forked from enlightenment/efl
Resource contexts/surfaces are used for creating resources within Evas_GL. In oder to handle Evas_GL runnig from different thread than the main one, a resource context/surface pool was used. This turned out to be unnecssary as they are not used very frequently. So, I got rid of the pool and made the resources create as needed. |
||
---|---|---|
.. | ||
shader | ||
evas_gl_api.c | ||
evas_gl_api_ext.c | ||
evas_gl_api_ext.h | ||
evas_gl_api_ext_def.h | ||
evas_gl_common.h | ||
evas_gl_context.c | ||
evas_gl_core.c | ||
evas_gl_core.h | ||
evas_gl_core_private.h | ||
evas_gl_file_cache.c | ||
evas_gl_font.c | ||
evas_gl_image.c | ||
evas_gl_line.c | ||
evas_gl_polygon.c | ||
evas_gl_private.h | ||
evas_gl_rectangle.c | ||
evas_gl_shader.c | ||
evas_gl_texture.c |