Commit Graph

455 Commits

Author SHA1 Message Date
Mike Blumenkrantz 4b91654e5f evas: move evas_stack.c -> evas_stack.x
this file contains canvas methods which should be subject to compiler
type checking, requiring that they be included in the file which contains
the eolian generated code
2018-02-15 13:10:59 -05:00
Daniel Hirt 4a905a22a4 Canvas image: add Efl.Canvas.Text.Factory + use in Ui.Text
This interface has a simple 'create' method to create Efl.Canvas.Object
given a key.
This is used higher-up in Ui.Text in the next commit.

Ui text: add ability to set item factories

Added API to set an item factory object.
This is similar to the previous item providers (that worked with
callbacks).

You instantiate a factory object and set it on the Ui.Text object.
Each factory implements the "create" method from
Efl.Canvas.Text.Item_Factory.

This also includes 3 public factories (Image, Emoticon and Fallback):
  - Image factory: creates images from added entries (key strings)
  - Emoticon factory: creates emoticons by querying the theme
  - Fallback: creates image, then falls back to emoticon

If no factory is set, then the fallback (internal) factory is used.

See the added "Ui.text Item Factory" test in elementary_test for an
example of usage.

@feature
2018-01-18 10:20:28 -08:00
Sungtaek Hong 588995da31 efl_playable: split Efl.Player interface to Efl.Playable interface
Summary:
Efl.Player interface simply provides play functions,
but another interface which indicates Efl.Player will play is also
needed.

Test Plan: Run elementary_test->Efl.Animation tests

Reviewers: woohyun, conr2d, Jaehyun_Cho, jpeg, cedric

Differential Revision: https://phab.enlightenment.org/D5662
2018-01-16 22:04:55 +09:00
Felipe Magno de Almeida e67d6484b8 efl-cxx: Fixes to make dist 2017-12-13 14:13:09 -02:00
Derek Foreman 8a3b983c53 ecore_wl2 wayland_shm: Move surface functions into ecore_wl2
Finish pushing these all into ecore_wl2
2017-12-01 10:58:44 -06:00
Derek Foreman 9fdcf7d0eb wayland_shm/ecore_wl2: Move buffer allocation into ecore_wl2
This moves all the platform specific buffer allocation into ecore_wl2
instead of the engine.

Note that this makes an internal struct available in the header.  This
will be removed shortly.
2017-11-15 11:54:37 -06:00
subhransu mohanty d4a2b2025b evas/common: added a generic cache in evas common. 2017-11-10 11:20:38 +09:00
Derek Foreman c2fe37a46d wayland_shm: Remove old shm code
The new shm code should be equally capable - minus one surface resize
optimization that probably didn't buy us much performance at the cost
of memory.
2017-11-08 15:12:51 -06:00
Vitalii Vorobiov 7d9c1256a3 vg_savers/svg: empty (for now) module that will save svg in original file
Just as a starter to make a working background that, later on, will go
through Svg_Node's and build a certain source code to be saved in SVG
picture as a file
2017-11-07 11:54:09 +09:00
subhransu mohanty b038d7df25 Remove evas internal dependency from the evas_font module
Summary:
dev branch : devs/subhransu/font

The Final goal is to move the evas_font module to ector so that both ector and evas can reuse the code.
make the api simple so that sam eapi can be used by evas_textblock and ector text.

This is the 1st stage to achive that gola, first remove the evas internal dependancy as much as possible before moving to ector library.

Reviewers: jpeg, raster, herdsman, cedric, id213sin

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D5419
2017-11-07 11:34:53 +09:00
Jean-Philippe Andre 9cec14918c evas: Move evas_canvas.eo to legacy-only
This isn't meant to be installed. The canvas API in EO is based around
the interfaces Efl.Canvas and the widget Efl.Ui.Win. Anything else is
not EO (eg: ecore_evas, evas, ...)

Note: evas_canvas3d is the last remaining thing that is installed along
EO files, but those are all beta APIs.
2017-11-01 11:22:33 +09:00
subhransu mohanty 64231ae699 evas/vg: Added vg tree caching support 2017-10-27 14:58:38 +09:00
Subhransu Mohanty 48c1c4850a static_lib: added vg_common static lib
Features:
 Copied vg eet descriptor from edje_data
 Copied convert func  from Svg_Node to Efl_VG from edje
 added  convert function from Efl_VG to Svg_Node
2017-10-27 14:58:38 +09:00
subhransu mohanty 880dd63a0c evas/vg: renamed the evas_vg class to efl_canvas_vg
Reviewers: jpeg

Subscribers: jenkins, cedric

Differential Revision: https://phab.enlightenment.org/D5357
2017-10-24 15:19:53 +09:00
subhransu mohanty d267595557 evas: add set function for root_node property.
Summary:
Currently user ask for the root_node from the evas_vg object and then attach its tree by setting the root node as parent.
With this change this process will be explicit. user has to set the root node to the evas_vg object and the object will take the ownership
of the tree. User can query the current vg_tree by root_node_get api.

Test Plan:
        Fixed the test app to reflects this change.

Reviewers: jpeg, cedric

Reviewed By: jpeg, cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D5347

Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
2017-10-23 11:05:38 -07:00
Daniel Kolesa f0b7722cc8 elua, js: also update build after evas changes 2017-10-19 20:17:14 +02:00
Daniel Kolesa 823edb9487 cxx build: update after the evas gesture build fix
The changes in f334f2a504 also need
an update in the C++ build.
2017-10-19 20:15:33 +02:00
Daniel Kolesa f334f2a504 evas build: fix installation paths for new gesture stuff
EFL-using things wouldn't build after addition of the new gesture
stuff because gesture headers would get installed into the
$PREFIX/evas-1/canvas instead of $PREFIX/evas-1/gesture
directory and Evas_Eo.h is including headers from the gesture/
directory. This fixes the problem by installing the headers into
their correct location.

Spanks go to @jpeg for not reviewing things properly.
2017-10-19 16:02:20 +02:00
smohanty d5f72053fd evas/gesture: Added long_tap gesture to gesture framework 2017-10-19 10:33:12 +09:00
smohanty 9da7a7f0d2 evas/gesture: Added gesture manager implementaion. 2017-10-19 10:33:12 +09:00
smohanty 4b997e89e5 evas/gesture: added recognizer and tap recognizer implementation 2017-10-19 10:33:12 +09:00
smohanty 5af499b01b evas/gesture: Added gesture and tap gesture implementation. 2017-10-19 10:33:12 +09:00
smohanty e65f18ef3e evas/gesture: Added touch accumulator class implementation. 2017-10-19 10:33:12 +09:00
smohanty a403023242 evas/gesture: Added gesture_private header file. 2017-10-19 10:33:12 +09:00
smohanty b1c6915ab4 evas/gesture: Added Eo classes for evas gesture framework. 2017-10-19 10:33:12 +09:00
Jaehyun Cho 4112a68e32 efl_animation: Add sequential group animation and object
Efl.Animation.Group.Sequential is a class for animations started in
sequence.
Efl.Animation.Object.Group.Sequential is a class which provides
methods for an object of Efl.Animation.Group.Sequential.
The objects added into the sequential group animation object start
in sequence.
2017-10-12 21:03:49 +09:00
Jaehyun Cho 923a5b02eb efl_animation: Add parallel group animation and object
Efl.Animation.Group.Parallel is a class for animations started in
parallel.
Efl.Animation.Object.Group.Parallel is a class which provides methods
for an object of Efl.Animation.Group.Parallel.
The objects added into the parallel group animation object start in
parallel.
2017-10-12 21:03:49 +09:00
Jaehyun Cho 861a90415c efl_animation: Add group animation object 2017-10-12 21:03:49 +09:00
Jaehyun Cho e1a73fffb9 efl_animation: Add group animation
Efl.Animation.Group is an abstract class which provides methods for
group animations such as parallel and sequential group animations.
2017-10-12 21:03:49 +09:00
Jaehyun Cho 5a1147d643 efl_animation: Add translate animation object 2017-10-12 21:03:49 +09:00
Jaehyun Cho f01c96e542 efl_animation: Add translate animation 2017-10-12 21:03:49 +09:00
Jaehyun Cho 5540520846 efl_animation: Add scale animation object 2017-10-12 21:03:49 +09:00
Jaehyun Cho c3865609c9 efl_animation: Add scale animation 2017-10-12 21:03:49 +09:00
Jaehyun Cho 29917e4e91 efl_animation: Add rotate animation object 2017-10-12 21:03:49 +09:00
Jaehyun Cho d4f96f9728 efl_animation: Add rotate animation 2017-10-12 21:03:49 +09:00
Jaehyun Cho 58dd0bebaa efl_animation: Add alpha animation object 2017-10-12 21:03:49 +09:00
Jaehyun Cho 31ed27f002 efl_animation: Add alpha animation 2017-10-12 21:03:49 +09:00
Jaehyun Cho b4d4e2a2cc efl_animation: Add animation object
Efl.Animation.Object is a class which starts or cancels animation.
Efl.Animation.Object instance is created by Efl.Animation instance.
So Efl.Animation.Object instance contains animation properties from
Efl.animation instance.

Animation properties are set by using Efl.Animation instance and the
animation is started or cancelled by using Efl.Animation.Object.
2017-10-12 21:03:49 +09:00
Jaehyun Cho 5038223b61 efl_animation: Add efl_animation
Efl.Animation is a class which contains basic properties of animation
for Efl.Canvas.Object.
2017-10-12 21:03:49 +09:00
Jean-Philippe Andre 9ed6838f17 evas: Remove class Efl.Canvas.Group.Clipped
The functionality is now merged inside the core Group class, which will
allow us to clean up its API.
2017-09-13 09:57:05 +09:00
Stefan Schmidt 96d071349c build: evas: fix names of jpeg200 test images
The suffix for both of them has been wrong.
2017-08-28 16:45:21 +02:00
Cedric BAIL d179a5c2a9 efl: remove PS3 backend.
This backend has received no patch and maintenance from anyone who could
actually test it over the last few years. After talking with KaKaRoTo it
is best to remove it. If anyone want to take over its maintenance, you
are welcome to revert this patch.
2017-08-25 10:48:42 -07:00
Daniel Zaoui 2f53bdfe60 Move efl interfaces from evas to efl directory
You may need to remove your installed directory to avoid conflicts
2017-08-22 09:53:24 +03:00
Carsten Haitzler 6226e88b6e evas - fix build dependencies that cause failed builds
missing dev on ecore_wl2 so fix...
2017-08-21 16:04:43 +09:00
Derek Foreman ccc4ffc80d wayland: Make the wayland evas engines dependent on ecore_wl2
Seems like the best place to put some common code.
2017-08-18 14:27:31 -05:00
Jean-Philippe Andre b3722c05f9 evas: Fix crash with filters
Since the EO APIs are defined as weak symbols, invalid definitions of
EAPI lead to runtime crashes on non-public APIs. This is a fix following
a series of changes wrt. EAPI definitions.
2017-08-16 14:06:51 +09:00
Al Poole 8dbb8944b3 makefile_evas: fix includes when openjpeg 1.5 and 2.0 are installed.
Reviewers: vtorri

Subscribers: ManMower, cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D5084
2017-08-11 13:10:11 -05:00
Vincent Torri c358ac0222 evas tests - add Jpeg2000 tests
add tests for loading jp2k files correctly and the images
2017-08-11 17:53:28 +09:00
Stefan Schmidt 40d31b170c evas: update file path after move into fonts subdir
The file have been moved into a fonts subdir in commit e8b35c779e.
Update the path here to get it included into the tarball to make sure
check passes during distcheck.
2017-07-11 22:12:40 +02:00
Jean-Philippe Andre e8b35c779e evas: Add a test case with a custom font
The font is **ugly** and was created with birdfont. Its license
shall be anything EFL requires (public domain in the ttf file).
2017-07-11 16:21:29 +09:00