forked from enlightenment/efl
231 lines
6.8 KiB
C
231 lines
6.8 KiB
C
#ifndef EVAS_ENGINE_H
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#define EVAS_ENGINE_H
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#include "config.h"
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#include "evas_common_private.h"
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#include "evas_private.h"
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#include "Evas.h"
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#include "Evas_Engine_GL_X11.h"
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#define GL_GLEXT_PROTOTYPES
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#ifdef GL_GLES
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# define SUPPORT_X11 1
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# include <EGL/egl.h>
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# include <GLES2/gl2.h>
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# include <GLES2/gl2ext.h>
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# include <X11/Xlib.h>
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# include <X11/Xatom.h>
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# include <X11/Xutil.h>
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# include <X11/extensions/Xrender.h>
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# include <X11/Xresource.h> // xres - dpi
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#else
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# include <X11/Xlib.h>
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# include <X11/Xatom.h>
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# include <X11/Xutil.h>
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# include <X11/extensions/Xrender.h>
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# include <X11/Xresource.h> // xres - dpi
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# include <GL/gl.h>
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# include <GL/glext.h>
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# include <GL/glx.h>
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#endif
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#include "../gl_generic/Evas_Engine_GL_Generic.h"
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extern int _evas_engine_GL_X11_log_dom ;
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#ifdef ERR
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# undef ERR
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#endif
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#define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_GL_X11_log_dom, __VA_ARGS__)
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#ifdef DBG
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# undef DBG
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#endif
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#define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_GL_X11_log_dom, __VA_ARGS__)
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#ifdef INF
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# undef INF
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#endif
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#define INF(...) EINA_LOG_DOM_INFO(_evas_engine_GL_X11_log_dom, __VA_ARGS__)
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#ifdef WRN
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# undef WRN
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#endif
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#define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_GL_X11_log_dom, __VA_ARGS__)
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#ifdef CRI
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# undef CRI
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#endif
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#define CRI(...) EINA_LOG_DOM_CRIT(_evas_engine_GL_X11_log_dom, __VA_ARGS__)
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struct _Outbuf
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{
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#ifdef GL_GLES
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EGLContext egl_context;
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EGLSurface egl_surface;
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EGLConfig egl_config;
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EGLDisplay egl_disp;
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Eina_Bool gles3 : 1;
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#else
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GLXContext context;
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GLXWindow glxwin;
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#endif
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struct {
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unsigned char depth_buffer_size;
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unsigned char stencil_buffer_size;
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unsigned char msaa;
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#ifndef GL_GLES
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Eina_Bool loose_binding : 1;
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#endif
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} detected;
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Evas *evas;
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Display *disp;
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XVisualInfo *visualinfo;
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Visual *visual;
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int depth_bits;
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int stencil_bits;
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int msaa_bits;
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Evas_Engine_GL_Context *gl_context;
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Evas_Engine_Info_GL_X11 *info;
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Render_Engine_Swap_Mode swap_mode;
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Colormap colormap;
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Window win;
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unsigned int w, h;
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int screen;
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int depth;
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int alpha;
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int rot;
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int prev_age;
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int frame_cnt;
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int vsync;
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unsigned char lost_back : 1;
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unsigned char surf : 1;
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struct {
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unsigned char drew : 1;
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} draw;
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};
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struct _Context_3D
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{
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#ifdef GL_GLES
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EGLDisplay display;
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EGLContext context;
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EGLSurface surface;
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#else
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Display *display;
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GLXContext context;
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GLXWindow glxwin;
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Window win;
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#endif
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};
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extern int extn_have_buffer_age;
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extern int partial_render_debug;
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extern int swap_buffer_debug_mode;
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extern int swap_buffer_debug;
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extern const char *debug_dir;
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extern Evas_GL_Common_Context_New glsym_evas_gl_common_context_new;
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extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_flush;
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extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_free;
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extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_use;
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extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_newframe;
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extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_done;
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extern Evas_GL_Common_Context_Resize_Call glsym_evas_gl_common_context_resize;
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extern Evas_GL_Common_Buffer_Dump_Call glsym_evas_gl_common_buffer_dump;
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extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_lock;
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extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_unlock;
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#ifdef GL_GLES
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#ifndef EGL_BUFFER_AGE_EXT
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# define EGL_BUFFER_AGE_EXT 0x313d
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#endif
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extern unsigned int (*glsym_eglSwapBuffersWithDamage) (EGLDisplay a, void *b, const EGLint *d, EGLint c);
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extern unsigned int (*glsym_eglSetDamageRegionKHR) (EGLDisplay a, EGLSurface b, EGLint *c, EGLint d);
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#else
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#ifndef GLX_BACK_BUFFER_AGE_EXT
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# define GLX_BACK_BUFFER_AGE_EXT 0x20f4
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#endif
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extern int (*glsym_glXQueryDrawable) (Display *a, XID b, int c, unsigned int *d);
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extern void (*glsym_glXSwapIntervalEXT) (Display *s, GLXDrawable b, int c);
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extern int (*glsym_glXSwapIntervalSGI) (int a);
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extern int (*glsym_glXGetVideoSync) (unsigned int *a);
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extern int (*glsym_glXWaitVideoSync) (int a, int b, unsigned int *c);
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#endif
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Outbuf *eng_window_new(Evas_Engine_Info_GL_X11 *info,
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Display *disp, Window win, int screen,
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Visual *vis, Colormap cmap,
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int depth, unsigned int w, unsigned int h, int indirect,
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int alpha, int rot,
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Render_Engine_Swap_Mode swap_mode,
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int depth_bits, int stencil_bits, int msaa_bits);
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void eng_window_free(Outbuf *gw);
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void eng_window_use(Outbuf *gw);
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void eng_window_unsurf(Outbuf *gw);
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void eng_window_resurf(Outbuf *gw);
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void *eng_best_visual_get(Evas_Engine_Info_GL_X11 *einfo);
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Colormap eng_best_colormap_get(Evas_Engine_Info_GL_X11 *einfo);
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int eng_best_depth_get(Evas_Engine_Info_GL_X11 *einfo);
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Context_3D *eng_gl_context_new(Outbuf *win);
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void eng_gl_context_free(Context_3D *context);
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void eng_gl_context_use(Context_3D *context);
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void eng_outbuf_reconfigure(Outbuf *ob, int w, int h, int rot, Outbuf_Depth depth);
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int eng_outbuf_get_rot(Outbuf *ob);
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Render_Engine_Swap_Mode eng_outbuf_swap_mode(Outbuf *ob);
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#ifdef GL_GLES
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void eng_outbuf_damage_region_set(Outbuf *ob, Tilebuf_Rect *damage);
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#endif
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Eina_Bool eng_outbuf_region_first_rect(Outbuf *ob);
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void *eng_outbuf_new_region_for_update(Outbuf *ob,
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int x, int y, int w, int h,
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int *cx, int *cy, int *cw, int *ch);
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void eng_outbuf_push_free_region_for_update(Outbuf *ob, RGBA_Image *update);
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void eng_outbuf_push_updated_region(Outbuf *ob, RGBA_Image *update,
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int x, int y, int w, int h);
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void eng_outbuf_flush(Outbuf *ob, Tilebuf_Rect *surface_damage, Tilebuf_Rect *buffer_damage, Evas_Render_Mode render_mode);
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Evas_Engine_GL_Context *eng_outbuf_gl_context_get(Outbuf *ob);
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void *eng_outbuf_egl_display_get(Outbuf *ob);
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Eina_Bool eng_preload_make_current(void *data, void *doit);
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void eng_gl_symbols(Outbuf *ob);
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static inline int
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_re_wincheck(Outbuf *ob)
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{
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if (ob->surf) return 1;
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eng_window_resurf(ob);
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ob->lost_back = 1;
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if (!ob->surf)
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{
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ERR("GL engine can't re-create window surface!");
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}
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return 0;
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}
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#ifdef GL_GLES
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EGLBoolean evas_eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
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EGLContext evas_eglGetCurrentContext(void);
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EGLSurface evas_eglGetCurrentSurface(EGLint readdraw);
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EGLDisplay evas_eglGetCurrentDisplay(void);
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#else
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Eina_Bool __glXMakeContextCurrent(Display *disp, GLXDrawable glxwin,
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GLXContext context);
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#endif
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#endif
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