efl/src/lib/ector/software
Hermet Park d2ec3ce170 efl gfx_path: remove EFL_GFX_PATH_EVENT_CHANGED
Summary:
Here is an additional optmization patch for removing
unnecessary updation of path,

For instance, let's assume this scenario:

If one vg object has 20 path nodes(shapes),
and every single nodes would have 50 path changes.
(like, append_cubic, append_rect, append_xxx ...);
There would 1000 events triggering.

Furthermore, if there are 20 vector objects in one view,
hese events would be triggered 20000 in one frame.

It's insane, actually I could figured out that happens.
and it took a lot of cpu consumption in some vector usages.

efl_gfx_path_commit() is my idea to avoid this.
When path is ready, the path need to get this api call in the last
 to make object changed properly.

@feature

Reviewers: #committers, cedric

Reviewed By: #committers, cedric

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7494
2018-12-28 12:20:15 +09:00
..
Ector_Software.h
ector_renderer_software.eo ector: fix property/method name conflict for "fill" 2018-02-12 13:47:15 -05:00
ector_renderer_software_gradient_linear.c eolian gen: enable constness generation on property getter impls 2018-04-17 20:31:55 +02:00
ector_renderer_software_gradient_linear.eo ector: fix property/method name conflict for "fill" 2018-02-12 13:47:15 -05:00
ector_renderer_software_gradient_radial.c eolian gen: enable constness generation on property getter impls 2018-04-17 20:31:55 +02:00
ector_renderer_software_gradient_radial.eo ector: fix property/method name conflict for "fill" 2018-02-12 13:47:15 -05:00
ector_renderer_software_shape.c efl gfx_path: remove EFL_GFX_PATH_EVENT_CHANGED 2018-12-28 12:20:15 +09:00
ector_renderer_software_shape.eo efl gfx_path: remove EFL_GFX_PATH_EVENT_CHANGED 2018-12-28 12:20:15 +09:00
ector_software_buffer.c evas ector: add software implmentation for masking feature. 2018-12-07 19:50:08 +09:00
ector_software_buffer.eo
ector_software_buffer_base.eo
ector_software_gradient.c ector - fix meson build with sse3 on ix86 (32bit) 2018-11-16 00:08:47 +00:00
ector_software_gradient.h ector - fix meson build with sse3 on ix86 (32bit) 2018-11-16 00:08:47 +00:00
ector_software_gradient_sse3.c ector - fix meson build with sse3 on ix86 (32bit) 2018-11-16 00:08:47 +00:00
ector_software_private.h evas ector: add software implmentation for masking feature. 2018-12-07 19:50:08 +09:00
ector_software_rasterizer.c ector software: Be careful at alloca() usage. 2018-12-07 19:54:41 +09:00
ector_software_surface.c ector: fix wrong initalization count reference. 2018-11-15 12:17:38 +09:00
ector_software_surface.eo
meson.build meson: use eolian_gen with -S 2018-12-03 19:00:26 +01:00