@fix: As it turns out, we cannot just blindly set the regions here
during resize. Elementary apps will set the opaque region to account
for any edj frames, and having the region_set calls Here was
causing issues....
Signed-off-by: Chris Michael <cp.michael@samsung.com>
this fixes the png loader code to use png_read_row properly with the
number of passes needed to load aninterlaced image as well as handling
this right with scale ratio scaledown set.
Summary:
This problem occurred due to xkb_keysym_t value of libxkbcommon by e wl server.
e wl server should pass keycode from evdev input device on to wl client.
In order that e wl server receives valid keycode Ecore_Event_Key should have
an extended data member. This patch should be applied with server side patch.
@fix
Test Plan: run e wl server -> create wl client -> type keys
Reviewers: raster, devilhorns, zmike
CC: cedric
Differential Revision: https://phab.enlightenment.org/D712
Due to the amount of generated debug messages from eolion generation
we end up with 3.8GB log files for elm builds when efl was build with
coverage enabled. Temporary disable this until eolion is fixed and
we can turn it on again.
It's now completely valid to do:
a = eo_do(obj, a_get());
or:
b = eo_do(obj, a_set(1), b_get());
Also, the default return value for eo2 functions is now also returned
when the object is invalid, not just when the object does not match
class.
It's a small refactor that fixed both issues at once.
@feature
@fix
They are not needed on normal build. Two flags have been added to
enable/disable INF and DBG.
Two warnings have been removed since they are not printing interesting
and relevant information.
num was changed to size_t which makes it unsigned while count is a normal
(signed) int. Comparing them does not always work as expected but in this
case we already checked if count is < 0 before and would have returned if
that would be true. Thus we can safely cast count to unsigned here as it
will be greater 0 anyway.
Eo2 is the new object system for the EFL, and the replacement for Eo. It
improves Eo1 in many ways that will be listed on the Wiki and discussed
on the ML before.
Another change this merge includes is using the slightly different API
eo2 offers in actual code.
For example:
eo_do(obj, elm_object_text_get(&text));
becomes:
eo_do(obj, text = elm_object_text_get());
@feature
create/destroy tls key (_eo2_call_stack_key) at eo_init()/eo_shutdown().
use _eo2_call_stack_get() to allocate the stack when required.
register _eo2_call_stack_free() as eina_tls_cb_new() delete callback.
Summary:
2 threads run 'eo2_do(o, a(), b());'
- A goes first, creates an object, enters 'eo2_do(o, a(), b());'
in a() call, it blocks, releases B and waits for it.
- B when released, creates an object, enters 'eo2_do(o, a(), b());'
in a() call, it joins and releases A, then blocks.
- A returns from a(); and enters b() using current call stack frame,
which is the one pushed by B! then pop the frame and releases B.
- B does as above using the stack pushed by A!