After the commit 97c9fa64a4 (Remove group_show and group_hide),
some Efl.Ui.Image objects would not render properly. The reason
being that the object call to show() was aborted too early when
the image is still preloading.
This made for really random results as an image preload could
take more or less time, depending on chance.
in the previous commit we're manually upgrading an existing TCP socket
to SSL. It is desired since some protocols need to negotiate, like
STARTTLS and the likes
Now we offer 2 classes that does autostart SSL once the socket is
ready.
As done by write, if we try to read and we can't, then don't give
up. This happens with streams that wraps another, like SSL, may report
there are data to read, but once you try it may not result in enough
data to upper layers.
As we call the same code during ecore_wl2_window_surface_get and
ecore_wl2_window_show functions that basically create the wl_surface
for a given window we can unify that code into one function that can
be called from various places. This also fixes an issue inside
ecore_wl2_window_show where the window surface_id may not have been
getting filled properly.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
the buttons should scroll up and down by 1 px, but nothing move here
That test was still broken in other ways, for example:
play a bit with the "to X Y" buttons and see if it always do the correct thing
there are spu apis to turn subtitles on and off and this should be off
until turned on by api. you really have to be able to choose the
subtitles to display - eg language etc. to use them effectively.
this fixes T4795
@fix
pulse insists on connecting to the xserver on init/setup context if:
1. DISPLAY is set
AND
2. DISPLAY is not empty
so to do a pretty horrible worka-round, empty off the display if its
set so pa doesnt go connect to x and do this if WAYLAND_DISPLAy is set
assuming we'll use wayland then. this is far better than a solid
rock-hard hang. :)
@fix
eolian_cxx tests failed to link because of massively inexistant symbols.
I assume eolian_cxx tests have been working at some point. Maybe they
were gcc-only? I don't get what's going on with gcc and non-existant
symbols. Is there a sugar-coating of some kind? Because when a symbol
does not exist, clang throws you away. Is it because we are only
referring to the eo implementation functions via function pointers?
That's the second time I'm doing a fix like this. Maybe we should change
a bit our linking flags (see --unresolved-symbols in ld)??
Anyway, now we have our symbols. Clang is happy, make check can go on...
Clang raised a massive amount of warnings due to the struct sockaddr_un
not being declared before using it. So, include the header that declares
this structure first.
The ascii circumflex (^) can be typed by pressing twice the ^ key on a
mac keyboard. A single press allows composition (e.g. ^+e = ê).
Pressing ^ twice though, led to a segmentation fault in elementary,
because the result character of the operation (^) appeared in the raw
characters stack, and not in the filtered one.
This is a bit weird, as backtick (`) appears in the filtered keys stack.
@fix
Commit e44c48b904 failed to translate the
deprecated API into the Sierra API... replacing the Command key flags
by the Option key flags. This resulted of Opt+q quitting the program.
@fix
CoreAudio support was initially introduced by commit
62e29b39f4 as an experimental feature.
It played basic sounds, but suffered from drawbacks: it was controlling
the master channel, and therefore any sound played by ecore_audio would
shut down a previous sound (e.g. background music) for the time of the
sound being played. So that wasn't exactly great... Also, after some
time, some hangs have been reported when playing a sound on input. Most
of the time, it translated as a pause in the main loop (see T3797).
More recently (several months ago), ecore_audio with CoreAudio stopped
working during 1.19 development...
So... CoreAudio support on macOS has never been great. And now it's fully
broken. Instead of trying to revive the thing, let just use PulseAudio.
PulseAudio can be installed without any trouble on macOS thanks to
package managers such as Homebrew. Actually, the efl package provided by
Homebrew already provides PulseAudio as a dependency. And it actually
just works very fine. Dropping CoreAudio seems therefore a nice option:
removes unmaintained code, fixes bugs, and add features.
Assigning id->edje to EINA_TRUE in a code path triggered when id->edje
is EINA_FALSE instead of unconditionnaly setting it to EINA_TRUE avoids
to assign id->edje to itself.
This patch changes els_cursor.c to work with the pointer object
created for EFL Wayland Application windows. This allows any EFL cursors
specified by an application to work in Wayland (ex: elm_test Cursor
tests)
NB: While the code is working, there will still be missing cursors due
to those not being included (yet) in the elm theme. Will continue to
add those as time goes.
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Add an internal elm function we can call from withint els_cursor.c so
that we can set window cursor/pointer images based on what is supplied
by els_cursor.
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary:
This change removes the necessity to link EFL against the libvncserver
Please ignore the first three commits, they're being reviewed here:
https://phab.enlightenment.org/D4323
Reviewers: bdilly, cedric
Reviewed By: cedric
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4338
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
This fixes an issue where build would be broken if not building with
Wayland support.
Fixes T4778
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
As we already call _ecore_wl2_input_cursor_update_stop above, we
actually don't need to call it a second time.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
prctl allows us on some platforms to request a thread be woken up more
agressively e.g. due to a timeout bu setting timerslack. since we use
a dedicated thread just for vsync events, this is a very good idea to
ask the kernel to be as exact as possible for this thread as it only
wakes up once per frame (or should only) and accuracy is important. so
use this.
also improve prctl checks to be more explicit in configure.ac and use
these ifdefs in ecore exe too where prctl is used as well.
@feature
As most (if not all) compositors will draw their own "move" cursor
when moving windows around, there's no real need to set this one
client side.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
As we only want to show our custom EFL cursors when the mouse is
actually inside the window, use the _elm_win_mouse_in/out functions to
control pointer visibility.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
In the event that an ecore_evas (using wayland_shm) gets hidden then
the corresponding wl_surface gets destroyed. If evas_norender is
called after that, the outbuf_redraws_clear function follows.
Outbuf_redraw_clear function ends up trying to post updates to the
wl_surface however if that wl_surface is gone, then we end up crashing.
This patch addresses that issue by checking for a valid wl_surface
inside the engine before trying to post updates to that wl_surface.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
If we have no cursor surface, then we don't need the pointer frame
callback anymore so call cursor_update_stop which will delete the
pointer frame callback
Signed-off-by: Chris Michael <cp.michael@samsung.com>
surface
In the event that we have no cursor surface, then we should not be
creating a cursor frame callback.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
As we don't need a pointer or pointer canvas for
ELM_WIN_INLINED_IMAGE, add missing type check and skip creating
pointer canvas there.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
As under the drm engine a softcursor will be created, but not a
pointer canvas, we need to use separate if checks in certain places
like showing, hiding the mouse pointer/canvas.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
set ECORE_ANIMATOR_SKIP to skip queued animtor ticks if multiple are
in the pipeline. optional and not on by default. i would think its not
a good idea to skip these animator ticks and skipping/deferring is a
job higher up.
@feature
so since this uses new pos - cur pos to move BY x pixels... there is
an issue that if the move of the obj ends up re-moving the current obj
TO the same pos. it moved BY the same delta again thus racing ahead.
not great. because x/y is not stored until the call stack returns to
after the smart move func and the pos set storce the new position in
the object struct. the easiest way atm until we have relative
positioning etc. is to store this in the smart obj and use the delta
at that time of the call then store it immediately so a recursion ends
up with a delta of 0 if its the same pos, so go back to where we were.
this fixes a nasty issue i spotted in fileselector that made filesel
icons race along when scrolling 2x as fast as everything else. oddly i
couldnt see this in any other widget that scrolled when i looked...
which is odd, but... either way a nasty issue... subtle... and now
fixed. never saw this before so this seems new.
following my commit for ecore_init(), do that for eina_init() as well,
sometimes it's hard to find the vars and their meaning without looking
at the code.
Sometimes during debug of efl_net we get some "extra" sockets from
DBus to talk to upower, localed, timedated... which are helpful in
real life, but pollutes debugging.
Since I don't want to contaminate examples with
ecore_app_no_system_modules(), which could lead users to naively copy
those and end without the system modules features, add an envvar that
I can define in my tests when I need them.
This splits up the definitions from the buildtool into a seperated file
called Elementary_Options.h.
Reason for that is, that every single time when someone adds or changes
something in Elementary.h.in you need to rerun configure, to get the new
up to date Elementary.h file. With this commit you have a static none
generated Elementary.h file and the Elementary_Options.h file, which
will be regenerated when platform things are changing.
The version of elementary is now defined as the version of efl, since
they are always the same. So we dont need to generate a seperated
version field.
Summary:
It was not implemented.
Add focus_direct to give the internal box for focus UI feature.
- Item will be deleted when got a focus highlighted then user press delete button.
- Focus UI will not work if MBE shrunk.
@feature
Test Plan:
Run elementary_test.
multibuttonentry sample.
Reviewers: woohyun, Hermet, bu5hm4n
Subscribers: bu5hm4n, cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4360
The pointer given to efl_future_use() should be NULL-ified before
calling my function, since that pointer has no meaning anymore.
The copier relied on pd->job being NULL to avoid useless rescheduling,
it was being reached with non-null, but that pointer is no longer
useful.
Moreover, I'm not sure if the second pointer, with the new future
won't be modified to NULL when the efl_future continues :-(
for short downloads the CURL handle will be done before the client had
time to read it, like done by efl_io_copier's job. We need to wait it
drain before we emit eos/closed.
This was simply annoying me. A scroller packed inside a box 150x150
should have enough space to hold an object of size 140x140. That's
a whole lot of 10 pixels margin!
This patch adds a special case code when the content "seems" to fit
inside the box but still one or both bars are visible. One problem
is that we can't know from the theme how much margin is used by a
scroller even when its bars are hidden. So we have to try to remove
them and then recalc to test.
This definitely adds quite a few more calculations if the state of
the scroll bars changes, but the result is way more pleasant :) This
should be limited to corner cases anyway (when the content size is
within 0 to ~20 pixels of the scroller size, depending on the theme
of course).
The test case is adjusted to show that same size content triggers
a show on the bars (because of theme margins). See CtxPopup test.
This fixes compilation for terminology for example.
Thanks to @Etrunko for the report.
Note: My builds originally worked fine because my installed
include folder contained the old files :(
This introduces AF_UNIX server and dialer, these are not available on
Windows as in that platform we'll create a custom class for native
'local' communication.
In the future we can add a wrapper class Efl.Net.Local that will use
the class for each platform, but won't expose its details.
For instance, if we ever expose 'credentials' (which I didn't because
they are not portable), then it doesn't make sense to try to match
that on Windows. The 'Efl.Net.Local' would just stick to the basics:
Reader, Writer and Closer APIs.
Now that we have redraws_clear exposed through software generic, we can
use that to do the final buffer swap from the main thread instead of doing
it in outbuf_flush which runs from the render thread.
This becomes more important later when other call sites in the main thread
will perform buffer flips.
Based on 95a00b8e49 by Derek Foreman
Signed-off-by: Chris Michael <cp.michael@samsung.com>
When triple buffering it's possible that we'll only need two buffers at
a time for long durations. When we finally call upon a third buffer it
hasn't been used recently enough to do a partial redraw.
By picking the oldest available buffer when multiple buffers are free we
can increase the likelihood of doing partial redraws.
Based on 79409757c6 by Derek Foreman.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
During the pointer frame callback, if we had a 'callback' but did not
have an input->cursor.frame_cb then we would have ended up deleting
the callback here anyway. Let's add a comparison of the callback to
the pointer frame callback to ensure we are removing the proper
callback.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
As we are no longer using X pointer images, we no longer have the need
for an Ecore_Timer to update any animated X images so remove.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Remove the const char *cursor field from the window structure as this
is useless. It was never used for any real functional purpose.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
now that we have a 'bind', let's use the given address as bind and
dial to `0.0.0.0` or `::`. This allows the dialer to receive data at
the given address and make the example useful.
There was an extraneous '\n' at the end of the debug log invocation.
Since a new line is already appended by eina_log, this was redundant and
made the console output ugly. It is prettier now.
If we are running Wayland clients which create their own mouse
pointers, then we need to remove the mouse pointer ecore_evas when the
window is deleted else we get crashes because the mouse pointer is
still trying to render. This fixes the issue of internal Enlightenment
windows causing crashes when closed.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
These are some of the EO files that shouldn't be part of the public
EO API:
- elm_access (old)
- actionslider
- bubble
- diskselector
- flipselector (a fancy spinner)
- hoversel (use combobox instead)
- icon (use image instead)
- inwin
- naviframe (unreplaced for now)
- photo (use image)
- prefs
- segment control
- separator
- slideshow
- thumb (use image)
Note: This breaks the use of the elm_widget_xxx.h headers. Those
were internal headers anyway. Exposed because of a lack of
a proper inheritance API.
In case of a mapped object (eg. when applying a map to a window
in wayland compositor), the canvas and output coordinates are
not meant to be the same.
In EO land, applications should instead use the common interface
Efl.Input.Interface.pointer_xy.get (on the canvas).
@fix
Summary:
The routine of checking edge of left side, divide position by row.
Since the result of fisrt item of last line is 1, that item was not checked as edge.
This patch is for fixing it.
Signed-off-by: Minkyu Kang <mk7.kang@samsung.com>
Test Plan:
elementary_test -to gengrid2
append items (about 6)
horizontal mode on and item loop enable
check item loop is working properly
Reviewers: cedric, jpeg, Hermet, SanghyeonLee
Subscribers: jehun.lim, SanghyeonLee, cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4358
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
Summary:
colorselector focus ui is not moving for palette and components items.
now it is changed to focus each item of palette and components.
Test Plan:
1. build efl elementary with this patch
2. remove /home/{user}/.elementary
3. launch colorselector with elementary_test -to colorselector
4. move direction key
5. see the new focus ui
Reviewers: jpeg, raster, Hermet, woohyun, bu5hm4n, cedric
Reviewed By: cedric
Differential Revision: https://phab.enlightenment.org/D4288
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
This patch implements support for EFL Wayland applications to be able
to use EFL mouse pointers instead of ugly X cursors inside a Wayland
compositor. This does Not use Softcursor so the mouse pointer becomes
it's own surface which is then sent to wl_pointer.
NB: Some small hiccups when using wayland_shm such as dropped frames.
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This commit removes usage of libwayland-cursor inside Ecore_Wl2
library. This is done so that EFL Wayland applications can use EFL
mouse pointers and not look ugly :)
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
When setting a cursor by name, the _ecore_wl2_input_cursor_set
function already makes a call to stop updating the cursor, so no need
to run that twice.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
* Update after scope api change.
* Add missing type mapping for new eolian types
* Avoid generating protected properties
We select the get/set as one (through TYPE_PROPERTY) in the first check for
visibility. After 375179b47 it is possible to have different scopes for getters
and setters.
* Add pointer to complex tp and classes
e984e5a removed the explicit pointer from classes and complex types in the eo
files, handling them implicitly.
* Avoid generating functions with void*
Until further notice, they will not be automatically generated.
* Avoid generating ref stuff from eo_base.eo
* Warn when there are methods with the same name.
This was a huge work, but now UDP is usable as seen in the examples.
Instead of relying on 'connect()', just do 'sendto()' and 'recvfrom()'
as they are universal. Multicast address can only be connected in
IPv4, IPv6 wasn't working and I'm not sure the IPv4 is portable to
other platforms.
Dialer will auto-join multicast groups is the dialed address is
one. Multicast properties such as time to live (hops) and loopback can
be configured. When joining multicast groups, the local
address/interface can be configured by 'IP@IFACE' format, with
'@IFACE' being optional.
Dialers will now auto-bind, so it can receive data as dialers are
expected to be bi-directional. One can manually specify the binding
address if there is such need.
Since datagrams must be read in their full size, otherwise the
remaining bits are dropped, expose next_datagram_size_query() in both
Efl.Net.Socket.Udp and Efl.Net.Server.Udp.Client.
To finalize UDP for real we need to introduce an 'Efl_Net_Ip_Address'
structure to serve as both IPv4 and IPv6 and expose 'sendto()' and
'recvfrom()'. These will come later as this commit is already too big.
in eina_file we are using eina_hash, eina_hash is using eina_rbtree, so
we should ensure that rbtree is shutted down AFTER file is shutted down.
fix T4753
This patch fixes an issue where border icons were missing when running
EFL Wayland client applications. This also fixes the issue where
softcursor mouse pointers would not draw over bottom window border.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
If we are using softcursor mode during intercept show, then we should
check that the pointer is actually in the canvas before showing it
else we end up with mouse pointers drawn on the canvas even when the
mouse itself is nowhere near a window.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
If we don't have the sd->pointer.obj here, then there is no need to
try and set the edje theme for it.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Thanks to vtorri for poiting out about close() is not the correct
socket function, we should use closesocket() instead.
Also defined SOCKET to int on Linux so we can use the same 'type' and
avoid lots of ifdef in our code. On Windows it's unsigned, thus would
cause some warnings about incorrect signed comparison.
before changing MAGIC_CHECK to eo_isa passing NULL to a function would
result in nothing, now it gives a error message. This restores the old
behaviour.
Defined INVALID_SOCKET=-1 and SOCKET_ERROR=-1 on non-Windows platforms
so we can keep the same construct 'function() == error' and it should
work on POSIX and windows.
I cannot test these on Windows, but the situation should be improved
with this commit.
Instead of using 'bool', which requires a parameter to be useful, make
them toggle of the default value.
Adapt names to make more sense in that context.
This is handful to error the copier with ETIMEDOUT if there are no
reads or writes in the given amount of time.
Since copiers are usable to download data or handle network clients,
it's easy to set a timeout and disconnect, let's say UDP clients that
are gone.
if no hints were specified, getaddrinfo() will assume ai_flags as
AI_ADDRCONFIG | AI_V4MAPPED, which only reports useful results based
on what system supports. For instance AI_ADDRCONFIG will only return
IPv4 if IPv4 address exists, likewise IPv6 will only be returned if
IPv6 address is configured, avoiding these to be tried and error for
most local networks where such address could not be used. AI_V4MAPPED
will map IPv4 address over IPv6 if no IPv4 was found.
Left/Right(or Up/Down with vertical one) changed the value of
spinner previously. However, it gave uneasy because focus could not be
moved to another winset until the value met the min or max.
Now, inc/dec button can get focus, and enter input on them change
the value.
Additionally, central text button changes to the entry automatically
when it gets focus. i.e. toggle on the text button is removed.
@fix
This commit allows EFL wayland client applications to make use of EFL
mouse pointers instead of the wayland-cursor provided ones.
NB: There are still some minor hiccups with this (move pointer does
not change, mouse pointer getting clipped off when on the lower
border, etc) but those will get sorted out soon.
Feature request by the old man ;)
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This commit essentially removes the ability to use wl_cursor for EFL
Wayland Client Applications. This is a request from "some old man" ;)
for efl wayland applications to use EFL pointers, not X/FDO pointers.
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Due to commit 7ce79be1a1, EFL Wayland
Client applications stopped rendering their window icons. This was due
to the code which tried to detect if an object is in framespace.
Previous version would just check the obj->is_frame flag ... which is
insufficient to determine if an object is in Framespace. This commit
fixes that issue by checking an objects geometry also.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This is the initial UDP server that works similarly to the TCP one,
however under the hood it's widely different since the socket is
reused for all "clients", thus needs a new Efl.Net.Server.Udp.Client
(Efl.Net.Socket) as Efl.Net.Socket.Udp exposes the fd and options such
as 'cork', which would interfere in other clients.
The main socket will read the packets and find an existing client to
feed it. If no client exists, then it will create one if not overr
limit. Since there is no kernel-queuing as done by listen()/accept(),
the 'no reject' case will just accept the client anyway.
Next commits will improve UDP server handling with some advanced
features:
- join multicast groups
- bind to a specific interface (SO_BINDTODEVICE)
- block packets going out of local network (SO_DONTROUTE)
- specify priorities (SO_PRIORITY)
instead of blindly reading and writing, which can lead to hangs due no
server, let's use can_read and can_write to do the operations, this
won't let us believe we can read when we can't.
it's also the recommended approach, so let's show that in the examples
so users don't copy&paste incorrect stuff :-)
Commit 86928a430c broke ability to use more than one theme file for
posix compatible systems. For case
ELM_THEME=/home/user/a.edj:/home/user/b.edj string was parsed
incorrectly. The result was a single string
"/home/user/a.edj:/home/user/b.edj", but expected two strings
"/home/user/a.edj" and "/home/user/b.edj"
This commit add additional check of the file paths like
<disk>:/filename.ext or <disk>:\filename.ext in Windows only.
This avoid wrong parse behaviour on Linux and macOS.
Summary: EINA_TRUE translates into ELM_AUTOCAPITAL_TYPE_WORD, so use the latter to be consistent with the API.
Reviewers: jpeg, minkyu, devilhorns
Subscribers: stefan_schmidt, devilhorns, cedric
Differential Revision: https://phab.enlightenment.org/D4354
Summary: Added new flip mode called ELM_FLIP_CROSS_FADE, which causes one content to fade in while the other fades out. Updated test_flip.c program to include a button for testing the new flip mode.
Test Plan: Run the elementary_test program, and open the Flip test. There is a new button labelled "9" that will activate the new cross-fade flip mode.
Reviewers: Hermet, bu5hm4n, raster
Reviewed By: bu5hm4n
Subscribers: bu5hm4n, cedric, jpeg
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D4314
One deadlock and one segfault.
Patch 1:
Software X11 Evas Engine: Fix deadlock
Summary:
The patch bc6e8d2692 introduced a callback responsible to notify the pixels
that were sent to the X server. Since all EFL rendering is done by another
thread, the callback should be called from the main thread context.
To achieve this behaviour evas_software_x11_region_push_hook_call()
was using ecore_thread_main_loop_begin(), which may cause deadlocks, since
evas mainloop waits for the render thread and the render thread waits
the mainloop.
In order to fix this problem, the function
ecore_main_loop_thread_safe_call_async() will be used to
schedule the callback to run in the main loop context.
Since a callback is schedule to run in async manner, the pixels that
were sent to the X server must not be deleted until the user is informed.
In order to avoid more mallocs(), this patch adds the support for refcounts to the
X_Output_Buffer and Xcb_Output_Buffer.
Patch 2:
Ecore_Evas VNC: Use the image size to create the buffer.
In same cases they may differ and may lead to a segfault, since
memcpy() causes a buffer overrun.
Reviewers: bdilly, raster
Reviewed By: raster
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4323
this allows nicer usage such as 'localhost:http' as the address, which
will resolve to [::1]:80 (if IPv6 is enabled) or 127.0.0.1:80 if only
IPv4 exists.
we sit in a loop wating for animator thread to die on shutdown
(sleeping for 1000us), so make it a volatile so every check actually
checks and doesnt cache.
@fix
Sometimes we want to handle both IPv4 and IPv6 in the same socket,
instead of spawning 2 servers, one for each protocol. That is achieved
by means of disabling IPV6_V6ONLY socket option, present in most
recent platforms.
KHR partial damage must be set once at the beginning of rendering with
buffer damage for the entire scene to be rendered. Doing otherwise can
result in graphical anomalies on some GL implementations.
Windows os uses ':' as delimiter between disk name and file path.
<disk>:/<dir>/file.ext. In this commit added parse case for <disk_name>
symbol meets before ":/".
This removes EO APIs related to an unmaintained client/server
model for applications. The reasons for this removal are the
following:
- unused
- no support in E
- relies on dbus as the sole transport layer
- unmaintained since the original patches
- only EO API (iow: beta, never released API)
I've also never seen the test cases (in elementary_test) actually
work.
According to Gustavo (k-s), the original author of this feature
is not involved in EFL at the moment, and unlikely to be in the
near future.
Note that terminology has in the past used those APIs when it
was still using some beta EO APIs. This code is now long gone,
removed in terminology commit 3ffcbadd6f9881472db6 (2014/12/13,
for version 0.8.0)
If someone wants to step in and maintain the implementation,
protocol and (EO) API, then feel free to revert this patch
and revive the feature. But it will need to be more solid than
this implementation.
There's no reason why we'd need a full redraw if the buffer age for
this buffer isn't the same as the buffer age for the last buffer, so
let's cut out this thing.
Some engines should using sending surface damage, until now we'd only ever
provided them with buffer damage.
The difference is that surface damage is the damage to the surface the
compositor is displaying, and the buffer damage is the damage to the
buffer the client has rendered. These are different when the client
is using multiple buffers of different ages to render into.
Anything that calls eglSwapBuffersWithDamage, wl_surface_damage() or
wl_surface_damage_buffer() should be using surface damage, and not
buffer damage.
This patch is intended to make no functional change - any flush cb that
used buffer damage before still should. Actual fixes to follow.
Apologies if I broke any engines - it's a bit of a copy and wasteland
out here.
This reverts commit 62ca4486ea.
Honestly, I think the gl_x11 code doesn't make sense either. :)
There's no logical reason that we have to do that, though it may be
hiding some other bug? If that's the case, the bug should be fixed
properly.
When resolving a function for an object the object would get reference,
and then in some failure cases won't be freed.
I suspect this is a regression following the reshuffling that was done
in that function recently.
Thanks to zmike for investigating and reporting this.
Fixes T4740
@fix
Both variables and constants can have extern on them (it means the same thing
as in types, they won't get generated in C). This is different from the previous
semantics which only allowed extern on globals, which makes no sense.
Both globals and constants are allowed to have a value (previously only
constants were); constants are required to have a value. Globals having
a value is just a convenience for initialization during source generation.
This is unlike the previous behavior, where the value was optional for both
globals and constants and only allowed when not marked extern, which makes
no sense either.
Obivously, even when globals have a value, they're not allowed to be used
in expressions, as they cannot be evaluated at compile time (they're mutable).
Summary:
Dimensions of gengrid items can be altered for
non homogenity.
Care must be taken however to set the homogenous
size for items using elm_gengrid_item_size_set().
In horizontal mode only the heights will change
and in vertical mode only the widths. Fixed dimension
will be as set with elm_gengrid_item_size_set().
This is forked by https://phab.enlightenment.org/D2422
Test Plan:
elementary_test -to "Gengrid Resized Items"
Current test program provides focus autoscroll
and item looping options.
Reviewers: raster
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4330