Commit Graph

3183 Commits

Author SHA1 Message Date
Carsten Haitzler 5424345c46 evas draw func get - make pixels as unused as it is in neon asm cases
also a little shitespace cleanup and correct ()ing of ops to clean
this function up a bit.
2017-02-12 00:29:41 +09:00
Carsten Haitzler f00dbd2252 evas convert color - neon asm - fix warning by casting - no side effects
it's a warning one way or another so reduce noise with a harmless case
as passing in a pit ro a 32bit type is more restrictive than the ptr
it accepts (an 8bit type)
2017-02-11 23:13:00 +09:00
Cedric BAIL 5ac43bb26d evas: use the right structure to not over allocate memory.
Eina_Trash is designed for storing cached pointer without any memory
consumption. Please be careful with EFL memory consumption.
2017-02-10 14:27:29 -08:00
Stefan Schmidt baf4813d87 docs: efl filters: document all new data structures for efl filters 2017-02-09 14:47:21 +01:00
Carsten Haitzler a84370fcd8 evas yuv convert - fix unused increments
this removes useless yp1 += and yop2 += as they are SET int he loop.
this fixes 1367510 and 1367511
2017-02-08 21:19:39 +09:00
Carsten Haitzler 020535eea1 evas mask filter - remove unused increment of msk as its set in-loop
msk is set inside the loop body, so msk += is pointless.

fix CID 1367512
2017-02-08 21:19:39 +09:00
Carsten Haitzler 5bb34aa2ce evas cserver client - remove dead if 0'd code 2017-02-08 21:19:39 +09:00
Carsten Haitzler 93abad0a59 evas callbacks - add comment to note fallthrough is intended
swtich fallthrough oftenis not intended but in this case it is, so
documente it as such.
2017-02-08 21:19:39 +09:00
Carsten Haitzler b61e69a956 evas cache image - remove double unlock of image task locks.
this is indeed a bug and fixes coverity CID 1367492
2017-02-08 21:19:39 +09:00
Carsten Haitzler 144092b2fa evas image obj - remove logically dead code
coverity is right - it's logically dead code. fix CID 1367774
2017-02-08 21:19:39 +09:00
Carsten Haitzler b5348e47cc evas image load - remove unreachable code
it's just printing a warning anyway and coverity CID 1368210 is right
as it says it's unreachable. fix.
2017-02-08 21:19:39 +09:00
Carsten Haitzler c657d41fc3 evas image load - handle null module handle in case
this fixes CID 1368338
2017-02-08 21:19:39 +09:00
Carsten Haitzler 5d8034f87d Revert "evas_async_events: integrated Ecore_Pipe in evas_async_events"
This reverts commit ea0492e0c6.

this drops software engine rendering to like 5-10fps! or at least
visually about that... not tested enough at all!
2017-02-08 11:26:26 +09:00
Carsten Haitzler 08ea619ed0 evas destructor - take lock arount post render list while freeing
this should fix CID 1369019 though really shouldnt be an issue...
2017-02-08 08:48:35 +09:00
Carsten Haitzler 6d458544a6 evas textblock filter data set - avoid crash on freeing data binding
if balue is NULL the data binding is removed and freed, but we don't
return at that point but instead fall back to using/replacing the
databinding.

this fixes CID 1369022
2017-02-08 08:48:35 +09:00
Ivan Furs ea0492e0c6 evas_async_events: integrated Ecore_Pipe in evas_async_events
Summary:
Integrated Ecore_Pipe in evas_async_events

Reviewers: #eflete, raster, jpeg, vtorri, artem.popov, cedric

Reviewed By: cedric

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4622

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-02-07 14:17:47 -08:00
Cedric BAIL bb928cbb93 evas: we now need to initialize ecore as it is a dependency. 2017-02-07 14:17:47 -08:00
Cedric BAIL 1b4a2c0ac9 evas: more hardening of evas access map.x 2017-02-06 10:51:50 -08:00
Cedric BAIL e1bd14f933 evas: harden check on map presence. 2017-02-06 10:51:50 -08:00
Carsten Haitzler 51638afbeb evas render - drop eo overhead by using ptrs we already have
several calls, specifically evas_object_change_reset,
evas_object_cur_prev, and evas_object_clip_changes_clean that are
called directly or indirectly as part of evas render on at least every
active object if not more, were doing full eo obj lookups when their
calling functions already all had the eo protected data looked up.
tha's silly and just adds overhead we don't need. my test dropped
_eo_obj_pointer_get overhead in perf profiles from 4.48% to 2.65%. see:

   4.48%  libeo.so.1.18.99            [.] _eo_obj_pointer_get
   4.23%  libevas.so.1.18.99          [.] evas_render_updates_internal
   2.61%  libevas.so.1.18.99          [.] evas_render_updates_internal_loop
   1.68%  libeo.so.1.18.99            [.] efl_data_scope_get
   1.57%  libc-2.24.so                [.] _int_malloc
   1.42%  libevas.so.1.18.99          [.] evas_object_smart_changed_get
   1.09%  libevas.so.1.18.99          [.] evas_object_clip_recalc.part.37
   1.08%  libpthread-2.24.so          [.] pthread_getspecific
   1.05%  libevas.so.1.18.99          [.] efl_canvas_object_class_get
   1.01%  libevas.so.1.18.99          [.] evas_object_cur_prev
   0.99%  libeo.so.1.18.99            [.] _efl_object_event_callback_legacy_call
   0.87%  libevas.so.1.18.99          [.] _evas_render_phase1_object_ctx_render_cache_append
   0.82%  libpthread-2.24.so          [.] pthread_mutex_lock
   0.81%  libevas.so.1.18.99          [.] _evas_render_phase1_object_process
   0.79%  libc-2.24.so                [.] _int_free

vs now the improved:

   4.82%  libevas.so.1.18.99          [.] evas_render_updates_internal
   3.44%  libevas.so.1.18.99          [.] evas_render_updates_internal_loop
   2.65%  libeo.so.1.18.99            [.] _eo_obj_pointer_get
   2.22%  libc-2.24.so                [.] _int_malloc
   1.46%  libevas.so.1.18.99          [.] evas_object_smart_changed_get
   1.04%  libeo.so.1.18.99            [.] _efl_object_event_callback_legacy_call
   1.03%  libevas.so.1.18.99          [.] _evas_render_phase1_object_ctx_render_cache_append
   0.97%  libeina.so.1.18.99          [.] eina_chained_mempool_malloc
   0.93%  libevas.so.1.18.99          [.] evas_object_clip_recalc.part.37
   0.92%  libpthread-2.24.so          [.] pthread_mutex_lock
   0.91%  libevas.so.1.18.99          [.] _evas_render_phase1_object_process
   0.84%  libc-2.24.so                [.] _int_free
   0.84%  libevas.so.1.18.99          [.] evas_object_cur_prev
   0.83%  libeina.so.1.18.99          [.] eina_chained_mempool_free
   0.80%  libeo.so.1.18.99            [.] efl_data_scope_get

of course other things "increase their percentage" as oe overhead now
dropped, and things seem to move around a bit, but it does make sense
to do this with no downsides i can see as we already are accessing the
protected data ptr in the parent func.
2017-02-04 11:49:56 +09:00
Gustavo Sverzut Barbieri 8dc853f230 ifdef RUN_IN_TREE logic.
This logic is only needed for autotools, cmake will replicate the
installation file structure and thus eina_prefix works out of box.
2017-02-03 12:36:38 -02:00
Cedric BAIL 62d6b4072c evas: simplify waiting logic for image decoding as we do not need lock and cond with Ecore_Thread infra. 2017-02-02 10:30:39 -08:00
Cedric BAIL ddf1907217 evas: make sure we always wait in the correct thread. 2017-02-02 10:30:39 -08:00
Carsten Haitzler 3cb947d1a5 evas grid smart - fix divide by 0
if object happens to be 0x0 then we can get a divide by 0... fix!

@fix
2017-02-02 08:50:49 +09:00
Carsten Haitzler a909ca1f68 evas draw context - reduce size and allocations and frees
so a little perf fun shows malloc/free/realloc/etc. are, combined a
reasonable overhead. this reduced malloc overhead for draw contexts so
whne we duplicate them or create new ones, we re-use a small cache of
8 of them to avoid re-allocation. just take the first one from the
list as it really is that simple. mempool would not have helped more
here and cost more overhead.

@optimize
2017-01-31 23:01:50 +09:00
Carsten Haitzler e2fe31fc09 evas async preload - fix valgrind issue in accessing image after free
cache flish and async end ended up dropping some cacneled images that
were then accessed further in the cancel func for the thread. this
fixes that

@fix
2017-01-31 23:01:50 +09:00
Chris Michael 51684536f0 Revert "evas: Fix resource leak in evas_module_find_type"
Reverting this as it causes crashes in Terminology and other EFL apps.
Needs investigation.

This reverts commit 8b2ca30eb5.
2017-01-25 09:40:58 -05:00
Chris Michael 8b2ca30eb5 evas: Fix resource leak in evas_module_find_type
Coverity reports a resource leak here if we successfully load the evas
module as we were never freeing the eina_module here. Previously we
would just return the evas module without proper cleanup of the
eina_module. This patch fixes the leak by calling eina_module_free if
we successfully load the evas module.

Fixes CID1367503

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-01-25 09:09:38 -05:00
Chris Michael 54655d65a3 evas: Minor formatting fix
NB: No functional changes

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-01-25 09:09:38 -05:00
Carsten Haitzler a279852c86 evas - proxy - fix clipping of proxy renders that broke terminology
so proxies just rendered nothing when used in terminology. they used
to work for the tab switcher (ctl+shift+home). this now works again.

there is a good chance this may break something else though... what i
can't seem to find...

this fixes T5131
2017-01-25 18:44:58 +09:00
Jiyoun Park 68f63b01e2 evas_inline: Change the return value for readabilty 2017-01-24 15:36:05 +09:00
Chris Michael d965c8a3ce evas-object-textblock: Remove set but unused variable
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-01-23 09:35:33 -05:00
Carsten Haitzler 09f4cd8cfa evas grid smart - don't abort if smart data is null - return safely
it's unssocial of us to abort unless we truly have a fatal error we
cann't get over... so remove from grid smart.

@fix
2017-01-23 11:20:37 +09:00
Youngbok Shin 65be73c58f evas font: revise evas_font_init/reinit functions
Summary:
The static flag in evas_font_init() was not useful.
It could be replaced by checking address of "fc_config".
FcInitReinitialize() function was not necessary to reload
configure and font files in Evas. It would be meaningful
when only Evas use Fontconfig's function without own "fc_config".
To reload "fc_config", calling FcInitLoadConfigAndFonts() is enough.
And there is no need to load "fc_config" from evas_font_reinit()
when "fc_config" is not prepared.

Test Plan: N/A

Reviewers: herdsman, raster, tasn, cedric, woohyun

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D4612
2017-01-21 19:00:46 +09:00
HyunSeok Cha 3fbf234b32 evas: Fix very unlikely crash in evas render
During a stress test of EFL a seemingly impossible crash happened, where
one of object's cow fields was NULL inside evas_object_was_visible.
Nothing in the code flow can possibly lead to this situation but
it still happened. For information, the object's delete_me flag was 2 in
evas_object_is_active() called from _evas_render_phase1_object_process().
So let's add a small safety check for crash prevention.

Differential Revision: https://phab.enlightenment.org/D4608
2017-01-20 14:11:00 +09:00
Felipe Magno de Almeida a1f2db255b cxx: Modify how to generate C++ headers and allow cyclic dependencies
Allow cyclic dependencies in generated C++ headers by changing order
of includes and creating forward declarations.
2017-01-18 22:47:04 -02:00
Daniel Hirt 099c1f2d83 Ui text: fix size evaluation for default setup
Now the size evaluation will query for the native size of the
canvas.text object, and continue with calculations to set the min size
of itself.
This fixes a bug in containers where the widget's size wasn't picked up.

Also, the canvas.text object wasn't reporting 'changed' on text changes.

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2017-01-17 14:35:30 +09:00
Jean-Philippe Andre 1b881704db evas: Fix classic text styles with filters in textblock
Textblock filters support RGBA input which means legacy styles
can be used in conjunction with filtering. Not recommended, but
it works. Note: We may decide to drop this behaviour and use
alpha-only inputs for simplicity.

Still missing: support for filtering strikethrough, underline, or
embedded items
2017-01-17 14:35:30 +09:00
Jean-Philippe Andre f616b3ee15 evas: Fix crash with invalid input in textblock 2017-01-17 14:35:30 +09:00
Jean-Philippe Andre 28fafbb1f4 evas: Redraw tb filters if source changed
Filters can have sources like image proxy, and should trigger
a redraw in case the source has changed. Since we cache the
filter's output, we need to first check whether the sources
have changed before reusing a previous output buffer.
2017-01-17 14:35:30 +09:00
Jean-Philippe Andre 6b07c2554a evas: Fix textblock filters with large items
If the line height is different from the text item height (eg.
because there are large embedded items) then we need to add
an extra offset to the draw commands.

Note: items themselves are not filtered (yet, at least).
2017-01-17 14:35:30 +09:00
Jean-Philippe Andre 3a98d0ea88 evas: Drop unused buffer from textblock filters
This is a first step before implementing some form of caching of
those output buffers. At the moment, it very aggressively deletes
any buffer that falls outside the clip of the textblock object.
Note that this is better in terms of memory usage but way worse
in terms of render performance (eg. scrolling). If a textblock
is a proxy source then we keep all the buffers (the entire object
is to be rendered).

+ fix a crash
2017-01-17 14:35:29 +09:00
Jean-Philippe Andre 59bda411b9 evas: Fix unsafe code in previous patches (tb filters)
This also reduces the overhead required per text item when there
is no filter.
2017-01-17 14:35:29 +09:00
Jean-Philippe Andre 13c62c10e1 evas: Introduce event style_insets,changed for tb
This will be triggered in the rare case when a textblock's
insets are changed (ie. the padding due to filters or style).

This fixes invalid sizing in the test case in elm (due to a
lack of event after program_set).

@feature
2017-01-17 14:35:29 +09:00
Jean-Philippe Andre 40f4acae75 evas: Implement buffer caching for textblock filters
This is the most basic optimization that needs to be done for
filters to be useful: cache the output rgba buffers for each
filtered element. Hopefully this doesn't leak. I'm not making
any promises about that though :)
2017-01-17 14:35:29 +09:00
Jean-Philippe Andre 93965db815 evas: Implement filter sources support for textblock 2017-01-17 14:35:29 +09:00
Jean-Philippe Andre 1512741b48 evas: Implement filter_data_set for textblock
This is a function that allows passing variables from C or EDC
to the filter's Lua code. Useful in particular for color classes
from EDC.

This data would be the global data but we could eventually add
a markup tag to specify a data value per filter instance. For now
a single data value per tb object should be more than enough though.
2017-01-17 14:35:29 +09:00
Jean-Philippe Andre 421df2eec6 evas: Adjust tb padding from gfx filters padding
This makes gfx filters padding work just like the standard style
padding, which means the tb user must offset the object position
by -l, -t and increase the object size by l+r,t+b.
2017-01-17 14:35:28 +09:00
Jean-Philippe Andre 26221aac1f evas: Remove unused 'inset' field from tb items 2017-01-17 14:35:28 +09:00
Jean-Philippe Andre de47187dde evas: Fix tb filters spanning over multiple items
If a gfx filter was applied to a block of text spanning over
multiple text items, then it would improperly render as the
filter context was stored in the format, rather than the text
item. This is fixed by using a list of contexts in the format
node rather than a single context.
2017-01-17 14:35:28 +09:00
Jean-Philippe Andre 5f1c993d17 evas: Set gfx filters by name on textblock
This allows for much simpler markup, and easier tracking of
which filters are in use, etc... Next: data and sources.
2017-01-17 14:35:28 +09:00
Jean-Philippe Andre cb294320dc evas: Experimental textblock support for gfx filters
This is only for testing purposes for now. Eventually we need
to fix the following things:
- terrible performance (cache buffers)
- force redraws based on filter padding
- expand textblock padding based on max filter padding
- add sources, data and a filter name/code hash
- test! :)
2017-01-17 14:35:28 +09:00
Jean-Philippe Andre 301e80a10a evas: Remove most extra data from filter mixin
This should save a bit of memory for all image & text
objects. This exploits the previous patch for the post-render
job queue added to evas, and simplifies this bit of code.
2017-01-17 14:35:28 +09:00
Jean-Philippe Andre c2ba0939d8 evas: Add a very simple post-render job list
This will be used by the filters
2017-01-17 14:35:27 +09:00
Jean-Philippe Andre b2a4039bda evas: Refactor evas filters a bit
This is a preparation step for (experimental) textblock support.
Textblock objects won't have a single filter, and the buffer's
geometry wouldn't be that of of the object itself. Thus a few
internal APIs need to be reworked first.
2017-01-17 14:35:27 +09:00
Jean-Philippe Andre 3f24b6ea2f evas: Use eina_slstr to simplify render debug
Only enabled if REND_DBG is manually enabled inside evas_render.c
2017-01-17 14:21:13 +09:00
Daniel Kolesa cb3f8304e0 eolian: change eo file syntax @virtual_pure -> @pure_virtual 2017-01-13 15:44:09 +01:00
Cedric BAIL 8f1c071d6a eina: rename EINA_{FLT,DBL}_CMP to EINA_{FLT,DBL}_EQ. 2017-01-06 15:58:46 -08:00
Carsten Haitzler 0690d47880 evas image preload - fix race condition that stops preloads
so if you queue a preload while a cancel is still pending the new
preload never happens. this fixes that. now it does but checking for
leftover tasks in the cancel cb and rescheduling a preload thread.

@fix
2017-01-06 17:46:13 +09:00
Jiyoun Park 8ee0c30eb0 evas_image_main: fix memory leak of camera app -PLM[P161206-03545]
In gl engine, image objects try to unload image's pixel data after creating or updating the texture.
but image entry's reference is still 1, it is added to the pending_unloads list,
and it is cleaned when evas render function.

If elm image use preload feature, preload_done flag is true, so this image data cannot be removed from
pending_unloads list, it cause memory leak.

I think it is better to free image's pixel data in evas_cache_image_unload_data,
(not add to the pending_unloads list)
but it it complicated to modify.

so I'll remove the code to check preload_done flag in  evas_common_rgba_pending_unloads_cleanup function.
this flag check was added because of gl preloading, but now gl preloading feature is disabled.
this flag is related with https://phab.enlightenment.org/D2823

I tested photocam, but crash doesn't occur anymore, even though removing flag check.
2017-01-06 15:40:09 +09:00
Carsten Haitzler 3842e87d3a evas image skip header - more fixes for when images fail to load
this fixes some more issues i have found in using skip header like if
the file doesn't exist etc. recent feature add so not a fix.
2017-01-06 09:38:44 +09:00
Jean-Philippe Andre a6e54c6109 evas: Slightly optimize size hints
Object size hints are stored in a specially allocated struct
(from a mempool) and even a call to size_hint_set(default_values)
will allocate this struct. This patch avoids unnecessary allocations.

Originally I was trying to fix an infinite recalc loop but it
magically vanished...
2017-01-05 17:26:14 +09:00
Carsten Haitzler 309e490bc0 efl header skip with preload - fix seg on invalid file
for invalid files we didn't handle this case, so fix it - recent
commit/feature add.
2017-01-04 20:18:42 +09:00
Haegeun Park 0ac95c40bc [Evas GL Thread 1] evas: Fixed indentation of evas_thread_render.c
Summary:
@fix

Change-Id: I411fe6d75dc7b15c0d7f19f165ea4b0cc3b28c12

Reviewers: sung, jpeg, cedric, raster

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4525
2017-01-04 15:30:21 +09:00
Guilherme Iscaro 194d6b2f9b Evas Canvas: Remove focused_objects property.
Summary:
This property is not needed and it will only increase the API size.
One can simple achieve the same behaviour by simple doing:

//C code...

Eina_List *l;
Evas_Device *dev;

devices = evas_device_list(evas, NULL);

EINA_LIST_FOREACH(devices, l, dev)
{
   Evas_Object *obj;

   if (evas_device_class_get(dev) != EVAS_DEVICE_CLASS_SEAT)
      continue;
   obj = evas_canvas_seat_focus_get(dev);
   //Do something with the focused object.....
}
//More C code...

Reviewers: bdilly, barbieri, conr2d, jpeg

Reviewed By: jpeg

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4547
2017-01-04 15:30:21 +09:00
Jaeyong Hwang 3f84aac424 evas: Add code to change the object's chage flag in evas_object_image_data_set
Summary:
When using evas_object_image_data_set(obj, data), if you give the value of data to NULL, the image data is free.
However, Since you have not set a flag in the image object to be modified, it will not be processed in the next render loop.
Eventually, the image data is erased, but you see the image before it was erased.
If evas_object_image_data_update_add() is used to solve this problem, the operation of the function is skipped because the values of w and h in image are 0.
So, If data is NULL, I modified it to call evas_object_change() in evas_object_image_data_set().

Test Plan:
Sample code

{F61599}
{F61601}

Reviewers: Hermet, jiin.moon, eunue, jpeg

Reviewed By: jpeg

Subscribers: jpeg, cedric

Differential Revision: https://phab.enlightenment.org/D4520
2017-01-03 17:42:12 +09:00
Jiwon Kim 090ee28ca4 evas: fix adjustment logic about image border
Summary:
If border left+right >= image width, center area does not rendered.
Although adjusement logic, _draw_image()'s src_w can be a 0.
This commit try to secure center area at least 1 pixel.

This should fix T5057

@fix

Reviewers: raster, jypark, jpeg

Subscribers: cedric

Maniphest Tasks: T5057

Differential Revision: https://phab.enlightenment.org/D4538
2017-01-03 10:59:49 +09:00
Carsten Haitzler 2cb621fe4a evas loader - don't stat NULL file paths
something i found valgrinding my recent async improvments. statting
null path. fix it.
2017-01-02 22:58:24 +09:00
Carsten Haitzler 9e01cf2698 evas image async preload - add option to also make header load async
to date if you use async preload we still load the header
synchronously and this can be horrible especially with generic
loaders. there is no way to farm this off to the preload thread. now
there is. youhave to set it as a skip head load option before doing a
file_set AND you need to issue a preload ... but now it's possible.

@feature
2017-01-02 18:53:56 +09:00
Carsten Haitzler b0530aba4f evas cutouts - quickly avoid huge per issues with large nos of cutouts
i found evas_common_draw_context_apply_cutouts() was procsessing 300+
cutouts and as it's O(n^2)/2 to try and merge adjacent rects for
cutouts this really performs like complete junk. we apply cutout rects
a LOT. this is not the best solution, but it's quick and much faster
than doing the clipouts which drop framerate to like 1-2fps or so in the
nasty case i say (tyls -m of photos in a dir with a 2160 high
terminal).

this figures out the target area to limit the count of rects
significantly so O(n^2) is far far better when n is now < 10 most of
the time. and for the few operations where it's a high value this now
uses qsort to speed up merges etc. etc.

@optimize
2017-01-02 18:53:56 +09:00
Jiwon Kim 4a0a9d8ae1 evas: initalize orient property in file_set()
Summary:
Someone calls evas_object_image_file_set() and set orient,
and then re-set another file.
At that time, there is a mismatch between Evas_Image_Data's
cur->orient and engine's orient data.

So, "file_set(a) -> orient_set(90) -> file_set(b) -> orient_set(90)"
is not working now.

Therefore, when a file_set() is finished, initialization is needed.

@fix

Reviewers: jypark, jpeg

Reviewed By: jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D4515
2017-01-02 15:22:04 +09:00
Hosang Kim fc05adbb47 evas_events: add checking NULL logic to source mouse event.
Summary:
When the proxy's source is updated, the proxy's event list will be
updated, too. But there is no way now. So add defensive code for
protecting segment fault.

@fix

Reviewers: woohyun, raster, jpeg

Reviewed By: jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D4508
2017-01-02 15:17:40 +09:00
Carsten Haitzler ef49935f72 evas - clean up whitespace and 80 column wrapping and commented out code
this doenst change functionality but just cleans up the file
whitespacing and formatting and removed commented out junk, 80 column
wrapping/overflow etc.
2016-12-28 13:31:48 +09:00
Carsten Haitzler 8424c2b4a3 evas - use freeq for common and cache images
this makes software rgba images and cache images use freeq to try and
minimize possible bugs and crashes if we hit use of freed data for
images.
2016-12-28 12:40:14 +09:00
Daniel Kolesa 18a0183c37 evas: use new property impl syntax 2016-12-27 16:37:41 +01:00
Daniel Kolesa 9056f25b54 efl: move some eo files to new property impl syntax 2016-12-27 16:06:19 +01:00
Jean-Philippe Andre 2f1d666a06 evas: PNG save of ARGY88 needs unpremul
PNG saves unpremultiplied values, so we need to do that
for the newly supported ARGY88 colorspace as well. Fixes
the previous commit.
2016-12-22 19:23:01 +09:00
Chris Michael 06e014959b evas: don't use float comparison for integers
As derek pointed out, 'stride' here is an integer so does not need a
float comparison, so just use a simple integer comparison.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-21 13:18:02 -05:00
Jean-Philippe Andre 2e89702d57 evas: Fix image save with GL engine and orientation
This fixes evas_object_image_save after changing the orientation
of an image in the GL engine. In SW engine the pixel data is rotated
in memory, so things worked fine from the beginning. In GL we may
have to go through loops and hoops in order to rotate and fetch the
data from the GL texture.

This should fix ce45d44.
2016-12-21 13:56:05 +09:00
Jee-Yong Um f1ab136abc doxygen: remove reference warnings.
Reviewers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4503

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-12-20 16:39:30 -08:00
Cedric BAIL ada014ec09 evas: fix proper operator ordering with parentheses. 2016-12-20 16:39:29 -08:00
Derek Foreman fd5a0f6ff9 headers: update copyright 2016-12-20 10:31:26 -06:00
Chris Michael 7507efc260 evas: remove float comparison warnings from evas_object_image
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:55:08 -05:00
Chris Michael 2ae4c978f9 evas: remove float comparison warnings for evas_filter_mixin
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:25:51 -05:00
Chris Michael f427050b61 evas: remove float comparison warnings for evas_convert_color
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:25:51 -05:00
Chris Michael b58057e2e7 evas: remove float comparison warnings for evas_canvas3d_primitive
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:25:51 -05:00
Chris Michael 239d1401db evas: remove float comparison warnings for evas_canvas3d_mesh
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:25:51 -05:00
Chris Michael 9a06230b8d evas: remove float comparison warnings for evas_canvas3d_scene
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:25:51 -05:00
Chris Michael f411616069 evas: remove float comparison warnings for evas_canvas3d_node
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:25:51 -05:00
Chris Michael cbc60f1dd1 evas: remove float comparison warnings for evas_cs2_client
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:25:50 -05:00
Chris Michael 2c9e46ace5 evas: remove float comparison warnings for evas_cache2
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:25:50 -05:00
Chris Michael 33ad245b80 evas: remove float comparison warnings for evas_cache_image
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:25:50 -05:00
Chris Michael 656df71b96 evas: remove float comparison warnings for evas_object_textgrid
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:25:50 -05:00
Chris Michael 0b17713691 evas: remove float comparison warnings for efl_canvas_image
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:25:50 -05:00
Chris Michael ec2238ea16 evas: remove float comparison warnings for efl_input_pointer
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:25:50 -05:00
Chris Michael 0e93d8121b evas: remove float comparison warnings for evas_map
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:25:50 -05:00
Chris Michael 879041a329 evas: remove float comparison warnings for evas_object_textblock
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:25:50 -05:00
Chris Michael 9259f0a643 evas: remove float comparison warnings for evas_object_text
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:25:50 -05:00
Chris Michael a50c811ab0 evas: remove float comparison warning for evas_object_box
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:25:49 -05:00
Chris Michael 72b1fecbda evas: remove float comparison warning for evas_object_table
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:25:49 -05:00
Chris Michael 32745f91ae evas: remove float comparison warning for evas_object_main
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:25:49 -05:00
Chris Michael 1b9aa3f995 evas: remove float comparison warnings for evas_events
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:25:36 -05:00
Carsten Haitzler b9e0772533 evas - async preload - stop hang when missing wakeup of preload data
this isn't pretty and i think some stuff needs a redesign... but...
this should fix T5025

@fix
2016-12-20 22:38:21 +09:00
Jean-Philippe Andre a28cb93d0d Revert "evas: Add source_region property to proxy objects"
This reverts commit 4e110a34bf.

Urgh. I'm stupid. Conceptually I still like the idea of the
region proxy, that only renders part of the source object
in a proxy surface. The problem right now is that the proxy
subrender mechanism renders to a surface that belongs to
the **source** and not the proxy object. As a consequence,
the region would become a property of the source, rather than
the proxy, which is not at all the intention of the original
patch. In other words, everything would fall apart if an object
has more than one proxy, for whatever reason.

I realized that when trying to actually test the region proxy.
It didn't work at all. Revert for now.
2016-12-20 15:47:54 +09:00
Cedric BAIL 2ddbfb2329 evas: get rid of float comparison warning in Evas_3D. 2016-12-19 16:33:46 -08:00
Bruno Dilly ecdf56de47 evas: improve logic regarding events filtering enablement
Only the size of events_whitelist isn't enough, because in some
cases the user may be disabling the usage of a specific seat.

Considering the following scenario, the issue will easy to understand:
 - an application with two entries (one to be used by seat 1 and other
     by seat 2)
 - the first seat is announced - it is enabled for entry 1 and
     disabled for entry 2
 - the second seat is announced

Before second seat is announced, the first seat would be able
to input the entry 1, because the events_whitelist of such
object will continue empty.

So a flag will be used to identify an object with active
filter.

Reviewed By: iscaro

Differential Revision: https://phab.enlightenment.org/D4498
2016-12-19 16:47:14 -02:00
Bruno Dilly e78390c4c5 evas: remove focus when removed from filter whitelist
It doesn't make sense to remove it when a seat is added
to the list. It should be removed only when this seat
is blocked.

But when the list receives its first item, then
it also should be checked if the focused seat
is the one just added, otherwise the previous one
must be removed.
2016-12-19 16:46:57 -02:00
Bruno Dilly 2958aba23a evas: add getter for devices by name
Make it possible to get the evas device given
its name. It sounds useful for Edje since
programs will reference seats by name.
2016-12-19 14:58:35 -02:00
Jean-Philippe Andre 03eb4c6409 evas: Fix issues with masking (make check)
After a previous patch, mask_subrender worked differently, and
didn't reset the object's cache clip color. This made evas_suite
fail. But also it seems some other issues creeped in and it was
necessary to fix the test case by adding data_updates (mistake!)
and removing an invalid draw call.
2016-12-16 17:10:01 +09:00
Jean-Philippe Andre 489815457b evas: Apply clip when rendering a masked mask
This fixes a rare crash in the SW engine when a masked mask is
to be rerendered. The clip adds more safety as the lower render
draw functions assume it is properly set.
2016-12-16 15:21:01 +09:00
Jean-Philippe Andre e3b8bcc771 evas: Change int into a single bit
clean_layer is a bool
2016-12-16 14:35:52 +09:00
Jean-Philippe Andre b0c67adb10 evas: Fix masks of masks
Don't ask. This is a world of magic.
2016-12-16 14:09:00 +09:00
Jean-Philippe Andre 2bed30b398 evas: "fix" masks of masks inside a proxy
Here's the situation:

1. A container (genlist) has a mask, M0.
2. An item I0 inside this container uses a proxy P0 as render object
   rather than the item directly (eg. for zooming in/out).
3. An element E0 inside this item has another mask, M1.

Theory:
1. The proxy surface for P0 is rendered, and M1 is applied to
   the element E0.
2. The proxy P0 is rendered on the canvas, with M0 applied.

Practice:
1. The element E0 is prepared for rendering, this triggers
   a mask subrender for M1.
2. M1 is rendered with M0 as a prev mask, then kept in cache and
   not redrawn (no geometry change, etc...)
3. When P0's surface is rendered, M1's surface is the result of M1+M0.
4. When P0 is drawn on screen, we can see the effect of M1+M0 as
   P0's geometry might be different from the item's I0.

Solution:
Discard prev masks and force a mask redraw when we're inside a
proxy. Ideally we should detect if the prev mask belongs to the
insides of the proxy or not.

Problems:
_mask_apply_inside_proxy() is definitely not correct, but it's
not easy to test it. Anyway I believe that in order to properly
implement all of this, we need to rethink evas_render and
the draw context. Non-primary render surfaces (maps, proxies,
masks, filters, ...) should be rendered with a clean context
and clipping, masking, etc should be computed appropriately.
2016-12-16 11:29:47 +09:00
Jean-Philippe Andre 1c21cdfdbb evas: Remove flag use_mapped_ctx and add do_async
Always assume use_mapped_ctx as true, the caller of evas_render_mapped
must ensure that the context is suitable (so either clean or contains
the appropriate clip info).

Also pass do_async to mask_subrender. For now it will always be reset
to false as the SW engine requires sync render to convert from RGBA
to Alpha (not great). The upcoming GL async engine should be able to
render masks asynchronously without any problem.
2016-12-16 11:05:45 +09:00
Jean-Philippe Andre 3e0f3822f1 evas: Call object render in mask_subrender
This can avoid some invalid render from evas_render_mapped in
a rare case. I'm not sure about the conditions but I know for
sure that at the moment mask_subrender should be only rendering
plain old images into a dedicated surface. So no need for
evas_render_mapped here.
2016-12-16 10:53:03 +09:00
Jean-Philippe Andre 70676a4179 evas: Remove context from the evas public data
It was never used, except in dubious situations (most likely a typo).
A clean context is now used in the top-most call to
evas_render_updates_internal_loop.
2016-12-16 10:51:05 +09:00
Jean-Philippe Andre 581505791a evas: Remove context from some engine function
This is for canvas_alpha_get. context is never used.
2016-12-16 10:40:55 +09:00
Jean-Philippe Andre 260d838d22 evas: Remove context from polygon internal functions
It's not used
2016-12-16 10:37:54 +09:00
Jean-Philippe Andre 4f78aba9bf evas: Use ENFN, ENDT in evas_render
This makes code shorter and easier to read (imo).
Also introduce ENCTX for the engine context. It's used in a couple
places and I believe it's just wrong - but works because the engine
context and the current context are the same.
2016-12-16 10:31:53 +09:00
Jean-Philippe Andre ae69b10455 evas: Avoid calling efl_isa in proxy_subrender
It's not necessary.
2016-12-16 10:24:52 +09:00
Jean-Philippe Andre 4e110a34bf evas: Add source_region property to proxy objects
This will allow partially rendering a proxy in a smaller image,
limited to the specified region. At the moment, this will allow
apps to create proxies of very large objects and let them deal
with the geometry & clipping.

This is not directly solving the issues with adding a filter
to textblock or the infinite page scrollers.

@feature
2016-12-16 10:24:52 +09:00
Cedric BAIL 224ba8586b evas: fix use of signed and unsigned type in conditional expression warning. 2016-12-15 11:28:17 -08:00
Cedric BAIL e1843b2ced evas: fix potential use of unitialized variable. 2016-12-15 11:27:54 -08:00
Daniel Kolesa c813e94606 eolian: unary expr eval for floats and add a signed number mask
This adds a new mask for all signed numbers (sint + float) and
fixes unary expr evaluation for floats, as well as fixes eval
error messages.
2016-12-14 18:23:16 +01:00
Jean-Philippe Andre bcb251e6ab evas: Make evas object loop users
This makes efl_loop_get() work on evas objects, returning the
main loop as expected. Also make the loop a property of the
Loop_User class (shouldn't it be called Efl.Loop.User instead?)
2016-12-13 16:12:27 +09:00
Jean-Philippe Andre fdcd926960 evas: Fix stacked box align
I added a way to respect the object's alignment when adding them
to a stacked box, but that alignment should only be used when the
box align is set to fill, otherwise both aligns would conflict.

See 3df7b717c9
2016-12-13 16:12:27 +09:00
Guilherme Iscaro f153d4ce0f Efl.Canvas.Object: Remove the extra parementer at _evas_object_pointer_data_get()
The Evas_Pointer_Data struct already contains a Efl.Input.Device pointer.
2016-12-13 03:28:31 -02:00
Guilherme Iscaro b42a0ba5d2 Efl.Canvas.Object: Reduce memory used to store Evas_Object_Pointer_Data.
The hash implementation demonstrated that too much memory was being used
to store the Evas_Object_Pointer_Data. In order to reduce the memory usage
this patches now changes the Evas_Object_Pointer_Data storage to an Eina_Inlist and
now Massif profiles shows that the memory usage was drastically reduced.
2016-12-13 03:28:31 -02:00
Guilherme Iscaro 9609dd7e0f Evas: Objects must not be focused with the seat is not allowed to emit events.
Seats that are not allowed to emit events must not be able to focus objects.
2016-12-12 14:59:22 -02:00
Guilherme Iscaro 23278816b6 Efl.Canvas.Object: Override efl_event_callback_[legacy]_call.
In order to properly block events from a given seat, Efl.Canvas.Object must
override the efl_event_callback_[legacy]_call to check if the event
is allowed or not.
2016-12-12 14:59:22 -02:00
Guilherme Iscaro ddfc98359f Evas: Add seat_event_filter_set()/get() API.
With this new API one can block or unblock keyboard, mouse and
focus events that was originated from a seat. This is useful to
create applications that wants to establish some kind of seat segregation.
2016-12-12 14:59:22 -02:00
Daniel Hirt 6accf13b34 Canvas text: call "changed" on style_set
Needs to be picked up by widgets e.g. Ui.Text to update the positions of
decorations.
2016-12-12 10:48:28 +02:00
Daniel Hirt 7abd3f8637 Canvas text: call "changed" on annotation_insert
This was missing from non-item type of annotations.
2016-12-12 10:48:28 +02:00
Hosang Kim 12c50e5522 efl_canvas_proxy: fix the parameter of EINA_COW_WRITE
Summary:
EINA_COW_WRITE_BEGIN and EINA_COW_WRITE_END's parameters must be same.
But 'Read' paramter is different. So wrong variable's value is changed.
@fix

Reviewers: woohyun, Hermet, cedric, raster, jpeg

Reviewed By: jpeg

Differential Revision: https://phab.enlightenment.org/D4472
2016-12-12 11:42:01 +09:00
Jean-Philippe Andre 4a67074a67 evas: Don't load wayland engines when running on X
evas_render_method_lookup calls evas_module_find_type that
in turn actually goes and loads the module. All we wanted to
know was whether the render_method corresponded to one of the
wayland engines.

See 453770137f
2016-12-08 16:13:32 +09:00
Cedric BAIL 73b308fb66 evas: refactor setup stage and reduce complexity for engine. 2016-12-07 15:47:56 -08:00
Cedric BAIL 8205051ff6 evas: wait on one specific task to be done.
This prevent dead lock.
2016-12-07 11:17:20 -08:00
Artem Popov 4707c86a83 Evas: include efl_vg_container.eo.legacy.h to avoid implicit declaration for evas_vg_container_child* @fix
Summary: Due to implicit declaration, evas_vg_container_child_get casts to int and on 64-bit can return wrong pointer

Reviewers: cedric, NikaWhite, myoungwoon, jpeg, an.kroitor, Hermet

Reviewed By: Hermet

Subscribers: t.naumenko

Differential Revision: https://phab.enlightenment.org/D4464
2016-12-07 14:21:12 +09:00
Cedric BAIL 3aa63faa10 evas: add possibility for image loader to know if what they are working is still useful. 2016-12-06 16:26:08 -08:00
Cedric BAIL 27a47da15b evas: add infrastructure for Evas_Loader to know if what they are working on is still useful. 2016-12-06 16:26:08 -08:00
Cedric BAIL 3fab272906 evas: add capability to know if a thread has been cancelled. 2016-12-06 16:26:08 -08:00
Cedric BAIL 34758ad4f5 evas: switch to use Ecore_Thread instead of half done Evas thread infrastructure. 2016-12-06 16:26:08 -08:00
Stefan Schmidt e90622ec41 all: use void if we really want to make sure we do not accept parameters
In C we need this to make clear that we really do not accept parameters.
Found by the smatch source code matcher. I had run and fixed this before
but it seems to creep in again over time.
2016-12-06 17:16:24 +01:00
Stefan Schmidt ba496721fb evas: input_pointer: remove unreachable case statement
Directly in the beginning of the function we check if key is
<= EFL_INPUT_VALUE_NONE and return if this is true. No chance key could be
EFL_INPUT_VALUE_NONE below here.

CID: 1361997
2016-12-06 11:05:41 +01:00
Stefan Schmidt 5e06cd7daf evas: events: fix NULL check on returned value
Continuing the loop if the returned pdata is non-NULL does not make sense.
What Coverity actually found was that if we have cobj_pdata NULL here we
would happily deref it the line afterwards and crash.

Guilherme, Bruno if something else was intended here feel free to change it
again.

CID: 1366822
2016-12-06 11:05:40 +01:00
Hermet Park 8233770e36 evas render: code refactoring.
There were some obj->map->surface validation check
but final map drawing was in the out of the surface valid scope.

Actually, this change does nothing but logically this change makes sense.
2016-12-06 18:59:42 +09:00
Jean-Philippe Andre aac516f352 evas: Ensure single init of common per canvas
After @cedric's commit 6427c77707 we end up with E
not working in Xephyr, because evas_common_shutdown() is called
too many times (init_count == -1). So I'm being paranoid and
tracking whether Evas has initialized or not evas_common. That
way we end up with exactly the right number of inits. We even
reach 0 after E shuts down :)
2016-12-06 10:48:17 +09:00
Cedric BAIL 6427c77707 evas: refactor initialisation and shutdown of evas_common. 2016-12-05 11:22:52 -08:00
Hermet Park 1e6246df24 evas textblock: fix a rendering issue.
It's a rare case but a possible scenario that textblock is not updated
 properly in case of textblock rendering via proxy/map.

If the textblock state turned out with an invisible state,
its relayouting won't be up to date. But actually, it could be rendered
by map/proxy. In that case textblock text layouting would be incorrect.

Additionally, removed evas event freeze state there because map/proxy won't
be drawn under the event freeze state always.

@fix
2016-12-05 18:07:39 +09:00
Carsten Haitzler 9e8257367d evas - fix out events broken by recent multiseat work
this fixes e's poitners to be "sensible" again.
2016-12-03 14:46:21 +09:00
Carsten Haitzler 8dd20ad8ed evas - more render cache cleanups
i forgot to save this file before git committing... so also delete
update rect del array from render cache.
2016-12-03 12:44:57 +09:00
Carsten Haitzler f9789aa94c evas render cache - clean up memory in all cases
this cleans up memory for the rect del array in render cache and when
smart objects are deleted that hold render caches
2016-12-03 12:43:11 +09:00
Guilherme Iscaro 345fec2747 Efl.Input: Properly unref the device if a new device is set.
The old device must be unrefed, otherwise it will leak.
2016-12-02 15:12:56 -02:00
Guilherme Iscaro 826cd7cb5e Efl.Input: Reset the Efl.Input object as soon as possible.
By doing this the pd->device reference is unrefed and deleted
if no one else is holding a reference to it.
2016-12-02 15:12:56 -02:00
Guilherme Iscaro c3ed1d3154 Evas: Add support for per seat modifiers and locks.
This patch introduces possibility to enable key locks and modifers by seat.
It's very useful when the user has two keyboards attached to different seats.
2016-12-02 09:57:50 -02:00
Guilherme Iscaro 484dae76e6 Evas: Add support for per mouse pointer mode/properties.
This patch introduces the possibility to set the pointer mode and
query other properties like current position per pointer device.
The old API will still works, however it will only act on the default seat.
2016-12-02 09:57:50 -02:00
Hermet Park 7d7c17c22a evas common: disable thread_queue feature on win32.
We have an issue that eina_thread_queue msg isn't delivered properly on win32.
That occurs broken image drawing in case of non-smooth scaling.

I disabled this feature on win32 because scale_sample_draw is gonna be rarely used
since async rendering introduced.
2016-12-01 20:04:58 +09:00
Jean-Philippe Andre 0891466d5f evas: Fix infinite recursion on smart object resize
In some situations smart object resize could fall in an
infinite loop even though the size was stable.

Thanks @vtorri for the report!
2016-12-01 17:56:18 +09:00
Hermet Park c7620cf83c evas common: fix a typo. 2016-12-01 17:12:42 +09:00
Bruno Dilly 8051fa1c35 efl_input_focus: fix typo and code style 2016-11-30 16:49:25 -02:00
Carsten Haitzler 496f2ed427 Revert "evas render - evas_object_clip_recalc - dont call uselessly"
This reverts commit bba368cf79.

if this is causing test suite fails ( i saw no actual visual problems
tho in apps or e etc.)... then revert. sadness. :(
2016-11-30 17:36:42 +09:00
Cedric Bail ccc1552380 evas: make sure that we initialize module correctly in all case. 2016-11-29 12:06:45 -08:00
Cedric Bail b6eb284c68 evas: remove useless code.
Since we disable the possibility to shutdown evas module, this code
has been useless. Let's remove it.
2016-11-29 12:06:07 -08:00
Guilherme Iscaro 1d0c0d5024 Evas: Change evas_canvas_seat_focus_get to property. 2016-11-28 13:57:55 -02:00
Guilherme Iscaro be609118c6 Ecore_Evas: Add support for per-seat focus. 2016-11-28 13:57:55 -02:00
Guilherme Iscaro c5f14a61e3 Evas: Add per seat Evas focus state. 2016-11-28 13:57:55 -02:00
Stefan Schmidt e2d087aba2 docs: efl_input: add property doc for newly added item 2016-11-28 14:26:01 +01:00
Carsten Haitzler 6a462f925f evas render - don't do extra if checks or loops if not needed
remove some extra looping and if checkign that is taken care of
already and just is pointless extra checks in the code creating
overhead. tiny amounts, but the amount of meaty speedups lef it
running low, so profiling, reading, working and repeating.

@optimize
2016-11-27 16:58:56 +09:00
Carsten Haitzler bba368cf79 evas render - evas_object_clip_recalc - dont call uselessly
evas_object_clip_recalc was already called ... multiple times in
pending and phase1 on all objects, so there is no value in calling it
again and again in later evbas render phases when it's already been
done.

this and moving this to a real func sees evas_object_clip_recalc usage
in perf drop from 1.8% to 1.4% or so of total perf sample time. tiny
win, but we're at the point where i can't find big meaty wins, so i'm
looking for a string of small wins to add up.

@optimize
2016-11-27 13:05:18 +09:00
Carsten Haitzler d7c6fca6c0 evas render and clip calc - move evas_object_clip_recalc out of inline
evas_object_clip_recalc is big. it's fat. it shouldnt be inline. so
make it a real function. being inline just hurts performance by making
our code bigger, hurting l1 instruction prefetch and cache
performance. this function isn't small. it's huge and should not be
inline basically because of that reason.

also throw in some likely/unlikely hints etc.

@optimize
2016-11-27 12:10:12 +09:00
Carsten Haitzler e3489d5f89 evas_render - store active obj geom in array to be able to filter faster
part of rendering is figuring if obj is inside current geometry.
before we had to actuall poke around inside the object. this moves the
geometry into the active object array so the data is fecthed fast and
already there for filtering as this is the most likely thing to filter
out an object.

unfortunately this seems to have some bugsd and i'm baffled why, so
leave it there and ifdefed out for now for suture hunting.
2016-11-27 12:09:25 +09:00
Carsten Haitzler 4a1dd9e0d9 evas render - remove unsed eo obj handle in pending object smart change
unused eo obj id, so dont have the line of code. - clean up code
2016-11-26 18:33:56 +09:00
Carsten Haitzler f10638cd98 evas render - remove another scope data get when we already have it
we already have the obj protected data so why scope data get it again?
fix and optiomize.

@optimize
2016-11-26 18:33:56 +09:00
Carsten Haitzler 26189dc9a4 evas render - get scope data less in phase 1 where obj data passed
in much of phase1 we already know the evas object protected data ptr,
so dont scope data get it or even pass the eo obj id around as we can
get it from obj->object
2016-11-26 18:33:56 +09:00
Carsten Haitzler a4aac60a67 evas render - remove excess scope data get when we already have the ptr
_evas_render_is_relevant() needs the obj protected data, so it gets
scrop data, but the only place it is called already has this pointer,
so avoid an extra lookup.

@optimize
2016-11-26 18:33:56 +09:00
Carsten Haitzler 69cb85aaca evas render - cache object arrays rto avoid processing them in phase1
evas render in phase1 in order to generate update rects, active,
render etc. object arrays has to walk every object in our tree. this
is a waste of time if we already have walked objects in a previous
frame if they havent changed, so cache this data in render cache in
smart objects to avoid re-walking and now just dumbly "memcpy" these
cached arrays into the master array. i have seen cpu usage by e drop
like about 15% in the sencarios i'm looking at "enlightenment
compositor with some window updating animation all the time, but most
other stuff being static).

@optimize
2016-11-26 18:33:56 +09:00
Carsten Haitzler 1bba6d5759 evas phase 1 process - shortcut objects that are pure static clips only
these objects don't actually produce - or should produce update
regions etc. etc. as the objects that are clipped should produce those.
they are not active objects. so skip them very early after just
ensuring they are in delete objects if needed.
2016-11-26 18:33:56 +09:00
Guilherme Iscaro 6572ad9e02 Efl.Canvas.Object: Remove focus,in/out events.
Since this object already inherist Efl.Input.Interface there's no need
to have those events reimplemented.
2016-11-24 19:18:47 -02:00
Guilherme Iscaro b77f0086f5 Efl.Canvas: Use Efl.Input.Focus as event info for object,focus.in/out. 2016-11-24 19:18:47 -02:00
Guilherme Iscaro fd6f6c14c1 Evas: Use events to set canvas focus in/out. 2016-11-24 19:18:47 -02:00
Guilherme Iscaro ded24d80ed Evas: Use events to flag canvas focus in/out. 2016-11-24 19:18:47 -02:00
Guilherme Iscaro ed9c635152 Evas: Add Focus event type. 2016-11-24 19:18:47 -02:00
Jean-Philippe Andre 69a684cf04 evas: Fix a few issues after init/shutdown/init
elm_suite would crash when CK_FORK=no is set, because evas was
badly initializing or shutting down. Note that elm_suite still
crashes with CK_FORK=no but valgrind doesn't complain.
2016-11-23 23:48:53 +09:00
Stefan Schmidt bb155657f4 docs: evas: fill last gaps in evas eo file documentation 2016-11-23 14:16:24 +01:00
Hermet Park e0da83ce56 efl interface: introduce efl_gfx_path mixin.
As we discussed, redesigned efl_gfx_shape mixin.
Split path properties/methods from the shape so that other classes benefit from the path.
2016-11-23 17:36:57 +09:00
Jean-Philippe Andre 3df7b717c9 evas/box: Add support for align with stacked boxes
@feature
2016-11-23 13:04:13 +09:00
Jean-Philippe Andre aac8f6f114 evas: Add function on object to check is pointer is in
This fixes invalid mouse cursor used when windows are
created.

Due to the changes in the border theme and the fact that
a border is now always created, the event region
"elm.resize.bl" contains the point (0,0) when the window
size itself is 1x1. As a consequence every EFL application
would permanently have a cursor like the resize bottom/left
handle.

This fixes that by properly checking whether the pointer is
inside an object based on the ins list, and not just the
object geometry.

@feature

See also: b735386a45
2016-11-23 13:04:12 +09:00
Carsten Haitzler 7bdcb0b8ca evas render - clean up phase 1 process to be more funcs and faster
this refactors _evas_render_phase1_object_process() into a bunch of
sub functions with leaner code, some LIKELY/UNLIKELY hints etc. etc.
in the hope that we have better l1 instruction cache use when
executing. this actually measureably helps and drops the overhead of
this func ANd all its sub functions from (in my tests in enlightenment
compositing while a video plays) from about 13.2% of all cpu usage by
e to 10%. that's about a 25% drop in cost for passing through phase 1
of evas render... and thats a good thing.

and it also makes the code nicer and more broken up.

@optimize
2016-11-22 21:07:29 +09:00
Carsten Haitzler c844d9ae3d evas render - clean up phase1 process calls a bit to pass less in
we are passing the same things into every phase 1 process func - the
same ptrs to the same arrays of objects... why eat up valuable
registers with this? collect into context struct and just pass a ptr
to that. this also makes the code easier to read and maintain too so
bonus all over. also a tiny win in performance but i'd say its "within
error margins" (go from 11.48% to 11.42% overhead).
2016-11-22 20:01:25 +09:00
Carsten Haitzler 6d92850527 evas image prepare - add disabled code to test image prepare rendering
this tests rendering of images with border scaling if they are small
(smaller than 256x256) to reduce geometry. part of testing a cpu
reduction effort in gl engine by pre-rendering primitive objects to
buffers.
2016-11-22 20:01:25 +09:00
Wonki Kim 88e1fc9613 evas: Add shutdown logic on thread creation failure
Summary:
In case of thread creation failure, shutdown logic will be stuck.
To prevent stuck, set exit variables to make thread_shutdown working
even if init fails.

Also modify init logics to return init result to a caller.

Reviewers: jypark, woohyun, cedric, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D4411

Note (@jpeg):
I have modified the patch just a little bit.

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2016-11-22 14:50:38 +09:00
Jean-Philippe Andre 55e88423ce evas: Redraw dirty images without updates
The proper way to use the pixel_get callback and dirty flag
is to also specify which exact region has been updated
with data_update_add.

Unfortunately many apps and even GLView are relying on
invalid behaviour that forced full redraw of the image
even though data_update_add was never called.

This amends c1a080f5e4

There is no dirty flag equivalent in EO as there is no
pixel_get callback defined (yet). One problem is that the GL
API is not defined, and may prove hard to define for bindings...
2016-11-22 14:32:37 +09:00
Hermet Park 36862e13ec evas canvas: remove a complation warning - unused variable. 2016-11-21 19:40:32 +09:00
Carsten Haitzler 3857b1cde0 evas prepare - disable prepare for image objects for now
it has been working fine for me for days... but manmower reported a
seg in T4906. so disable for now until we know more. this SHOULDNT be
happening...
2016-11-19 11:02:31 +09:00
Chris Michael 2da9ce5921 evas: Cleanup unused variables when compiling for Neon
Compiling on rpi3 indicated that there are some unused variables in
the neon codepaths for several evas op functions. This patch just adds
EINA_UNUSED to the function parameters where needed.

NB: No functional changes

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-11-18 11:30:29 -05:00
Chris Michael 31c7303425 evas: Remove unused variables
Compiling on rpi3 using neon indicates that 'alpha' and 'tmp'
variables are unused. Reading through the source confirms it, so
remove them.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-11-18 11:30:29 -05:00
Carsten Haitzler 470478030b evas map redraw update handling - dont trigger full redraw in e menus
this fixes T4904

dif e pops up menus it uses zoomap to zoom an existing object in and
out by forcing it to be mapped and controlling the map geom based on
smart obj geom. this will do a minimum update region for the case
where a map just got turned on or off for an obj since last frame and
cut this out.

@optimize
2016-11-18 18:59:03 +09:00
Carsten Haitzler f504950597 image prepares - put in some disabled code to show how to possibly use
this is how you would possibly use prepare stages for objects like
image objects by pre-rendering them to a buffer. this is not complete
and it's actually disabled right now, but it's to show how it might be
done. some more exploring is needed, but this is to share how it
might/should work.
2016-11-17 18:41:32 +09:00
Carsten Haitzler 3eb0df1022 evas engines - add more support for noscale pixel buffers esp in gl
for gl noscale buffers are texture atlases that are fbo's. the point
is never to scale or transofmr them but to render them pixel for pixel
and just store pre-rendered data where its cheaper to do this than
rebuild every time. this is the enigne infra for sw and gl with the gl
code... it SHOULD work... in theory...
2016-11-17 18:41:32 +09:00
Carsten Haitzler 622277c82a evas - add engine api to get a specific fbo/surf that wont be scaled
this is to allow gl to specifically use an fbo as an atlas for these
kinds of buffers
2016-11-17 18:41:31 +09:00
Carsten Haitzler a479745e4f evas - add a prepare stage for objects before render
preparing an object is a good idea. especially with gl. you want to do
texture uploads BEFORE using textures all in one batch. otherwise this
may mean the gl implementation has to make a copy of your data in a
tmp location then copy it in later when texture becomes "unused" as it
may be in use at the moment, or it may have to stall and wait.

i have seen somewhere around 7-10% speedups on nvidia and intel
drivers with this on given a very special test case i brewed up (1000
32x32 images where i change 1 pixel every frame). this should have
impact really when we are modifying textures a lot. this is all i've
implemented for now, but this should/would/could do much more like
re-order map, proxy renders to render FIRST in a pre-render list
instead of inline and to pre-render fbo/buffer content for complex
objects like text or textblock etc.
2016-11-17 18:41:31 +09:00
Cedric BAIL 53dd596f43 evas: reduce usage of __thread directive.
Moved rects caching into draw context to avoid the use of __thread
slot. Draw context are defined per thread anyway and should be just
fine. This doesn't really change the picture regarding glibc problem
when to many __thread are needed, but slightly improve the global
picture. Also this patch doesn't affect our performance in expedite
benchmark as far as I can tell.
2016-11-16 16:05:56 -08:00
Cedric BAIL 55ab71bd67 evas: make sync and async work in the same way and not trigger empty flush/clear. 2016-11-16 11:31:04 -08:00
Jean-Philippe Andre f50b0fed13 elm/evas: Fix disappearance of window icons with CSD
After a few patches trying to fix clipping of frame or
non-frame objects the icon finally ended up invisible. Even
if the elm_icon was marked as is_frame, its internal evas
object image would not have the flag set, thus it would be
clipped out.

Solution: Propagate the is_frame flag to all smart children,
not only when setting it but also when adding new members.
A hack with the API indicates that the frame edje is a very
special object that does not propagate the flag.

See also:
7ce79be1a1
0f6c33eff1
9c9c8809a7
ac5ca9281c
2016-11-16 20:48:58 +09:00
Jean-Philippe Andre ac5ca9281c evas: Try to fix bad clipping of non-frame objects
Test cases (in WL or X with client-side decorations on):

1. elementary_test -to Animation
  Resize the window to a small size (eg, 100x100) and observe the
  balls overflowing outside the window content part. This tests
  unclipped normal objects.

2. elementary_test "Window Plug" (requires also Window Socket)
  Drag the handles outside the window, observe overflow in the
  framespace area. This tests mapped images ('can_map').

3. elementary_test -to "Gesture Layer"
  Drag a photo around. This tests non-image mapped objects.
  NOTE: This test is badly broken!

This patch fixes both of those issues. I'm not sure what I'm
breaking, though.
2016-11-16 20:48:37 +09:00
Cedric BAIL ee16c647dc evas: make sure that the documentation match the behavior by return true only when something is rendering. 2016-11-15 15:54:29 -08:00
Stefan Schmidt 16143b62b4 docs: evas_canvas: fill gaps in evas canvas eo file documentation 2016-11-15 17:45:32 +01:00
Stefan Schmidt 237ab9c681 docs: efl_gfx: fill gaps in efl_gfx eo file documentation 2016-11-15 17:45:32 +01:00
Stefan Schmidt dbe01dd2b9 docs: ector: fill gaps in ector eo file documentation 2016-11-15 17:45:32 +01:00
Stefan Schmidt a198c2423c docs: efl_ui: fill gaps in efl_ui eo file documentation 2016-11-15 12:00:22 +01:00
Stefan Schmidt b768a365e6 docs: evas_canvas: fill gaps in evas canvas primitives eo file documentation 2016-11-15 12:00:21 +01:00
Stefan Schmidt 1abaecc481 docs: efl_vg: fill gaps in efl vector graphics eo file documentation 2016-11-15 12:00:21 +01:00
Stefan Schmidt 212fac6c37 docs: efl_input: fill gaps in efl_input eo file documentation 2016-11-15 12:00:21 +01:00
Stefan Schmidt f04d2817d2 docs: evas3d: fill gaps in evas 3D canvas eo file documentations 2016-11-15 12:00:21 +01:00
Stefan Schmidt 21e35157ec evas: fix typo in thread name setting for ecore-pipe
Thanks to Vincent Torri for pointing this out.
2016-11-15 12:00:21 +01:00
Guilherme Iscaro 883d41f006 evas focus: Do not allow two objects focused by the same seat.
Summary:
Before focusing an object, the intercept focus callback
is called. This callback may ask Evas to focus another object
instead, so it's necessary to check if the seat in question still
have a focused object event after a efl_canvas_object_seat_focus_del() call.

Reviewers: cedric, bdilly, barbieri, ProhtMeyhet, netstar

Subscribers: cedric, jpeg

Maniphest Tasks: T4864, T4886

Differential Revision: https://phab.enlightenment.org/D4396

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-11-14 10:24:57 -08:00
Cedric Bail 99b327598e evas: protect against wrong request to default seat.
Enlightenment kept crashing without this patch.
2016-11-12 13:56:24 -08:00
Guilherme Iscaro 17af933ae7 Evas: Change evas_canvas_default_device_get() to property.
Reviewers: barbieri, jpeg, bdilly

Reviewed By: bdilly

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4387
2016-11-09 11:24:07 -02:00
Jean-Philippe Andre bff8dcfe21 evas: Fix clipping of masks and masks of masks
When an object inside a genlist is masked, scrolling would
cause render issues as the mask is not redrawn on move (only
the clip geometry is marked as dirty and recalculated, the
mask pixels are assumed to be well prepared already). As a
result, masked objects in a genlist would not show up
properly once you start scrolling.

This fixes that by hacking into evas a safety test to avoid
unnecessary clipping, and by using parent masks even if they
are not the direct clipper.

Note that no_render is still quite broken (eg. a no_render
mask may cause major issues, even crashes).

This reverts 5917b49f59
2016-11-09 10:52:26 +09:00
Jean-Philippe Andre f909a6d6ea evas: Fix masks of masks and clippers of clippers in general
The root cause was simple: smart object clipped was not
calling efl_super() on clip_set.

Fixes T4813 (and probably a whole lot of other bugs)
2016-11-09 10:52:03 +09:00
Guilherme Iscaro 0e53b9a8ac Evas: Add support for multiple focused objects.
Using the multi-seat support, Evas is able to handle multiple focused objects.
This implementation allows one focused object per seat.
This patch introduces new APIs and events to handle this new scenario,
while keeping compatible with the old focus APIs.
2016-11-08 17:54:34 -02:00
Guilherme Iscaro add589c1b4 Evas: Properly set the device under legacy events.
If the user did an evas_device_push(), the event will contain the
pushed device, otherwise use the default devices.
2016-11-08 17:54:34 -02:00
Guilherme Iscaro fd4f17f315 Evas Events: Properly ref the Efl_Input_Devices. 2016-11-08 17:54:34 -02:00
Guilherme Iscaro 453770137f Evas: Add the default input devices for Evas.
This will be useful when Ecore_Evas is setting up the
EFL_POINTER/KEY_EVENT struct.
2016-11-08 17:54:34 -02:00
Guilherme Iscaro cb6b049987 Efl Input Hold: Increment/Decrement the device reference. 2016-11-08 17:54:34 -02:00
Guilherme Iscaro 6d668f011c Efl Input Key: Increment/Decrement the device reference. 2016-11-08 17:54:34 -02:00
Guilherme Iscaro 059bb53bec Efl Input Pointer: Increment/decrement the device reference. 2016-11-08 17:54:34 -02:00
Jean-Philippe Andre 04e3d40ec3 evas: Fix performance issue with move
See T4749, 11b7cf6b72 introduced an issue and
e1e28ce320 fixed it but caused a massive
performance impact.

This should fix that. Thanks @zmike for the first patch.

Fixes T4840
2016-11-08 14:15:15 +09:00
Jean-Philippe Andre 0c850f67ce evas: Fix previous pointer position in output coords
This fixes the test "Window Socket" map resize.
I broke that in 40fec5f608

Makes me wonder if the previous position should be exposed
in EO as well.
2016-11-08 14:15:14 +09:00
Marcel Hollerbach b56e508224 evas: move the error listing in dbg info to the canvas image
Summary:
the canvas image is the only one presenting the load api, in all other
implementations you would only see error messages.

Reviewers: jpeg

Subscribers: cedric, raster

Differential Revision: https://phab.enlightenment.org/D4380

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-11-07 14:41:06 -08:00
Mike Blumenkrantz e1e28ce320 evas: restore expected behavior for rejecting move with same coords
move the check to after the intercept where it was previously

ref 11b7cf6b72

fix T4749
2016-11-07 11:03:16 -05:00
Stefan Schmidt 095c8d2484 docs: efl_input: add missing docs for efl input pointer 2016-11-07 12:07:28 +01:00
Carsten Haitzler d6ed9e048d evas render evlog - add more evlog spots to help identify issues
this adds more logging spots to provide to evlog + efl debugd so we
can identify issues much more easily
2016-11-07 11:26:22 +09:00
Carsten Haitzler f18d9d7237 remove memcmp calls for better performance where size is known
so i have been doing some profiling on my rpi3 ... and it seems
memcmp() is like the number one top used function - especially running
e in wayland compositor mode. it uses accoring to perf top about 9-15%
of samples (samples are not adding up to 100%). no - i cant seem to
get a call graph because all that happens is the whole kernel locks up
solid if i try, so i can only get the leaf node call stats. what
function was currently active at the sample time. memcmp is the
biggest by far. 2-3 times anything else.

  13.47%  libarmmem.so                [.] memcmp
   6.43%  libevas.so.1.18.99          [.] _evas_render_phase1_object_pro
   4.74%  libevas.so.1.18.99          [.] evas_render_updates_internal.c
   2.84%  libeo.so.1.18.99            [.] _eo_obj_pointer_get
   2.49%  libevas.so.1.18.99          [.] evas_render_updates_internal_l
   2.03%  libpthread-2.24.so          [.] pthread_getspecific
   1.61%  libeo.so.1.18.99            [.] efl_data_scope_get
   1.60%  libevas.so.1.18.99          [.] _evas_event_object_list_raw_in
   1.54%  libevas.so.1.18.99          [.] evas_object_smart_changed_get
   1.32%  libgcc_s.so.1               [.] __udivsi3
   1.21%  libevas.so.1.18.99          [.] evas_object_is_active
   1.14%  libc-2.24.so                [.] malloc
   0.96%  libevas.so.1.18.99          [.] evas_render_mapped
   0.85%  libeo.so.1.18.99            [.] efl_isa

yeah. it's perf. it's sampling so not 100% accurate, but close to
"good enough" for the bigger stuff. so interestingly memcmp() is
actually in a special library/module (libarmmem.so) and is a REAL
function call. so doing memcmp's for small bits of memory ESPECIALLY
when we know their size in advance is not great. i am not sure our own
use of memcmp() is the actual culprit because even with this patch
memcmp still is right up there. we use it for stringshare which is
harder to remove as stringshare has variable sized memory blobs to
compare.

but the point remains - memcmp() is an ACTUAL function call. even on
x86 (i checked the assembly). and replacing it with a static inline
custom comparer is better. in fact i did that and benchmarked it as a
sample case for eina_tiler which has 4 ints (16 bytes) to compare
every time. i also compiled to assembly on x86 to inspect and make sure
things made sense.

the text color compare was just comparing 4 bytes as a color (an int
worth) which was silly to use memcmp on as it could just cast to an
int and do a == b. the map was a little more evil as it was 2 ptrs
plus 2 bitfields, but the way bitfields work means i can assume the
last byte is both bitfields combined. i can be a little more evil for
the rect tests as 4 ints compared is the same as comparing 2 long
longs (64bit types). yes. don't get pedantic. all platforms efl works
on work this way and this is a base assumption in efl and it's true
everywhere worth talking about.

yes - i tried __int128 too. it was not faster on x86 anyway and can't
compile on armv7. in my speed tests on x86-64, comparing 2 rects by
casting to a struct of 2 long long's and comparing just those is 70%
faster than comapring 4 ints. and the 2 long longs is 360% faster than
a memcmp. on arm (my rpi3) the long long is 12% faster than the 4 ints,
and it is 226% faster than a memcmp().

it'd be best if we didnt even have to compare at all, but with these
algorithms we do, so doing it faster is better.

we probably should nuke all the memcmp's we have that are not of large
bits of memory or variable sized bits of memory.

i set breakpoints for memcmp and found at least a chunk in efl. but
also it seems the vc4 driver was also doing it too. i have no idea how
much memory it was doing this to and it may ultimately be the biggest
culprit here, BUT we may as well reduce our overhead since i've found
this anyway. less "false positives" when hunting problems.

why am i doing this? i'm setting framerate hiccups. eg like we drop 3,
5 or 10 frames, then drop another bunch, then go back to smooth, then
this hiccup again. finding out WHAT is causing that hiccup is hard. i
can only SEE the hiccups on my rpi3 - not on x86. i am not so sure
it's cpufreq bouncing about as i've locked cpu to 600mhz and it still
happens. it's something else. maybe something we are polling? maybe
it's something in our drm/kms backend? maybe its in the vc4 drivers or
kernel parts? i have no idea. trying to hunt this is hard, but this is
important as this is something that possibly is affecting everyone but
other hw is fast enough to hide it...

in the meantime find and optimize what i find along the way.

@optimize
2016-11-06 13:13:10 +09:00
Stefan Schmidt f742c8488c docs: efl_ui*: add docs for interfaces and events 2016-11-04 12:28:11 +01:00
Mykyta Biliavskyi 132bac98c8 Evas events: fix for works with pipes on windows.
Evil implementation of pipe() function uses sockets. Windows functions
"write", "read" and "close" doesn't works with sockets. In this commit
added macros, that replace "read" with "recv", "write" with "send" and
"close" with "closesocket".

@fix
2016-11-04 11:06:11 +02:00
Daniel Kolesa 4fa4be2b14 evas_textgrid: remove pointers 2016-11-03 17:13:30 +01:00
Daniel Kolesa df47f92236 evas_box: remove pointers 2016-11-03 17:13:00 +01:00
Daniel Kolesa 713df88b66 efl_canvas_output: remove pointer 2016-11-03 17:10:40 +01:00
Daniel Kolesa 01117bf898 efl_vg: remove pointer 2016-11-03 17:10:01 +01:00
Daniel Kolesa af45994679 evas_canvas3d_light: remove pointer 2016-11-03 17:09:22 +01:00
Daniel Kolesa db3bbe821f evas_canvas3d_node: remove pointers 2016-11-03 17:08:54 +01:00
Daniel Kolesa 418f68020f evas_canvas3d_primitive: remove pointer 2016-11-03 17:08:10 +01:00
Daniel Kolesa 137afa68ad evas_canvas3d_mesh: remove pointers 2016-11-03 17:07:46 +01:00
Daniel Kolesa b347c05f11 evas_canvas3d_camera: remove pointer 2016-11-03 17:07:15 +01:00
Daniel Kolesa 06e0473a79 evas_canvas: remove pointers 2016-11-03 17:06:28 +01:00
Daniel Kolesa cbe42ac34d efl_canvas_text: remove pointers 2016-11-03 17:05:00 +01:00
Daniel Kolesa d433f1e73c efl_canvas_text_cursor: remove pointers 2016-11-03 17:04:00 +01:00
Daniel Kolesa 3c4e0ff76e efl_input_event: remove pointer 2016-11-03 16:53:33 +01:00
Carsten Haitzler 51b2789a35 evas lang unicode tables - reduce memory by 24k+1324 bytes
so bu5hman pointed out a compile warning from clang that

 { 0x20000, 42711, EVAS_SCRIPT_HAN },

has 42711 exceeding a signed short. true. so this should be an
unsigned short. but this drew me to the fact the whole array could be
shorter by packing this short with the style memeber after it making
them pack into a nicely aligned 4 byte chunk next to the start unicode
value before it, thus chopping 1324 bytes off this table. even worse
the 8192 entry fast table above is using a full 32bits per entry where
they data they store is not even exceeding 7bits, so move this to an
unsigned char saving another 24k. this should reduce cache misses and
memory footprint and binary footprint of the evas .so files etc.

@fix + @optimize
2016-11-03 22:22:54 +09:00