efl/src/modules/evas/engines/gl_common/shader_3d
Jean-Philippe Andre 4adbd32a52 Revert "evas: Fix compilation when using different build directory"
This reverts commit 3c13ef14e3.

This introduced new build breaks, especially with in-tree builds.
In particular, DIR was not defined. See T3975.

I'll make the shaders regen an opt-in rather than on by default.
2016-06-27 16:19:43 +09:00
..
color_pick_frag.shd evas: unification of color pick mechanism. 2015-11-09 15:27:26 -08:00
color_pick_vert.shd
diffuse_frag.shd evas: fix compatibility with GLES. Alpha test 2015-05-19 14:17:00 +02:00
diffuse_vert.shd
evas_gl_3d_shaders.x evas 3d: Fix shaders compilation (parallax and normal) 2016-06-22 14:30:37 +09:00
flat_frag.shd evas_canvas3d: sets for shadow rendering 2015-09-21 23:41:29 +02:00
flat_vert.shd
gen_shaders_3d.sh Revert "evas: Fix compilation when using different build directory" 2016-06-27 16:19:43 +09:00
include.shd evas 3d: Fix shaders compilation (parallax and normal) 2016-06-22 14:30:37 +09:00
normal_map_frag.shd evas 3d: Fix shaders compilation (parallax and normal) 2016-06-22 14:30:37 +09:00
normal_map_vert.shd
parallax_occlusion_frag.shd evas 3d: Fix shaders compilation (parallax and normal) 2016-06-22 14:30:37 +09:00
parallax_occlusion_vert.shd
phong_frag.shd evas_canvas3d: sets for shadow rendering 2015-09-21 23:41:29 +02:00
phong_vert.shd
post_processing_fxaa_frag.shd evas.canvas3d: Add FXAA post processing render. 2016-04-12 00:50:46 +09:00
post_processing_fxaa_vert.shd evas.canvas3d: Add FXAA post processing render. 2016-04-12 00:50:46 +09:00
shadow_map_frag.shd evas 3d: Fix shader compilation with EGL 2016-06-20 15:35:01 +09:00
shadow_map_vert.shd evas: fix compatibility with GLES2.0. Shadow effect 2015-05-27 00:31:07 +02:00
vertex_color_frag.shd evas: fix compatibility with GLES. Alpha test 2015-05-19 14:17:00 +02:00
vertex_color_vert.shd