Carsten Haitzler
4b2fd7c5aa
engine in list--
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SVN revision: 38177
2008-12-17 08:24:09 +00:00
Cedric BAIL
2b278b9419
Remove use of evas_hash from evas and use directly eina.
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SVN revision: 38066
2008-12-09 17:56:31 +00:00
Vincent Torri
a659951ced
* use the m4 macro EVAS_CHECK_ENGINE to check if an engine is available or not
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* group the want_* variables related to engines and loaders at the beginning
of configure.ac
* use -no-undefined directly instead of a flag checked wrt the host
* some clean up in Makefile.am files
Please report any problem
SVN revision: 37784
2008-11-24 06:18:31 +00:00
Davide Andreoli
b1b189a0bb
* remove \'too small\' groups (unify image and gradient groups)
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* fix some modules name to be more consistent
SVN revision: 37382
2008-11-01 20:19:28 +00:00
Cedric BAIL
cdf08d5696
Fix bug when shutting down all engine and still have some font in the cache.
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Draw back: When we are destroying an Evas canvas, we loose all cached font
that are not used anymore.
A correct fix would be to link Fndat to the Evas that provide and use them.
And only delete them when no more Evas reference them.
SVN revision: 37353
2008-10-31 10:46:46 +00:00
Cedric BAIL
465b76a017
Remove Evas_List from Evas.
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SVN revision: 36942
2008-10-21 16:31:05 +00:00
Cedric BAIL
68d377afe6
Rename EINA_INLIST_ITER_NEXT/EINA_INLIST_ITER_LAST to EINA_INLIST_FOREACH/
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EINA_INLIST_REVERSE_FOREACH so it best match is behaviour. Asked by Gustavo.
SVN revision: 36928
2008-10-21 12:19:57 +00:00
Cedric BAIL
c99824328f
Move from Evas_Object_List to Eina_Inlist and completly remove Evas_Object_List.
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SVN revision: 36750
2008-10-17 11:23:18 +00:00
Cedric BAIL
e692738d22
Remove Evas_Array.
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SVN revision: 36716
2008-10-16 12:27:07 +00:00
Cedric BAIL
1cec65e922
Switch evas internal use of evas_stringshare to eina_stringshare.
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SVN revision: 36674
2008-10-15 14:38:34 +00:00
Cedric BAIL
bd2c5d6648
Add image preloading support.
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This should work without performance impact for all engine.
SVN revision: 36018
2008-09-16 14:52:57 +00:00
Gustavo Sverzut Barbieri
58a49c2f69
Add calculate callback to Evas_Smart_Class.
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Some people is using it for some time now without problems, so I'm
adding it to SVN to get some broader use. Remember to recompile ALL
libraries that depend on Evas as it will change the
EVAS_SMART_CLASS_VERSION and old classes will fail to load.
This will also change Edje so it will postpone _edje_recalc() to
render time, calculate() callback, however some methods will force
early recalculation.
SVN revision: 35860
2008-09-07 01:25:49 +00:00
Cedric BAIL
eaedf88d4d
Fix osbcuring case with evas_render cache.
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SVN revision: 34737
2008-06-04 16:42:39 +00:00
Cedric BAIL
eaa23bebce
Replace evas_list used by evas_render by a cache of evas_array.
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README: This should not break any EFL applications, but please check and report any breakage to me.
SVN revision: 34677
2008-05-26 13:24:24 +00:00
doursse
208d20a30f
* Add Windows CE engine (1st step)
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The engine is not entirely working right now. Recent devices which
supports the raw frame buffer should work though. But having it in
cvs will help me as I'm coding it most of the time "blindly" (no
device to test it)
* minor formatting in the top evel Makefile.am too
SVN revision: 34354
2008-04-23 19:17:59 +00:00
Gustavo Sverzut Barbieri
5233796eb5
Add const to Evas api, still lacks objects.
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SVN revision: 33711
2008-02-08 20:44:09 +00:00
doursse
2898660d8a
16 bits software directdraw engine. Mainly for win ce users, I guess
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SVN revision: 32020
2007-10-08 19:08:42 +00:00
doursse
8474937ef3
Direct3D engine. I'm not an expert of that api, so there should room for lots of improvements
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SVN revision: 31359
2007-08-17 09:16:26 +00:00
doursse
31c47b3461
Glew OpenGL engine added. Windows can have an opengl engine thgough the Glew library, now. See INSTALL note
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SVN revision: 31180
2007-08-05 07:22:44 +00:00
Carsten Haitzler
6c167c3a6d
cedric's sdl patch.
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SVN revision: 30845
2007-07-16 07:25:35 +00:00
doursse
2bbb2619f9
add the DirectDraw engine. Evas is now available on Windows (tm)
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SVN revision: 30089
2007-05-27 06:43:23 +00:00
Carsten Haitzler
002d09cc7d
asparagus - pass distcheck.
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SVN revision: 29865
2007-05-05 15:14:17 +00:00
Carsten Haitzler
5e691081ca
extensive delete me handling for evas free's and list walks
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SVN revision: 29776
2007-04-30 04:22:42 +00:00
Carsten Haitzler
16df9e0047
add in the work I did for a 16bit engine - for now, a dormant project until i
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can be convinced it provides real and significant speedups that warrant the
significant effort.
SVN revision: 29770
2007-04-29 15:45:40 +00:00
Carsten Haitzler
f80a02f999
a few things.
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1. disable viewports other than 1:1 at 0,0
2. remove output space coorsds for pointer.
3. remove geom caching
4. make threaded pipelined engine a runtime detect if u have > 1 cpu.
5. pthread build default if u have pthread.h and sched.h
SVN revision: 27131
2006-11-16 03:20:24 +00:00
Carsten Haitzler
3115a52684
and i implemented module UNLOADING. given enough cycles of non-use of a
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module and no references, it will get.... UNLOADED :)
SVN revision: 25954
2006-09-18 09:40:29 +00:00
doursse
1f3549a60b
xrender xcb engine
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SVN revision: 21172
2006-03-10 19:10:07 +00:00
Carsten Haitzler
e8bf4cdcbb
make hinting an engine api thnig - engine apis need to be mroe easily updated
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SVN revision: 20850
2006-02-28 04:07:49 +00:00
sebastid
59f9caea69
Formatting.
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SVN revision: 19790
2006-01-14 15:39:57 +00:00
Carsten Haitzler
f435375b19
initial import fo loadable engine modules for evas - from jorge zappie :)
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SVN revision: 19775
2006-01-14 12:13:38 +00:00
sebastid
3e41ec2fbd
Remove EAPI warnings.
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Remove duplicate defines.
SVN revision: 19579
2006-01-06 23:05:17 +00:00
Carsten Haitzler
1b272aec90
joses's gradient work - gradient look nice. one problem jose.. USE BRACKETS!
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do NOT depend on order operation precedence. it broke scaling. laos other
completely bizarre mmx things were going wrong with mm7 ending up not 0 so
i've had to force it to be 0.
SVN revision: 18811
2005-12-03 09:27:53 +00:00
tsauerbeck
594ad62182
free image cache on shutdown
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SVN revision: 18703
2005-11-29 11:46:20 +00:00
Carsten Haitzler
d1861a8d4c
add a call
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SVN revision: 18336
2005-11-06 09:47:28 +00:00
Carsten Haitzler
f4a8513aa4
an xrender engine. fully complete - but it doesnt support shaped window masks
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and destination alpha like software_x11 does so its not a 100% dropin
replacement... yet
SVN revision: 17112
2005-10-02 15:15:44 +00:00
Carsten Haitzler
2a5e480ad1
tackpatch
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SVN revision: 15429
2005-06-19 13:06:36 +00:00
sebastid
26cf0a9642
Fix deletion loop in evas_free()
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SVN revision: 15428
2005-06-19 12:45:29 +00:00
sebastid
3f776d358a
Cleanup some headers.
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Remove duplicate typedefs and declerations.
SVN revision: 15407
2005-06-18 01:00:32 +00:00
Carsten Haitzler
46e02cf8bb
whitespace
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SVN revision: 14889
2005-05-22 02:49:50 +00:00
doursse
2b2a800ad6
xcb port
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SVN revision: 13822
2005-03-20 23:44:22 +00:00
Carsten Haitzler
1131ec1e34
and here are the stubs of a cairo engine
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SVN revision: 11248
2004-08-17 06:03:39 +00:00
ncn
5657ac4928
Some simplification and creation of some modules.
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SVN revision: 11124
2004-08-01 02:20:40 +00:00
tsauerbeck
4be5caefbd
consistent init/shutdown system
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SVN revision: 10725
2004-07-07 19:24:49 +00:00
Carsten Haitzler
b46f5ee456
lets limit the starting defaults
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SVN revision: 10070
2004-05-05 11:00:19 +00:00
Carsten Haitzler
b8d1a2a24a
avoid type overflow...
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SVN revision: 9949
2004-04-28 01:52:16 +00:00
zuluone
c17ec61deb
corrected the docs slightly - no code changed
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SVN revision: 8993
2004-02-16 19:22:48 +00:00
Carsten Haitzler
fbd57cda60
patchies in
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SVN revision: 8793
2004-02-04 04:38:34 +00:00
Carsten Haitzler
dca0de96c2
till's shutdown patch - this is good (tm). :)
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SVN revision: 8371
2004-01-13 02:24:03 +00:00
Carsten Haitzler
1bf34243f6
move co-ordinates to be their own type. this is a good thing, because ti
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allows me to be able to virtualize he canvas co-ordinate system. right now
it's doubles. i can now move to floats, int's etc. with a recompile (and well
recompile all depending apps too). it's still ACTUALLY doubles, just all
typedef'ed now. i've also changed booleans to actual boolean types (not an
int), all code will keep working - but i'd highly suggest moving your code to
use these types if interacting with evas.
SVN revision: 7644
2003-10-18 03:34:00 +00:00
Carsten Haitzler
84544019f0
oops. on evas_free nested smart objects might just not clean up right.. fix
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SVN revision: 7263
2003-07-30 02:58:10 +00:00