efl/src/modules/evas/engines/gl_drm
Derek Foreman c3a31ff213 gl_drm: Use surface damage instead of buffer damage
We should always pass surface damage to eglSwapBuffersWithDamage.
2016-10-19 16:29:05 -05:00
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Evas_Engine_GL_Drm.h evas-engines: Port evas drm engines to use Ecore_Drm2 library 2016-05-27 11:57:53 -04:00
evas_engine.c evas_engines: Add a redraws_clear callback 2016-09-08 13:55:24 -05:00
evas_engine.h evas_engines: Send both surface and buffer damage to outbuf_flush callback 2016-10-19 16:29:05 -05:00
evas_outbuf.c gl_drm: Use surface damage instead of buffer damage 2016-10-19 16:29:05 -05:00