efl/src/benchmarks/elementary/item_container.c

101 lines
3.0 KiB
C

#include <Efl_Ui.h>
static Eo *first, *last, *middle;
static int timer = 15;
static int frames = 0;
static double start_time;
static void
_timer_tick(void *data, const Efl_Event *ev)
{
if (timer % 2 == 0)
{
efl_ui_item_container_item_scroll(data, last, EINA_TRUE);
}
else
{
efl_ui_item_container_item_scroll(data, first, EINA_TRUE);
}
timer--;
if (timer == 0)
{
double runtime = ecore_time_get() - start_time;
efl_loop_quit(efl_app_main_get(), EINA_VALUE_EMPTY);
efl_del(ev->object);
printf("We did %d frames in %f s seconds\n", frames, runtime);
printf("FPS: %f\n", ((double)frames / runtime));
}
}
static void
_caputure(void *data EINA_UNUSED, const Efl_Event *ev EINA_UNUSED)
{
frames ++;
}
static void
_started_cb(void *data, const Efl_Event *ev EINA_UNUSED)
{
efl_add(EFL_LOOP_TIMER_CLASS, efl_main_loop_get(),
efl_loop_timer_interval_set(efl_added, 1.0),
efl_event_callback_add(efl_added, EFL_LOOP_TIMER_EVENT_TIMER_TICK, _timer_tick, data)
);
start_time = ecore_time_get();
efl_event_callback_add(evas_object_evas_get(data), EFL_CANVAS_SCENE_EVENT_RENDER_POST, _caputure, data);
efl_del(ev->object);
}
static void
_first_frame_cb(void *data, const Efl_Event *ev EINA_UNUSED)
{
efl_ui_item_container_item_scroll(data, middle, EINA_FALSE);
//give time to stabelize
efl_add(EFL_LOOP_TIMER_CLASS, efl_main_loop_get(),
efl_loop_timer_interval_set(efl_added, 15.0),
efl_event_callback_add(efl_added, EFL_LOOP_TIMER_EVENT_TIMER_TICK, _started_cb, data)
);
efl_event_callback_del(ev->object, EFL_CANVAS_SCENE_EVENT_RENDER_POST, _first_frame_cb, data);
}
EAPI_MAIN void
efl_main(void *data EINA_UNUSED, const Efl_Event *ev EINA_UNUSED)
{
Eo *win, *item_container, *list;
win = efl_add(EFL_UI_WIN_CLASS, efl_main_loop_get(),
efl_ui_win_type_set(efl_added, EFL_UI_WIN_TYPE_BASIC),
efl_text_set(efl_added, "Efl.Ui.Item_Container benchmark"),
efl_ui_win_autodel_set(efl_added, EINA_TRUE)
);
list = efl_new(EFL_UI_LIST_POSITION_MANAGER_CLASS);
item_container = efl_add(EFL_UI_ITEM_CONTAINER_CLASS, win,
efl_ui_item_container_position_manager_set(efl_added, list));
efl_content_set(win, item_container);
printf("Building 5000 objects\n");
for (int i = 0; i < 5000; ++i)
{
Eo *il = efl_add(EFL_UI_LIST_DEFAULT_ITEM_CLASS, item_container);
double r = 10+((double)190/(double)10)*(i%10);
if (i == 0)
first = il;
else if (i == 2500)
middle = il;
else if (i == 4999)
last = il;
efl_gfx_color_set(il, r, 10, 10, 255);
efl_gfx_hint_size_min_set(il, EINA_SIZE2D(40, 40+(i%2)*40));
efl_pack_end(item_container, il);
}
printf("Done!\n");
efl_gfx_entity_size_set(win, EINA_SIZE2D(200, 200));
efl_event_callback_add(evas_object_evas_get(win), EFL_CANVAS_SCENE_EVENT_RENDER_POST, _first_frame_cb, item_container);
}
EFL_MAIN()