forked from enlightenment/efl
39fdfc3cac
This has been a long standing plan for improving performance in rendering vector object. If your test involve updating gradient, you will get another speedup of around 15%. Combined with previous shape, we get a 65% improvement with doing the CPU intensive computation in there own thread before the rendering kickoff. This was motly theorical until now, but well, it works great ! |
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.. | ||
Ector_Software.h | ||
ector_renderer_software.eo | ||
ector_renderer_software_gradient_linear.c | ||
ector_renderer_software_gradient_linear.eo | ||
ector_renderer_software_gradient_radial.c | ||
ector_renderer_software_gradient_radial.eo | ||
ector_renderer_software_shape.c | ||
ector_renderer_software_shape.eo | ||
ector_software_buffer.c | ||
ector_software_buffer.eo | ||
ector_software_buffer_base.eo | ||
ector_software_gradient.c | ||
ector_software_private.h | ||
ector_software_rasterizer.c | ||
ector_software_surface.c | ||
ector_software_surface.eo |