Commit Graph

310 Commits

Author SHA1 Message Date
Sebastian Dransfeld b3ee7373a7 ignore
SVN revision: 32329
2007-11-03 15:47:07 +00:00
doursse 53fe579d6d indentation
SVN revision: 32291
2007-11-02 07:38:18 +00:00
Gustavo Sverzut Barbieri 46cf9a5921 Be lighter on 'inline'
SVN revision: 32219
2007-10-30 21:06:08 +00:00
Gustavo Sverzut Barbieri a807f3805b Missing rename.
SVN revision: 32213
2007-10-30 13:48:44 +00:00
Gustavo Sverzut Barbieri cf13e7ffc3 Fix access of unaligned memory.
SVN revision: 32211
2007-10-29 22:16:41 +00:00
Gustavo Sverzut Barbieri 56bd752741 Damn typo...
SVN revision: 32209
2007-10-29 21:03:08 +00:00
Gustavo Sverzut Barbieri f553a7fab5 Minor cleanup on software_16, evas_soft16_rectangle.c
SVN revision: 32175
2007-10-27 21:06:58 +00:00
Gustavo Sverzut Barbieri 55f6c5f046 Add software_16 cache.
SVN revision: 32169
2007-10-26 18:53:39 +00:00
Gustavo Sverzut Barbieri 3209b5f4e8 Fix image alpha_set() and fix compiler warning, minor fixes.
SVN revision: 32165
2007-10-25 22:09:49 +00:00
Gustavo Sverzut Barbieri 8ee9f51f5b Revert last patch (Simplify image alpha usage.), it was producing nasty artifacts.
SVN revision: 32164
2007-10-25 20:18:02 +00:00
Gustavo Sverzut Barbieri 00cd7a6404 Simplify image alpha usage.
Values are now in 0-32 (inclusive), so we must check for 32 as the
opaque value. Now it's more consistent.


SVN revision: 32163
2007-10-25 18:56:23 +00:00
Gustavo Sverzut Barbieri e12c298619 Line, Polygon and minor fixes for software_16.
Line is a complete rewrite based on my university works. It's much
cleaner than the engine/common and works better (the later is
producing weird results, I still have to debug why), but I don't
provide anti-aliased drawings.

Polygon is almost the same code, with minor changes to draw the spans
as soon as possible and then no malloc/free is required for each of
them.

Minor fixes to remove unused variables, gotos...


SVN revision: 32161
2007-10-25 16:17:19 +00:00
Gustavo Sverzut Barbieri 8108d0e8d6 XSync to avoid flicker
SVN revision: 32040
2007-10-11 14:43:05 +00:00
Gustavo Sverzut Barbieri dfcde9bcaa Major rework of blit operations to use pre-multiplied colors.
I wrote the first version thinking on regular, non-pre multiplied
colors, but raster pointed out that all color data is pre-multiplied
inside Evas. I was blaming 16bpp for low quality graphics, but it
turned out that was an error with my usage.

If you experienced grayish colors when using transparency, or white
turning into black while fading out, then these should be fixed now.

Now everything looks better, brighter! :-)  Expedite shows no
performance regressions, but I'd like to see more tests on
that. Please report any issue.


SVN revision: 32037
2007-10-10 19:22:26 +00:00
doursse 2898660d8a 16 bits software directdraw engine. Mainly for win ce users, I guess
SVN revision: 32020
2007-10-08 19:08:42 +00:00
Gustavo Sverzut Barbieri ecd108ba49 Revert SDL changes, I was already commited.
SVN revision: 31980
2007-10-05 14:35:39 +00:00
Carsten Haitzler f4df206b35 cedric's sdl patch.
SVN revision: 31973
2007-10-05 05:47:58 +00:00
Carsten Haitzler bb28443e9a printf--
SVN revision: 31971
2007-10-05 04:54:45 +00:00
Carsten Haitzler a5d3f7ddc0 1. default object size to 0x0
2. remove some float numbers (were cast anyway)
3. make smart object mmove/resize only called if the obj changes


SVN revision: 31968
2007-10-05 04:52:10 +00:00
Carsten Haitzler 9432a9ef47 formatting
SVN revision: 31929
2007-10-02 03:41:19 +00:00
Carsten Haitzler 2ea744bc1b working on optimising software-x11 with the one-buffer persistence idea that
software-16 uses. it works and in some cases gets massive speedups (70%+) but
in a few its slowdowns (30% down) in expedite tests - why, i don't know. it
should be the same or better in all tests. disabled for now - also not
complete. < 32bpp wont' work and not sure rotation works and masks don't work
either.


SVN revision: 31928
2007-10-02 03:40:14 +00:00
Gustavo Sverzut Barbieri 64f0ccb945 Oops, re->surface, not re->surface->pixels.
SVN revision: 31834
2007-09-28 12:50:52 +00:00
Gustavo Sverzut Barbieri 7468078e12 SDL improvements.
Patch by Cedric BAIL (with minor changes).


SVN revision: 31815
2007-09-26 14:00:14 +00:00
Gustavo Sverzut Barbieri c7c3586c9e Damn, wrong copy&paste fix.
SVN revision: 31750
2007-09-17 21:11:43 +00:00
Gustavo Sverzut Barbieri d9392dfa6e Cosmetic: use correct size for comparison of pointers.
By: Brett Nash (mode-mem.patch)


SVN revision: 31699
2007-09-13 14:31:50 +00:00
Gustavo Sverzut Barbieri e2e7567a78 Do not free NULL graphic context.
By: Brett Nash (freegc-crash.patch)


SVN revision: 31692
2007-09-13 13:43:38 +00:00
doursse 59f024a008 resize the directdraw surface when the evas is resized. move directdraw code to its own file
SVN revision: 31653
2007-09-08 10:42:30 +00:00
Gustavo Sverzut Barbieri f08a81ea6f Unix is case sensitive.
SVN revision: 31428
2007-08-20 15:48:16 +00:00
doursse 472401f3ce ignore that, cvs
SVN revision: 31397
2007-08-19 07:53:34 +00:00
doursse 8474937ef3 Direct3D engine. I'm not an expert of that api, so there should room for lots of improvements
SVN revision: 31359
2007-08-17 09:16:26 +00:00
doursse acb11e7c5a remove 2 consecutive semicolons here and there, ans some trailing spaces
SVN revision: 31308
2007-08-14 12:49:10 +00:00
Gustavo Sverzut Barbieri 4a4a0b0f4c Software 16 X11 now does rotation.
SVN revision: 31215
2007-08-07 19:09:53 +00:00
doursse 9c17b01d0b move Xlib includes from gl_common to gl_x11
SVN revision: 31201
2007-08-07 09:03:22 +00:00
doursse ed716c1888 move windows.h include from gl_common to gl_glew
SVN revision: 31200
2007-08-07 05:38:24 +00:00
doursse 31c47b3461 Glew OpenGL engine added. Windows can have an opengl engine thgough the Glew library, now. See INSTALL note
SVN revision: 31180
2007-08-05 07:22:44 +00:00
Carsten Haitzler 6437f4ed23 grad fixes from jose
SVN revision: 31159
2007-08-04 12:33:12 +00:00
Carsten Haitzler 1977933b18 actually - yes - in texture drop not del.
SVN revision: 31158
2007-08-04 09:54:35 +00:00
Carsten Haitzler ebc47059de gradients dont crash now. draw funny tho :-P
SVN revision: 31157
2007-08-04 07:20:17 +00:00
Carsten Haitzler 8433ddf94a wrong gradient call
SVN revision: 31156
2007-08-04 07:04:45 +00:00
Gustavo Sverzut Barbieri 06c6b24a3e Implement extra operations for image.
I tried to get those right, but I'd like someone else to review these.


SVN revision: 31150
2007-08-03 23:11:56 +00:00
Carsten Haitzler d6f9cc797e adrunko's precise event patch
SVN revision: 30939
2007-07-23 14:22:57 +00:00
Gustavo Sverzut Barbieri f2c60125f1 Fix CPP warnings about DM_* macros, do loop unrolling for dither mask processing.
SVN revision: 30918
2007-07-20 17:29:31 +00:00
Gustavo Sverzut Barbieri 81ebda3087 Use dither mask when importing images.
SVN revision: 30913
2007-07-20 00:18:07 +00:00
doursse 0e3414a758 Cedric's fixes
SVN revision: 30867
2007-07-17 08:39:51 +00:00
doursse c933138a78 fix the build. Create the shared lib on Windows(tm)
SVN revision: 30866
2007-07-17 07:47:04 +00:00
ningerso 4f152e4efc Fix SDL engine build for case insensitive filesystems.
SVN revision: 30865
2007-07-17 04:34:20 +00:00
doursse 2cc91ff331 use image cache
SVN revision: 30851
2007-07-16 07:56:41 +00:00
Carsten Haitzler 6c167c3a6d cedric's sdl patch.
SVN revision: 30845
2007-07-16 07:25:35 +00:00
doursse 33c1532d5d missing declaration function
SVN revision: 30843
2007-07-16 05:55:27 +00:00
Gustavo Sverzut Barbieri 7643c66325 Fix compile time CPU detection on ARM
SVN revision: 30795
2007-07-13 15:19:08 +00:00
Gustavo Sverzut Barbieri c204c6cad0 Ensure data is loaded when data_get() is called.
SVN revision: 30784
2007-07-12 21:51:36 +00:00
Gustavo Sverzut Barbieri 06b389a9e3 fix evas software 16 engine build and to add the missing image_data_get method.
By Andre Magalhaes <andrunko/gmail.com>


SVN revision: 30705
2007-07-10 15:01:52 +00:00
ningerso 47b408af54 Initialize the error code before returning.
SVN revision: 30483
2007-06-28 14:36:50 +00:00
ningerso fb53f7e913 Prevent a segv when setting a image path to NULL.
SVN revision: 30479
2007-06-28 03:32:58 +00:00
Gustavo Sverzut Barbieri ac04de0ffd Name clip structure, make it simple to save and restore clip info.
SVN revision: 30423
2007-06-21 20:10:13 +00:00
Gustavo Sverzut Barbieri 10258eaf02 Clean up structure, split image operations into files.
SVN revision: 30420
2007-06-21 19:57:56 +00:00
Gustavo Sverzut Barbieri 807b2d1912 Implement image scale.
SVN revision: 30419
2007-06-21 19:56:32 +00:00
Gustavo Sverzut Barbieri b14f445960 Cleanup, remove macros and replace with static inline functions, this also provides soft16_pt_*() functions to paint individual pixels.
SVN revision: 30414
2007-06-20 20:50:34 +00:00
Gustavo Sverzut Barbieri ca8f71f595 Clean up structure, split into files.
SVN revision: 30413
2007-06-20 19:10:15 +00:00
Gustavo Sverzut Barbieri 0cf249a46f Add font/text support for software_16.
SVN revision: 30408
2007-06-19 22:52:12 +00:00
Gustavo Sverzut Barbieri 4f1b4fb1aa Improve _soft16_scanline_fill_transp_solid(), with bugfix.
Author: Gustavo Sverzut Barbieri <barbieri@gmail.com>


SVN revision: 30407
2007-06-19 22:51:39 +00:00
Gustavo Sverzut Barbieri 274206e9fb idle_flush
SVN revision: 30396
2007-06-18 17:48:14 +00:00
Gustavo Sverzut Barbieri 02dbcb720a More image blend and rectangle.
Image blend not supports alpha and colorization.
Rectangle operations are now implemented.


SVN revision: 30394
2007-06-18 16:50:37 +00:00
Gustavo Sverzut Barbieri f70b4e9dcf Clean up and optimize, step 1: unscaled operations.
SVN revision: 30391
2007-06-18 16:48:34 +00:00
Gustavo Sverzut Barbieri 638a790c63 Use a single XShmImage and XShmPutImage with clip region.
By using a single XShmImage we avoid round trips to X and avoid
having kernel to allocate (and zero) memory on every redraw.

This also enable us to issue a single XShmPutImage() with the whole
XShmImage just by using X Region and setting it as clip on Graphics
Context (GC).

On Nokia N800, expedite gains is about 10fps, while my other test
with fewer objects (and thus drawing areas) I could go from 50fps
to 160fps.

Drawback is that we hold XShmImage until evas is resized or destroyed,
we need a new API to flush engine memory so when it is idle for time
we flush this memory, but it is kept alive during animations.


SVN revision: 30390
2007-06-18 16:47:36 +00:00
Carsten Haitzler 9023997158 remove a flush - should be empty
SVN revision: 30368
2007-06-17 08:26:42 +00:00
Carsten Haitzler 0a4199c841 add mroe ifdle flush
SVN revision: 30356
2007-06-17 03:02:22 +00:00
Carsten Haitzler c303f04048 add an engine idle flush
SVN revision: 30355
2007-06-17 02:56:59 +00:00
Carsten Haitzler d9d4d5ee8e dont overrun mask buffers!
SVN revision: 30315
2007-06-12 13:12:17 +00:00
Carsten Haitzler 73e80593dc sync xcb
SVN revision: 30193
2007-06-02 16:20:32 +00:00
Carsten Haitzler a730b4be5d 1. gustavo';s fuzzy rect implementation for updates. fixed so del's work,
tuned for best performance on my core2 duo desktop - for now. will check
more. also make the yuv colorspace code be a bit more robust and fix leak in
gl engine with shaders.


SVN revision: 30192
2007-06-02 15:30:59 +00:00
David Walter Seikel e1523b0493 .cvsignore++
SVN revision: 30105
2007-05-27 18:14:54 +00:00
doursse 2bbb2619f9 add the DirectDraw engine. Evas is now available on Windows (tm)
SVN revision: 30089
2007-05-27 06:43:23 +00:00
Sebastian Dransfeld 7b3c84b267 ignore++
SVN revision: 29887
2007-05-06 15:50:31 +00:00
Carsten Haitzler 7b392c8ce3 gustavo's patch on free an empty/unused evas.
SVN revision: 29777
2007-04-30 04:23:47 +00:00
Carsten Haitzler 16df9e0047 add in the work I did for a 16bit engine - for now, a dormant project until i
can be convinced it provides real and significant speedups that warrant the
significant effort.


SVN revision: 29770
2007-04-29 15:45:40 +00:00
Carsten Haitzler e9a50cf98c at least use the right fn call names
SVN revision: 29549
2007-04-16 02:01:11 +00:00
doursse c3cfd9f924 fix trailing spaces and wrong #ifdef
SVN revision: 29519
2007-04-14 22:48:21 +00:00
doursse aa45491556 Fix a leak, a typo and update to the new xcb api
SVN revision: 29518
2007-04-14 22:45:39 +00:00
Sebastian Dransfeld d8988d3200 Remove unused variable.
SVN revision: 29379
2007-04-05 15:44:28 +00:00
Carsten Haitzler 5ac7b84136 pager urgent popup patch - good
evas clipouts less allocs patch - definite spedusp for when it's used heavily!


SVN revision: 29331
2007-04-04 09:55:40 +00:00
Mike Frysinger 9973e523f0 we dont actually use any PAGE defines, so dont include asm/page.h
SVN revision: 28703
2007-03-13 23:10:59 +00:00
Carsten Haitzler 9dc3984a39 fix nul update on swap
SVN revision: 28556
2007-03-04 17:06:13 +00:00
doursse 1f1337d3a2 Add some missing const
SVN revision: 28555
2007-03-04 16:19:32 +00:00
doursse 41247b3fd2 including glx.h is not necessary (and should not be included here). Add some missing const
SVN revision: 28554
2007-03-04 16:18:06 +00:00
Carsten Haitzler 188eb8931d just look at the comments to know what this is about.
SVN revision: 28545
2007-03-03 16:05:15 +00:00
Carsten Haitzler 55c06e75ff rotation patches for 180 degrees - thankyoooo! :)
SVN revision: 28527
2007-03-02 14:51:17 +00:00
doursse 22d230e851 pass the default screen to the info, as it is not stored by XCB itself. Speed up a bit evas_software_xcb_x_can_do_shm
SVN revision: 28494
2007-02-27 16:08:41 +00:00
doursse a8129d063b update software xcb engine to match xlib engine improvements during startup
SVN revision: 28493
2007-02-27 15:17:18 +00:00
doursse 77ebfa2b43 replace the predefined STRING atom by its value. It avoids a non core XCB dependancy
SVN revision: 28492
2007-02-27 13:39:44 +00:00
Carsten Haitzler 6e452edfd4 patches applied as per emails :)
SVN revision: 28302
2007-02-10 17:23:09 +00:00
Carsten Haitzler 28685bd55e xrender_x11 engine handles yuv colorspace now - software path, but works.
SVN revision: 27779
2007-01-04 03:42:14 +00:00
Carsten Haitzler fc6ccd2192 and use pixelstorei to do the row skips :)
SVN revision: 27714
2007-01-02 02:43:11 +00:00
Carsten Haitzler ccafed752a well THAT was just silly. fix yuv texture upload bug - row by row get it right.
SVN revision: 27691
2006-12-31 07:00:13 +00:00
Carsten Haitzler b51bdcbc1e colorspace work mostly. not complete.
SVN revision: 27630
2006-12-29 03:32:46 +00:00
Sebastian Dransfeld a7b8ca4e85 Fix warning. First compute value, then increment pointer.
SVN revision: 27591
2006-12-28 12:47:33 +00:00
Sebastian Dransfeld edde5b3088 Remove unused variables.
SVN revision: 27590
2006-12-28 12:45:32 +00:00
Carsten Haitzler 3bb50b9b24 fix buffer canvas resizes :)
SVN revision: 27521
2006-12-19 15:06:33 +00:00
Carsten Haitzler 9e27a0d98c fix color modulation for gl surfaces. also fix segvs tat can happen. xrender
engine is behind now though. can't do yuv surfaces (yet)


SVN revision: 27518
2006-12-19 14:12:40 +00:00
Carsten Haitzler 348e7aaee5 and handle updates. next is to fix the row handling.
SVN revision: 27510
2006-12-18 14:56:46 +00:00
Carsten Haitzler eb7759cf39 fragment shader finally actually works. it's unclean and fixme's for seeding
the pixel data - but it works!


SVN revision: 27509
2006-12-18 14:55:47 +00:00
Carsten Haitzler 7c357ef3fe fix segv added in
SVN revision: 27499
2006-12-17 16:46:30 +00:00
Carsten Haitzler f83220c857 not complete yet - actually i need help with the fragment shader.
in evas_gl_texture.c i have a frag shader, and it tries to use a set of 3
textures that act as the yuv planes, BUT the u and v textures (Utex and Vtex)
are simply getting values from the Ytex - regardless of what i try. grrr.
what's up with that?


SVN revision: 27495
2006-12-17 15:48:52 +00:00
ningerso b848372508 Fix the build for the FB engine on non-x86 architectures.
SVN revision: 27430
2006-12-13 20:25:04 +00:00
Carsten Haitzler 2058cfd58b 1. add new api calls to 1. set a "native surface" for image objects. this
currently does nothing and i have kept it VEEERY generic it's a pointer to a
native surface which can be just about anything - each engine will probably
define a format of its own you need to use VIA the native surface type.
2. add calls to set/get colorspace - moving this down into the engine level.
so far engines do nothing at all with it - but api is there.
3. clean up gl engine a bit - make it more standard.


SVN revision: 27389
2006-12-09 08:52:08 +00:00
Carsten Haitzler 6635bab903 bring gl engine vaguely back up to snuff.
SVN revision: 27363
2006-12-06 14:58:00 +00:00
Carsten Haitzler f80a02f999 a few things.
1. disable viewports other than 1:1 at 0,0
2. remove output space coorsds for pointer.
3. remove geom caching
4. make threaded pipelined engine a runtime detect if u have > 1 cpu.
5. pthread build default if u have pthread.h and sched.h


SVN revision: 27131
2006-11-16 03:20:24 +00:00
Carsten Haitzler e99a611e98 fix --enable-ptrhead and poly render symbol - oops
SVN revision: 27121
2006-11-15 11:57:42 +00:00
Carsten Haitzler 9781eb9b38 1. evas gets a pipeline with deferred rendering ability (sometimes faster,
sometimes slower)
2. --enable-pthreads will enable multi-threaded rendering (current support is
for up to 4 threads so if you have a new fanled quad core or dual cpu dual
core box or whatever you will in theory be able to max moe of its cpu grunt
with the software rendering engine. this can only be done because i added the
pipelines which means almsot entirely lock-free multithreading internally in
evas. the only locks are for fonts but with a little work i might be able to
remove some/most of those too)

for now pthreaded rendering likely will be linux only (it relies on sched.h
for setting scheduler params to force the slave threads to run on separate
cpu's as linux likes to keep them on the same cpu otherwise and thus we get
no speedups at all - only slowdowns).

aso note that it is a bit of a mixed bag. complex ops (like smooth scaling
with alpha blending) get speedups, but simple ops (like blits/fills) slow down.

this all neds examination and tweaking still - but it's a start.


SVN revision: 27098
2006-11-13 23:23:44 +00:00
Carsten Haitzler 41b70e1b8a simply as PLACEHOLDER for a glitz engine. i plan on making it almost
identical to the xrender engine - but xrender and glitz do not map entirely
1:1 api-wise.


SVN revision: 27045
2006-11-11 06:03:13 +00:00
Carsten Haitzler d75744200c and fix final off-by-a-bit in the xform.
SVN revision: 26966
2006-11-05 12:53:25 +00:00
Carsten Haitzler b24c5e70da massively improve xrender scaling to be almost perfect. a few nigglies remain
though with transformed images (especailly with border scaling)


SVN revision: 26965
2006-11-05 12:51:23 +00:00
Carsten Haitzler 69e346c9a0 doing some cleanups to xr engine
SVN revision: 26958
2006-11-05 09:28:50 +00:00
Carsten Haitzler 1a2bbc3b2d fix fade of solid images in xrender engine
SVN revision: 26957
2006-11-05 06:04:51 +00:00
Carsten Haitzler 5564c2a722 been doing instrumentation. i'm cuttong down on startup time - a little here
and there - noticing lots of excessive io and stat and what not junk.
trimming out.


SVN revision: 26729
2006-10-21 10:28:01 +00:00
Carsten Haitzler cfa5c0cad4 yamaguchi-san's dfb patch
SVN revision: 26672
2006-10-17 10:36:36 +00:00
Mike Frysinger 88ce3a9252 fix up some orphaned context handling in previous commit
SVN revision: 26586
2006-10-14 04:43:28 +00:00
doursse 83bb15914f automated tools can not be perfect
SVN revision: 26497
2006-10-10 19:32:36 +00:00
doursse cacc00f14a update to the new new api of XCB
SVN revision: 26496
2006-10-10 19:16:16 +00:00
doursse 70a562b239 update to the new new api of XCB. The xrender engine needs review
SVN revision: 26495
2006-10-10 19:15:48 +00:00
Carsten Haitzler 801bdf34d8 joses fixes for grads with premul
SVN revision: 26348
2006-10-05 05:28:35 +00:00
doursse 5eda84b66b update to the new api of xcb 1.0. et rid of xcb_aux dependancy
SVN revision: 26279
2006-10-01 18:27:31 +00:00
Carsten Haitzler 8c93e825a8 same as previous commit.
SVN revision: 26236
2006-09-30 10:18:37 +00:00
Carsten Haitzler 9865a4fadb add asm/page.h back in. doesn't hurt on x86
SVN revision: 26138
2006-09-25 11:49:03 +00:00
tilman 2a77e9a6a7 ported filter fixes from the xrender_x11 engine to the xrender_xcb engine
SVN revision: 25891
2006-09-16 16:43:32 +00:00
tilman 98ac1e9af0 ported the transformation matrix fixes from the xrender_x11 engine to the xrender_xcb engine
SVN revision: 25890
2006-09-16 16:32:22 +00:00
tilman 5e59f3af40 xrender's filters also kick in if we don't specify a transformation matrix (that's _not_ a bug), so only specify a filter if we're scaling the image
SVN revision: 25887
2006-09-16 14:59:28 +00:00
tilman 360ceff261 move the filter lookup to its own function - should make the code more readable and makes it easier to play with the filter settings
SVN revision: 25813
2006-09-13 10:28:22 +00:00
tilman 60c2e94a4c use double precision for the greater good of humanity
SVN revision: 25766
2006-09-12 10:33:28 +00:00
tilman ce599dcde7 avoid rounding errors when setting up the transformation matrix
SVN revision: 25765
2006-09-12 10:30:12 +00:00
tilman 912834c325 use the proper macros for the picture filter names
SVN revision: 25764
2006-09-12 10:06:45 +00:00
Carsten Haitzler bce5edacbd #ifdef the 1 bit transform stuff.
SVN revision: 25756
2006-09-12 00:03:53 +00:00
tilman 19ea4966bb missed another case of identiy-transform setting
SVN revision: 25734
2006-09-11 15:24:54 +00:00
tilman 84baf60045 don't set the picture transform to the identity - that's a no-op
SVN revision: 25731
2006-09-11 15:19:02 +00:00
tilman 1cb97ea4b8 um, raster, you cannot chain == like that. gcc even told you ;)
SVN revision: 25728
2006-09-11 14:53:19 +00:00
tilman 89ce1b8367 cleaned up the transformation matrix code. use the proper x macro to convert a double into a matrix component instead of hardcoding the bitshift. added init_transform() which will initialize a matrix to the identity transform.
SVN revision: 25726
2006-09-11 14:42:39 +00:00
Carsten Haitzler d87d871417 add system icons dir for e, patches for evas.
SVN revision: 25715
2006-09-11 09:36:32 +00:00
doursse a5c5e9699a do not free buf if no available buf
SVN revision: 25694
2006-09-10 16:06:51 +00:00
doursse 1f19215c72 missing reply frees
SVN revision: 25685
2006-09-10 09:35:24 +00:00
doursse e96c6828d0 fix xrender xcb engine, add old stuff committed to the Xlib engines and not to the XCB ones, replace deprecated XCBSync call by a call of GetInputFocus, fix some round trips but a complete review of the engines must be done to fix them all, first part of a cleanup, first part of XCB error management
SVN revision: 25657
2006-09-09 08:10:24 +00:00
sebastid ec72116e3c Exported module functions must be EAPI
SVN revision: 25524
2006-09-06 07:28:46 +00:00
sebastid 4f202372c2 Use standard list
SVN revision: 25523
2006-09-06 07:23:37 +00:00
Carsten Haitzler f631394f18 gl engine build
SVN revision: 24905
2006-08-19 11:59:55 +00:00
Carsten Haitzler f407013a5f include evas private header
SVN revision: 24904
2006-08-19 11:58:07 +00:00
Carsten Haitzler 0889c589f2 added the ability to set load scaledown, dpi or load size - the svg loader
uses these to know what to render and how (or has defaults if these are not
set)


SVN revision: 24868
2006-08-18 14:45:26 +00:00
Carsten Haitzler 8b1f602f38 being an anally retentive bastard.. i checked if e worked in 8bpp under vnc.
GASP! it didn't. evas's color allocator was screwed. fixed! :)


SVN revision: 24686
2006-08-14 13:50:07 +00:00
doursse aec7e96054 ignore++
SVN revision: 23585
2006-06-25 13:43:22 +00:00
Carsten Haitzler d7eee7eee6 patches that i said were in - commit. (see my reply emails)
also finish off a TODO item or 2


SVN revision: 23267
2006-06-07 23:30:15 +00:00
sebastid a17c875ddc Add const.
Remove unused variables.


SVN revision: 23027
2006-05-31 18:33:46 +00:00
Carsten Haitzler 4e97e2bf2c fix polygons too. always over op.
SVN revision: 22641
2006-05-16 07:53:47 +00:00