efl/src/modules/evas/engines/gl_x11/evas_engine.h

231 lines
6.8 KiB
C

#ifndef EVAS_ENGINE_H
#define EVAS_ENGINE_H
#include "config.h"
#include "evas_common_private.h"
#include "evas_private.h"
#include "Evas.h"
#include "Evas_Engine_GL_X11.h"
#define GL_GLEXT_PROTOTYPES
#ifdef GL_GLES
# define SUPPORT_X11 1
# include <EGL/egl.h>
# include <GLES2/gl2.h>
# include <GLES2/gl2ext.h>
# include <X11/Xlib.h>
# include <X11/Xatom.h>
# include <X11/Xutil.h>
# include <X11/extensions/Xrender.h>
# include <X11/Xresource.h> // xres - dpi
#else
# include <X11/Xlib.h>
# include <X11/Xatom.h>
# include <X11/Xutil.h>
# include <X11/extensions/Xrender.h>
# include <X11/Xresource.h> // xres - dpi
# include <GL/gl.h>
# include <GL/glext.h>
# include <GL/glx.h>
#endif
#include "../gl_generic/Evas_Engine_GL_Generic.h"
extern int _evas_engine_GL_X11_log_dom ;
#ifdef ERR
# undef ERR
#endif
#define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_GL_X11_log_dom, __VA_ARGS__)
#ifdef DBG
# undef DBG
#endif
#define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_GL_X11_log_dom, __VA_ARGS__)
#ifdef INF
# undef INF
#endif
#define INF(...) EINA_LOG_DOM_INFO(_evas_engine_GL_X11_log_dom, __VA_ARGS__)
#ifdef WRN
# undef WRN
#endif
#define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_GL_X11_log_dom, __VA_ARGS__)
#ifdef CRI
# undef CRI
#endif
#define CRI(...) EINA_LOG_DOM_CRIT(_evas_engine_GL_X11_log_dom, __VA_ARGS__)
struct _Outbuf
{
#ifdef GL_GLES
EGLContext egl_context;
EGLSurface egl_surface;
EGLConfig egl_config;
EGLDisplay egl_disp;
Eina_Bool gles3 : 1;
#else
GLXContext context;
GLXWindow glxwin;
#endif
struct {
unsigned char depth_buffer_size;
unsigned char stencil_buffer_size;
unsigned char msaa;
#ifndef GL_GLES
Eina_Bool loose_binding : 1;
#endif
} detected;
Evas *evas;
Display *disp;
XVisualInfo *visualinfo;
Visual *visual;
int depth_bits;
int stencil_bits;
int msaa_bits;
Evas_Engine_GL_Context *gl_context;
Evas_Engine_Info_GL_X11 *info;
Render_Engine_Swap_Mode swap_mode;
Colormap colormap;
Window win;
unsigned int w, h;
int screen;
int depth;
int alpha;
int rot;
int prev_age;
int frame_cnt;
int vsync;
unsigned char lost_back : 1;
unsigned char surf : 1;
struct {
unsigned char drew : 1;
} draw;
};
struct _Context_3D
{
#ifdef GL_GLES
EGLDisplay display;
EGLContext context;
EGLSurface surface;
#else
Display *display;
GLXContext context;
GLXWindow glxwin;
Window win;
#endif
};
extern int extn_have_buffer_age;
extern int partial_render_debug;
extern int swap_buffer_debug_mode;
extern int swap_buffer_debug;
extern const char *debug_dir;
extern Evas_GL_Common_Context_New glsym_evas_gl_common_context_new;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_flush;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_free;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_use;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_newframe;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_done;
extern Evas_GL_Common_Context_Resize_Call glsym_evas_gl_common_context_resize;
extern Evas_GL_Common_Buffer_Dump_Call glsym_evas_gl_common_buffer_dump;
extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_lock;
extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_unlock;
#ifdef GL_GLES
#ifndef EGL_BUFFER_AGE_EXT
# define EGL_BUFFER_AGE_EXT 0x313d
#endif
extern unsigned int (*glsym_eglSwapBuffersWithDamage) (EGLDisplay a, void *b, const EGLint *d, EGLint c);
extern unsigned int (*glsym_eglSetDamageRegionKHR) (EGLDisplay a, EGLSurface b, EGLint *c, EGLint d);
#else
#ifndef GLX_BACK_BUFFER_AGE_EXT
# define GLX_BACK_BUFFER_AGE_EXT 0x20f4
#endif
extern int (*glsym_glXQueryDrawable) (Display *a, XID b, int c, unsigned int *d);
extern void (*glsym_glXSwapIntervalEXT) (Display *s, GLXDrawable b, int c);
extern int (*glsym_glXSwapIntervalSGI) (int a);
extern int (*glsym_glXGetVideoSync) (unsigned int *a);
extern int (*glsym_glXWaitVideoSync) (int a, int b, unsigned int *c);
#endif
Outbuf *eng_window_new(Evas_Engine_Info_GL_X11 *info,
Display *disp, Window win, int screen,
Visual *vis, Colormap cmap,
int depth, unsigned int w, unsigned int h, int indirect,
int alpha, int rot,
Render_Engine_Swap_Mode swap_mode,
int depth_bits, int stencil_bits, int msaa_bits);
void eng_window_free(Outbuf *gw);
void eng_window_use(Outbuf *gw);
void eng_window_unsurf(Outbuf *gw);
void eng_window_resurf(Outbuf *gw);
void *eng_best_visual_get(Evas_Engine_Info_GL_X11 *einfo);
Colormap eng_best_colormap_get(Evas_Engine_Info_GL_X11 *einfo);
int eng_best_depth_get(Evas_Engine_Info_GL_X11 *einfo);
Context_3D *eng_gl_context_new(Outbuf *win);
void eng_gl_context_free(Context_3D *context);
void eng_gl_context_use(Context_3D *context);
void eng_outbuf_reconfigure(Outbuf *ob, int w, int h, int rot, Outbuf_Depth depth);
int eng_outbuf_get_rot(Outbuf *ob);
Render_Engine_Swap_Mode eng_outbuf_swap_mode(Outbuf *ob);
#ifdef GL_GLES
void eng_outbuf_damage_region_set(Outbuf *ob, Tilebuf_Rect *damage);
#endif
Eina_Bool eng_outbuf_region_first_rect(Outbuf *ob);
void *eng_outbuf_new_region_for_update(Outbuf *ob,
int x, int y, int w, int h,
int *cx, int *cy, int *cw, int *ch);
void eng_outbuf_push_free_region_for_update(Outbuf *ob, RGBA_Image *update);
void eng_outbuf_push_updated_region(Outbuf *ob, RGBA_Image *update,
int x, int y, int w, int h);
void eng_outbuf_flush(Outbuf *ob, Tilebuf_Rect *surface_damage, Tilebuf_Rect *buffer_damage, Evas_Render_Mode render_mode);
Evas_Engine_GL_Context *eng_outbuf_gl_context_get(Outbuf *ob);
void *eng_outbuf_egl_display_get(Outbuf *ob);
Eina_Bool eng_preload_make_current(void *data, void *doit);
void eng_gl_symbols(Outbuf *ob);
static inline int
_re_wincheck(Outbuf *ob)
{
if (ob->surf) return 1;
eng_window_resurf(ob);
ob->lost_back = 1;
if (!ob->surf)
{
ERR("GL engine can't re-create window surface!");
}
return 0;
}
#ifdef GL_GLES
EGLBoolean evas_eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
EGLContext evas_eglGetCurrentContext(void);
EGLSurface evas_eglGetCurrentSurface(EGLint readdraw);
EGLDisplay evas_eglGetCurrentDisplay(void);
#else
Eina_Bool __glXMakeContextCurrent(Display *disp, GLXDrawable glxwin,
GLXContext context);
#endif
#endif