efl/src/lib/ector
Hermet Park d2ec3ce170 efl gfx_path: remove EFL_GFX_PATH_EVENT_CHANGED
Summary:
Here is an additional optmization patch for removing
unnecessary updation of path,

For instance, let's assume this scenario:

If one vg object has 20 path nodes(shapes),
and every single nodes would have 50 path changes.
(like, append_cubic, append_rect, append_xxx ...);
There would 1000 events triggering.

Furthermore, if there are 20 vector objects in one view,
hese events would be triggered 20000 in one frame.

It's insane, actually I could figured out that happens.
and it took a lot of cpu consumption in some vector usages.

efl_gfx_path_commit() is my idea to avoid this.
When path is ready, the path need to get this api call in the last
 to make object changed properly.

@feature

Reviewers: #committers, cedric

Reviewed By: #committers, cedric

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7494
2018-12-28 12:20:15 +09:00
..
cairo efl gfx_path: remove EFL_GFX_PATH_EVENT_CHANGED 2018-12-28 12:20:15 +09:00
gl efl gfx_path: remove EFL_GFX_PATH_EVENT_CHANGED 2018-12-28 12:20:15 +09:00
software efl gfx_path: remove EFL_GFX_PATH_EVENT_CHANGED 2018-12-28 12:20:15 +09:00
Ector.h all: Simplify definition of EAPI 2018-01-18 18:04:03 +09:00
ector_buffer.c eolian gen: enable constness generation on property getter impls 2018-04-17 20:31:55 +02:00
ector_buffer.eo efl: Add missing event types 2018-05-19 01:42:26 +02:00
ector_buffer.h evas filters: Refactor ector and gfx filters A LOT 2017-04-14 11:26:43 +09:00
ector_gl_internal.h headers: update copyright 2016-12-20 10:31:26 -06:00
ector_main.c Eo: Finish the renaming of Eo to the EFL. 2016-08-15 15:07:42 +01:00
ector_private.h evas ector: add software implmentation for masking feature. 2018-12-07 19:50:08 +09:00
ector_renderer.c evas ector: add software implmentation for masking feature. 2018-12-07 19:50:08 +09:00
ector_renderer.eo evas ector: add software implmentation for masking feature. 2018-12-07 19:50:08 +09:00
ector_renderer.h evas filters: Refactor ector and gfx filters A LOT 2017-04-14 11:26:43 +09:00
ector_renderer_gradient.c evas ector: fix memory leaks. 2018-11-14 21:51:24 +09:00
ector_renderer_gradient.eo evas ector: fix memory leaks. 2018-11-14 21:51:24 +09:00
ector_renderer_gradient_linear.c eolian gen: enable constness generation on property getter impls 2018-04-17 20:31:55 +02:00
ector_renderer_gradient_linear.eo Efl.Gfx.Gradient_* (from Efl.Gfx.Gradient.*) 2018-04-24 09:03:34 -07:00
ector_renderer_gradient_radial.c eolian gen: enable constness generation on property getter impls 2018-04-17 20:31:55 +02:00
ector_renderer_gradient_radial.eo Efl.Gfx.Gradient_* (from Efl.Gfx.Gradient.*) 2018-04-24 09:03:34 -07:00
ector_renderer_shape.c ector: replace custom _efl_refplace by generic efl_replace. 2018-11-16 12:22:20 +09:00
ector_renderer_shape.eo evas ector: fix memory leaks. 2018-11-14 21:51:24 +09:00
ector_surface.eo ector: minor grammar fixups 2017-10-03 11:36:54 -07:00
ector_surface.h
ector_types.eot docs: document all missing type defines in our eo files 2016-11-03 11:57:40 +01:00
ector_util.h
meson.build meson: use eolian_gen with -S 2018-12-03 19:00:26 +01:00