efl/src/modules/evas/engines/gl_x11
Derek Foreman c11b66434f evas engines: Stop using arrays of 1 member for egl context and surface
There's actually an array of 2 in gl_x11, but it appears we only use the
first 1, except in an #if 0 block.

I gather this is legacy for some reason - it sure doesn't seem to make
any sense now, so I'm chopping off all the extra array indexes.

Note: I've not changed gl_sdl - it looks like it doesn't use the context
or surface at all and they could just be removed, but I don't build that
one here and don't want to touch it.
2016-12-16 09:48:15 -06:00
..
Evas_Engine_GL_X11.h evas: refactor swap mode info get. 2016-12-08 15:06:25 -08:00
evas_engine.c evas engines: Stop using arrays of 1 member for egl context and surface 2016-12-16 09:48:15 -06:00
evas_engine.h evas engines: Stop using arrays of 1 member for egl context and surface 2016-12-16 09:48:15 -06:00
evas_x_main.c evas engines: Stop using arrays of 1 member for egl context and surface 2016-12-16 09:48:15 -06:00