efl/legacy/ephysics/src/lib
Bruno Dilly 3627234fb8 EPhysics: use vertex reduction utility
Convex meshes often have too many vertices.
This slows down collision detection a lot, and there is no benefit in the
unnecessary details.



SVN revision: 75571
2012-08-22 20:05:19 +00:00
..
EPhysics.h EPhysics: update docs regarding soft bodies 2012-08-22 20:05:14 +00:00
Makefile.am EPhysics: add EPhysics Shape 2012-08-10 21:05:13 +00:00
ephysics_body.cpp EPhysics: use vertex reduction utility 2012-08-22 20:05:19 +00:00
ephysics_camera.cpp EPhysics: drop camera zoom 2012-08-16 21:34:49 +00:00
ephysics_constraints.cpp EPhysics: constraint recalc 2012-08-16 21:35:09 +00:00
ephysics_main.cpp EPhysics: properly initializes library 2012-07-05 22:53:28 +00:00
ephysics_private.h EPhysics: soft body implementation 2012-08-22 20:04:39 +00:00
ephysics_shape.cpp EPhysics: add EPhysics Shape 2012-08-10 21:05:13 +00:00
ephysics_trimesh.h EPhysics: soft body implementation 2012-08-22 20:04:39 +00:00
ephysics_world.cpp EPhysics: fix indenting and remove useless lines 2012-08-22 20:05:07 +00:00