efl/src/modules/evas/engines/gl_x11/evas_engine.c

3141 lines
101 KiB
C

#include "evas_common_private.h" /* Also includes international specific stuff */
#include "evas_engine.h"
#include "../gl_common/evas_gl_define.h"
#include "../software_generic/evas_native_common.h"
#ifdef HAVE_DLSYM
# include <dlfcn.h> /* dlopen,dlclose,etc */
#else
# error gl_x11 should not get compiled if dlsym is not found on the system!
#endif
#ifdef EVAS_CSERVE2
#include "evas_cs2_private.h"
#endif
#define EVAS_GL_NO_GL_H_CHECK 1
#include "Evas_GL.h"
#define EVAS_GL_UPDATE_TILE_SIZE 16
typedef struct _Render_Engine Render_Engine;
struct _Render_Engine
{
Render_Engine_GL_Generic generic;
};
const char *debug_dir;
int swap_buffer_debug_mode = -1;
int swap_buffer_debug = 0;
int partial_render_debug = -1;
int extn_have_buffer_age = 1;
static int initted = 0;
static int gl_wins = 0;
#ifdef GL_GLES
static int extn_have_y_inverted = 1;
#endif
typedef void (*_eng_fn) (void);
typedef _eng_fn (*glsym_func_eng_fn) ();
typedef void (*glsym_func_void) ();
typedef void *(*glsym_func_void_ptr) ();
typedef int (*glsym_func_int) ();
typedef unsigned int (*glsym_func_uint) ();
typedef const char *(*glsym_func_const_char_ptr) ();
Evas_GL_Common_Image_Call glsym_evas_gl_common_image_ref = NULL;
Evas_GL_Common_Image_Call glsym_evas_gl_common_image_unref = NULL;
Evas_GL_Common_Image_Call glsym_evas_gl_common_image_free = NULL;
Evas_GL_Common_Image_Call glsym_evas_gl_common_image_native_disable = NULL;
Evas_GL_Common_Image_Call glsym_evas_gl_common_image_native_enable = NULL;
Evas_GL_Common_Image_New_From_Data glsym_evas_gl_common_image_new_from_data = NULL;
Evas_GL_Common_Context_Call glsym_evas_gl_common_image_all_unload = NULL;
Evas_GL_Preload glsym_evas_gl_preload_init = NULL;
Evas_GL_Preload glsym_evas_gl_preload_shutdown = NULL;
EVGL_Engine_Call glsym_evgl_engine_shutdown = NULL;
EVGL_Native_Surface_Call glsym_evgl_native_surface_buffer_get = NULL;
EVGL_Native_Surface_Yinvert_Call glsym_evgl_native_surface_yinvert_get = NULL;
EVGL_Current_Native_Context_Get_Call glsym_evgl_current_native_context_get = NULL;
Evas_Gl_Symbols glsym_evas_gl_symbols = NULL;
Evas_GL_Common_Context_New glsym_evas_gl_common_context_new = NULL;
Evas_GL_Common_Context_Call glsym_evas_gl_common_context_flush = NULL;
Evas_GL_Common_Context_Call glsym_evas_gl_common_context_free = NULL;
Evas_GL_Common_Context_Call glsym_evas_gl_common_context_use = NULL;
Evas_GL_Common_Context_Call glsym_evas_gl_common_context_newframe = NULL;
Evas_GL_Common_Context_Call glsym_evas_gl_common_context_done = NULL;
Evas_GL_Common_Context_Resize_Call glsym_evas_gl_common_context_resize = NULL;
Evas_GL_Common_Buffer_Dump_Call glsym_evas_gl_common_buffer_dump = NULL;
Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_lock = NULL;
Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_unlock = NULL;
Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_relax = NULL;
glsym_func_void glsym_evas_gl_common_shaders_flush = NULL;
glsym_func_void glsym_evas_gl_common_error_set = NULL;
glsym_func_int glsym_evas_gl_common_error_get = NULL;
glsym_func_void_ptr glsym_evas_gl_common_current_context_get = NULL;
#ifdef GL_GLES
#if !defined(EGL_KHR_cl_event2) && !defined(EGL_VERSION_1_5)
typedef intptr_t EGLAttribKHR;
#endif
_eng_fn (*glsym_eglGetProcAddress) (const char *a) = NULL;
EGLImageKHR (*glsym_eglCreateImage) (EGLDisplay a, EGLContext b, EGLenum c, EGLClientBuffer d, const EGLAttribKHR *e) = NULL;
EGLImageKHR (*glsym_eglCreateImageKHR) (EGLDisplay a, EGLContext b, EGLenum c, EGLClientBuffer d, EGLint *e) = NULL;
void (*glsym_eglDestroyImage) (EGLDisplay a, void *b) = NULL;
void (*glsym_glEGLImageTargetTexture2DOES) (int a, void *b) = NULL;
unsigned int (*glsym_eglSwapBuffersWithDamage) (EGLDisplay a, void *b, const EGLint *d, EGLint c) = NULL;
unsigned int (*glsym_eglSetDamageRegionKHR) (EGLDisplay a, EGLSurface b, EGLint *c, EGLint d) = NULL;
unsigned int (*glsym_eglQueryWaylandBufferWL)(EGLDisplay a, /*struct wl_resource */void *b, EGLint c, EGLint *d) = NULL;
#else
typedef XID (*glsym_func_xid) ();
_eng_fn (*glsym_glXGetProcAddress) (const char *a) = NULL;
void (*glsym_glXBindTexImage) (Display *a, GLXDrawable b, int c, int *d) = NULL;
void (*glsym_glXReleaseTexImage) (Display *a, GLXDrawable b, int c) = NULL;
int (*glsym_glXGetVideoSync) (unsigned int *a) = NULL;
int (*glsym_glXWaitVideoSync) (int a, int b, unsigned int *c) = NULL;
XID (*glsym_glXCreatePixmap) (Display *a, void *b, Pixmap c, const int *d) = NULL;
void (*glsym_glXDestroyPixmap) (Display *a, XID b) = NULL;
int (*glsym_glXQueryDrawable) (Display *a, XID b, int c, unsigned int *d) = NULL;
int (*glsym_glXSwapIntervalSGI) (int a) = NULL;
void (*glsym_glXSwapIntervalEXT) (Display *s, GLXDrawable b, int c) = NULL;
void (*glsym_glXReleaseBuffersMESA) (Display *a, XID b) = NULL;
#endif
static inline Outbuf *
eng_get_ob(Render_Engine *re)
{
return re->generic.software.ob;
}
//----------------------------------------------------------//
// NEW_EVAS_GL Engine Functions
static void *
evgl_eng_display_get(void *data)
{
Render_Engine *re = (Render_Engine *)data;
/* EVGLINIT(re, NULL); */
if (!re)
{
ERR("Invalid Render Engine Data!");
return NULL;
}
#ifdef GL_GLES
if (eng_get_ob(re))
return (void*)eng_get_ob(re)->egl_disp;
#else
if (eng_get_ob(re)->info)
return (void*)eng_get_ob(re)->info->info.display;
#endif
else
return NULL;
}
static void *
evgl_eng_evas_surface_get(void *data)
{
Render_Engine *re = (Render_Engine *)data;
/* EVGLINIT(re, NULL); */
if (!re)
{
ERR("Invalid Render Engine Data!");
return NULL;
}
#ifdef GL_GLES
if (eng_get_ob(re))
return (void*)eng_get_ob(re)->egl_surface;
#else
if (eng_get_ob(re))
return (void*)eng_get_ob(re)->win;
#endif
else
return NULL;
}
#ifdef GL_GLES
static EGLDisplay main_dpy = EGL_NO_DISPLAY;
static EGLSurface main_draw = EGL_NO_SURFACE;
static EGLSurface main_read = EGL_NO_SURFACE;
static EGLContext main_ctx = EGL_NO_CONTEXT;
EGLContext
evas_eglGetCurrentContext(void)
{
if (eina_main_loop_is())
return main_ctx;
else
return eglGetCurrentContext();
}
EGLSurface
evas_eglGetCurrentSurface(EGLint readdraw)
{
if (eina_main_loop_is())
return (readdraw == EGL_READ) ? main_read : main_draw;
else
return eglGetCurrentSurface(readdraw);
}
EGLDisplay
evas_eglGetCurrentDisplay(void)
{
if (eina_main_loop_is())
return main_dpy;
else
return eglGetCurrentDisplay();
}
EGLBoolean
evas_eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
{
if (eina_main_loop_is())
{
EGLBoolean ret;
if ((dpy == main_dpy) && (draw == main_draw) &&
(read == main_read) && (ctx == main_ctx))
return 1;
ret = eglMakeCurrent(dpy, draw, read, ctx);
if (ret)
{
main_dpy = dpy;
main_draw = draw;
main_read = read;
main_ctx = ctx;
}
return ret;
}
else
return eglMakeCurrent(dpy, draw, read, ctx);
}
#endif
static int
evgl_eng_make_current(void *data, void *surface, void *context, int flush)
{
Render_Engine *re = (Render_Engine *)data;
int ret = 0;
/* EVGLINIT(re, 0); */
if (!re)
{
ERR("Invalid Render Engine Data!");
glsym_evas_gl_common_error_set(data, EVAS_GL_NOT_INITIALIZED);
return 0;
}
#ifdef GL_GLES
EGLContext ctx = (EGLContext)context;
EGLSurface sfc = (EGLSurface)surface;
EGLDisplay dpy = eng_get_ob(re)->egl_disp; //eglGetCurrentDisplay();
if ((!context) && (!surface))
{
ret = evas_eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (!ret)
{
int err = eglGetError();
glsym_evas_gl_common_error_set(err - EGL_SUCCESS);
ERR("evas_eglMakeCurrent() failed! Error Code=%#x", err);
return 0;
}
return 1;
}
// FIXME: Check (eglGetCurrentDisplay() != dpy) ?
if ((evas_eglGetCurrentContext() != ctx) ||
(evas_eglGetCurrentSurface(EGL_READ) != sfc) ||
(evas_eglGetCurrentSurface(EGL_DRAW) != sfc) )
{
//!!!! Does it need to be flushed with it's set to NULL above??
// Flush remainder of what's in Evas' pipeline
if (flush) eng_window_use(NULL);
// Do a make current
ret = evas_eglMakeCurrent(dpy, sfc, sfc, ctx);
if (!ret)
{
int err = eglGetError();
glsym_evas_gl_common_error_set(err - EGL_SUCCESS);
ERR("evas_eglMakeCurrent() failed! Error Code=%#x", err);
return 0;
}
}
return 1;
#else
GLXContext ctx = (GLXContext)context;
Window sfc = (Window)surface;
if ((!context) && (!surface))
{
ret = __glXMakeContextCurrent(eng_get_ob(re)->info->info.display, 0, NULL);
if (!ret)
{
ERR("glXMakeContextCurrent() failed!");
glsym_evas_gl_common_error_set(data, EVAS_GL_BAD_DISPLAY);
return 0;
}
return 1;
}
if ((glXGetCurrentContext() != ctx))
{
//!!!! Does it need to be flushed with it's set to NULL above??
// Flush remainder of what's in Evas' pipeline
if (flush) eng_window_use(NULL);
// Do a make current
if ((sfc == eng_get_ob(re)->win) ||
(sfc == eng_get_ob(re)->glxwin))
ret = __glXMakeContextCurrent(eng_get_ob(re)->info->info.display,
eng_get_ob(re)->glxwin, ctx);
else
ret = __glXMakeContextCurrent(eng_get_ob(re)->info->info.display,
sfc, ctx);
if (!ret)
{
ERR("glXMakeContextCurrent() failed. Ret: %d! Context: %p Surface: %p",
ret, (void *)ctx, (void *)sfc);
glsym_evas_gl_common_error_set(data, EVAS_GL_BAD_DISPLAY);
return 0;
}
}
return 1;
#endif
}
static void *
evgl_eng_native_window_create(void *data)
{
Render_Engine *re = (Render_Engine *)data;
/* EVGLINIT(re, NULL); */
if (!re)
{
ERR("Invalid Render Engine Data!");
glsym_evas_gl_common_error_set(data, EVAS_GL_NOT_INITIALIZED);
return NULL;
}
XSetWindowAttributes attr;
Window win;
attr.backing_store = NotUseful;
attr.override_redirect = True;
attr.border_pixel = 0;
attr.background_pixmap = None;
attr.bit_gravity = NorthWestGravity;
attr.win_gravity = NorthWestGravity;
attr.save_under = False;
attr.do_not_propagate_mask = NoEventMask;
attr.event_mask = 0;
win = XCreateWindow(eng_get_ob(re)->info->info.display,
eng_get_ob(re)->win,
-20, -20, 2, 2, 0,
CopyFromParent, InputOutput, CopyFromParent,
CWBackingStore | CWOverrideRedirect |
CWBorderPixel | CWBackPixmap |
CWSaveUnder | CWDontPropagate |
CWEventMask | CWBitGravity |
CWWinGravity, &attr);
if (!win)
{
ERR("Creating native X window failed.");
glsym_evas_gl_common_error_set(data, EVAS_GL_BAD_DISPLAY);
return NULL;
}
return (void*)win;
}
static int
evgl_eng_native_window_destroy(void *data, void *native_window)
{
Render_Engine *re = (Render_Engine *)data;
/* EVGLINIT(re, 0); */
if (!re)
{
ERR("Invalid Render Engine Data!");
glsym_evas_gl_common_error_set(data, EVAS_GL_NOT_INITIALIZED);
return 0;
}
if (!native_window)
{
ERR("Inavlid native surface.");
glsym_evas_gl_common_error_set(data, EVAS_GL_BAD_NATIVE_WINDOW);
return 0;
}
XDestroyWindow(eng_get_ob(re)->info->info.display, (Window)native_window);
native_window = NULL;
return 1;
}
// Theoretically, we wouldn't need this functoin if the surfaceless context
// is supported. But, until then...
static void *
evgl_eng_window_surface_create(void *data, void *native_window EINA_UNUSED)
{
Render_Engine *re = (Render_Engine *)data;
/* EVGLINIT(re, NULL); */
if (!re)
{
ERR("Invalid Render Engine Data!");
glsym_evas_gl_common_error_set(data, EVAS_GL_NOT_INITIALIZED);
return NULL;
}
#ifdef GL_GLES
EGLSurface surface = EGL_NO_SURFACE;
// Create resource surface for EGL
surface = eglCreateWindowSurface(eng_get_ob(re)->egl_disp,
eng_get_ob(re)->egl_config,
(EGLNativeWindowType)native_window,
NULL);
if (!surface)
{
ERR("Creating window surface failed. Error: %#x.", eglGetError());
abort();
return NULL;
}
return (void*)surface;
#else
/*
// We don't need to create new one for GLX
Window surface;
surface = eng_get_ob(re)->win;
return (void *)surface;
*/
return (void *)native_window;
#endif
}
static int
evgl_eng_window_surface_destroy(void *data, void *surface)
{
Render_Engine *re = (Render_Engine *)data;
/* EVGLINIT(re, 0); */
if (!re)
{
ERR("Invalid Render Engine Data!");
glsym_evas_gl_common_error_set(data, EVAS_GL_NOT_INITIALIZED);
return 0;
}
#ifdef GL_GLES
if (!surface)
{
ERR("Invalid surface.");
glsym_evas_gl_common_error_set(data, EVAS_GL_BAD_SURFACE);
return 0;
}
eglDestroySurface(eng_get_ob(re)->egl_disp, (EGLSurface)surface);
#endif
return 1;
if (surface) return 0;
}
static void *
evgl_eng_context_create(void *data, void *share_ctx, Evas_GL_Context_Version version)
{
Render_Engine *re = (Render_Engine *)data;
/* EVGLINIT(re, NULL); */
if (!re)
{
ERR("Invalid Render Engine Data!");
glsym_evas_gl_common_error_set(data, EVAS_GL_NOT_INITIALIZED);
return NULL;
}
if ((version < EVAS_GL_GLES_1_X) || (version > EVAS_GL_GLES_3_X))
{
ERR("Invalid context version number %d", version);
glsym_evas_gl_common_error_set(data, EVAS_GL_BAD_PARAMETER);
return NULL;
}
#ifdef GL_GLES
if ((version == EVAS_GL_GLES_3_X) &&
((!eng_get_ob(re)->gl_context) || (eng_get_ob(re)->gl_context->gles_version != EVAS_GL_GLES_3_X)))
{
ERR("GLES 3 version not supported!");
glsym_evas_gl_common_error_set(data, EVAS_GL_BAD_ATTRIBUTE);
return NULL;
}
EGLContext context = EGL_NO_CONTEXT;
int context_attrs[3];
if (eng_get_ob(re)->gles3 && (version >= EVAS_GL_GLES_2_X))
version = 3;
context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION;
context_attrs[1] = version;
context_attrs[2] = EGL_NONE;
// Share context already assumes that it's sharing with evas' context
if (share_ctx)
{
context = eglCreateContext(eng_get_ob(re)->egl_disp,
eng_get_ob(re)->egl_config,
(EGLContext)share_ctx,
context_attrs);
}
else if ((version == EVAS_GL_GLES_1_X) || (version == EVAS_GL_GLES_3_X))
{
context = eglCreateContext(eng_get_ob(re)->egl_disp,
eng_get_ob(re)->egl_config,
NULL,
context_attrs);
}
else
{
context = eglCreateContext(eng_get_ob(re)->egl_disp,
eng_get_ob(re)->egl_config,
eng_get_ob(re)->egl_context, // Evas' GL Context
context_attrs);
}
if (!context)
{
int err = eglGetError();
ERR("Engine Context Creations Failed. Error: %#x.", err);
glsym_evas_gl_common_error_set(data, err - EGL_SUCCESS);
return NULL;
}
return (void*)context;
#else
GLXContext context = NULL;
// Share context already assumes that it's sharing with evas' context
if (share_ctx)
{
context = glXCreateContext(eng_get_ob(re)->info->info.display,
eng_get_ob(re)->visualinfo,
(GLXContext)share_ctx,
1);
}
else
{
context = glXCreateContext(eng_get_ob(re)->info->info.display,
eng_get_ob(re)->visualinfo,
eng_get_ob(re)->context, // Evas' GL Context
1);
}
if (!context)
{
ERR("Internal Resource Context Creations Failed.");
if(!(eng_get_ob(re)->info->info.display)) glsym_evas_gl_common_error_set(data, EVAS_GL_BAD_DISPLAY);
if(!(eng_get_ob(re)->win)) glsym_evas_gl_common_error_set(data, EVAS_GL_BAD_NATIVE_WINDOW);
return NULL;
}
return (void*)context;
#endif
}
static int
evgl_eng_context_destroy(void *data, void *context)
{
Render_Engine *re = (Render_Engine *)data;
/* EVGLINIT(re, 0); */
if ((!re) || (!context))
{
ERR("Invalid Render Input Data. Engine: %p, Context: %p", data, context);
if (!re) glsym_evas_gl_common_error_set(data, EVAS_GL_NOT_INITIALIZED);
if (!context) glsym_evas_gl_common_error_set(data, EVAS_GL_BAD_CONTEXT);
return 0;
}
#ifdef GL_GLES
eglDestroyContext(eng_get_ob(re)->egl_disp, (EGLContext)context);
#else
glXDestroyContext(eng_get_ob(re)->info->info.display, (GLXContext)context);
#endif
return 1;
}
static const char *
evgl_eng_string_get(void *data)
{
Render_Engine *re = (Render_Engine *)data;
/* EVGLINIT(re, NULL); */
if (!re)
{
ERR("Invalid Render Engine Data!");
glsym_evas_gl_common_error_set(data, EVAS_GL_NOT_INITIALIZED);
return NULL;
}
#ifdef GL_GLES
return eglQueryString(eng_get_ob(re)->egl_disp, EGL_EXTENSIONS);
#else
return glXQueryExtensionsString(eng_get_ob(re)->info->info.display,
eng_get_ob(re)->info->info.screen);
#endif
}
static void *
evgl_eng_proc_address_get(const char *name)
{
#ifdef GL_GLES
if (glsym_eglGetProcAddress) return glsym_eglGetProcAddress(name);
return dlsym(RTLD_DEFAULT, name);
#else
if (glsym_glXGetProcAddress) return glsym_glXGetProcAddress(name);
return dlsym(RTLD_DEFAULT, name);
#endif
}
static int
evgl_eng_rotation_angle_get(void *data)
{
Render_Engine *re = (Render_Engine *)data;
/* EVGLINIT(re, 0); */
if (!re)
{
ERR("Invalid Render Engine Data!");
glsym_evas_gl_common_error_set(data, EVAS_GL_NOT_INITIALIZED);
return 0;
}
if ((eng_get_ob(re)) && (eng_get_ob(re)->gl_context))
return eng_get_ob(re)->gl_context->rot;
else
{
ERR("Unable to retrieve rotation angle.");
glsym_evas_gl_common_error_set(data, EVAS_GL_BAD_CONTEXT);
return 0;
}
}
static void *
evgl_eng_pbuffer_surface_create(void *data, EVGL_Surface *sfc,
const int *attrib_list)
{
Render_Engine_GL_Generic *re = data;
// TODO: Add support for surfaceless pbuffers (EGL_NO_TEXTURE)
// TODO: Add support for EGL_MIPMAP_TEXTURE??? (GLX doesn't support them)
if (attrib_list)
WRN("This PBuffer implementation does not support extra attributes yet");
#ifdef GL_GLES
Evas_Engine_GL_Context *evasglctx;
int config_attrs[20];
int surface_attrs[20];
EGLSurface egl_sfc;
EGLConfig egl_cfg;
int num_config, i = 0;
EGLDisplay disp;
EGLContext ctx;
disp = re->window_egl_display_get(re->software.ob);
evasglctx = re->window_gl_context_get(re->software.ob);
ctx = evasglctx->eglctxt;
#if 0
// Choose framebuffer configuration
// DISABLED FOR NOW
if (sfc->pbuffer.color_fmt != EVAS_GL_NO_FBO)
{
config_attrs[i++] = EGL_RED_SIZE;
config_attrs[i++] = 1;
config_attrs[i++] = EGL_GREEN_SIZE;
config_attrs[i++] = 1;
config_attrs[i++] = EGL_BLUE_SIZE;
config_attrs[i++] = 1;
if (sfc->pbuffer.color_fmt == EVAS_GL_RGBA_8888)
{
config_attrs[i++] = EGL_ALPHA_SIZE;
config_attrs[i++] = 1;
//config_attrs[i++] = EGL_BIND_TO_TEXTURE_RGBA;
//config_attrs[i++] = EGL_TRUE;
}
else
{
//config_attrs[i++] = EGL_BIND_TO_TEXTURE_RGB;
//config_attrs[i++] = EGL_TRUE;
}
}
if (sfc->depth_fmt || sfc->depth_stencil_fmt)
{
config_attrs[i++] = EGL_DEPTH_SIZE;
config_attrs[i++] = 1;
}
if (sfc->stencil_fmt || sfc->depth_stencil_fmt)
{
config_attrs[i++] = EGL_STENCIL_SIZE;
config_attrs[i++] = 1;
}
config_attrs[i++] = EGL_RENDERABLE_TYPE;
if (eng_get_ob(re)->gles3)
config_attrs[i++] = EGL_OPENGL_ES3_BIT_KHR;
else
config_attrs[i++] = EGL_OPENGL_ES2_BIT;
config_attrs[i++] = EGL_SURFACE_TYPE;
config_attrs[i++] = EGL_PBUFFER_BIT;
config_attrs[i++] = EGL_NONE;
#else
// It looks like evas_eglMakeCurrent might fail if we use a different config from
// the actual display surface. This is weird.
i = 0;
config_attrs[i++] = EGL_CONFIG_ID;
config_attrs[i++] = 0;
config_attrs[i++] = EGL_NONE;
eglQueryContext(disp, ctx, EGL_CONFIG_ID, &config_attrs[1]);
#endif
if (!eglChooseConfig(disp, config_attrs, &egl_cfg, 1, &num_config)
|| (num_config < 1))
{
int err = eglGetError();
glsym_evas_gl_common_error_set(data, err - EGL_SUCCESS);
ERR("eglChooseConfig failed with error %x", err);
return NULL;
}
// Now, choose the config for the PBuffer
i = 0;
surface_attrs[i++] = EGL_WIDTH;
surface_attrs[i++] = sfc->w;
surface_attrs[i++] = EGL_HEIGHT;
surface_attrs[i++] = sfc->h;
#if 0
// Adding these parameters will trigger EGL_BAD_ATTRIBUTE because
// the config also requires EGL_BIND_TO_TEXTURE_RGB[A]. But some drivers
// don't support those configs (eg. nvidia)
surface_attrs[i++] = EGL_TEXTURE_FORMAT;
if (sfc->pbuffer.color_fmt == EVAS_GL_RGB_888)
surface_attrs[i++] = EGL_TEXTURE_RGB;
else
surface_attrs[i++] = EGL_TEXTURE_RGBA;
surface_attrs[i++] = EGL_TEXTURE_TARGET;
surface_attrs[i++] = EGL_TEXTURE_2D;
surface_attrs[i++] = EGL_MIPMAP_TEXTURE;
surface_attrs[i++] = EINA_TRUE;
#endif
surface_attrs[i++] = EGL_NONE;
egl_sfc = eglCreatePbufferSurface(disp, egl_cfg, surface_attrs);
if (!egl_sfc)
{
int err = eglGetError();
glsym_evas_gl_common_error_set(data, err - EGL_SUCCESS);
ERR("eglCreatePbufferSurface failed with error %x", err);
return NULL;
}
return egl_sfc;
#else
Evas_Engine_GL_Context *evasglctx;
GLXPbuffer pbuf;
GLXFBConfig *cfgs;
int config_attrs[20];
int surface_attrs[20];
int ncfg = 0, i;
evasglctx = re->window_gl_context_get(re->software.ob);
#ifndef GLX_VISUAL_ID
# define GLX_VISUAL_ID 0x800b
#endif
i = 0;
#if 0
// DISABLED BECAUSE BadMatch HAPPENS
if (sfc->pbuffer.color_fmt != EVAS_GL_NO_FBO)
{
config_attrs[i++] = GLX_BUFFER_SIZE;
if (sfc->pbuffer.color_fmt == EVAS_GL_RGBA_8888)
{
config_attrs[i++] = 32;
//config_attrs[i++] = GLX_BIND_TO_TEXTURE_RGBA_EXT;
//config_attrs[i++] = 1;
}
else
{
config_attrs[i++] = 24;
//config_attrs[i++] = GLX_BIND_TO_TEXTURE_RGB_EXT;
//config_attrs[i++] = 1;
}
}
if (sfc->depth_fmt)
{
config_attrs[i++] = GLX_DEPTH_SIZE;
config_attrs[i++] = 24; // FIXME: This should depend on the requested bits
}
if (sfc->stencil_fmt)
{
config_attrs[i++] = GLX_STENCIL_SIZE;
config_attrs[i++] = 8; // FIXME: This should depend on the requested bits
}
//config_attrs[i++] = GLX_VISUAL_ID;
//config_attrs[i++] = XVisualIDFromVisual(vis);
#else
config_attrs[i++] = GLX_FBCONFIG_ID;
if (sfc->pbuffer.color_fmt == EVAS_GL_RGB_888)
config_attrs[i++] = evasglctx->glxcfg_rgb;
else
config_attrs[i++] = evasglctx->glxcfg_rgba;
#endif
config_attrs[i++] = 0;
cfgs = glXChooseFBConfig(re->software.ob->disp, re->software.ob->screen,
config_attrs, &ncfg);
if (!cfgs || !ncfg)
{
ERR("GLX failed to find a valid config for the pbuffer");
if (cfgs) XFree(cfgs);
return NULL;
}
i = 0;
surface_attrs[i++] = GLX_LARGEST_PBUFFER;
surface_attrs[i++] = 0;
surface_attrs[i++] = GLX_PBUFFER_WIDTH;
surface_attrs[i++] = sfc->w;
surface_attrs[i++] = GLX_PBUFFER_HEIGHT;
surface_attrs[i++] = sfc->h;
surface_attrs[i++] = 0;
pbuf = glXCreatePbuffer(re->software.ob->disp, cfgs[0], surface_attrs);
XFree(cfgs);
if (!pbuf)
{
ERR("GLX failed to create a pbuffer");
return NULL;
}
return (void*)(intptr_t)pbuf;
#endif
}
static int
evgl_eng_pbuffer_surface_destroy(void *data, void *surface)
{
/* EVGLINIT(re, 0); */
if (!data)
{
ERR("Invalid Render Engine Data!");
glsym_evas_gl_common_error_set(NULL, EVAS_GL_NOT_INITIALIZED);
return 0;
}
if (!surface)
{
ERR("Invalid surface.");
glsym_evas_gl_common_error_set(data, EVAS_GL_BAD_SURFACE);
return 0;
}
#ifdef GL_GLES
Render_Engine *re = data;
eglDestroySurface(eng_get_ob(re)->egl_disp, (EGLSurface)surface);
#else
Render_Engine_GL_Generic *re = data;
GLXPbuffer pbuf = (GLXPbuffer)(intptr_t) surface;
glXDestroyPbuffer(re->software.ob->disp, pbuf);
#endif
return 1;
}
// This function should create a surface that can be used for offscreen rendering
// and still be bindable to a texture in Evas main GL context.
// For now, this will create an X pixmap... Ideally it should be able to create
// a bindable pbuffer surface or just an FBO if that is supported and it can
// be shared with Evas.
// FIXME: Avoid passing evgl_engine around like that.
static void *
evgl_eng_indirect_surface_create(EVGL_Engine *evgl EINA_UNUSED, void *data,
EVGL_Surface *evgl_sfc,
Evas_GL_Config *cfg, int w, int h)
{
Render_Engine *re = data;
#ifdef GL_GLES
Eina_Bool alpha = EINA_FALSE;
#endif
int colordepth;
Pixmap px;
if (!re || !evgl_sfc || !cfg)
{
glsym_evas_gl_common_error_set(data, EVAS_GL_BAD_PARAMETER);
return NULL;
}
if ((w < 1) || (h < 1))
{
ERR("Inconsistent parameters, not creating any surface!");
glsym_evas_gl_common_error_set(data, EVAS_GL_BAD_PARAMETER);
return NULL;
}
/* Choose appropriate pixmap depth */
if (cfg->color_format == EVAS_GL_RGBA_8888)
{
#ifdef GL_GLES
alpha = EINA_TRUE;
#endif
colordepth = 32;
}
else if (cfg->color_format == EVAS_GL_RGB_888)
colordepth = 24;
else // this could also be XDefaultDepth but this case shouldn't happen
colordepth = 24;
px = XCreatePixmap(eng_get_ob(re)->disp, eng_get_ob(re)->win, w, h, colordepth);
if (!px)
{
ERR("Failed to create XPixmap!");
glsym_evas_gl_common_error_set(data, EVAS_GL_BAD_ALLOC);
return NULL;
}
#ifdef GL_GLES
EGLSurface egl_sfc;
EGLConfig egl_cfg;
int i, num = 0, best = -1;
EGLConfig configs[200];
int config_attrs[40];
Eina_Bool found = EINA_FALSE;
int msaa = 0, depth = 0, stencil = 0;
Visual *visual = NULL;
Eina_Bool retried = EINA_FALSE;
EGLint val = 0;
/* Now we need to iterate over all EGL configurations to check the compatible
* ones and finally check their visual ID. */
if ((cfg->depth_bits > EVAS_GL_DEPTH_NONE) &&
(cfg->depth_bits <= EVAS_GL_DEPTH_BIT_32))
depth = 8 * ((int) cfg->depth_bits);
if ((cfg->stencil_bits > EVAS_GL_STENCIL_NONE) &&
(cfg->stencil_bits <= EVAS_GL_STENCIL_BIT_16))
stencil = 1 << ((int) cfg->stencil_bits - 1);
if ((cfg->multisample_bits > EVAS_GL_MULTISAMPLE_NONE) &&
(cfg->multisample_bits <= EVAS_GL_MULTISAMPLE_HIGH))
msaa = evgl->caps.msaa_samples[(int) cfg->multisample_bits - 1];
try_again:
i = 0;
config_attrs[i++] = EGL_SURFACE_TYPE;
config_attrs[i++] = EGL_PIXMAP_BIT;
config_attrs[i++] = EGL_RENDERABLE_TYPE;
if (cfg->gles_version == EVAS_GL_GLES_3_X)
config_attrs[i++] = EGL_OPENGL_ES3_BIT;
else if (cfg->gles_version == EVAS_GL_GLES_2_X)
config_attrs[i++] = EGL_OPENGL_ES2_BIT;
else
config_attrs[i++] = EGL_OPENGL_ES_BIT;
if (alpha)
{
config_attrs[i++] = EGL_ALPHA_SIZE;
config_attrs[i++] = 1; // should it be 8?
DBG("Requesting RGBA pixmap");
}
else
{
config_attrs[i++] = EGL_ALPHA_SIZE;
config_attrs[i++] = 0;
}
if (depth)
{
depth = 8 * ((int) cfg->depth_bits);
config_attrs[i++] = EGL_DEPTH_SIZE;
config_attrs[i++] = depth;
DBG("Requesting depth buffer size %d", depth);
}
if (stencil)
{
stencil = 1 << ((int) cfg->stencil_bits - 1);
config_attrs[i++] = EGL_STENCIL_SIZE;
config_attrs[i++] = stencil;
DBG("Requesting stencil buffer size %d", stencil);
}
if (msaa)
{
msaa = evgl->caps.msaa_samples[(int) cfg->multisample_bits - 1];
config_attrs[i++] = EGL_SAMPLE_BUFFERS;
config_attrs[i++] = 1;
config_attrs[i++] = EGL_SAMPLES;
config_attrs[i++] = msaa;
DBG("Requesting MSAA buffer with %d samples", msaa);
}
config_attrs[i++] = EGL_NONE;
config_attrs[i++] = 0;
if (!eglChooseConfig(eng_get_ob(re)->egl_disp, config_attrs, configs, 200, &num) || !num)
{
int err = eglGetError();
ERR("eglChooseConfig() can't find any configs, error: %x", err);
glsym_evas_gl_common_error_set(data, err - EGL_SUCCESS);
XFreePixmap(eng_get_ob(re)->disp, px);
return NULL;
}
DBG("Found %d potential configurations", num);
for (i = 0; (i < num) && !found; i++)
{
VisualID visid = 0;
XVisualInfo *xvi, vi_in;
XRenderPictFormat *fmt;
int nvi = 0, j;
if (!eglGetConfigAttrib(eng_get_ob(re)->egl_disp, configs[i],
EGL_NATIVE_VISUAL_ID, &val))
continue;
// Find matching visuals. Only alpha & depth are really valid here.
visid = val;
vi_in.screen = eng_get_ob(re)->screen;
vi_in.visualid = visid;
xvi = XGetVisualInfo(eng_get_ob(re)->disp,
VisualScreenMask | VisualIDMask,
&vi_in, &nvi);
if (xvi)
{
for (j = 0; (j < nvi) && !found; j++)
{
if (xvi[j].depth >= colordepth)
{
if (best < 0) best = i;
if (alpha)
{
fmt = XRenderFindVisualFormat(eng_get_ob(re)->disp, xvi[j].visual);
if (fmt && (fmt->direct.alphaMask))
found = EINA_TRUE;
}
else found = EINA_TRUE;
}
}
if (found)
{
egl_cfg = configs[i];
visual = xvi[j].visual;
XFree(xvi);
break;
}
XFree(xvi);
}
}
if (!found)
{
if (num && (best >= 0))
{
ERR("No matching config found. Trying with EGL config #%d", best);
egl_cfg = configs[best];
}
else if (msaa && !retried)
{
ERR("Trying again without MSAA.");
msaa = 0;
retried = EINA_TRUE;
goto try_again;
}
else
{
// This config will probably not work, but we try anyways.
// NOTE: Maybe it would be safer to just return NULL here, leaving
// the app responsible for changing its config.
ERR("XGetVisualInfo failed. Trying with the window's EGL config.");
egl_cfg = eng_get_ob(re)->egl_config;
}
}
egl_sfc = eglCreatePixmapSurface(eng_get_ob(re)->egl_disp, egl_cfg, px, NULL);
if (!egl_sfc)
{
int err = eglGetError();
ERR("eglCreatePixmapSurface failed with error: %x", err);
glsym_evas_gl_common_error_set(data, err - EGL_SUCCESS);
XFreePixmap(eng_get_ob(re)->disp, px);
return NULL;
}
if (extn_have_y_inverted &&
eglGetConfigAttrib(eng_get_ob(re)->egl_disp, egl_cfg,
EGL_Y_INVERTED_NOK, &val))
evgl_sfc->yinvert = val;
else
evgl_sfc->yinvert = 1;
evgl_sfc->indirect = EINA_TRUE;
evgl_sfc->indirect_sfc = egl_sfc;
evgl_sfc->indirect_sfc_native = (void *)(intptr_t) px;
evgl_sfc->indirect_sfc_visual = visual;
evgl_sfc->indirect_sfc_config = egl_cfg;
DBG("Successfully created indirect surface: Pixmap %lu EGLSurface %p", px, egl_sfc);
return evgl_sfc;
#else
// TODO/FIXME: do the same as with EGL above...
ERR("GLX support is not fully implemented for indirect surface");
evgl_sfc->indirect = EINA_TRUE;
evgl_sfc->indirect_sfc_native = (void *)(intptr_t) px;
evgl_sfc->indirect_sfc = (void *)(intptr_t) px;
evgl_sfc->indirect_sfc_visual = eng_get_ob(re)->info->info.visual; // FIXME: Check this!
return evgl_sfc;
#endif
}
// This function should destroy the indirect surface as well as the X pixmap
static int
evgl_eng_indirect_surface_destroy(void *data, EVGL_Surface *evgl_sfc)
{
Render_Engine *re = (Render_Engine *)data;
if (!re)
{
ERR("Invalid Render Engine Data!");
glsym_evas_gl_common_error_set(data, EVAS_GL_NOT_INITIALIZED);
return 0;
}
#ifdef GL_GLES
if ((!evgl_sfc) || (!evgl_sfc->indirect_sfc))
{
ERR("Invalid surface");
glsym_evas_gl_common_error_set(data, EVAS_GL_BAD_SURFACE);
return 0;
}
eglDestroySurface(eng_get_ob(re)->egl_disp, (EGLSurface)evgl_sfc->indirect_sfc);
#endif
if (!evgl_sfc->indirect_sfc_native)
{
ERR("Inconsistent parameters, not freeing XPixmap for indirect surface!");
glsym_evas_gl_common_error_set(data, EVAS_GL_BAD_PARAMETER);
return 0;
}
XFreePixmap(eng_get_ob(re)->disp, (Pixmap)evgl_sfc->indirect_sfc_native);
return 1;
}
static void *
evgl_eng_gles_context_create(void *data,
EVGL_Context *share_ctx, EVGL_Surface *sfc)
{
Render_Engine *re = data;
if (!re) return NULL;
#ifdef GL_GLES
EGLContext context = EGL_NO_CONTEXT;
int context_attrs[3];
EGLConfig config;
if (!share_ctx)
{
ERR("Share context not set, Unable to retrieve GLES version");
return NULL;
}
context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION;
context_attrs[1] = share_ctx->version;
context_attrs[2] = EGL_NONE;
if (!sfc || !sfc->indirect_sfc_config)
{
ERR("Surface is not set! Creating context anyways but evas_eglMakeCurrent "
"might very well fail with EGL_BAD_MATCH (0x3009)");
config = eng_get_ob(re)->egl_config;
}
else config = sfc->indirect_sfc_config;
context = eglCreateContext(eng_get_ob(re)->egl_disp, config,
share_ctx->context,
context_attrs);
if (!context)
{
int err = eglGetError();
ERR("eglCreateContext failed with error 0x%x", err);
glsym_evas_gl_common_error_set(data, err - EGL_SUCCESS);
return NULL;
}
DBG("Successfully created context for indirect rendering.");
return context;
#else
CRI("Support for indirect rendering contexts is not implemented for GLX");
(void) share_ctx; (void) sfc;
return NULL;
#endif
}
static void
evgl_eng_native_win_surface_config_get(void *data, int *win_depth,
int *win_stencil, int *win_msaa)
{
Render_Engine *re = data;
if (!re) return;
if (win_depth)
*win_depth = eng_get_ob(re)->detected.depth_buffer_size;
if (win_stencil)
*win_stencil = eng_get_ob(re)->detected.stencil_buffer_size;
if (win_msaa)
*win_msaa = eng_get_ob(re)->detected.msaa;
DBG("Window config(depth %d, stencil %d, msaa %d)",
eng_get_ob(re)->detected.depth_buffer_size,
eng_get_ob(re)->detected.stencil_buffer_size,
eng_get_ob(re)->detected.msaa);
}
static const EVGL_Interface evgl_funcs =
{
evgl_eng_display_get,
evgl_eng_evas_surface_get,
evgl_eng_native_window_create,
evgl_eng_native_window_destroy,
evgl_eng_window_surface_create,
evgl_eng_window_surface_destroy,
evgl_eng_context_create,
evgl_eng_context_destroy,
evgl_eng_make_current,
evgl_eng_proc_address_get,
evgl_eng_string_get,
evgl_eng_rotation_angle_get,
evgl_eng_pbuffer_surface_create,
evgl_eng_pbuffer_surface_destroy,
evgl_eng_indirect_surface_create,
evgl_eng_indirect_surface_destroy,
evgl_eng_gles_context_create,
evgl_eng_native_win_surface_config_get,
};
//----------------------------------------------------------//
static inline int
_has_ext(const char *exts, const char *ext)
{
if (!exts || !ext) return EINA_FALSE;
return strstr(exts, ext) != NULL;
}
static void
gl_symbols(void)
{
static int done = 0;
if (done) return;
#define LINK2GENERIC(sym) \
glsym_##sym = dlsym(RTLD_DEFAULT, #sym); \
if (!glsym_##sym) ERR("Could not find function '%s'", #sym);
// Get function pointer to evas_gl_common that is now provided through the link of GL_Generic.
LINK2GENERIC(evas_gl_common_image_all_unload);
LINK2GENERIC(evas_gl_common_image_ref);
LINK2GENERIC(evas_gl_common_image_unref);
LINK2GENERIC(evas_gl_common_image_new_from_data);
LINK2GENERIC(evas_gl_common_image_native_disable);
LINK2GENERIC(evas_gl_common_image_free);
LINK2GENERIC(evas_gl_common_image_native_enable);
LINK2GENERIC(evas_gl_common_context_new);
LINK2GENERIC(evas_gl_common_context_flush);
LINK2GENERIC(evas_gl_common_context_free);
LINK2GENERIC(evas_gl_common_context_use);
LINK2GENERIC(evas_gl_common_context_newframe);
LINK2GENERIC(evas_gl_common_context_done);
LINK2GENERIC(evas_gl_common_context_resize);
LINK2GENERIC(evas_gl_common_buffer_dump);
LINK2GENERIC(evas_gl_preload_render_lock);
LINK2GENERIC(evas_gl_preload_render_unlock);
LINK2GENERIC(evas_gl_preload_render_relax);
LINK2GENERIC(evas_gl_preload_init);
LINK2GENERIC(evas_gl_preload_shutdown);
LINK2GENERIC(evgl_engine_shutdown);
LINK2GENERIC(evgl_native_surface_buffer_get);
LINK2GENERIC(evgl_native_surface_yinvert_get);
LINK2GENERIC(evgl_current_native_context_get);
LINK2GENERIC(evas_gl_symbols);
LINK2GENERIC(evas_gl_common_error_get);
LINK2GENERIC(evas_gl_common_error_set);
LINK2GENERIC(evas_gl_common_current_context_get);
LINK2GENERIC(evas_gl_common_shaders_flush);
#define FINDSYM(dst, sym, typ) if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym);
#ifdef GL_GLES
FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressKHR", glsym_func_eng_fn);
FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressEXT", glsym_func_eng_fn);
FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressARB", glsym_func_eng_fn);
FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddress", glsym_func_eng_fn);
#else
FINDSYM(glsym_glXGetProcAddress, "glXGetProcAddressEXT", glsym_func_eng_fn);
FINDSYM(glsym_glXGetProcAddress, "glXGetProcAddressARB", glsym_func_eng_fn);
FINDSYM(glsym_glXGetProcAddress, "glXGetProcAddress", glsym_func_eng_fn);
#endif
#undef FINDSYM
done = 1;
}
#ifdef GL_GLES
static EGLImageKHR
_eflCreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttribKHR *attrib_list)
{
if (glsym_eglCreateImage)
return glsym_eglCreateImage(dpy, ctx, target, buffer, attrib_list);
if (glsym_eglCreateImageKHR)
{
int count, i;
EGLint *ints = NULL;
if (attrib_list)
{
for (count = 0; attrib_list[count] != EGL_NONE; count += 2);
count++;
ints = alloca(count * sizeof(EGLint));
for (i = 0; i < count; i++)
ints[i] = attrib_list[i];
}
return glsym_eglCreateImageKHR(dpy, ctx, target, buffer, ints);
}
return NULL;
}
#endif
void
eng_gl_symbols(Outbuf *ob)
{
static int done = 0;
const char *exts;
if (done) return;
/* GetProcAddress() may not return NULL, even if the extension is not
* supported. Nvidia drivers since version 360 never return NULL, thus
* we need to always match the function name with their full extension
* name. Other drivers tend to return NULL for glX/egl prefixed names, but
* this could change in the future.
*
* -- jpeg, 2016/08/04
*/
#ifdef GL_GLES
#define FINDSYM(dst, sym, ext, typ) do { \
if (!dst) { \
if (_has_ext(exts, ext) && glsym_eglGetProcAddress) \
dst = (typ) glsym_eglGetProcAddress(sym); \
if (!dst) \
dst = (typ) dlsym(RTLD_DEFAULT, sym); \
}} while (0)
// Find GL extensions
glsym_evas_gl_symbols((void*)glsym_eglGetProcAddress);
// Find EGL extensions
exts = eglQueryString(ob->egl_disp, EGL_EXTENSIONS);
FINDSYM(glsym_eglCreateImage, "eglCreateImage", NULL, glsym_func_void_ptr);
FINDSYM(glsym_eglCreateImageKHR, "eglCreateImageKHR", "EGL_KHR_image_base", glsym_func_void_ptr);
FINDSYM(glsym_eglCreateImageKHR, "eglCreateImageKHR", "EGL_KHR_image", glsym_func_void_ptr);
FINDSYM(glsym_eglDestroyImage, "eglDestroyImage", NULL, glsym_func_void);
FINDSYM(glsym_eglDestroyImage, "eglDestroyImageKHR", "EGL_KHR_image_base", glsym_func_void);
FINDSYM(glsym_eglDestroyImage, "eglDestroyImageKHR", "EGL_KHR_image", glsym_func_void);
FINDSYM(glsym_eglSwapBuffersWithDamage, "eglSwapBuffersWithDamage", NULL, glsym_func_uint);
FINDSYM(glsym_eglSwapBuffersWithDamage, "eglSwapBuffersWithDamageEXT", "EGL_EXT_swap_buffers_with_damage", glsym_func_uint);
FINDSYM(glsym_eglSwapBuffersWithDamage, "eglSwapBuffersWithDamageKHR", "EGL_KHR_swap_buffers_with_damage", glsym_func_uint);
FINDSYM(glsym_eglSwapBuffersWithDamage, "eglSwapBuffersWithDamageINTEL", "EGL_INTEL_swap_buffers_with_damage", glsym_func_uint);
FINDSYM(glsym_eglSetDamageRegionKHR, "eglSetDamageRegionKHR", "EGL_KHR_partial_update", glsym_func_uint);
FINDSYM(glsym_eglQueryWaylandBufferWL, "eglQueryWaylandBufferWL", "EGL_WL_bind_wayland_display", glsym_func_uint);
// This is a GL extension
exts = (const char *) glGetString(GL_EXTENSIONS);
FINDSYM(glsym_glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES", "GL_OES_EGL_image", glsym_func_void);
FINDSYM(glsym_glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES", "GL_OES_EGL_image_external", glsym_func_void);
#else
#define FINDSYM(dst, sym, ext, typ) do { \
if (!dst) { \
if (_has_ext(exts, ext) && glsym_glXGetProcAddress) \
dst = (typ) glsym_glXGetProcAddress(sym); \
if (!dst) \
dst = (typ) dlsym(RTLD_DEFAULT, sym); \
}} while (0)
// Find GL extensions
glsym_evas_gl_symbols((void*)glsym_glXGetProcAddress);
// Find GLX extensions
exts = glXQueryExtensionsString((Display *) ob->disp, ob->screen);
FINDSYM(glsym_glXBindTexImage, "glXBindTexImage", NULL, glsym_func_void);
FINDSYM(glsym_glXBindTexImage, "glXBindTexImageEXT", "GLX_EXT_texture_from_pixmap", glsym_func_void);
FINDSYM(glsym_glXBindTexImage, "glXBindTexImageARB", "GLX_ARB_render_texture", glsym_func_void);
FINDSYM(glsym_glXReleaseTexImage, "glXReleaseTexImage", NULL, glsym_func_void);
FINDSYM(glsym_glXReleaseTexImage, "glXReleaseTexImageEXT", "GLX_EXT_texture_from_pixmap", glsym_func_void);
FINDSYM(glsym_glXReleaseTexImage, "glXReleaseTexImageARB", "GLX_ARB_render_texture", glsym_func_void);
FINDSYM(glsym_glXGetVideoSync, "glXGetVideoSyncSGI", "GLX_SGI_video_sync", glsym_func_int);
FINDSYM(glsym_glXWaitVideoSync, "glXWaitVideoSyncSGI", "GLX_SGI_video_sync", glsym_func_int);
// GLX 1.3
FINDSYM(glsym_glXCreatePixmap, "glXCreatePixmap", NULL, glsym_func_xid);
FINDSYM(glsym_glXDestroyPixmap, "glXDestroyPixmap", NULL, glsym_func_void);
FINDSYM(glsym_glXQueryDrawable, "glXQueryDrawable", NULL, glsym_func_int);
// swap interval: MESA and SGI take (interval)
FINDSYM(glsym_glXSwapIntervalSGI, "glXSwapIntervalMESA", "GLX_MESA_swap_control", glsym_func_int);
FINDSYM(glsym_glXSwapIntervalSGI, "glXSwapIntervalSGI", "GLX_SGI_swap_control", glsym_func_int);
// swap interval: EXT takes (dpy, drawable, interval)
FINDSYM(glsym_glXSwapIntervalEXT, "glXSwapIntervalEXT", "GLX_EXT_swap_control", glsym_func_void);
FINDSYM(glsym_glXReleaseBuffersMESA, "glXReleaseBuffersMESA", "GLX_MESA_release_buffers", glsym_func_void);
#endif
#undef FINDSYM
done = 1;
}
static void
gl_extn_veto(Render_Engine *re)
{
const char *str = NULL;
#ifdef GL_GLES
str = eglQueryString(eng_get_ob(re)->egl_disp, EGL_EXTENSIONS);
if (str)
{
const char *s;
if (getenv("EVAS_GL_INFO"))
printf("EGL EXTN:\n%s\n", str);
// Disable Partial Rendering
if ((s = getenv("EVAS_GL_PARTIAL_DISABLE")) && atoi(s))
{
extn_have_buffer_age = 0;
glsym_eglSwapBuffersWithDamage = NULL;
glsym_eglSetDamageRegionKHR = NULL;
}
if (!strstr(str, "EGL_EXT_buffer_age"))
{
if (!strstr(str, "EGL_KHR_partial_update"))
extn_have_buffer_age = 0;
}
if (!strstr(str, "EGL_KHR_partial_update"))
{
glsym_eglSetDamageRegionKHR = NULL;
}
if (!strstr(str, "EGL_NOK_texture_from_pixmap"))
{
extn_have_y_inverted = 0;
}
else
{
const GLubyte *vendor, *renderer;
vendor = glGetString(GL_VENDOR);
renderer = glGetString(GL_RENDERER);
// XXX: workaround mesa bug!
// looking for mesa and intel build which is known to
// advertise the EGL_NOK_texture_from_pixmap extension
// but not set it correctly. guessing vendor/renderer
// strings will be like the following:
// OpenGL vendor string: Intel Open Source Technology Center
// OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Desktop
if (((vendor) && (strstr((const char *)vendor, "Intel"))) &&
((renderer) && (strstr((const char *)renderer, "Mesa"))) &&
((renderer) && (strstr((const char *)renderer, "Intel")))
)
extn_have_y_inverted = 0;
}
if (!strstr(str, "EGL_EXT_swap_buffers_with_damage"))
{
glsym_eglSwapBuffersWithDamage = NULL;
}
if (strstr(str, "EGL_TIZEN_image_native_surface"))
{
eng_get_ob(re)->gl_context->shared->info.egl_tbm_ext = 1;
}
}
else
{
if (getenv("EVAS_GL_INFO"))
printf("NO EGL EXTN!\n");
extn_have_buffer_age = 0;
}
#else
str = glXQueryExtensionsString(eng_get_ob(re)->info->info.display,
eng_get_ob(re)->info->info.screen);
if (str)
{
if (getenv("EVAS_GL_INFO"))
printf("GLX EXTN:\n%s\n", str);
if (!strstr(str, "_texture_from_pixmap"))
{
glsym_glXBindTexImage = NULL;
glsym_glXReleaseTexImage = NULL;
}
if (!strstr(str, "GLX_SGI_video_sync"))
{
glsym_glXGetVideoSync = NULL;
glsym_glXWaitVideoSync = NULL;
}
if (!strstr(str, "GLX_EXT_buffer_age"))
{
extn_have_buffer_age = 0;
}
if (!strstr(str, "GLX_EXT_swap_control"))
{
glsym_glXSwapIntervalEXT = NULL;
}
if (!strstr(str, "GLX_SGI_swap_control"))
{
glsym_glXSwapIntervalSGI = NULL;
}
if (!strstr(str, "GLX_MESA_release_buffers"))
{
glsym_glXReleaseBuffersMESA = NULL;
}
}
else
{
if (getenv("EVAS_GL_INFO"))
printf("NO GLX EXTN!\n");
glsym_glXBindTexImage = NULL;
glsym_glXReleaseTexImage = NULL;
glsym_glXGetVideoSync = NULL;
glsym_glXWaitVideoSync = NULL;
extn_have_buffer_age = 0;
glsym_glXSwapIntervalEXT = NULL;
glsym_glXSwapIntervalSGI = NULL;
glsym_glXReleaseBuffersMESA = NULL;
}
#endif
}
int _evas_engine_GL_X11_log_dom = -1;
/* function tables - filled in later (func and parent func) */
static Evas_Func func, pfunc;
static void *
eng_info(Evas *eo_e EINA_UNUSED)
{
Evas_Engine_Info_GL_X11 *info;
info = calloc(1, sizeof(Evas_Engine_Info_GL_X11));
info->magic.magic = rand();
info->func.best_visual_get = eng_best_visual_get;
info->func.best_colormap_get = eng_best_colormap_get;
info->func.best_depth_get = eng_best_depth_get;
info->render_mode = EVAS_RENDER_MODE_BLOCKING;
return info;
}
static void
eng_info_free(Evas *eo_e EINA_UNUSED, void *info)
{
Evas_Engine_Info_GL_X11 *in;
// dont free! why bother? its not worth it
// eina_log_domain_unregister(_evas_engine_GL_X11_log_dom);
in = (Evas_Engine_Info_GL_X11 *)info;
free(in);
}
static void
eng_outbuf_idle_flush(Outbuf *ob)
{
if (glsym_evas_gl_common_shaders_flush)
glsym_evas_gl_common_shaders_flush(ob->gl_context->shared);
}
static void
_re_winfree(Render_Engine *re)
{
if (!eng_get_ob(re)->surf) return;
glsym_evas_gl_preload_render_relax(eng_preload_make_current, eng_get_ob(re));
eng_window_unsurf(eng_get_ob(re));
}
static void *
eng_setup(void *in, unsigned int w, unsigned int h)
{
Evas_Engine_Info_GL_X11 *info = in;
Render_Engine *re = NULL;
Outbuf *ob = NULL;
Render_Engine_Merge_Mode merge_mode = MERGE_SMART;
Render_Engine_Swap_Mode swap_mode;
const char *s;
swap_mode = evas_render_engine_gl_swap_mode_get(info->swap_mode);
// Set this env var to dump files every frame
// Or set the global var in gdb to 1|0 to turn it on and off
if (getenv("EVAS_GL_SWAP_BUFFER_DEBUG_ALWAYS"))
swap_buffer_debug = 1;
if (swap_buffer_debug_mode == -1)
{
if (
#if defined(HAVE_GETUID) && defined(HAVE_GETEUID)
(getuid() == geteuid()) &&
#endif
((debug_dir = getenv("EVAS_GL_SWAP_BUFFER_DEBUG_DIR"))))
{
int stat;
// Create a directory with 0775 permission
stat = mkdir(debug_dir, S_IRWXU|S_IRGRP|S_IXGRP|S_IROTH|S_IXOTH);
if ((!stat) || errno == EEXIST) swap_buffer_debug_mode = 1;
}
else
swap_buffer_debug_mode = 0;
}
if (!initted)
{
glsym_evas_gl_preload_init();
}
#ifdef GL_GLES
#else
int eb, evb;
if (!glXQueryExtension(info->info.display, &eb, &evb)) return 0;
#endif
re = calloc(1, sizeof(Render_Engine));
if (!re) return NULL;
ob = eng_window_new(info,
info->info.display,
info->info.drawable,
info->info.screen,
info->info.visual,
info->info.colormap,
info->info.depth,
w, h,
info->indirect,
info->info.destination_alpha,
info->info.rotation,
swap_mode,
info->depth_bits,
info->stencil_bits,
info->msaa_bits);
if (!ob) goto on_error;
if (!evas_render_engine_gl_generic_init(&re->generic, ob,
eng_outbuf_swap_mode,
eng_outbuf_get_rot,
eng_outbuf_reconfigure,
eng_outbuf_region_first_rect,
#ifdef GL_GLES
eng_outbuf_damage_region_set,
#else
NULL,
#endif
eng_outbuf_new_region_for_update,
eng_outbuf_push_updated_region,
eng_outbuf_push_free_region_for_update,
eng_outbuf_idle_flush,
eng_outbuf_flush,
NULL,
eng_window_free,
eng_window_use,
eng_outbuf_gl_context_get,
eng_outbuf_egl_display_get,
eng_gl_context_new,
eng_gl_context_use,
&evgl_funcs,
w, h))
goto on_error;
gl_wins++;
if ((s = getenv("EVAS_GL_PARTIAL_MERGE")))
{
if ((!strcmp(s, "bounding")) ||
(!strcmp(s, "b")))
merge_mode = MERGE_BOUNDING;
else if ((!strcmp(s, "full")) ||
(!strcmp(s, "f")))
merge_mode = MERGE_FULL;
else if ((!strcmp(s, "smart")) ||
(!strcmp(s, "s")))
merge_mode = MERGE_SMART;
}
evas_render_engine_software_generic_merge_mode_set(&re->generic.software, merge_mode);
if (!initted)
{
gl_extn_veto(re);
// evgl_engine_init(re, &evgl_funcs);
initted = 1;
}
if (re->generic.software.tb)
evas_render_engine_software_generic_tile_strict_set
(&re->generic.software, EINA_TRUE);
eng_window_use(eng_get_ob(re));
return re;
on_error:
if (ob) eng_window_free(ob);
free(re);
return NULL;
}
static int
eng_update(void *data, void *in, unsigned int w, unsigned int h)
{
Evas_Engine_Info_GL_X11 *info = in;
Render_Engine *re = data;
Render_Engine_Swap_Mode swap_mode;
swap_mode = evas_render_engine_gl_swap_mode_get(info->swap_mode);
if (eng_get_ob(re) && _re_wincheck(eng_get_ob(re)))
{
if ((info->info.display != eng_get_ob(re)->disp) ||
(info->info.drawable != eng_get_ob(re)->win) ||
(info->info.screen != eng_get_ob(re)->screen) ||
(info->info.visual != eng_get_ob(re)->visual) ||
(info->info.colormap != eng_get_ob(re)->colormap) ||
(info->info.depth != eng_get_ob(re)->depth) ||
(info->depth_bits != eng_get_ob(re)->depth_bits) ||
(info->stencil_bits != eng_get_ob(re)->stencil_bits) ||
(info->msaa_bits != eng_get_ob(re)->msaa_bits) ||
(info->info.destination_alpha != eng_get_ob(re)->alpha))
{
Outbuf *ob, *ob_old;
ob_old = re->generic.software.ob;
re->generic.software.ob = NULL;
gl_wins--;
ob = eng_window_new(info,
info->info.display,
info->info.drawable,
info->info.screen,
info->info.visual,
info->info.colormap,
info->info.depth,
w, h,
info->indirect,
info->info.destination_alpha,
info->info.rotation,
swap_mode,
info->depth_bits,
info->stencil_bits,
info->msaa_bits);
if (!ob)
{
if (ob_old) eng_window_free(ob_old);
return 0;
}
eng_window_use(ob);
if (ob_old) eng_window_free(ob_old);
evas_render_engine_software_generic_update(&re->generic.software, ob,
w, h);
gl_wins++;
}
else if ((eng_get_ob(re)->w != w) ||
(eng_get_ob(re)->h != h) ||
(eng_get_ob(re)->info->info.rotation != eng_get_ob(re)->rot))
{
eng_outbuf_reconfigure(eng_get_ob(re), w, h, eng_get_ob(re)->info->info.rotation, 0);
if (re->generic.software.tb)
evas_common_tilebuf_free(re->generic.software.tb);
re->generic.software.tb = evas_common_tilebuf_new(w, h);
if (re->generic.software.tb)
evas_common_tilebuf_set_tile_size(re->generic.software.tb,
TILESIZE, TILESIZE);
}
}
eng_window_use(eng_get_ob(re));
return 1;
}
static void
eng_output_free(void *data)
{
Render_Engine *re;
re = (Render_Engine *)data;
if (re)
{
#ifndef GL_GLES
Display *disp = eng_get_ob(re)->disp;
Window win = eng_get_ob(re)->win;
#endif
glsym_evas_gl_preload_render_relax(eng_preload_make_current, eng_get_ob(re));
#if 0
#ifdef GL_GLES
// Destroy the resource surface
// Only required for EGL case
if (re->surface)
eglDestroySurface(eng_get_ob(re)->egl_disp, re->surface);
#endif
// Destroy the resource context
_destroy_internal_context(re, context);
#endif
if (gl_wins == 1) glsym_evgl_engine_shutdown(re);
evas_render_engine_software_generic_clean(&re->generic.software);
#ifndef GL_GLES
if (glsym_glXReleaseBuffersMESA)
glsym_glXReleaseBuffersMESA(disp, win);
#endif
gl_wins--;
free(re);
}
if ((initted == 1) && (gl_wins == 0))
{
glsym_evas_gl_preload_shutdown();
initted = 0;
}
}
/* vsync games - not for now though */
#define VSYNC_TO_SCREEN 1
Eina_Bool
eng_preload_make_current(void *data, void *doit)
{
Outbuf *ob = data;
if (doit)
{
#ifdef GL_GLES
if (!evas_eglMakeCurrent(ob->egl_disp, ob->egl_surface, ob->egl_surface, ob->egl_context))
return EINA_FALSE;
#else
if (!__glXMakeContextCurrent(ob->info->info.display, ob->glxwin, ob->context))
{
ERR("glXMakeContextCurrent(%p, %p, %p) failed",
ob->info->info.display, (void *)ob->win, (void *)ob->context);
GLERRV("__glXMakeContextCurrent");
return EINA_FALSE;
}
#endif
}
else
{
#ifdef GL_GLES
if (!evas_eglMakeCurrent(ob->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT))
return EINA_FALSE;
#else
if (!__glXMakeContextCurrent(ob->info->info.display, 0, NULL))
{
ERR("glXMakeContextCurrent(%p, None, NULL) failed",
ob->info->info.display);
GLERRV("__glXMakeContextCurrent");
return EINA_FALSE;
}
#endif
}
return EINA_TRUE;
}
static Eina_Bool
eng_canvas_alpha_get(void *data)
{
Render_Engine *re = (Render_Engine *)data;
return re->generic.software.ob->alpha;
}
static void
eng_output_dump(void *data)
{
Render_Engine *re = data;
eng_window_use(eng_get_ob(re));
evas_common_image_image_all_unload();
evas_common_font_font_all_unload();
glsym_evas_gl_common_image_all_unload(eng_get_ob(re)->gl_context);
_re_winfree(re);
}
static void *
eng_gl_current_context_get(void *data EINA_UNUSED)
{
EVGL_Context *ctx;
EVGLNative_Context context;
ctx = glsym_evas_gl_common_current_context_get();
if (!ctx)
return NULL;
context = glsym_evgl_current_native_context_get(ctx);
#ifdef GL_GLES
if (evas_eglGetCurrentContext() == context)
return ctx;
#else
if (glXGetCurrentContext() == context)
return ctx;
#endif
return NULL;
}
static int
eng_gl_error_get(void *data)
{
int err;
if ((err = glsym_evas_gl_common_error_get(data)) != EVAS_GL_SUCCESS)
goto end;
#ifdef GL_GLES
err = eglGetError() - EGL_SUCCESS;
#else
Render_Engine *re = data;
if (!eng_get_ob(re)->win)
err = EVAS_GL_BAD_DISPLAY;
else if (!eng_get_ob(re)->info)
err = EVAS_GL_BAD_SURFACE;
#endif
end:
glsym_evas_gl_common_error_set(data, EVAS_GL_SUCCESS);
return err;
}
/////////////////////////////////////////////////////////////////////////
//
//
// FIXME: this is enabled so updates happen - but its SLOOOOOOOOOOOOOOOW
// (i am sure this is the reason) not to mention seemingly superfluous. but
// i need to enable it for it to work on fglrx at least. havent tried nvidia.
//
// why is this the case? does anyone know? has anyone tried it on other gfx
// drivers?
//
//#define GLX_TEX_PIXMAP_RECREATE 1
static void
_native_bind_cb(void *image)
{
Evas_GL_Image *im = image;
Native *n = im->native.data;
if (n->ns.type == EVAS_NATIVE_SURFACE_X11)
{
#ifdef GL_GLES
if (n->ns_data.x11.surface)
{
if (n->ns_data.x11.multiple_buffer)
{
EGLint err;
if (!glsym_eglDestroyImage ||
(!glsym_eglCreateImage && !glsym_eglCreateImageKHR))
{
ERR("Try eglDestroyImage()/eglCreateImage() on EGL with no support");
return;
}
glsym_eglDestroyImage(im->native.disp, n->ns_data.x11.surface);
if ((err = eglGetError()) != EGL_SUCCESS)
{
ERR("eglDestroyImage() failed.");
glsym_evas_gl_common_error_set(err - EGL_SUCCESS);
}
n->ns_data.x11.surface = _eflCreateImage(im->native.disp,
EGL_NO_CONTEXT,
EGL_NATIVE_PIXMAP_KHR,
(void *)n->ns_data.x11.pixmap,
NULL);
if (!n->ns_data.x11.surface)
ERR("eglCreateImage() for Pixmap 0x%#lx failed: %#x", n->ns_data.x11.pixmap, eglGetError());
}
if (glsym_glEGLImageTargetTexture2DOES)
{
glsym_glEGLImageTargetTexture2DOES(im->native.target, n->ns_data.x11.surface);
GLERRV("glsym_glEGLImageTargetTexture2DOES");
}
else
ERR("Try glEGLImageTargetTexture2DOES on EGL with no support");
}
#else
# ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT
if (glsym_glXBindTexImage)
{
glsym_glXBindTexImage(im->native.disp, (XID)n->ns_data.x11.surface,
GLX_FRONT_LEFT_EXT, NULL);
GLERRV("glsym_glXBindTexImage");
}
else
ERR("Try glXBindTexImage on GLX with no support");
# endif
#endif
}
else if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL)
{
glBindTexture(im->native.target, n->ns.data.opengl.texture_id);
}
else if (n->ns.type == EVAS_NATIVE_SURFACE_TBM)
{
#ifdef GL_GLES
if (n->ns_data.tbm.surface)
{
if (glsym_glEGLImageTargetTexture2DOES)
{
glsym_glEGLImageTargetTexture2DOES(im->native.target, n->ns_data.tbm.surface);
GLERRV("glsym_glEGLImageTargetTexture2DOES");
}
else
ERR("Try glEGLImageTargetTexture2DOES on EGL with no support");
}
#endif
}
else if (n->ns.type == EVAS_NATIVE_SURFACE_EVASGL)
{
if (n->ns_data.evasgl.surface)
{
Eina_Bool is_egl_image = EINA_FALSE;
void *surface = NULL;
if (glsym_evgl_native_surface_buffer_get)
surface = glsym_evgl_native_surface_buffer_get(n->ns_data.evasgl.surface, &is_egl_image);
if (is_egl_image)
{
#ifdef GL_GLES
if (glsym_glEGLImageTargetTexture2DOES)
{
glsym_glEGLImageTargetTexture2DOES(im->native.target, surface);
GLERRV("glsym_glEGLImageTargetTexture2DOES");
}
else
#endif
ERR("Try glEGLImageTargetTexture2DOES on EGL with no support");
}
else
{
glBindTexture(GL_TEXTURE_2D, (GLuint)(uintptr_t)surface);
}
}
}
else if (n->ns.type == EVAS_NATIVE_SURFACE_WL)
{
#ifdef GL_GLES
# ifdef HAVE_WAYLAND
if (n->ns_data.wl_surface.surface)
{
if (glsym_glEGLImageTargetTexture2DOES)
{
glsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, n->ns_data.wl_surface.surface);
GLERRV("glsym_glEGLImageTargetTexture2DOES");
}
else
ERR("Try glEGLImageTargetTexture2DOES on EGL with no support");
}
# endif
#endif
}
}
static void
_native_unbind_cb(void *image)
{
Evas_GL_Image *im = image;
Native *n = im->native.data;
if (n->ns.type == EVAS_NATIVE_SURFACE_X11)
{
#ifdef GL_GLES
// nothing
#else
# ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT
if (glsym_glXReleaseTexImage)
{
glsym_glXReleaseTexImage(im->native.disp, (XID)(n->ns_data.x11.surface),
GLX_FRONT_LEFT_EXT);
}
else
ERR("Try glXReleaseTexImage on GLX with no support");
# endif
#endif
}
else if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL)
{
glBindTexture(im->native.target, 0);
}
else if (n->ns.type == EVAS_NATIVE_SURFACE_TBM)
{
// nothing
}
else if (n->ns.type == EVAS_NATIVE_SURFACE_EVASGL)
{
#ifdef GL_GLES
// nothing
#else
glBindTexture(GL_TEXTURE_2D, 0);
#endif
}
}
static void
_native_free_cb(void *image)
{
Evas_GL_Image *im = image;
Native *n = im->native.data;
uint32_t pmid, texid;
#ifdef GL_GLES
# ifdef HAVE_WAYLAND
void *wlid;
# endif
#endif
if (n->ns.type == EVAS_NATIVE_SURFACE_X11)
{
pmid = n->ns_data.x11.pixmap;
eina_hash_del(im->native.shared->native_pm_hash, &pmid, im);
#ifdef GL_GLES
if (n->ns_data.x11.surface)
{
int err;
if (glsym_eglDestroyImage)
{
glsym_eglDestroyImage(im->native.disp,
n->ns_data.x11.surface);
if ((err = eglGetError()) != EGL_SUCCESS)
{
ERR("eglDestroyImage() failed.");
glsym_evas_gl_common_error_set(err - EGL_SUCCESS);
}
}
else
ERR("Try eglDestroyImage on EGL with no support");
}
#else
# ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT
if (n->ns_data.x11.surface)
{
if (im->native.loose)
{
if (glsym_glXReleaseTexImage)
{
glsym_glXReleaseTexImage(im->native.disp, (XID)n->ns_data.x11.surface,
GLX_FRONT_LEFT_EXT);
}
else
ERR("Try glXReleaseTexImage on GLX with no support");
}
if (glsym_glXDestroyPixmap)
{
glsym_glXDestroyPixmap(im->native.disp, (XID)n->ns_data.x11.surface);
GLERRV("glsym_glXDestroyPixmap");
}
else
ERR("Try glXDestroyPixmap on GLX with no support");
n->ns_data.x11.surface = 0;
}
# endif
#endif
}
else if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL)
{
texid = n->ns.data.opengl.texture_id;
eina_hash_del(im->native.shared->native_tex_hash, &texid, im);
}
else if (n->ns.type == EVAS_NATIVE_SURFACE_TBM)
{
eina_hash_del(im->native.shared->native_tbm_hash, &n->ns_data.tbm.buffer, im);
#ifdef GL_GLES
if (n->ns_data.tbm.surface)
{
int err;
if (glsym_eglDestroyImage)
{
glsym_eglDestroyImage(im->native.disp,
n->ns_data.tbm.surface);
if ((err = eglGetError()) != EGL_SUCCESS)
{
ERR("eglDestroyImage() failed.");
glsym_evas_gl_common_error_set(err - EGL_SUCCESS);
}
}
else
ERR("Try eglDestroyImage on EGL with no support");
}
#endif
}
else if (n->ns.type == EVAS_NATIVE_SURFACE_EVASGL)
{
eina_hash_del(im->native.shared->native_evasgl_hash, &n->ns.data.evasgl.surface, im);
}
else if (n->ns.type == EVAS_NATIVE_SURFACE_WL)
{
#ifdef GL_GLES
# ifdef HAVE_WAYLAND
wlid = (void*)n->ns_data.wl_surface.wl_buf;
eina_hash_del(im->native.shared->native_wl_hash, &wlid, image);
if (n->ns_data.wl_surface.surface)
{
if (glsym_eglDestroyImage)
{
glsym_eglDestroyImage(im->native.disp, n->ns_data.wl_surface.surface);
if (eglGetError() != EGL_SUCCESS)
ERR("eglDestroyImage() failed.");
}
else
ERR("Try eglDestroyImage on EGL with no support");
}
# endif
#endif
}
im->native.data = NULL;
im->native.func.bind = NULL;
im->native.func.unbind = NULL;
im->native.func.free = NULL;
free(n);
}
static int
_native_yinvert_cb(void *image)
{
Evas_GL_Image *im = image;
Native *n = im->native.data;
int yinvert = 0, val;
// Yinvert callback should only be used for EVAS_NATIVE_SURFACE_EVASGL type now,
// as yinvert value is not changed for other types.
if (n->ns.type == EVAS_NATIVE_SURFACE_X11)
{
#if GL_GLES
if (extn_have_y_inverted &&
eglGetConfigAttrib(im->native.disp, n->ns_data.x11.config,
EGL_Y_INVERTED_NOK, &val))
yinvert = val;
#else
glXGetFBConfigAttrib(im->native.disp, n->ns_data.x11.config,
GLX_Y_INVERTED_EXT, &val);
if (val) yinvert = 1;
#endif
}
else if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL)
{
yinvert = 0;
}
else if (n->ns.type == EVAS_NATIVE_SURFACE_TBM)
{
yinvert = 1;
}
else if (n->ns.type == EVAS_NATIVE_SURFACE_EVASGL)
{
yinvert = glsym_evgl_native_surface_yinvert_get(n->ns_data.evasgl.surface);
}
return yinvert;
}
static int
eng_image_native_init(void *data EINA_UNUSED, Evas_Native_Surface_Type type)
{
switch (type)
{
#ifdef GL_GLES
case EVAS_NATIVE_SURFACE_TBM:
return _evas_native_tbm_init();
#endif
case EVAS_NATIVE_SURFACE_X11:
case EVAS_NATIVE_SURFACE_OPENGL:
case EVAS_NATIVE_SURFACE_EVASGL:
return 1;
#if defined(GL_GLES) && defined(HAVE_WAYLAND)
case EVAS_NATIVE_SURFACE_WL:
return (glsym_eglQueryWaylandBufferWL != NULL) ? 1 : 0;
#endif
default:
ERR("Native surface type %d not supported!", type);
return 0;
}
}
static void
eng_image_native_shutdown(void *data EINA_UNUSED, Evas_Native_Surface_Type type)
{
switch (type)
{
#ifdef GL_GLES
case EVAS_NATIVE_SURFACE_TBM:
_evas_native_tbm_shutdown();
return;
#endif
case EVAS_NATIVE_SURFACE_X11:
case EVAS_NATIVE_SURFACE_OPENGL:
case EVAS_NATIVE_SURFACE_EVASGL:
#if defined(GL_GLES) && defined(HAVE_WAYLAND)
case EVAS_NATIVE_SURFACE_WL:
#endif
return;
default:
ERR("Native surface type %d not supported!", type);
return;
}
}
static void *
eng_image_native_set(void *data, void *image, void *native)
{
Render_Engine *re = (Render_Engine *)data;
const Evas_Native_Surface *ns = native;
Evas_GL_Image *im = image, *im2 = NULL;
Visual *vis = NULL;
Pixmap pm = 0;
Native *n = NULL;
uint32_t pmid, texid;
unsigned int tex = 0;
unsigned int fbo = 0;
void *buffer = NULL;
#ifdef GL_GLES
# ifdef HAVE_WAYLAND
void *wlid, *wl_buf = NULL;
# endif
#endif
if (!im)
{
if ((ns) && (ns->type == EVAS_NATIVE_SURFACE_OPENGL))
{
im = glsym_evas_gl_common_image_new_from_data(eng_get_ob(re)->gl_context,
ns->data.opengl.w,
ns->data.opengl.h,
NULL, 1,
EVAS_COLORSPACE_ARGB8888);
}
else
return NULL;
}
if (ns)
{
if (ns->type == EVAS_NATIVE_SURFACE_X11)
{
vis = ns->data.x11.visual;
pm = ns->data.x11.pixmap;
if (im->native.data)
{
Evas_Native_Surface *ens = im->native.data;
if ((ens->data.x11.visual == vis) &&
(ens->data.x11.pixmap == pm))
return im;
}
}
else if (ns->type == EVAS_NATIVE_SURFACE_OPENGL)
{
tex = ns->data.opengl.texture_id;
fbo = ns->data.opengl.framebuffer_id;
if (im->native.data)
{
Evas_Native_Surface *ens = im->native.data;
if ((ens->data.opengl.texture_id == tex) &&
(ens->data.opengl.framebuffer_id == fbo))
return im;
}
}
else if (ns->type == EVAS_NATIVE_SURFACE_TBM)
{
buffer = ns->data.tbm.buffer;
if (im->native.data)
{
Evas_Native_Surface *ens = im->native.data;
if (ens->data.tbm.buffer == buffer)
return im;
}
}
else if (ns->type == EVAS_NATIVE_SURFACE_EVASGL)
{
buffer = ns->data.evasgl.surface;
if (im->native.data)
{
Evas_Native_Surface *ens = im->native.data;
if (ens->data.evasgl.surface == buffer)
return im;
}
}
else if (ns->type == EVAS_NATIVE_SURFACE_WL)
{
#ifdef GL_GLES
# ifdef HAVE_WAYLAND
wl_buf = ns->data.wl.legacy_buffer;
if (im->native.data)
{
Evas_Native_Surface *ens;
ens = im->native.data;
if (ens->data.wl.legacy_buffer == wl_buf)
return im;
}
# endif
#endif
}
}
if ((!ns) && (!im->native.data)) return im;
eng_window_use(eng_get_ob(re));
if (im->native.data)
{
if (im->native.func.free)
im->native.func.free(im);
glsym_evas_gl_common_image_native_disable(im);
}
if (!ns) return im;
if (ns->type == EVAS_NATIVE_SURFACE_X11)
{
pmid = pm;
im2 = eina_hash_find(eng_get_ob(re)->gl_context->shared->native_pm_hash, &pmid);
if (im2 == im) return im;
if (im2)
{
n = im2->native.data;
if (n)
{
glsym_evas_gl_common_image_ref(im2);
glsym_evas_gl_common_image_free(im);
return im2;
}
}
}
else if (ns->type == EVAS_NATIVE_SURFACE_OPENGL)
{
texid = tex;
im2 = eina_hash_find(eng_get_ob(re)->gl_context->shared->native_tex_hash, &texid);
if (im2 == im) return im;
if (im2)
{
n = im2->native.data;
if (n)
{
glsym_evas_gl_common_image_ref(im2);
glsym_evas_gl_common_image_free(im);
return im2;
}
}
}
else if (ns->type == EVAS_NATIVE_SURFACE_TBM)
{
im2 = eina_hash_find(eng_get_ob(re)->gl_context->shared->native_tbm_hash, &buffer);
if (im2 == im) return im;
if (im2)
{
n = im2->native.data;
if (n)
{
glsym_evas_gl_common_image_ref(im2);
glsym_evas_gl_common_image_free(im);
return im2;
}
}
}
else if (ns->type == EVAS_NATIVE_SURFACE_EVASGL)
{
im2 = eina_hash_find(eng_get_ob(re)->gl_context->shared->native_evasgl_hash, &buffer);
if (im2 == im) return im;
if (im2)
{
n = im2->native.data;
if (n)
{
glsym_evas_gl_common_image_ref(im2);
glsym_evas_gl_common_image_free(im);
return im2;
}
}
}
else if (ns->type == EVAS_NATIVE_SURFACE_WL)
{
#ifdef GL_GLES
# ifdef HAVE_WAYLAND
wlid = wl_buf;
im2 = eina_hash_find(eng_get_ob(re)->gl_context->shared->native_wl_hash, &wlid);
if (im2 == im) return im;
if (im2)
{
if((n = im2->native.data))
{
glsym_evas_gl_common_image_ref(im2);
glsym_evas_gl_common_image_free(im);
return im2;
}
}
# endif
#endif
}
im2 = glsym_evas_gl_common_image_new_from_data(eng_get_ob(re)->gl_context,
im->w, im->h, NULL, im->alpha,
EVAS_COLORSPACE_ARGB8888);
glsym_evas_gl_common_image_free(im);
im = im2;
if (!im) return NULL;
if (ns->type == EVAS_NATIVE_SURFACE_X11)
{
#ifdef GL_GLES
if (native)
{
if (!glsym_eglCreateImage && !glsym_eglCreateImageKHR)
{
ERR("Try eglCreateImage on EGL with no support");
return NULL;
}
n = calloc(1, sizeof(Native));
if (n)
{
EGLConfig egl_config;
int config_attrs[20];
int num_config, i = 0;
int yinvert = 1;
// assume 32bit pixmap! :)
config_attrs[i++] = EGL_RED_SIZE;
config_attrs[i++] = 8;
config_attrs[i++] = EGL_GREEN_SIZE;
config_attrs[i++] = 8;
config_attrs[i++] = EGL_BLUE_SIZE;
config_attrs[i++] = 8;
config_attrs[i++] = EGL_ALPHA_SIZE;
config_attrs[i++] = 8;
config_attrs[i++] = EGL_DEPTH_SIZE;
config_attrs[i++] = 0;
config_attrs[i++] = EGL_STENCIL_SIZE;
config_attrs[i++] = 0;
config_attrs[i++] = EGL_RENDERABLE_TYPE;
if (eng_get_ob(re)->gles3)
config_attrs[i++] = EGL_OPENGL_ES3_BIT_KHR;
else
config_attrs[i++] = EGL_OPENGL_ES2_BIT;
config_attrs[i++] = EGL_SURFACE_TYPE;
config_attrs[i++] = EGL_PIXMAP_BIT;
config_attrs[i++] = EGL_NONE;
if (!eglChooseConfig(eng_get_ob(re)->egl_disp, config_attrs,
&egl_config, 1, &num_config))
{
int err = eglGetError();
ERR("eglChooseConfig() failed for pixmap %#lx, "
"num_config = %i with error %d", pm, num_config, err);
glsym_evas_gl_common_error_set(err - EGL_SUCCESS);
free(n);
return NULL;
}
else
{
int val;
if (extn_have_y_inverted &&
eglGetConfigAttrib(eng_get_ob(re)->egl_disp, egl_config,
EGL_Y_INVERTED_NOK, &val))
yinvert = val;
}
memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
n->ns_data.x11.pixmap = pm;
n->ns_data.x11.visual = vis;
n->ns_data.x11.surface = _eflCreateImage(eng_get_ob(re)->egl_disp,
EGL_NO_CONTEXT,
EGL_NATIVE_PIXMAP_KHR,
(void *)pm, NULL);
if ((ns->version < 4) ||
((ns->version == 4) && !(ns->data.x11.multiple_buffer == 1)))
n->ns_data.x11.multiple_buffer = 0;
else
n->ns_data.x11.multiple_buffer = 1;
if (!n->ns_data.x11.surface)
{
ERR("eglCreateImage() for Pixmap %#lx failed: %#x", pm, eglGetError());
free(n);
return NULL;
}
n->ns_data.x11.config = (void *)egl_config;
im->native.yinvert = yinvert;
im->native.loose = 0;
im->native.disp = eng_get_ob(re)->egl_disp;
im->native.shared = eng_get_ob(re)->gl_context->shared;
im->native.data = n;
im->native.func.bind = _native_bind_cb;
im->native.func.unbind = _native_unbind_cb;
im->native.func.free = _native_free_cb;
im->native.target = GL_TEXTURE_2D;
im->native.mipmap = 0;
eina_hash_add(eng_get_ob(re)->gl_context->shared->native_pm_hash, &pmid, im);
glsym_evas_gl_common_image_native_enable(im);
}
}
#else
# ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT
if (native)
{
int dummy;
unsigned int w, h, depth = 32, border;
Window wdummy;
// fixme: round trip :(
XGetGeometry(eng_get_ob(re)->disp, pm, &wdummy, &dummy, &dummy,
&w, &h, &border, &depth);
if (depth <= 32)
{
n = calloc(1, sizeof(Native));
if (n)
{
int pixmap_att[20], i;
int config_attrs[40], num = 0;
int tex_format = 0, tex_target = 0, yinvert = 0, mipmap = 0;
unsigned int target = 0;
GLXFBConfig *configs;
i = 0;
config_attrs[i++] = GLX_BUFFER_SIZE;
config_attrs[i++] = depth;
if (depth == 32)
{
config_attrs[i++] = GLX_BIND_TO_TEXTURE_RGBA_EXT;
config_attrs[i++] = 1;
}
else
{
config_attrs[i++] = GLX_BIND_TO_TEXTURE_RGB_EXT;
config_attrs[i++] = 1;
}
#ifndef GLX_VISUAL_ID
# define GLX_VISUAL_ID 0x800b
#endif
config_attrs[i++] = GLX_VISUAL_ID;
config_attrs[i++] = XVisualIDFromVisual(vis);
#ifndef GLX_SAMPLE_BUFFERS
# define GLX_SAMPLE_BUFFERS 0x186a0
#endif
config_attrs[i++] = GLX_SAMPLE_BUFFERS;
config_attrs[i++] = 0;
config_attrs[i++] = GLX_DEPTH_SIZE;
config_attrs[i++] = 0;
config_attrs[i++] = GLX_STENCIL_SIZE;
config_attrs[i++] = 0;
config_attrs[i++] = GLX_AUX_BUFFERS;
config_attrs[i++] = 0;
config_attrs[i++] = GLX_STEREO;
config_attrs[i++] = 0;
config_attrs[i++] = 0;
configs = glXChooseFBConfig(eng_get_ob(re)->disp,
eng_get_ob(re)->screen,
config_attrs,
&num);
if (configs)
{
int j = 0, val = 0, found = 0;
try_again:
for (j = 0; j < num; j++)
{
if (found == 0)
{
XVisualInfo *vi;
vi = glXGetVisualFromFBConfig(eng_get_ob(re)->disp, configs[j]);
if (!vi) continue;
if (vi->depth != (int)depth) continue;
XFree(vi);
glXGetFBConfigAttrib(eng_get_ob(re)->disp, configs[j],
GLX_BUFFER_SIZE, &val);
if (val != (int) depth) continue;
}
glXGetFBConfigAttrib(eng_get_ob(re)->disp, configs[j],
GLX_DRAWABLE_TYPE, &val);
if (!(val & GLX_PIXMAP_BIT)) continue;
tex_format = GLX_TEXTURE_FORMAT_RGB_EXT;
glXGetFBConfigAttrib(eng_get_ob(re)->disp, configs[j],
GLX_ALPHA_SIZE, &val);
if ((depth == 32) && (!val)) continue;
if (val > 0)
{
glXGetFBConfigAttrib(eng_get_ob(re)->disp, configs[j],
GLX_BIND_TO_TEXTURE_RGBA_EXT, &val);
if (val) tex_format = GLX_TEXTURE_FORMAT_RGBA_EXT;
}
else
{
glXGetFBConfigAttrib(eng_get_ob(re)->disp, configs[j],
GLX_BIND_TO_TEXTURE_RGB_EXT, &val);
if (val) tex_format = GLX_TEXTURE_FORMAT_RGB_EXT;
}
glXGetFBConfigAttrib(eng_get_ob(re)->disp, configs[j],
GLX_Y_INVERTED_EXT, &val);
if (val) yinvert = 1;
glXGetFBConfigAttrib(eng_get_ob(re)->disp, configs[j],
GLX_BIND_TO_TEXTURE_TARGETS_EXT,
&val);
tex_target = val;
glXGetFBConfigAttrib(eng_get_ob(re)->disp, configs[j],
GLX_BIND_TO_MIPMAP_TEXTURE_EXT, &val);
mipmap = val;
n->ns_data.x11.config = configs[j];
found = 1;
break;
}
if (found == 0)
{
found = -1;
goto try_again;
}
XFree(configs);
}
eina_hash_add(eng_get_ob(re)->gl_context->shared->native_pm_hash, &pmid, im);
if ((tex_target & GLX_TEXTURE_2D_BIT_EXT))
target = GLX_TEXTURE_2D_EXT;
else if ((tex_target & GLX_TEXTURE_RECTANGLE_BIT_EXT))
{
ERR("rect!!! (not handled)");
target = GLX_TEXTURE_RECTANGLE_EXT;
}
if (!target)
{
ERR("broken tex-from-pixmap");
if (!(tex_target & GLX_TEXTURE_2D_BIT_EXT))
target = GLX_TEXTURE_RECTANGLE_EXT;
else if (!(tex_target & GLX_TEXTURE_RECTANGLE_BIT_EXT))
target = GLX_TEXTURE_2D_EXT;
}
i = 0;
pixmap_att[i++] = GLX_TEXTURE_FORMAT_EXT;
pixmap_att[i++] = tex_format;
pixmap_att[i++] = GLX_MIPMAP_TEXTURE_EXT;
pixmap_att[i++] = mipmap;
if (target)
{
pixmap_att[i++] = GLX_TEXTURE_TARGET_EXT;
pixmap_att[i++] = target;
}
pixmap_att[i++] = 0;
memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
n->ns_data.x11.pixmap = pm;
n->ns_data.x11.visual = vis;
if (glsym_glXCreatePixmap)
n->ns_data.x11.surface = (void *)glsym_glXCreatePixmap(eng_get_ob(re)->disp,
n->ns_data.x11.config,
n->ns_data.x11.pixmap,
pixmap_att);
else
ERR("Try glXCreatePixmap on GLX with no support");
if (n->ns_data.x11.surface)
{
// printf("%p: new native texture for %x | %4i x %4i @ %2i = %p\n",
// n, pm, w, h, depth, n->surface);
if (!target)
{
ERR("no target :(");
if (glsym_glXQueryDrawable)
glsym_glXQueryDrawable(eng_get_ob(re)->disp,
n->ns_data.x11.pixmap,
GLX_TEXTURE_TARGET_EXT,
&target);
}
if (target == GLX_TEXTURE_2D_EXT)
{
im->native.target = GL_TEXTURE_2D;
im->native.mipmap = mipmap;
}
# ifdef GL_TEXTURE_RECTANGLE_ARB
else if (target == GLX_TEXTURE_RECTANGLE_EXT)
{
im->native.target = GL_TEXTURE_RECTANGLE_ARB;
im->native.mipmap = 0;
}
# endif
else
{
im->native.target = GL_TEXTURE_2D;
im->native.mipmap = 0;
ERR("still unknown target");
}
}
else
ERR("GLX Pixmap create fail");
im->native.yinvert = yinvert;
im->native.loose = eng_get_ob(re)->detected.loose_binding;
im->native.disp = eng_get_ob(re)->disp;
im->native.shared = eng_get_ob(re)->gl_context->shared;
im->native.data = n;
im->native.func.bind = _native_bind_cb;
im->native.func.unbind = _native_unbind_cb;
im->native.func.free = _native_free_cb;
glsym_evas_gl_common_image_native_enable(im);
}
}
}
# endif
#endif
}
else if (ns->type == EVAS_NATIVE_SURFACE_OPENGL)
{
if (native)
{
n = calloc(1, sizeof(Native));
if (n)
{
memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
eina_hash_add(eng_get_ob(re)->gl_context->shared->native_tex_hash, &texid, im);
n->ns_data.opengl.surface = 0;
im->native.yinvert = 0;
im->native.loose = 0;
#ifdef GL_GLES
im->native.disp = eng_get_ob(re)->egl_disp;
#else
im->native.disp = eng_get_ob(re)->disp;
#endif
im->native.shared = eng_get_ob(re)->gl_context->shared;
im->native.data = n;
im->native.func.bind = _native_bind_cb;
im->native.func.unbind = _native_unbind_cb;
im->native.func.free = _native_free_cb;
im->native.target = GL_TEXTURE_2D;
im->native.mipmap = 0;
// FIXME: need to implement mapping sub texture regions
// x, y, w, h for possible texture atlasing
glsym_evas_gl_common_image_native_enable(im);
}
}
}
else if (ns->type == EVAS_NATIVE_SURFACE_TBM)
{
#ifdef GL_GLES
if (native)
{
n = calloc(1, sizeof(Native));
if (n)
{
eina_hash_add(eng_get_ob(re)->gl_context->shared->native_tbm_hash, &buffer, im);
memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
n->ns_data.tbm.buffer = buffer;
if (glsym_eglCreateImage || glsym_eglCreateImageKHR)
n->ns_data.tbm.surface = _eflCreateImage(eng_get_ob(re)->egl_disp,
EGL_NO_CONTEXT,
EGL_NATIVE_SURFACE_TIZEN,
(void *)buffer,
NULL);
else
ERR("Try eglCreateImage on EGL with no support");
if (!n->ns_data.tbm.surface)
ERR("eglCreateImage() for %p failed", buffer);
im->native.yinvert = 1;
im->native.loose = 0;
im->native.disp = eng_get_ob(re)->egl_disp;
im->native.shared = eng_get_ob(re)->gl_context->shared;
im->native.data = n;
im->native.func.bind = _native_bind_cb;
im->native.func.unbind = _native_unbind_cb;
im->native.func.free = _native_free_cb;
im->native.target = GL_TEXTURE_EXTERNAL_OES;
im->native.mipmap = 0;
glsym_evas_gl_common_image_native_enable(im);
}
}
#endif
}
else if (ns->type == EVAS_NATIVE_SURFACE_EVASGL)
{
if (native)
{
n = calloc(1, sizeof(Native));
if (n)
{
memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
eina_hash_add(eng_get_ob(re)->gl_context->shared->native_evasgl_hash, &buffer, im);
n->ns_data.evasgl.surface = ns->data.evasgl.surface;
im->native.yinvert = 0;
im->native.loose = 0;
#ifdef GL_GLES
im->native.disp = eng_get_ob(re)->egl_disp;
#else
im->native.disp = eng_get_ob(re)->disp;
#endif
im->native.shared = eng_get_ob(re)->gl_context->shared;
im->native.data = n;
im->native.func.bind = _native_bind_cb;
im->native.func.unbind = _native_unbind_cb;
im->native.func.free = _native_free_cb;
im->native.func.yinvert = _native_yinvert_cb;
im->native.target = GL_TEXTURE_2D;
im->native.mipmap = 0;
// FIXME: need to implement mapping sub texture regions
// x, y, w, h for possible texture atlasing
glsym_evas_gl_common_image_native_enable(im);
}
}
}
else if (ns->type == EVAS_NATIVE_SURFACE_WL)
{
#ifdef GL_GLES
# ifdef HAVE_WAYLAND
if (native)
{
if ((n = calloc(1, sizeof(Native))))
{
EGLAttribKHR attribs[3];
int format, yinvert = 1;
glsym_eglQueryWaylandBufferWL(eng_get_ob(re)->egl_disp, wl_buf,
EGL_TEXTURE_FORMAT, &format);
if ((format != EGL_TEXTURE_RGB) &&
(format != EGL_TEXTURE_RGBA))
{
ERR("eglQueryWaylandBufferWL() %d format is not supported ", format);
glsym_evas_gl_common_image_free(im);
free(n);
return NULL;
}
# ifndef EGL_WAYLAND_PLANE_WL
# define EGL_WAYLAND_PLANE_WL 0x31D6
# endif
# ifndef EGL_WAYLAND_BUFFER_WL
# define EGL_WAYLAND_BUFFER_WL 0x31D5
# endif
attribs[0] = EGL_WAYLAND_PLANE_WL;
attribs[1] = 0; //if plane is 1 then 0, if plane is 2 then 1
attribs[2] = EGL_NONE;
memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
if (glsym_eglQueryWaylandBufferWL(eng_get_ob(re)->egl_disp, wl_buf,
EGL_WAYLAND_Y_INVERTED_WL,
&yinvert) == EGL_FALSE)
yinvert = 1;
eina_hash_add(eng_get_ob(re)->gl_context->shared->native_wl_hash,
&wlid, im);
n->ns_data.wl_surface.wl_buf = wl_buf;
if (glsym_eglCreateImage || glsym_eglCreateImageKHR)
n->ns_data.wl_surface.surface = _eflCreateImage(eng_get_ob(re)->egl_disp,
NULL,
EGL_WAYLAND_BUFFER_WL,
wl_buf, attribs);
else
{
ERR("Try eglCreateImage on EGL with no support");
eina_hash_del(eng_get_ob(re)->gl_context->shared->native_wl_hash,
&wlid, im);
glsym_evas_gl_common_image_free(im);
free(n);
return NULL;
}
if (!n->ns_data.wl_surface.surface)
{
ERR("eglCreatePixmapSurface() for %p failed", wl_buf);
eina_hash_del(eng_get_ob(re)->gl_context->shared->native_wl_hash,
&wlid, im);
glsym_evas_gl_common_image_free(im);
free(n);
return NULL;
}
//XXX: workaround for mesa-10.2.8
// mesa's eglQueryWaylandBufferWL() with EGL_WAYLAND_Y_INVERTED_WL works incorrect.
//im->native.yinvert = yinvert;
im->native.yinvert = 1;
im->native.loose = 0;
im->native.disp = eng_get_ob(re)->egl_disp;
im->native.shared = eng_get_ob(re)->gl_context->shared;
im->native.data = n;
im->native.func.bind = _native_bind_cb;
im->native.func.unbind = _native_unbind_cb;
im->native.func.free = _native_free_cb;
im->native.target = GL_TEXTURE_2D;
im->native.mipmap = 0;
glsym_evas_gl_common_image_native_enable(im);
}
}
# endif
#endif
}
return im;
}
static int
module_open(Evas_Module *em)
{
static Eina_Bool xrm_inited = EINA_FALSE;
const char *platform_env = NULL;
if (!xrm_inited)
{
xrm_inited = EINA_TRUE;
XrmInitialize();
}
if (!em) return 0;
/* get whatever engine module we inherit from */
if (!_evas_module_engine_inherit(&pfunc, "gl_generic")) return 0;
if (_evas_engine_GL_X11_log_dom < 0)
_evas_engine_GL_X11_log_dom = eina_log_domain_register
("evas-gl_x11", EVAS_DEFAULT_LOG_COLOR);
if (_evas_engine_GL_X11_log_dom < 0)
{
EINA_LOG_ERR("Can not create a module log domain.");
return 0;
}
if (partial_render_debug == -1)
{
if (getenv("EVAS_GL_PARTIAL_DEBUG")) partial_render_debug = 1;
else partial_render_debug = 0;
}
// partial_render_debug = 1;
/* store it for later use */
func = pfunc;
/* now to override methods */
#define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
ORD(info);
ORD(info_free);
ORD(setup);
ORD(update);
ORD(canvas_alpha_get);
ORD(output_free);
ORD(output_dump);
ORD(image_native_init);
ORD(image_native_shutdown);
ORD(image_native_set);
ORD(gl_error_get);
// gl_current_surface_get is in gl generic
ORD(gl_current_context_get);
if (!(platform_env = getenv("EGL_PLATFORM")))
setenv("EGL_PLATFORM", "x11", 0);
gl_symbols();
if (!platform_env)
unsetenv("EGL_PLATFORM");
/* now advertise out own api */
em->functions = (void *)(&func);
return 1;
}
static void
module_close(Evas_Module *em EINA_UNUSED)
{
if (_evas_engine_GL_X11_log_dom >= 0)
{
eina_log_domain_unregister(_evas_engine_GL_X11_log_dom);
_evas_engine_GL_X11_log_dom = -1;
}
}
static Evas_Module_Api evas_modapi =
{
EVAS_MODULE_API_VERSION,
"gl_x11",
"none",
{
module_open,
module_close
}
};
EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_x11);
#ifndef EVAS_STATIC_BUILD_GL_XLIB
EVAS_EINA_MODULE_DEFINE(engine, gl_x11);
#endif
/* vim:set ts=8 sw=3 sts=3 expandtab cino=>5n-2f0^-2{2(0W1st0 :*/