forked from enlightenment/efl
3627234fb8
Convex meshes often have too many vertices. This slows down collision detection a lot, and there is no benefit in the unnecessary details. SVN revision: 75571 |
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EPhysics.h | ||
Makefile.am | ||
ephysics_body.cpp | ||
ephysics_camera.cpp | ||
ephysics_constraints.cpp | ||
ephysics_main.cpp | ||
ephysics_private.h | ||
ephysics_shape.cpp | ||
ephysics_trimesh.h | ||
ephysics_world.cpp |