Commit Graph

222 Commits

Author SHA1 Message Date
Jean-Philippe Andre 100a7006b8 Evas clip: Fix rare crash in _render_pre_clipper_change
Use delete callback instead of direct call to clip_unset,
which lets us know that clip_unset() is called during the
clipper's deletion, as opposed to a simple call.

We can then make sure that the previous object state does
not point to invalid data anymore.

Here is a scenario that could have crashed:
- load and show an edje object, hide it
- change its theme or style
- show it again

@fix
2016-01-28 12:19:53 +09:00
Youngbok Shin a9b4be11e1 Evas object: Add paragraph_direciton APIs
Summary:
It adds evas_object_paragraph_direction_set, get APIs.
The APIs set or get paragraph direction to/from the given object.
It changes BiDi calculations and affect the direction and aligning of text.
It doesn't have any effect to text without Fribidi library.

The default paragraph direction is EVAS_BIDI_DIRECTION_INHERIT.
If dir is EVAS_BIDI_DIRECTION_INHERIT, paragraph direction is changed
according to smart parent object. If there is no smart parent object,
paragraph direction works as EVAS_BIDI_DIRECTION_NEUTRAL.

@feature

Test Plan:
Test cases included to the following files.
- evas_test_textblock.c
- evas_test_text.c
- evas_test_object_smart.c

Run "make check".

Reviewers: woohyun, raster, herdsman, tasn

Subscribers: c, raster, cedric

Differential Revision: https://phab.enlightenment.org/D1690
2015-11-19 11:43:39 +00:00
Jean-Philippe Andre 6e96d75c76 Evas: Remove dead code (cached surfaces)
While cached surfaces is a topic we're discussing recently,
this code is dead right now, and we will have to redesign the
buffer caching better to handle proxies, maps, smart objects, etc...
2015-11-02 16:22:19 +09:00
Carsten Haitzler 1a135fdfb1 evas - clean if check to be a single return point for clarity
if (a) return;
if (b) return;

->

if ((a) || (b)) return;
2015-10-17 11:19:06 +09:00
Chris Michael 3fb78e137b evas: Fix clang warning for missing field 'async' in default_state
Evas_Object_Filter_Data has a bool for 'async' at the end of the
struct. This field was missing from the initialization of
'default_state'

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-10-14 09:28:47 -04:00
Carsten Haitzler 620dc45af9 evas - obj destructrion - handle when obj layer is partly destroyed
this should fix T2715 and anything similar as during destruction
object internals are a bit weird.
2015-10-14 14:50:54 +09:00
Cedric BAIL 033658d1ca evas: implementation of snapshot feature.
This should theorically work, need some test. Design is easy to understand. Render
every part of a snapshot object by rendering the content below it, before rendering
the stack above it using that object content.
2015-08-05 15:12:33 +02:00
Jean-Philippe Andre b5c9350805 Evas: Replace image_map_surface_free by common image_free
Those two functions were doing exactly the same thing[1], which
is free an image, so this commit only attempts to simplify the code
a little bit.

[1] Actually image_map_surface_free() might even not have worked
properly with cserve2 sw (calling unload instead of close).
2015-07-02 12:05:50 +09:00
Daniel Kolesa c709f1dca2 eolian/generator: constify all prototypes for @const functions
Otherwise there would be conflicts in certain circumstances.

This also requires adding const on many existing functions,
and similar work is necessary in Elementary.

@fix
2015-06-25 12:18:43 +01:00
Jean-Philippe Andre 0e8f890dfb Edje & evas filters: Add extra data from EDC to Lua program
This also supports color classes (really rough implementation for
now, but the API should remain stable).

@feature
2015-06-25 14:36:09 +09:00
Jean-Philippe Andre 84e3dd5c34 Evas filters: Add name to the filters
Deep down internally there was already a name, but no API could
really set it properly.
Here Edje will set the name of the filter based on the part name
or the data item name if relevant.
2015-06-25 14:36:09 +09:00
Jean-Philippe Andre 64fd278c62 Evas filters: EO-ify the filters API
This creates the new interface
 Efl.Gfx.Filter

And the implementation is a mixin (evas_filter_mixin.c):
 Evas.Filter

All the filter rendering code has now been moved to this
new file. TODO: Merge image filtering.
2015-06-25 14:36:09 +09:00
Jean-Philippe Andre 225c0f937a Evas filters: Pass edje state name & value to the filters
From Edje, pass the current state info (name and value) as well
as the next state and the transition position when applicable.
2015-06-25 14:36:08 +09:00
Oleksandr Shcherbina d409df1caa evas: change interface evas_3d to evas_canvas3d
Summary:
Regard to https://phab.enlightenment.org/T2479 it is need for right generation
Eolian files

Reviewers: cedric

Subscribers: cedric, tasn

Differential Revision: https://phab.enlightenment.org/D2711

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-06-17 17:52:17 +02:00
Daniel Hirt ed01a32c13 evas: move evas_object_inject to super's ctor
Summary:
As we always call evas_object_inject in every Evas Object's ctcor,
it seems sensible to move this repeated bit of code to the super
(Evas.Object).

Test Plan: Expedite, Elementary_Test and pretty much everything

Reviewers: cedric, raster

Subscribers: JackDanielZ, cedric

Differential Revision: https://phab.enlightenment.org/D2665

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-06-11 09:58:13 +02:00
Tom Hacohen 92fb2917cb Eo: Remove eo_error_set() and clean up finalizer()
This is another cleanup in perparation for the Eo stable release.
This is no longer needed thanks to the proper error reporting with
eo_constructor()'s new return value.

The finalizer change cleans it up a bit so it catches more cases/issues.
This also means that the finalizer cleans up the object in all cases,
and not only some.

@feature.
2015-05-20 16:25:38 +01:00
Tom Hacohen 6efbfe227a Eo: Add a return value to eo_constructor().
From now on, constructors should return a value, usually the object
being worked on, or NULL (if the constructor failed). This can also
be used for implementing singletons, by just always returning the same
object from the constructor.

This is one of the final steps towards stabilizing Eo.

@feature
2015-05-20 13:03:24 +01:00
Jean-Philippe Andre fb812c13b3 Evas render2: Fix clang warnings
More unused functions. Kept around for later debugging.
2015-04-21 20:11:01 +09:00
Tom Hacohen 2da13de20a Evas object: verify the parent is valid and fail if not.
It seems like before the switch to Eo, all the object_*_add functions
had magic checks that only allowed non NULL Evas pointers to be passed.
Since we switched to Eo we apparently missed the early failure we used
to have, and we instead fail later. This patch should fix that.

Thanks to jaehwan for reporting.

@fix
2015-04-13 13:52:47 +01:00
Cedric BAIL cd3f8db506 efl: provide Efl.Gfx.Base.color_part and implement it in top Evas_Object. 2015-04-03 16:30:32 +02:00
Cedric BAIL 500fe6ef1b efl: add Efl.Gfx.Stack interface and update Evas_Object accordingly. 2015-04-03 16:23:22 +02:00
Cedric BAIL 651436f410 efl: rename visibility to visible.
After discussion bindings and people in general prefer visible.

T2035
2015-04-03 16:23:19 +02:00
Cedric BAIL c08f8e26a6 efl: add Efl.Gfx.Base and fix inheritance for Evas_Object. 2015-04-03 16:23:17 +02:00
Tom Hacohen 648ad2591c Fix code to conform to recent Eo changes. 2015-02-23 17:16:02 +00:00
Carsten Haitzler 7c5f92d702 evas - render - have lock point to allow for async obj walk + update add
this adds a lock for when walking all the objects to generate render
commands for an async render. this allows even the object tree walk
plus update area caluclation to be moved off into async if every oject
that can change canvas state actually does so correctly. this change
adds all those lock block calls to synchronise with an async object
tree walk.
2015-02-12 11:06:40 +09:00
Jean-Philippe Andre a688ba45c8 Evas masking: Fix some remaining issues with animations
Yeah, mixing maps and masks of masks in a genlist leads
to tons of amazing bugs :)

This commit removes x,y from the "mask" field in an object,
as they are duplicates of cur->geometry.{x,y} but were not
properly kept in sync.

This patch fixes a situation of:
- A genlist in a map
- Each item has an icon masked
- Scrolling the genlist
--> The masked items would not render properly before this
    patch.

Remaining known problem:
- Mask a genlist (big mask)
- Each item has an icon masked (small mask)
- Apply a map to the genlist
- Scrolling the genlist
--> The big mask still works but totally screws up the
    small icons with masks.

Note: These changes look scary just before the release
      but I would have to backport them to 1.13.x as they
      definitely are bug fixes. Also, they only concern
      code paths used exclusively by masking.
2015-02-04 15:03:37 +09:00
Jean-Philippe Andre bc436ba95f Evas masking: Fix another memory leak
When the mask is hidden, free its surface.
This will fix leaks in, say, a genlist full of masked
objects.
2015-01-22 17:44:47 +09:00
Jean-Philippe Andre 15f7cefa68 Evas masking: Fix major memory leak
The memory usage graph was going up and to the right!
I was told this is always a good thing!

... maybe not this time :)

Hopefully I didn't forget a case. An intense session of
genlist scrolling with masks all over the place and masks
of masks didn't show any glitch, crash or memory leak.
2015-01-21 17:51:15 +09:00
Jean-Philippe Andre 0793dee86a Evas masking: Try to reduce memory footprint a little
Move some mask object pointers around to spare a few
bytes of memory.

Fixes T2025.
2015-01-21 17:38:22 +09:00
Cedric BAIL c25ba993f6 evas: reduce potential memory hole in Evas_Object_Protected_State.
The main difference between 1.12 and 1.13 memory foot print is actually
related to this two pointer to mask. I am wondering if there is not an
issue here also has we do have a duplicated pointer. We have prev_mask
and mask in both cur and prev state of an Evas_Object, but only mask
and prev_mask from the cur state seems to be accessed.

If we can remove two pointers from those state, we should have a decent
win in expedite benchmark. Hopefully 300KB to win there (Close to half
the additional cost in memory).
2015-01-20 18:46:08 +01:00
Jean-Philippe Andre 2a0201d571 Evas masking: Allow setting an image object as clipper
The render function is not yet implemented, but this
prepares the infra used to set an object other than
Rectangle as a clipper.

@feature
2015-01-07 15:06:02 +09:00
ChunEon Park 47ec70c003 evas: fix build warning.
here const pointer access is no problem.
2014-11-28 13:29:00 +09:00
Jaehyun Cho 30623aea9e evas_object_main: Keep map effect after evas object move
Summary:
Keep map effect after evas object move
@feature

Reviewers: raster, cedric, Hermet

Subscribers: raster, cedric

Differential Revision: https://phab.enlightenment.org/D1678
2014-11-28 13:18:16 +09:00
Jean-Philippe Andre 251389fefd Evas filters: Fix COW usage.
Thanks cedric for the report.
We'll need a new function (after 1.12) to detect if the current
cow pointer is the default data or not. Maybe eina_cow_default_get()
or maybe something just returning a bool.
2014-10-29 15:12:53 +09:00
Cedric BAIL c3b4a573a2 evas: fix increased memory usage in Evas.
Eina_Cow does memory comparison during standby time. So in expedite as we don't
have any standby time, we end up allocating some vast amount of memory that
will never be compared. It is way simpler to compare that the data are not
going to change before hand. It should also reduce the CPU consumed during
idle time.

This patch save about 1MB of data at peak time in expedite.
2014-10-29 06:15:11 +01:00
Jean-Philippe Andre 7db01ea396 Evas filters: Remove useless source_count and cow checks 2014-10-22 14:27:50 +09:00
Jean-Philippe Andre 6935880171 Evas filters: Move filter COW to evas global stuff
It will be shared between TEXT and IMAGE objects.
2014-10-22 11:14:09 +09:00
Jaeun Choi 66b86f5866 evas: fixed initialization types 2014-10-01 11:35:10 +09:00
Tom Hacohen a7560dbc61 Eo: Change eo_add/del/unref behaviour.
Before this change eo_add() used to create an object with 1 ref, and if
the object had a parent, a second ref.
Now, eo_add() always returns an object with 1 ref, and eo_add_ref()
    preserves the old behaviour (for bindings).

eo_unref now un-parents if refcount is 0, and eo_del() is an alias for
eo_unref (will change to be a way to ensure an object is dead and goes
        to zombie-land even if still refed).
2014-09-25 17:38:45 +01:00
Sebastian Dransfeld 2690080c2d Evas: Fix crash in hide
During E shutdown I often get a crash here, so check if we have an evas.

@fix
2014-09-18 10:48:50 +02:00
Carsten Haitzler 45ccffa837 evas - fix access of NULL evas in layer for change.. on shutdown 2014-08-19 18:00:42 +09:00
Jaehyun Cho b3d900e748 evas: Fix not to clean and re-render if position of object enabled map is changed
Summary: Fix not to clean and re-render if the position of an object enabled map is changed.

Reviewers: raster, cedric, Hermet

Reviewed By: Hermet

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1220
2014-08-07 15:32:40 +09:00
Cedric BAIL 0daff5e524 evas: do check visibility flag early to not propagate show/hide when not needed.
This should be a proper fix instead of D1217
2014-07-22 16:12:36 +02:00
Carsten Haitzler 6bf45900c8 more work on render2 - still not working with smart objects 2014-07-17 22:53:37 +09:00
Carsten Haitzler 8b2f042477 oops - remove printf that snuck in from dev 2014-07-16 22:09:41 +09:00
Carsten Haitzler f5221b9cfb evas - work on evas render2 and begin making it work at all 2014-07-16 20:43:32 +09:00
Tom Hacohen bd41cfe9ea Evas: Fix object_top_at_pointer_get().
I accidentally changed that function in a previous commit.

Thanks to davemds for reporting.
2014-06-30 19:31:07 +01:00
Tom Hacohen 7f3a44894b Evas canvas eolian: Fix namespace and class name for the evas canvas. 2014-06-30 17:47:06 +01:00
Tom Hacohen 0fc3279db9 Efl: Update code to use the new class names generated by eolian. 2014-06-03 11:28:01 +01:00
ChunEon Park 97c7f36a50 evas/evas3d: discard proxy textures list properly.
this fixes evas-3d-proxy example to be exited correctly.
2014-05-12 16:47:54 +09:00
ChunEon Park c399017cef evas - removed unncessary header include
it's already done in evas_common_private.h. no need it in each file.
2014-04-29 15:44:29 +09:00
Cedric Bail 53a9fcf301 evas: remove Evas_3D legacy API. 2014-04-25 19:29:08 +02:00
subhransu ac7cea1eb8 Evas_3D : Eolian change for Evas_3D_Object.
Conflicts:

	src/lib/evas/Evas_Eo.h
2014-04-25 17:01:04 +09:00
subhransu e84e28fc22 Evas_3D : Eolian change
Conflicts:

	src/Makefile_Evas.am
	src/lib/evas/Evas_3D.h
	src/lib/evas/Evas_Eo.h
2014-04-25 16:58:47 +09:00
Taekyun Kim 6856e562ca Evas: 3D: Refined proxy texture implementation
Added new APIs for controlling source object's visibility.
Fixed bugs related to updating proxy textures.
2014-04-25 16:20:24 +09:00
Taekyun Kim 8fda631730 Evas: 3D: Introducing 3D scene rendering features
Enable 3D features using --enable-evas-3d=yes when configuring.
APIs are exposed through Evas_3D.h.
Currently, evas-3d is being supported only on gl_x11 engine.

Conflicts:

	src/lib/evas/Evas_Eo.h
2014-04-25 16:15:41 +09:00
Yossi Kantor f1e1a79822 Eolian: Legacy integration of Evas Common Interface 2014-04-23 16:14:12 +03:00
Tom Hacohen 35525a53e0 Adjust eo_do calls to work with the eo2 api. 2014-04-10 04:20:21 +01:00
Daniel Zaoui 6fd341a449 Eolian: Fix ctor/dtor generation 2014-03-19 07:04:28 +02:00
Daniel Zaoui 103e89a04a Eolian: Integration of Evas 2014-03-12 10:57:28 +02:00
Daniel Zaoui f22bd9e6ee Eolian: Integration of Evas Object.
const have been added in object parameter of two legacy APIs to fit
Eolian generated files.
Since these functions retrieve information from object, it is logic that
the object would be const.
2014-03-12 10:57:28 +02:00
WooHyun Jung 2791c3dc06 evas: Replace EINA_LIST_FOREACH_SAFE to while statement.
Clipees can be cleared before the loop is finished because
evas_object_clip_unset calls smart function of clip_unset.
So, if we use EINA_LIST_FOREACH_SAFE, invalid next list pointer
can be kept and read after obj->clip.clipees is freed.

Thanks to Davide Andreoli for reporting.

@fix
2014-03-11 16:34:56 +09:00
Jean-Philippe Andre 63a18f3fce Evas filters: Fix errors in Evas_Object::destructor
Remove invalid call to source_unset and call the appropriate
Eo evas_obj_text_filter_source_set in case of Evas_Text with
proxy sources.
2014-03-04 14:17:25 +09:00
WooHyun Jung 6093e68cb0 evas: replace EINA_LIST_FREE to EINA_LIST_FOREACH_SAFE.
EINA_LIST_FREE does eina_list_remove_list, and clip_unset does
the same thing to the same list pointer. So, EINA_LIST_FOREACH_SAFE
is proper for this case.
2014-02-27 10:31:42 +09:00
Jérémy Zurcher f98c1393b8 evas: rename macro EVAS_COMMON_CLASS -> EVAS_COMMON_INTERFACE as it is one 2014-02-26 16:25:00 +01:00
Jean-Philippe Andre 9d821a402a Evas filters: Fix proxy usage (source unset)
Proxy sources & objects were not properly unset.
This results either in crashes (especially in the Edje tests)
or dangling objects with tons of references.

Remove the refcount increase/decrease, as it is redundant.
Store pairs proxy+source instead of just the source in all hashes,
so we can unset the is_proxy flag on the proxy when there are no
sources anymore.
2014-02-07 17:33:18 +09:00
Carsten Haitzler cfbc99c174 evas - set clipees list to NULL on free to avoid access 2013-12-30 15:54:21 +09:00
ChunEon Park f4d24e962d evas/map - ensure map updation.
for more gurantee to update map properly,
we should reset the map changed flag after the map updation is performed.
this will fix a mapbuf bug that map is not updated.

when the map is changed without rendering but it's in the active object list,
the map updation couldn't be happened later that map is rendered. (if the map is not updated at this frame)
2013-12-19 15:34:15 +09:00
Tom Hacohen 8bba92fbca Evas object: Set manual_free to false once obj is detached from canvas.
This means unref will really free the object instead of just let it
linger in memory once the object is unrefed.
This is also correct because once detached from the canvas, Evas has
nothing to do with the object and it shouldn't need the manual free
anymore.
2013-11-26 12:16:22 +00:00
Daniel Juyung Seo 1500338a8d evas_object_main.c: fixed formatting while reading the code. 2013-11-18 13:08:37 +09:00
Cedric Bail c179335b1f evas: update use of eina_cow_free for latest change. 2013-11-04 12:47:48 +09:00
Cedric Bail 05e17cb6b6 Revert "evas - clip shutdown fix to avoid invalid mem accesses"
This reverts commit eb6af1f1ff.

This commit was making the code much more complex than required. Let's make
eina_cow_free set the value back to its default.
2013-11-04 12:23:25 +09:00
Carsten Haitzler eb6af1f1ff evas - clip shutdown fix to avoid invalid mem accesses
many valgrind complaints on e shutdown are there regarding accessing
cow sections, lists and object elements during shutdown. this plugs
theses little holes to avoid the invalid accesses and thus avoids
potential crashes.
2013-11-03 21:43:11 +09:00
Tom Hacohen 682c69764d Revert "eo: libs,test,benchmarks Eo_Class -> Eo"
This reverts commit 1714fe93f4.

We actually want this type, it makes things clearer.

Conflicts:
	src/tests/eo/function_overrides/function_overrides_inherit2.c
	src/tests/eo/function_overrides/function_overrides_simple.c
	src/tests/eo/suite/eo_test_class_simple.c
2013-09-27 16:40:32 +01:00
Jérémy Zurcher 1714fe93f4 eo: libs,test,benchmarks Eo_Class -> Eo
Conflicts:
	src/tests/eo/suite/eo_test_general.c
2013-09-27 14:01:46 +01:00
Cedric Bail b37494503f evas: update to new eo_parent_get/set API. 2013-09-25 13:34:18 +09:00
Tom Hacohen c598997299 Evas object clouseau: Added object name to the property list. 2013-09-06 17:19:57 +01:00
Tom Hacohen f30be9b8ad Evas object clouseau: cleaned up the code a bit. 2013-09-06 17:19:07 +01:00
Cedric Bail 85f0749a83 evas: cleanup intercept code and improve performance there a little. 2013-08-29 10:53:48 +09:00
Cedric Bail 614263c1ed evas: add geometry_set to please zmike. 2013-07-19 18:37:43 +09:00
Cedric Bail 48b40640b5 evas: no need to call eo_data_scope_get in many case after this change.
Reduce CPU usage by 5% in some case (especially when the CPU is not the
limiting factor like with the GL backend).
2013-07-09 09:48:09 +09:00
Sebastian Dransfeld 51023d2d4f evas: Keep sane name for public header
Evas_Common.h should be used for the public header, and rather rename
evas_common.h internal header to another name.

Sa:
Evas_Common_Header.h -> Evas_Common.h
evas_common.h -> evas_common_private.h

Shouldn't have both Evas_Common.h and evas_common.h because of case
insensitive filesystems.
2013-06-20 12:53:29 +02:00
Tom Hacohen 25f79697af Revert "Evas eo compat: Freeze object events when deleting."
This reverts commit 3c53b824d8.

This is a bad idea for now, as we need to mark some more events as hot
(including compat generated ones) before doing it.
2013-05-21 16:32:09 +01:00
Tom Hacohen 3c53b824d8 Evas eo compat: Freeze object events when deleting.
In the past events wouldn't be called for deleted objects, retain that
behaviour.
2013-05-21 15:07:41 +01:00
Daniel Zaoui 3d5136e4cc Efl: adapt legacy Evas callbacks to Eo callbacks mechanism. 2013-05-05 14:32:24 +03:00
Carsten Haitzler f8c9a8d167 revert the revert... damn you git!
Revert "Revert "Efl: replace eo_data_get for objects data referencing.""

This reverts commit b64a2994b3.
2013-05-02 16:47:16 +09:00
Carsten Haitzler b64a2994b3 Revert "Efl: replace eo_data_get for objects data referencing."
This reverts commit 654a3f5f94.
2013-05-02 14:17:19 +09:00
Daniel Zaoui 654a3f5f94 Efl: replace eo_data_get for objects data referencing. 2013-05-01 10:37:08 +03:00
Rafael Antognolli 59c37d1c7b evas/framespace: Add support for framespace offset rendering translation.
Instead of moving the objects by adding the framespace offset to them,
use this offset when rendering them. This way there's no change in the
object's geometry/position, it works correctly with map, and will be
automatically updated in case that the framespace values change (for
instance if one sets a window to borderless).

There are 2 main places where changes were needed:
 - output redraws, when they come from an object being changed, must be
   add the framespace offset to their damaged area;
 - checks to see if the object is inside a given rendering area, must
   also add this offset, since the object is actually being rendered on
   a different position;
2013-04-29 11:29:43 -03:00
Rafael Antognolli 550bc6ca48 evas/framespace: Remove framespace offset from position set/get.
Objects won't be moved by the framespace offset anymore.
2013-04-29 11:29:43 -03:00
Tom Hacohen 171eebc21b Evas object dbg_info: Fixed cast of pointer to int.
Also fixed additional unneeded cast.
2013-04-18 12:20:46 +01:00
Daniel Juyung Seo 4497815caf evas_object_main.c: added Clipper information for debug info.
Eina value type does not support pointer so I used int as of now.
This needs to be converted into hexa later.
By using Clouseau, one can see this Clipper information.
2013-04-17 16:58:30 +09:00
Cedric Bail 61dbbbb451 evas: let's do less useless marshalling. 2013-04-11 18:56:52 +09:00
Cedric Bail e0f2ddadde evas: use eo_data_get less. Use clipees_has if you want to know the number of child now. 2013-04-11 18:07:09 +09:00
Cedric Bail bf07af3e7b evas: remove useless initialization. 2013-04-11 18:07:09 +09:00
Cedric Bail 7739267d8b evas: bounding box is only relevant to smart object. 2013-04-07 15:11:56 +09:00
Cedric Bail f1dfbc4e0e evas: remove one useless pointer (-30KB). 2013-04-07 14:00:10 +09:00
Tom Hacohen d26f78813f Evas clouseau: Cleaned up and added more clouseau map info. 2013-04-04 13:32:06 +01:00
Rafael Antognolli 41d00df3d7 evas/wayland: Remove wrong check from framespace position_get.
This check makes no sense, since objects can be on outside of the
screen, with negative position, but they still need to be adjusted by
the framespace offset.
2013-04-02 14:40:00 -03:00
Rafael Antognolli 6006432c3f evas/wayland: Several fixes to make the framespace behave correctly.
- mark all children of a given smart object as "is_frame" if the smart
object is also marked as a frame;
- when moving a smart object, use the originally requested move
coordinate to calculate the offset that the children should be moved
too;
- _smart_move_children_relative will fetch the child position with
geometry_get(), this way getting the corrected object position, before
adding the offset.
2013-04-02 14:40:00 -03:00
Cedric BAIL 7ebe7373e6 eina: make it possible to disable Eina_Cow GC at instantiation time. 2013-04-02 17:11:05 +09:00
Tom Hacohen 9e72d028ac Evas object: Fixed clouseau reporting for align and weight. 2013-03-19 10:47:41 +00:00
Tom Hacohen a170683334 Change usage of eo_do_super to the new prototype. 2013-03-18 16:14:18 +00:00
Cedric BAIL d79a2efa39 evas: use Eina_Cow a lot more and we are closer to the memory size of 1.7. 2013-03-13 14:35:25 +09:00
Paulo Cavalcanti ddfd471c71 efl/evas/text: Fix rendering issue with changed texts of same size
Introduce a new function called evas_object_content_change(). It should
be used when object contents get changed.

The rendering issue involving text objects was due to its map surfaces
not being freed. Thus, evas_object_content_change() is now called in
evas_object_text_text_set() during the relayout of the text for making
sure to get their map surfaces freed before rendering them.

Signed-off-by: Paulo Cavalcanti <paulo.cavalcanti@linux.intel.com>
2013-03-04 10:21:59 +09:00
Daniel Zaoui ec7a42b204 Replace supported_types
Signed-off-by: Daniel Zaoui <daniel.zaoui@samsung.com>

SVN revision: 83802
2013-02-10 07:52:17 +00:00
Tom Hacohen 70156285b0 Eo dbg: Use eina_value as the debug info type.
SVN revision: 83443
2013-01-29 16:36:01 +00:00
Aharon Hillel 028f059d32 Clouseau-Eo integration: Added debug info functions.
From now, classes implementing the Eo function with id
EO_BASE_SUB_ID_DBG_INFO_GET will be able to show in Clouseau their own
specific information.
Information contents is controlled by the class itself and no more
by Clouseau. Basic types and lists are supported..

Signed-off-by: Aharon Hillel <a.hillel@samsung.com>

SVN revision: 83410
2013-01-29 06:36:23 +00:00
Cedric BAIL 1f1e0cd332 efl/evas: roll in Eina_Cow for Evas_Object_Image cur/prev.
This gave us back around 500KB at peak memory consumption in expedite.
More test to come.


SVN revision: 83376
2013-01-28 00:28:53 +00:00
Cedric BAIL 6174b1c5cf efl/evas: make shutdown/init cycle work again.
SVN revision: 83368
2013-01-27 08:42:57 +00:00
Cedric BAIL 00f8823b95 efl/evas: use inheritance instead of strcmp and work around code running between destructor and free.
SVN revision: 83367
2013-01-27 08:34:22 +00:00
Cedric BAIL 3070dfac2d efl: move Evas_Object map data to there own Eina_Cow pointer.
NOTE: Overall speedup of 7%. No benchmark on memory consumption yet
as they are still running ask me directly to get the number later
today.


SVN revision: 83052
2013-01-22 03:56:00 +00:00
Cedric BAIL 3e7e37630f efl: group more map stuff in the same sub structure.
SVN revision: 83034
2013-01-21 09:36:19 +00:00
Cedric BAIL 380aea9e91 efl: cleanup Evas_Object_Protected_Data.
SVN revision: 83028
2013-01-21 03:51:58 +00:00
Gustavo Sverzut Barbieri df701d8ca2 some clang warning cleanups i forgot to commit
SVN revision: 83024
2013-01-21 00:22:35 +00:00
Cedric BAIL 4c828392da efl: roll in first use of Eina_Cow for Evas_Object.proxy.
Expedite biggest test memory win 100KB, average 10KB.
No slow down in proxy test (+/-3%). Speed up in most other
case (average speed up is +5%), likely due to much more
cache hit.

Elementary test show a win between 100KB to 600KB depending
on the test you are considering.

Now, you can see how I intend to use Eina_Cow and the expected
win we can have from it. I don't intend to do more for the
rest of the week so you have time to comment.


SVN revision: 82924
2013-01-17 07:21:06 +00:00
Gustavo Sverzut Barbieri 545057d0b1 efl/evas/filters: say goodbye.
This task wasn't completed and it was all disabled in code, then
remove it so it doesn't add cruft to be looked at.



SVN revision: 80240
2012-12-05 13:03:51 +00:00
Carsten Haitzler 0bbec07e69 protect against a whole bunch of NULLS that the new eo stuff brings out.
SVN revision: 79129
2012-11-12 02:22:39 +00:00
ChunEon Park dbc578ca0d evas - don't update events if the object is invisible source
SVN revision: 79087
2012-11-10 09:05:05 +00:00
Carsten Haitzler f5f650833a check return values of eo_data_get more... :)
SVN revision: 79078
2012-11-10 03:44:04 +00:00
Christopher Michael ec5d3e18f8 Remove unused variable about source visibility.
Signed-off-by: Christopher Michael <cpmichael1@comcast.net>

SVN revision: 79033
2012-11-09 17:54:09 +00:00
Vincent Torri c15e9c6575 merge: and now Evas
I've tested make -j 3 install and it works nicely

I've tested expedite with software and opengl xlib,
and it works. Not tested other engines, so please
report any problems (engines or other) on the ML.

TODO: examples and tests, I'll add them later

ISSUE: Eina_Unicode size check. It indirectly depends on
       eina_config.h, which is created at the end of the
       configure script. So its size is always 0. I don't
       know how that size is used, so I can't do a lot,
       for now.


SVN revision: 78895
2012-11-04 11:51:42 +00:00