
magic that already installed the files JP refers to is sitting in
data/Makefile.am. It is plain autofoo stuff and just includes the images
Makefile to get the list of files.
JP was correct though that the glayer files have not been installed into the
correct subdir. Fixing this as well here.
This fixes runtime errors such as:
ERR<29027>:edje lib/edje/edje_calc.c:756 _edje_part_description_apply()
Cannot find description "normal" in part "text2" from group
"elm/segment_control/item/default". Fallback to default description.
The "normal" (non-existant) state corresponds to a disabled state,
which is provided by the "default" state.
This widget was lacking an edje_external param to notify the widget to start or
stop pulsing from edje.
@fix Now the edje_external progressbar test works as expected.
This moves g_layer images to their folder.
Some kind of dark magic managed to install the base images
in the proper folder already.
This fixes elementary_test -to "Gesture Layer 2"
@fix
combobox: add Multiple selection feature
This exposes problems with name clashes and behaviour change for the legacy API.
Revert for now and we can revisit for 1.19.
Git revert got to confused as this was committed before we merged elm in. I did
the revert manually.
Revert "elementary: disable visual hint at odd/even."
This reverts commit c64071ae13.
This reverts commit 7affe8c204.
This reverds the odd/even theme changes because this BREAKS
ENLIGHTENMENT COMPLETELY. Enlightement also uses odd/even list looks
and REMOVING this REMOVES every 2nd lost item member (it makes them
0x0 sized). This is a major break in actual FUNCTIONALITY in the name
of looks. NO. Revert.
We ship with this look. no more breaking stuff like this in the name
of cosemtics and not ACTUALLY fixing any bug at all. it creates bugs.