Commit Graph

105 Commits

Author SHA1 Message Date
Cedric Bail 39fdfc3cac ector: move gradient color computation to a pool of thread.
This has been a long standing plan for improving performance in rendering
vector object. If your test involve updating gradient, you will get another
speedup of around 15%. Combined with previous shape, we get a 65% improvement
with doing the CPU intensive computation in there own thread before the
rendering kickoff. This was motly theorical until now, but well, it works
great !
2017-09-17 11:49:48 -07:00
Cedric Bail e380ddb742 ector: move RLE shape/stroke computation to a pool of thread.
This has been a long standing plan for improving performance in rendering
vector object. Depending on the test, you will get an improvement between
10 to 35% when rendering vector based object.

We are still maintaining the Cairo backend as the default one at the moment
due to a lack of result comparison tests between the two engine. Hopefully
we should get that covered and we can all enjoy a backend that is 4 times
faster by default.
2017-09-17 11:49:48 -07:00
Cedric Bail 560e5c8e0f ector: avoid calling function pointer when it is unecessary. 2017-09-17 11:49:48 -07:00
Cedric Bail dd297854d1 ector: add ability to run task in another thread during preparation stage. 2017-09-17 11:49:48 -07:00
Bryce Harrington d5346d4e24 ector: cleanup grammar in comments
Reviewers: cedric

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D5132

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-08-29 16:24:23 -07:00
Vincent Torri dee65b525c ector: fix EAPI on Windows
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-08-15 14:13:25 -07:00
Carsten Haitzler 7718b4c0ea ector - fix coveirty fix - vmin is -vmax not -vmin 2017-08-02 17:01:12 +09:00
Carsten Haitzler 2b91a48d72 ector software - fix min/max int range for fixedpoint math
min value bitshifts are negative and thus not portable. just tax max
(as its 1 more than min it if we do -max) as the limit as its within
range. this should fix it

@fix

found by PVS studio
2017-07-29 13:49:33 +09:00
Jean-Philippe Andre e79f27ae0c efl: Remove manual definitions of event "changed"
Honestly I can't see why gfx & gfx.path "changed" need a manual
definition, instead of relying on EO. If the API needs to be
internal only, then EO needs to handle internal APIs. In this
case, the event was exposed as a C API but not a EO... why?
2017-04-18 11:07:46 +09:00
Jean-Philippe Andre 2ef8d6f39a evas filters: Refactor ector and gfx filters A LOT
Alright, so this is a massive patch that is the result of
trying to get rid of unused or poorly implemented classes in
ector. Originally ector was meant to support VG but extend to
things like filters as well. At the moment, ector's design
makes it quite hard to plug in the filters.

For now I think it's easier to implement the GL support for
the filters directly in the engine, where I hope to interfere
as little as possible.

This massive patch keeps only the required minimum to support
a versatile gl buffer that can be mapped, drawn or rendered to (FBO).
It's extremely inefficient as it relies on glReadPixels and lots
of texture uploads, as well as conversions between ARGB and Alpha.

Another type of GL buffer is a wrap around an existing GL image,
but that one is read-only (map or draw: no write map, no FBO).

No, all the filters run fine, and the high-level implementation
(evas_filters.c) does not need to know whether the underlying engine
is SW or GL. One problem though appears with the blending or blurring
of some Alpha buffers, the colors are wrong.

This patch removes more lines than it adds so it must be good ;)
2017-04-14 11:26:43 +09:00
Daniel Kolesa cb3f8304e0 eolian: change eo file syntax @virtual_pure -> @pure_virtual 2017-01-13 15:44:09 +01:00
Cedric BAIL 8f1c071d6a eina: rename EINA_{FLT,DBL}_CMP to EINA_{FLT,DBL}_EQ. 2017-01-06 15:58:46 -08:00
Daniel Kolesa 5d2bb86404 ector: use new property impl syntax 2016-12-27 16:12:25 +01:00
Daniel Kolesa 9056f25b54 efl: move some eo files to new property impl syntax 2016-12-27 16:06:19 +01:00
Chris Michael 8ce2d99150 ector: remove float comparison warnings
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 10:59:55 -05:00
Hermet Park e0da83ce56 efl interface: introduce efl_gfx_path mixin.
As we discussed, redesigned efl_gfx_shape mixin.
Split path properties/methods from the shape so that other classes benefit from the path.
2016-11-23 17:36:57 +09:00
Subhransu Mohanty 355a4e3830 evas/vg: fix handling of stroke width in cairo and native backend
T3351

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-11-15 15:21:17 -08:00
Stefan Schmidt 9638a114f0 docs: ector_software: fill gaps in ector software backend eo file documentation 2016-11-15 17:45:31 +01:00
Tom Hacohen 9c779dca90 Rename efl_self to efl_added
It has been discussed on the ML (thread: "[RFC] rename efl_self") and
IRC, and has been decided we should rename it to this in order to avoid
confusion with the already established meaning of self which is very
similar to what we were using it for, but didn't have complete overlap.

Kudos to Marcel Hollerbach for initiating the discussion and
fighting for it until he convinced a significant mass. :)

This commit breaks API, and depending on compiler potentially ABI.

@feature
2016-09-05 16:59:56 +01:00
Vitor Sousa f02ff462e7 efl callbacks: update some events calls to no longer trigger legacy callbacks 2016-08-30 13:59:59 -03:00
Tom Hacohen d5e321466e Efl object: Rename Eo_Event -> Efl_Event.
This is the last step of the Eo renaming efforts.
2016-08-30 13:34:10 +01:00
Vitor Sousa 8356b16a49 Efl Object: remove legacy callback calls from event_callback_call
Efl.Object.event_callback_call no longer calls legacy smart callbacks;
calling only event callbacks registered with the given event description
pointer.

Create the method Efl.Object.event_callback_legacy_call to inherit the old
behavior from Efl.Object.event_callback_call, calling both Efl.Object events
and legacy smart callbacks.

Update all other files accordingly in order to still supply legacy
callbacks while they are necessary.
2016-08-26 15:45:07 -03:00
Tom Hacohen e65aae994e Eo: Finish the renaming of Eo to the EFL.
This renames all the rest of the API to the EFL namespace except for
Eo_Event that will follow soon.

Obviously breaks both API and ABI.
2016-08-15 15:07:42 +01:00
Tom Hacohen c662934be8 Change the EFL to follow the new Eo rename. 2016-08-11 17:04:43 +01:00
Tom Hacohen 6202cc7485 Adjust the code according to the eo event stop changes.
This was changed in the previous commit.
2016-06-20 18:02:00 +01:00
Daniel Kolesa e984e5a11a eolian: remove pointers from complex and class types
Complex types (i.e. list, array, hash, accessor etc.) now do not require
pointers with them anymore (the pointer is implied) and the same goes for
class handles. Eolian now explicitly disallows creating pointers to these
as well. This is the first part of the work to remove pointers from Eolian
completely, with the goal of simplifying the DSL (higher level) and therefore
making it easier for bindings (as well as easier API usage).

@feature
2016-05-23 15:58:33 +01:00
Tom Hacohen 96c4c88070 Efl: Remove "legacy_prefix: null;" as it's now the default. 2016-05-12 17:27:35 +01:00
Daniel Kolesa 7e94eb22b4 eolian: mark pure virtual funcs outside of implements
This is a better syntax and should've been like this in the first place.
2016-05-12 16:15:24 +01:00
Tom Hacohen fdf23b2dac Efl vg/ector: Fix namespacing to use . and not _. 2016-05-11 13:21:29 +01:00
Tom Hacohen 28a2d34ae2 Ector generic: Remove .Generic and .Base (hack no longer needed). 2016-05-11 12:57:55 +01:00
Tom Hacohen 718033886a Ector renderer software: Remove the no longer needed .Base hack. 2016-05-11 12:57:55 +01:00
Tom Hacohen b0cd0a3b4b Efl gfx gradient: Remove the no longer needed .Base hack. 2016-05-10 16:30:18 +01:00
Tom Hacohen 8706d03b43 Change the EFL according to the renaming of the eo_add() current object. 2016-03-15 15:25:54 +00:00
Tom Hacohen 81240669e8 Revert "Ector and eo suite: Semi automatically migrate to the new eo_add."
This reverts commit df83edaeb6.
2016-03-11 12:29:03 +00:00
Tom Hacohen df83edaeb6 Ector and eo suite: Semi automatically migrate to the new eo_add.
There were some issues with the migration that required manual
intervention.
2016-03-09 16:09:14 +00:00
Tom Hacohen f21ade6123 Automatic migration to Eo4.
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
2016-03-03 09:58:08 +00:00
Tom Hacohen e71e6561ee Eo callbacks: Migrate all of the EFL to the new event cb signatures. 2016-02-29 11:33:27 +00:00
Jean-Philippe Andre ce08ed30c7 Ector: Protect all headers by EFL_BETA_API_SUPPORT
Those Ector APIs are not stable!
2016-01-06 14:26:25 +09:00
Jean-Philippe Andre e3a7f657d9 ector: add Ector.GL.Buffer.* support. 2016-01-05 15:43:44 +09:00
Jean-Philippe Andre 1adc3cd915 ector: add drawable flag to buffers
This indicates that a buffer can be used as a source to draw pixels.
Can't they all do that? Well, not exactly. A CPU buffer can't be drawn
by the GPU... not directly at least. That's what this flag is for.
2016-01-05 15:43:43 +09:00
Jean-Philippe Andre 9bd36f7c43 ector eo: fix indentation (tabs --> spaces)
Why? Why would an editor replace 8 spaces by a TAB?
WHYYYYYY?
2016-01-05 15:43:43 +09:00
Jean-Philippe Andre 1f25b523b4 ector buffer: add COW access mode
In case you map a buffer once for read-only and once for write,
we can generate a temporary copy and return that instead. This
buffer will be copied back to the original surface once the COW
surface is unmapped.
2016-01-05 15:43:43 +09:00
Jean-Philippe Andre 5e075c193c ector: on-the-fly convert sw buffers during map()
Also use map to generate spans.
This should simplify some filters code, making things work,
albeit inefficiently. At least they should work.

Fix doc too.
2016-01-05 15:43:43 +09:00
Jean-Philippe Andre 9121e503a3 ector: track maps in software buffer 2016-01-05 15:43:43 +09:00
Jean-Philippe Andre 7a8879ba8b ector: add engine-specific evas image buffer wrapper
Since Evas still relies entirely on Image_Entry and Evas_GL_Image,
we will need an engine-specific wrapper object creating a Buffer
around an existing cached image.

Currently only SW support is implemented. GL will be more fun to
do (with glReadPixels and whatnot).
2016-01-05 15:43:43 +09:00
Jean-Philippe Andre 85f23d96e7 ector: add typedef Ector_Buffer 2016-01-05 15:43:43 +09:00
Jean-Philippe Andre 952f27507d ector: remove offset from Ector.Buffer.{map,unmap}
It just makes things a bit more complicated and doesn't correspond
to a classic "map" operation anyways.

Also return void* instead of uint8_t*. This is more correct and
avoid extra casts.
2016-01-05 15:43:43 +09:00
Jean-Philippe Andre f88333326f Ector: Fix Windows build (missed in previous patch) 2015-12-03 20:53:20 +09:00
Jean-Philippe Andre c09199f0e0 Ector: use uint32_t instead of uint
This fixes the build for Windows. Thanks @vtorri for the report.

I'm not using "unsigned int" as uint was mostly used like DATA32,
ie. color data (one pixel color or a pixel buffer).
2015-12-03 20:28:27 +09:00
Jean-Philippe Andre dc621e2316 Ector: Kill compilation warnings
Remove unimplemented function (no test case yet).
Convert #warning into comments.
2015-12-03 18:42:50 +09:00