Commit Graph

20 Commits

Author SHA1 Message Date
Hermet Park 690dd5d33a ector: code refactoring.
Current vector drawing requires several methods for compositing,
it's shouldnt have only masking but other blending functions
such as matte in lottie, porter&duff in android, etc.

Previously we didn't specify this method name,
just reserved the options and now we started to define the methods
with ector_renderer_composite_method() with Efl.Gfx.VG_Composite_Method
instead of mask_set().
2019-09-06 17:56:02 +09:00
Hermet Park b0737c7434 Revert "ector: code refactoring."
This reverts commit dad166f84a.

Ector is not public, this breaks enlightenment compilation,
2019-08-20 20:24:27 +09:00
Hermet Park dad166f84a ector: code refactoring.
Current vector drawing requires several methods for compositing,
it's shouldnt have only masking but other blending functions
such as matte in lottie, porter&duff in android, etc.

Previously we didn't specify this method name,
just reserved the options and now we started to define the methods
with ector_renderer_composite_method() instead of mask_set().
2019-08-20 18:23:41 +09:00
Daniel Kolesa 6312cafe20 eolian: move from eo_prefix to c_prefix 2019-05-09 16:17:44 +02:00
Daniel Kolesa d3c5384cd0 eolian: enable checking of beta/stable contexts in all classes
Summary:
This enables all the checks unconditionally, without ignoring
classes that don't have an Efl namespace. This required a lot
of beta marking to make it build. It most likely doesn't
mark types correctly, as that is not fully enabled yet.

Reviewers: zmike, cedric, segfaultxavi, bu5hm4n

Reviewed By: segfaultxavi

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8266
2019-03-11 13:42:29 +01:00
Marcel Hollerbach 34efdfb1b1 efl: convert all classes to the new eolian syntax
ref T7459

Reviewed-by: Daniel Kolesa <daniel@octaforge.org>
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D7684
2019-01-18 16:31:26 +01:00
Hermet Park d2ec3ce170 efl gfx_path: remove EFL_GFX_PATH_EVENT_CHANGED
Summary:
Here is an additional optmization patch for removing
unnecessary updation of path,

For instance, let's assume this scenario:

If one vg object has 20 path nodes(shapes),
and every single nodes would have 50 path changes.
(like, append_cubic, append_rect, append_xxx ...);
There would 1000 events triggering.

Furthermore, if there are 20 vector objects in one view,
hese events would be triggered 20000 in one frame.

It's insane, actually I could figured out that happens.
and it took a lot of cpu consumption in some vector usages.

efl_gfx_path_commit() is my idea to avoid this.
When path is ready, the path need to get this api call in the last
 to make object changed properly.

@feature

Reviewers: #committers, cedric

Reviewed By: #committers, cedric

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7494
2018-12-28 12:20:15 +09:00
Hermet Park 0e278d1de8 Revert "efl gfx_path: remove EFL_GFX_PATH_EVENT_CHANGED"
This reverts commit 7c38c0c915.

Oops, didn't intend this patch.
2018-12-26 19:32:42 +09:00
Hermet Park 7c38c0c915 efl gfx_path: remove EFL_GFX_PATH_EVENT_CHANGED
Summary:
Here is an additional optmization patch for removing
unnecessary updation of path,

For instance, let's assume this scenario:

If one vg object has 20 path nodes(shapes),
and every single nodes would have 50 path changes.
(like, append_cubic, append_rect, append_xxx ...);
There would 1000 events triggering.

Furthermore, if there are 20 vector objects in one view,
hese events would be triggered 20000 in one frame.

It's insane, actually I could figured out that happens.
and it took a lot of cpu consumption in some vector usages.

efl_gfx_path_commit() is my idea to avoid this.
When path is ready, the path need to get this api call in the last
 to make object changed properly.

@feature

Reviewers: #committers, cedric

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7494
2018-12-26 19:29:10 +09:00
Hermet Park fbe92aa67f evas ector: add software implmentation for masking feature.
This implementation uses Ector_Buffer to generate mask image from vg container,
and pass it to Ector engine. Ector renderer could blend this image as a mask.
Yet only vg container works as a mask, we could extend shape to support masking later.

Still vector gl drawing is not completed, We use software ector buffer to draw on it.
This is on progessing.
2018-12-07 19:50:08 +09:00
Mike Blumenkrantz 11d5bac1d3 ector: fix property/method name conflict for "fill"
Shape implements a property, sw/gl/cairo implements a method

rename method to op_fill
2018-02-12 13:47:15 -05:00
Daniel Kolesa 5d2bb86404 ector: use new property impl syntax 2016-12-27 16:12:25 +01:00
Hermet Park e0da83ce56 efl interface: introduce efl_gfx_path mixin.
As we discussed, redesigned efl_gfx_shape mixin.
Split path properties/methods from the shape so that other classes benefit from the path.
2016-11-23 17:36:57 +09:00
Stefan Schmidt 9638a114f0 docs: ector_software: fill gaps in ector software backend eo file documentation 2016-11-15 17:45:31 +01:00
Tom Hacohen c662934be8 Change the EFL to follow the new Eo rename. 2016-08-11 17:04:43 +01:00
Tom Hacohen 96c4c88070 Efl: Remove "legacy_prefix: null;" as it's now the default. 2016-05-12 17:27:35 +01:00
Tom Hacohen 28a2d34ae2 Ector generic: Remove .Generic and .Base (hack no longer needed). 2016-05-11 12:57:55 +01:00
Tom Hacohen 718033886a Ector renderer software: Remove the no longer needed .Base hack. 2016-05-11 12:57:55 +01:00
Cedric BAIL 6416997382 ector: make it possible to have an unique id per Ector_Renderer.
This is going to be used by an Eina_Hash to deduplicate the number of Ector_Renderer.
2015-09-21 22:50:34 +02:00
Subhransu Sekhar Mohanty 891ec14585 ector: add software backend using FreeType rasterizer. 2015-04-03 16:31:45 +02:00