efl/src/lib/evas/include/evas_private.h

2034 lines
81 KiB
C

#ifndef EVAS_PRIVATE_H
#define EVAS_PRIVATE_H
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifndef EFL_CANVAS_OBJECT_PROTECTED
# define EFL_CANVAS_OBJECT_PROTECTED
#endif
#include "Evas.h"
#include "Eet.h"
#include "../file/evas_module.h"
#include "../file/evas_path.h"
#include "evas_3d_utils.h"
#ifdef EAPI
# undef EAPI
#endif
#ifdef _WIN32
# ifdef EFL_BUILD
# ifdef DLL_EXPORT
# define EAPI __declspec(dllexport)
# else
# define EAPI
# endif
# else
# define EAPI __declspec(dllimport)
# endif
#else
# ifdef __GNUC__
# if __GNUC__ >= 4
# define EAPI __attribute__ ((visibility("default")))
# else
# define EAPI
# endif
# else
# define EAPI
# endif
#endif
/* save typing */
#define ENFN obj->layer->evas->engine.func
#define ENC _evas_engine_context(obj->layer->evas)
#include "canvas/evas_canvas_eo.h"
#include "canvas/evas_text_eo.h"
#include "canvas/evas_textgrid_eo.h"
#include "canvas/evas_line_eo.h"
#include "canvas/evas_box_eo.h"
#include "canvas/evas_table_eo.h"
#include "canvas/evas_grid_eo.h"
#define RENDER_METHOD_INVALID 0x00000000
typedef struct _Evas_Layer Evas_Layer;
typedef struct _Evas_Size Evas_Size;
typedef struct _Evas_Aspect Evas_Aspect;
typedef struct _Evas_Border Evas_Border;
typedef struct _Evas_Bool_Pair Evas_Bool_Pair;
typedef struct _Evas_Double_Pair Evas_Double_Pair;
typedef struct _Evas_Size_Hints Evas_Size_Hints;
typedef struct _Evas_Data_Node Evas_Data_Node;
typedef struct _Evas_Func Evas_Func;
typedef struct _Evas_Image_Save_Func Evas_Image_Save_Func;
typedef struct _Evas_Vg_Load_Func Evas_Vg_Load_Func;
typedef struct _Evas_Vg_Save_Func Evas_Vg_Save_Func;
typedef struct _Evas_Object_Func Evas_Object_Func;
typedef struct _Evas_Intercept_Func Evas_Intercept_Func;
typedef struct _Evas_Key_Grab Evas_Key_Grab;
typedef struct _Evas_Format Evas_Format;
typedef struct _Evas_Map_Point Evas_Map_Point;
typedef struct _Evas_Smart_Cb_Description_Array Evas_Smart_Cb_Description_Array;
typedef struct _Evas_Smart_Interfaces_Array Evas_Smart_Interfaces_Array;
typedef struct _Evas_Post_Callback Evas_Post_Callback;
typedef struct _Evas_Coord_Touch_Point Evas_Coord_Touch_Point;
typedef struct _Evas_Object_Proxy_Data Evas_Object_Proxy_Data;
typedef struct _Evas_Object_Map_Data Evas_Object_Map_Data;
typedef struct _Evas_Object_Events_Data Evas_Object_Events_Data;
typedef struct _Evas_Proxy_Render_Data Evas_Proxy_Render_Data;
typedef struct _Evas_Object_3D_Data Evas_Object_3D_Data;
typedef struct _Evas_Object_Mask_Data Evas_Object_Mask_Data;
typedef struct _Evas_Object_Pointer_Data Evas_Object_Pointer_Data;
typedef struct _Evas_Smart_Data Evas_Smart_Data;
typedef struct _Efl_Object_Event_Grabber_Data Efl_Object_Event_Grabber_Data;
typedef struct _Evas_Object_Protected_State Evas_Object_Protected_State;
typedef struct _Evas_Object_Protected_Data Evas_Object_Protected_Data;
/* gfx filters typedef only */
typedef struct _Evas_Filter_Program Evas_Filter_Program;
typedef struct _Evas_Filter_Context Evas_Filter_Context;
typedef struct _Evas_Object_Filter_Data Evas_Object_Filter_Data;
typedef struct _Evas_Filter_Data_Binding Evas_Filter_Data_Binding;
typedef struct _Evas_Pointer_Data Evas_Pointer_Data;
typedef struct _Evas_Filter_Command Evas_Filter_Command;
typedef enum _Evas_Filter_Support Evas_Filter_Support;
// 3D stuff
#define EVAS_CANVAS3D_VERTEX_ATTRIB_COUNT 5
#define EVAS_CANVAS3D_MATERIAL_ATTRIB_COUNT 5
typedef struct _Evas_Canvas3D_Object Evas_Canvas3D_Object_Data;
typedef struct _Evas_Canvas3D_Scene_Public_Data Evas_Canvas3D_Scene_Public_Data;
typedef struct _Evas_Canvas3D_Vertex_Buffer Evas_Canvas3D_Vertex_Buffer;
typedef struct _Evas_Canvas3D_Mesh_Frame Evas_Canvas3D_Mesh_Frame;
typedef struct _Evas_Canvas3D_Node_Mesh Evas_Canvas3D_Node_Mesh;
typedef struct _Evas_Canvas3D_Object_Func Evas_Canvas3D_Object_Func;
typedef struct _Evas_Canvas3D_Pick_Data Evas_Canvas3D_Pick_Data;
typedef struct _Evas_Canvas3D_Interpolate_Vertex_Buffer Evas_Canvas3D_Interpolate_Vertex_Buffer;
typedef struct _Evas_Canvas3D_Scene Evas_Canvas3D_Scene_Data;
typedef struct _Evas_Canvas3D_Node Evas_Canvas3D_Node_Data;
typedef struct _Evas_Canvas3D_Mesh Evas_Canvas3D_Mesh_Data;
typedef struct _Evas_Canvas3D_Camera Evas_Canvas3D_Camera_Data;
typedef struct _Evas_Canvas3D_Light Evas_Canvas3D_Light_Data;
typedef struct _Evas_Canvas3D_Material Evas_Canvas3D_Material_Data;
typedef struct _Evas_Canvas3D_Texture Evas_Canvas3D_Texture_Data;
typedef struct _Evas_Canvas3D_Primitive Evas_Canvas3D_Primitive_Data;
/* Structs for mesh eet saver/loader */
typedef struct _Evas_Canvas3D_Vec2_Eet Evas_Canvas3D_Vec2_Eet;
typedef struct _Evas_Canvas3D_Vec3_Eet Evas_Canvas3D_Vec3_Eet;
typedef struct _Evas_Canvas3D_Vertex_Eet Evas_Canvas3D_Vertex_Eet;
typedef struct _Evas_Canvas3D_Geometry_Eet Evas_Canvas3D_Geometry_Eet;
typedef struct _Evas_Canvas3D_Color_Eet Evas_Canvas3D_Color_Eet;
typedef struct _Evas_Canvas3D_Material_Eet Evas_Canvas3D_Material_Eet;
typedef struct _Evas_Canvas3D_Frame_Eet Evas_Canvas3D_Frame_Eet;
typedef struct _Evas_Canvas3D_Mesh_Eet Evas_Canvas3D_Mesh_Eet;
typedef struct _Evas_Canvas3D_Header_Eet Evas_Canvas3D_Header_Eet;
typedef struct _Evas_Canvas3D_File_Eet Evas_Canvas3D_File_Eet;
typedef struct _Vg_File_Data Vg_File_Data;
struct _Evas_Canvas3D_Vec2_Eet
{
float x;
float y;
};
struct _Evas_Canvas3D_Vec3_Eet
{
float x;
float y;
float z;
};
struct _Evas_Canvas3D_Vertex_Eet
{
Evas_Canvas3D_Vec3_Eet position;
Evas_Canvas3D_Vec3_Eet normal;
Evas_Canvas3D_Vec2_Eet texcoord;
};//one point of mesh
struct _Evas_Canvas3D_Geometry_Eet
{
unsigned int id;
int vertices_count;
Evas_Canvas3D_Vertex_Eet *vertices;
};//contain array of vertices and id for using in Evas_Canvas3D_Frame_Eet in future
struct _Evas_Canvas3D_Color_Eet
{
float r;
float g;
float b;
float a;
};
struct _Evas_Canvas3D_Material_Eet
{
int id;
float shininess;
int colors_count;
Evas_Canvas3D_Color_Eet *colors;//Color per attribute (ambient, diffuse, specular etc.)
};
struct _Evas_Canvas3D_Frame_Eet
{
int id;
int geometry_id;
int material_id;
};//only ids to prevent of spending of memory when animation will change only geometry or only material
struct _Evas_Canvas3D_Mesh_Eet
{
int materials_count;
int frames_count;
int geometries_count;
Evas_Canvas3D_Material_Eet *materials;
Evas_Canvas3D_Frame_Eet *frames;
Evas_Canvas3D_Geometry_Eet *geometries;
};//contain materials, geometries and bounding between it (frames)
struct _Evas_Canvas3D_Header_Eet
{
int version;
int *materials;//colors_count
int materials_count;
int *geometries;//vertices_count
int geometries_count;
int frames;
};//can be use for fast allocating of memory
struct _Evas_Canvas3D_File_Eet
{
Evas_Canvas3D_Mesh_Eet *mesh;
Evas_Canvas3D_Header_Eet *header;
};//contain mesh data and information about mesh size
typedef Eina_Bool (*Evas_Canvas3D_Node_Func)(Evas_Canvas3D_Node *, void *data);
typedef enum _Evas_Canvas3D_Node_Traverse_Type
{
EVAS_CANVAS3D_NODE_TRAVERSE_DOWNWARD,
EVAS_CANVAS3D_NODE_TRAVERSE_UPWARD,
} Evas_Canvas3D_Node_Traverse_Type;
typedef enum _Evas_Canvas3D_Tree_Traverse_Type
{
EVAS_CANVAS3D_TREE_TRAVERSE_PRE_ORDER,
EVAS_CANVAS3D_TREE_TRAVERSE_ANY_ORDER = EVAS_CANVAS3D_TREE_TRAVERSE_PRE_ORDER,
EVAS_CANVAS3D_TREE_TRAVERSE_POST_ORDER,
EVAS_CANVAS3D_TREE_TRAVERSE_LEVEL_ORDER,
} Evas_Canvas3D_Tree_Traverse_Type;
struct _Evas_Canvas3D_Object
{
Evas *evas;
Evas_Canvas3D_Object_Type type;
Eina_Bool dirty[EVAS_CANVAS3D_STATE_MAX];
};
struct _Evas_Canvas3D_Scene
{
Evas_Canvas3D_Node *root_node;
Evas_Canvas3D_Node *camera_node;
Evas_Color bg_color;
Eina_Bool shadows_enabled :1;
Eina_Bool color_pick_enabled :1;
void *surface;
int w, h;
Eina_List *images;
Eina_Hash *node_mesh_colors;
Eina_Hash *colors_node_mesh;
/*sets constant for shadow rendering*/
Evas_Real depth_offset;
Evas_Real depth_constant;
};
struct _Evas_Canvas3D_Node_Mesh
{
Evas_Canvas3D_Node *node;
Evas_Canvas3D_Mesh *mesh;
int frame;
};
struct _Evas_Canvas3D_Node
{
Eina_List *members;
Evas_Canvas3D_Node *parent;
Evas_Canvas3D_Node *billboard_target;
Eina_Vector3 position;
Eina_Quaternion orientation;
Eina_Vector3 scale;
Eina_Vector3 position_world;
Eina_Quaternion orientation_world;
Eina_Vector3 scale_world;
Evas_Box3 aabb;
Evas_Box3 obb;
Evas_Sphere bsphere;
Evas_Canvas3D_Node_Type type;
/* Camera node. */
union {
struct {
Evas_Canvas3D_Camera *camera;
Eina_Matrix4 matrix_world_to_eye;
} camera;
struct {
Evas_Canvas3D_Light *light;
Eina_Matrix4 matrix_local_to_world;
} light;
struct {
Eina_List *meshes;
Eina_Hash *node_meshes;
Eina_Matrix4 matrix_local_to_world;
} mesh;
} data;
/* Scene using this node as root. */
Eina_Hash *scenes_root;
/* Scene using this node as camera. */
Eina_Hash *scenes_camera;
Eina_Bool position_inherit : 1;
Eina_Bool orientation_inherit : 1;
Eina_Bool scale_inherit : 1;
Eina_Bool lod : 1;
};
struct _Evas_Canvas3D_Camera
{
Eina_Matrix4 projection;
Eina_Hash *nodes;
};
struct _Evas_Canvas3D_Light
{
Evas_Color ambient;
Evas_Color diffuse;
Evas_Color specular;
Eina_Bool directional;
Evas_Real spot_exp;
Evas_Real spot_cutoff;
Evas_Real spot_cutoff_cos;
Eina_Bool enable_attenuation;
Evas_Real atten_const;
Evas_Real atten_linear;
Evas_Real atten_quad;
Eina_Matrix4 projection;
Eina_Hash *nodes;
};
struct _Evas_Canvas3D_Vertex_Buffer
{
int element_count;
int stride;
void *data;
int size;
Eina_Bool owns_data;
Eina_Bool mapped;
};
struct _Evas_Canvas3D_Interpolate_Vertex_Buffer
{
void *data0;
int stride0;
int size0;
void *data1;
int stride1;
int size1;
Evas_Real weight;
};
struct _Evas_Canvas3D_Mesh_Frame
{
Evas_Canvas3D_Mesh *mesh;
int frame;
Evas_Canvas3D_Material *material;
Evas_Box3 aabb;
Evas_Canvas3D_Vertex_Buffer vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_COUNT];
};
struct _Evas_Canvas3D_Mesh
{
Evas_Canvas3D_Shader_Mode shader_mode;
int vertex_count;
int frame_count;
Eina_List *frames;
Evas_Canvas3D_Index_Format index_format;
int index_count;
void *indices;
int index_size;
Eina_Bool owns_indices;
Eina_Bool index_mapped;
Evas_Canvas3D_Vertex_Assembly assembly;
Eina_Hash *nodes;
Eina_Bool shadowed;
Eina_Bool blending :1;
Evas_Canvas3D_Blend_Func blend_sfactor;
Evas_Canvas3D_Blend_Func blend_dfactor;
Evas_Canvas3D_Comparison alpha_comparison;
Evas_Real alpha_ref_value;
Eina_Bool alpha_test_enabled :1;
Evas_Color fog_color;
Eina_Bool fog_enabled :1;
Evas_Color color_pick_key;
Eina_Bool color_pick_enabled :1;
/*sets of the quality and offsets for shadow rendering*/
int shadows_edges_filtering_level;
Evas_Real shadows_edges_size;
Evas_Real shadows_constant_bias;
Evas_Real near_lod_boundary;
Evas_Real far_lod_boundary;
};
struct _Evas_Canvas3D_Texture
{
/* List of materials using this texture. */
Eina_Hash *materials;
/* Proxy data. */
Evas_Object *source;
Eina_Bool proxy_rendering;
void *proxy_surface;
/* Engine-side object. */
void *engine_data;
Eina_File *f;
const char *key;
/*Use atlases, @EINA_TRUE by default*/
Eina_Bool atlas_enable :1;
};
struct _Evas_Canvas3D_Material
{
struct {
Eina_Bool enable;
Evas_Color color;
Evas_Canvas3D_Texture *texture;
} attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_COUNT];
Evas_Real shininess;
Eina_Hash *meshes;
};
struct _Evas_Canvas3D_Primitive
{
Evas_Canvas3D_Mesh_Primitive form;
Evas_Canvas3D_Primitive_Mode mode;
Evas_Real ratio;
int precision;
Evas_Canvas3D_Surface_Func *surface;
Eina_Vector2 tex_scale;
};
struct _Evas_Canvas3D_Scene_Public_Data
{
Evas_Color bg_color;
Evas_Canvas3D_Node *camera_node;
Eina_List *light_nodes;
Eina_List *mesh_nodes;
Eina_Bool shadows_enabled :1;
Eina_Bool color_pick_enabled :1;
Eina_Hash *node_mesh_colors;
Eina_Hash *colors_node_mesh;
/*sets constant for shadow rendering*/
Evas_Real depth_offset;
Evas_Real depth_constant;
Eina_Bool render_to_texture;
unsigned int lod_distance;
Eina_Bool post_processing :1;
Evas_Canvas3D_Shader_Mode post_processing_type;
};
struct _Evas_Canvas3D_Pick_Data
{
/* Input */
Evas_Real x, y;
Eina_Matrix4 matrix_vp;
Evas_Ray3 ray_world;
/* Output */
Eina_Bool picked;
Evas_Real z;
Evas_Canvas3D_Node *node;
Evas_Canvas3D_Mesh *mesh;
Evas_Real u, v;
Evas_Real s, t;
};
/* General types - used for script type chceking */
#define OPAQUE_TYPE(type) struct __##type { int a; }; \
typedef struct __##type type
OPAQUE_TYPE(Evas_Font_Set); /* General type for RGBA_Font */
OPAQUE_TYPE(Evas_Font_Instance); /* General type for RGBA_Font_Int */
/* End of general types */
#define MAGIC_EVAS 0x70777770
#define MAGIC_OBJ 0x71737723
#define MAGIC_SMART 0x7c6977c5
#define MAGIC_OBJ_SHAPE 0x747297f7
#define MAGIC_EVAS_GL 0x77976718
#define MAGIC_MAP 0x7575177d
#define MAGIC_DEV 0x7d773738
#ifdef EINA_MAGIC_DEBUG
# define MAGIC_CHECK_FAILED(o, t, m) \
{evas_debug_error(); \
if (!o) evas_debug_input_null(); \
}
# define MAGIC_CHECK(o, t, m) \
{if (EINA_UNLIKELY(!o)) { \
MAGIC_CHECK_FAILED(o, t, m)
# define MAGIC_CHECK_END() }}
#else
# define MAGIC_CHECK_FAILED(o, t, m)
# define MAGIC_CHECK(o, t, m) { if (!o) {
# define MAGIC_CHECK_END() }}
#endif
// helper function for legacy EAPI implementations
#define EVAS_OBJ_GET_OR_RETURN(o, ...) ({ \
Evas_Object_Protected_Data *_obj = efl_isa(o, EFL_CANVAS_OBJECT_CLASS) ? \
efl_data_scope_get(eo_obj, EFL_CANVAS_OBJECT_CLASS) : NULL; \
if (!_obj) { MAGIC_CHECK_FAILED(o,0,0) return __VA_ARGS__; } \
_obj; })
#define NEW_RECT(_r, _x, _y, _w, _h) (_r) = eina_rectangle_new(_x, _y, _w, _h);
#define MERR_NONE() _evas_alloc_error = EVAS_ALLOC_ERROR_NONE
#define MERR_FATAL() _evas_alloc_error = EVAS_ALLOC_ERROR_FATAL
#define MERR_BAD() _evas_alloc_error = EVAS_ALLOC_ERROR_RECOVERED
/* DEBUG mode: fail, but normally just ERR(). This also returns if NULL. */
#ifdef DEBUG
#define EVAS_OBJECT_LEGACY_API(_eo, ...) \
do { Evas_Object_Protected_Data *_o = efl_data_scope_get(_eo, EFL_CANVAS_OBJECT_CLASS); \
if (EINA_UNLIKELY(!_o)) return __VA_ARGS__; \
if (EINA_UNLIKELY(!_o->legacy)) { \
char buf[1024]; snprintf(buf, sizeof(buf), "Calling legacy API on EO object '%s' is not permitted!", efl_class_name_get(_o->object)); \
EINA_SAFETY_ERROR(buf); \
return __VA_ARGS__; \
} } while (0)
#else
#define EVAS_OBJECT_LEGACY_API(_eo, ...) \
do { Evas_Object_Protected_Data *_o = efl_data_scope_get(_eo, EFL_CANVAS_OBJECT_CLASS); \
if (EINA_UNLIKELY(!_o)) return __VA_ARGS__; \
if (EINA_UNLIKELY(!_o->legacy.ctor)) { \
char buf[1024]; snprintf(buf, sizeof(buf), "Calling legacy API on EO object '%s' is not permitted!", efl_class_name_get(_o->object)); \
EINA_SAFETY_ERROR(buf); \
} } while (0)
#endif
#define EVAS_LEGACY_API(_obj, _e, ...) \
Evas_Public_Data *_e = efl_data_scope_safe_get((_obj), EVAS_CANVAS_CLASS); \
if (!_e) return __VA_ARGS__
#define EVAS_OBJECT_IMAGE_FREE_FILE_AND_KEY(cur, prev) \
if (cur->key) \
{ \
eina_stringshare_del(cur->key); \
if (prev->key == cur->key) \
prev->key = NULL; \
cur->key = NULL; \
} \
if (prev->key) \
{ \
eina_stringshare_del(prev->key); \
prev->key = NULL; \
}
struct _Evas_Coord_Touch_Point
{
double x, y;
int id; // id in order to distinguish each point
Evas_Touch_Point_State state;
};
struct _Evas_Key_Grab
{
char *keyname;
Evas_Modifier_Mask modifiers;
Evas_Modifier_Mask not_modifiers;
Evas_Object *object;
Eina_Bool exclusive : 1;
Eina_Bool just_added : 1;
Eina_Bool delete_me : 1;
Eina_Bool is_active : 1;
};
struct _Evas_Intercept_Func
{
struct {
Evas_Object_Intercept_Show_Cb func;
void *data;
Eina_Bool intercepted;
} show;
struct {
Evas_Object_Intercept_Hide_Cb func;
void *data;
Eina_Bool intercepted;
} hide;
struct {
Evas_Object_Intercept_Move_Cb func;
void *data;
Eina_Bool intercepted;
} move;
struct {
Evas_Object_Intercept_Resize_Cb func;
void *data;
Eina_Bool intercepted;
} resize;
struct {
Evas_Object_Intercept_Raise_Cb func;
void *data;
Eina_Bool intercepted;
} raise;
struct {
Evas_Object_Intercept_Lower_Cb func;
void *data;
Eina_Bool intercepted;
} lower;
struct {
Evas_Object_Intercept_Stack_Above_Cb func;
void *data;
Eina_Bool intercepted;
} stack_above;
struct {
Evas_Object_Intercept_Stack_Below_Cb func;
void *data;
Eina_Bool intercepted;
} stack_below;
struct {
Evas_Object_Intercept_Layer_Set_Cb func;
void *data;
Eina_Bool intercepted;
} layer_set;
struct {
Evas_Object_Intercept_Color_Set_Cb func;
void *data;
Eina_Bool intercepted;
} color_set;
struct {
Evas_Object_Intercept_Clip_Set_Cb func;
void *data;
Eina_Bool intercepted;
} clip_set;
struct {
Evas_Object_Intercept_Clip_Unset_Cb func;
void *data;
Eina_Bool intercepted;
} clip_unset;
struct {
Evas_Object_Intercept_Focus_Set_Cb func;
void *data;
Eina_Bool intercepted;
} focus_set;
struct {
Evas_Object_Intercept_Device_Focus_Set_Cb func;
void *data;
Eina_Bool intercepted;
} device_focus_set;
};
struct _Evas_Smart_Cb_Description_Array
{
unsigned int size;
const Evas_Smart_Cb_Description **array;
};
struct _Evas_Smart_Interfaces_Array
{
unsigned int size;
const Evas_Smart_Interface **array;
};
struct _Evas_Smart
{
DATA32 magic;
int usage;
const Evas_Smart_Class *smart_class;
Evas_Smart_Cb_Description_Array callbacks;
Evas_Smart_Interfaces_Array interfaces;
unsigned char delete_me : 1;
unsigned char class_allocated : 1;
};
struct _Evas_Modifier
{
struct {
int count;
char **list;
} mod;
Eina_Hash *masks; /* we have a max of 64 modifiers per seat */
Evas_Public_Data *e;
};
struct _Evas_Lock
{
struct {
int count;
char **list;
} lock;
Eina_Hash *masks; /* we have a max of 64 locks per seat */
Evas_Public_Data *e;
};
struct _Evas_Post_Callback
{
Evas_Object_Event_Post_Cb func;
const void *data;
int event_id;
Evas_Callback_Type type;
unsigned char delete_me : 1;
};
// somehow this has bugs ... and i am not sure why...
//#define INLINE_ACTIVE_GEOM 1
typedef struct
{
#ifdef INLINE_ACTIVE_GEOM
Eina_Rectangle rect;
#endif
Evas_Object_Protected_Data *obj;
} Evas_Active_Entry;
typedef struct Evas_Pointer_Seat
{
EINA_INLIST;
Evas_Device *seat;
Eina_Inlist *pointers;
struct {
Eina_List *in;
} object;
Evas_Coord x, y;
Evas_Point prev;
int mouse_grabbed;
int downs;
int nogrep;
unsigned char inside : 1;
} Evas_Pointer_Seat;
struct _Evas_Pointer_Data
{
EINA_INLIST;
Evas_Device *pointer;
DATA32 button;
Evas_Pointer_Seat *seat;
};
typedef struct _Evas_Post_Render_Job
{
EINA_INLIST;
void (*func)(void *);
void *data;
} Evas_Post_Render_Job;
struct _Evas_Public_Data
{
EINA_INLIST;
DATA32 magic;
Evas *evas;
Eina_Inlist *seats;
struct {
Evas_Coord x, y, w, h;
unsigned char changed : 1;
} viewport;
struct {
int w, h;
DATA32 render_method;
Eina_Bool legacy : 1;
} output;
struct
{
Evas_Coord x, y, w, h;
Eina_Bool changed : 1;
} framespace;
Eina_List *damages;
Eina_List *obscures;
Evas_Layer *layers;
Eina_Hash *name_hash;
// locking so we can implement async rendering threads
Eina_Lock lock_objects;
int output_validity;
Evas_Event_Flags default_event_flags;
struct {
Evas_Module *module;
Evas_Func *func;
} engine;
struct {
Eina_Spinlock lock;
} render;
Eina_Array delete_objects;
Eina_Inarray active_objects;
Eina_Array restack_objects;
Eina_Array render_objects;
Eina_Array pending_objects;
Eina_Array obscuring_objects;
Eina_Array temporary_objects;
Eina_Array snapshot_objects;
Eina_Array clip_changes;
Eina_Array scie_unref_queue;
Eina_Array image_unref_queue;
Eina_Array glyph_unref_queue;
Eina_Array texts_unref_queue;
Eina_List *finalize_objects;
struct {
Evas_Post_Render_Job *jobs;
Eina_Spinlock lock;
} post_render;
Eina_Clist calc_list;
Eina_Clist calc_done;
Eina_List *video_objects;
Eina_List *post_events; // free me on evas_free
Eina_Inlist *callbacks;
Eina_Inlist *deferred_callbacks;
int delete_grabs;
int walking_grabs;
Eina_List *grabs;
Eina_List *font_path;
Eina_Inarray *update_del_redirect_array;
int in_smart_calc;
int smart_calc_count;
Eo *gesture_manager;
Eo *pending_default_focus_obj;
Eina_Hash *focused_objects; //Key - seat; value - the focused object
Eina_List *focused_by; //Which seat has the canvas focus
void *attach_data;
Evas_Modifier modifiers;
Evas_Lock locks;
unsigned int last_timestamp;
int last_mouse_down_counter;
int last_mouse_up_counter;
int nochange;
Evas_Font_Hinting_Flags hinting;
Evas_Callback_Type current_event;
int running_post_events;
Eina_List *touch_points;
Eina_List *devices;
Eina_Array *cur_device;
void *backend;
Ector_Surface *ector;
Eina_List *outputs;
Evas_Device *default_seat;
Evas_Device *default_mouse;
Evas_Device *default_keyboard;
Eina_List *rendering;
unsigned char changed : 1;
unsigned char delete_me : 1;
unsigned char invalidate : 1;
unsigned char cleanup : 1;
Eina_Bool is_frozen : 1;
Eina_Bool inside_post_render : 1;
Eina_Bool devices_modified : 1;
};
struct _Evas_Layer
{
EINA_INLIST;
short layer;
Evas_Object_Protected_Data *objects;
Evas_Public_Data *evas;
void *engine_data;
Eina_List *removes;
int usage;
int walking_objects;
unsigned char delete_me : 1;
};
struct _Evas_Size
{
Evas_Coord w, h;
};
struct _Evas_Aspect
{
Evas_Aspect_Control mode;
Eina_Size2D size;
};
struct _Evas_Border
{
Evas_Coord l, r, t, b;
};
struct _Evas_Bool_Pair
{
Eina_Bool x, y;
};
struct _Evas_Double_Pair
{
double x, y;
};
struct _Evas_Size_Hints
{
Evas_Size request;
Eina_Size2D min, user_min, max;
Evas_Aspect aspect;
Evas_Double_Pair align, weight;
Evas_Border padding;
Evas_Bool_Pair fill;
Evas_Display_Mode dispmode;
};
struct _Evas_Map_Point
{
double x, y, z, px, py;
double u, v;
unsigned char r, g, b, a;
};
struct _Evas_Map
{
DATA32 magic;
int count; // num of points
Eina_Rectangle normal_geometry; // bounding box of map geom actually
// void *surface; // surface holding map if needed
// int surface_w, surface_h; // current surface w & h alloc
double mx, my; // mouse x, y after conversion to map space
struct {
Evas_Coord px, py, z0, foc;
} persp;
Eina_Bool alpha : 1;
Eina_Bool smooth : 1;
struct {
Eina_Bool enabled : 1;
Evas_Coord diff_x, diff_y;
} move_sync;
Evas_Map_Point points[]; // actual points
};
struct _Evas_Object_Proxy_Data
{
Eina_List *proxies;
Eina_List *proxy_textures;
void *surface;
int w,h;
Eina_List *src_event_in;
Eina_Bool redraw : 1;
Eina_Bool is_proxy : 1;
Eina_Bool src_invisible : 1;
Eina_Bool src_events: 1;
};
struct _Evas_Object_Map_Data
{
// WARNING - you cannot change the below cur/prev layout, content or size
// unless you also update evas_object_main.c _map_same() func
struct {
Evas_Map *map;
Evas_Object *map_parent;
Eina_Bool usemap : 1;
Eina_Bool valid_map : 1;
} cur, prev;
void *surface; // surface holding map if needed
int surface_w, surface_h; // current surface w & h alloc
Evas_Map *cache_map;
RGBA_Map *spans;
};
struct _Evas_Object_3D_Data
{
void *surface;
int w, h;
};
// Mask clipper information
struct _Evas_Object_Mask_Data
{
void *surface;
int w, h;
Eina_Bool is_mask : 1;
Eina_Bool redraw : 1;
Eina_Bool is_alpha : 1;
Eina_Bool is_scaled : 1;
};
struct _Evas_Object_Events_Data
{
/*
The list below contain the seats (Efl.Input.Devices) which this
object allows events to be reported (Mouse, Keybord and focus events).
*/
Eina_List *events_whitelist; /* Efl_Input_Device */
Eina_List *focused_by_seats; /* Efl_Input_Device */
Eina_Inlist *pointer_grabs; /* Evas_Object_Pointer_Data */
Evas_Object *parent; /* An Efl.Canvas.Object.Event.Grabber */
};
struct _Evas_Object_Protected_State
{
Evas_Object_Protected_Data *clipper;
Eina_Rectangle geometry;
struct {
struct {
Evas_Coord x, y, w, h;
unsigned char r, g, b, a;
Eina_Bool visible : 1;
Eina_Bool dirty : 1;
} clip;
} cache;
struct {
unsigned char r, g, b, a;
} color;
double scale;
short layer;
Evas_Render_Op render_op : 4;
Eina_Bool visible : 1;
Eina_Bool have_clipees : 1;
Eina_Bool anti_alias : 1;
Eina_Bool valid_bounding_box : 1;
Eina_Bool snapshot : 1;
};
struct _Evas_Object_Pointer_Data {
EINA_INLIST;
Evas_Pointer_Data *evas_pdata;
Evas_Object_Pointer_Mode pointer_mode;
int mouse_grabbed;
Eina_Bool mouse_in;
};
struct _Evas_Object_Protected_Data
{
EINA_INLIST;
const char *type;
Evas_Layer *layer;
const Evas_Object_Protected_State *cur;
const Evas_Object_Protected_State *prev;
char *name;
Evas_Intercept_Func *interceptors;
Eina_List *grabs;
Eina_Inlist *callbacks;
struct {
Eina_List *clipees;
Eina_List *cache_clipees_answer;
Eina_List *changes;
Evas_Object_Protected_Data *mask, *prev_mask;
} clip;
const Evas_Object_Func *func;
void *private_data;
struct {
Evas_Smart *smart;
Evas_Object *parent;
Evas_Smart_Data *parent_data;
Evas_Object_Protected_Data *parent_object_data;
} smart;
// Eina_Cow pointer be careful when writing to it
const Evas_Object_Proxy_Data *proxy;
const Evas_Object_Map_Data *map;
const Evas_Object_3D_Data *data_3d;
const Evas_Object_Mask_Data *mask;
const Evas_Object_Events_Data *events;
// Pointer to the Evas_Object itself
Evas_Object *object;
Evas_Object *anim_player;
Evas_Size_Hints *size_hints;
int last_mouse_down_counter;
int last_mouse_up_counter;
int last_event_id;
Evas_Callback_Type last_event_type;
struct {
int in_move, in_resize;
} doing;
unsigned int ref;
unsigned int animator_ref;
uint64_t callback_mask;
unsigned char no_change_render;
unsigned char delete_me;
Eina_Bool render_pre : 1;
Eina_Bool rect_del : 1;
Eina_Bool is_active : 1;
Eina_Bool changed : 1;
Eina_Bool in_pending_objects : 1;
Eina_Bool restack : 1;
Eina_Bool is_smart : 1;
Eina_Bool is_event_parent : 1;
Eina_Bool pass_events : 1;
Eina_Bool store : 1;
Eina_Bool changed_move : 1;
Eina_Bool changed_color : 1;
Eina_Bool changed_map : 1;
Eina_Bool changed_pchange : 1;
Eina_Bool changed_src_visible : 1;
Eina_Bool freeze_events : 1;
Eina_Bool repeat_events : 1;
Eina_Bool no_propagate : 1;
Eina_Bool del_ref : 1;
Eina_Bool need_surface_clear : 1;
Eina_Bool pre_render_done : 1;
Eina_Bool precise_is_inside : 1;
Eina_Bool is_static_clip : 1;
Eina_Bool in_layer : 1;
Eina_Bool is_frame : 1;
Eina_Bool is_frame_top : 1; // this is the frame edje
Eina_Bool child_has_map : 1;
Eina_Bool efl_del_called : 1;
Eina_Bool no_render : 1; // since 1.15
Eina_Bool snapshot_needs_redraw : 1;
Eina_Bool snapshot_no_obscure : 1;
Eina_Bool is_image_object : 1;
Eina_Bool gfx_mapping_has : 1;
Eina_Bool gfx_mapping_update : 1;
struct {
Eina_Bool ctor : 1; // used legacy constructor
Eina_Bool visible_set : 1; // visibility manually set
Eina_Bool weight_set : 1; // weight manually set
Eina_Bool finalized : 1; // object fully constructed
} legacy;
struct {
Eina_Bool pass_events : 1;
Eina_Bool pass_events_valid : 1;
Eina_Bool freeze_events : 1;
Eina_Bool freeze_events_valid : 1;
Eina_Bool src_invisible : 1;
Eina_Bool src_invisible_valid : 1;
} parent_cache;
Eina_Bool events_filter_enabled : 1;
Eina_Bool is_pointer_inside_legacy : 1;
};
struct _Evas_Data_Node
{
char *key;
void *data;
};
struct _Efl_Canvas_Output
{
Eo *canvas;
Evas_Engine_Info *info;
void *output;
Eina_List *planes;
Eina_List *updates;
Eina_Rectangle geometry;
int info_magic;
unsigned short lock;
Eina_Bool changed : 1;
};
struct _Evas_Object_Func
{
void (*free) (Evas_Object *obj, Evas_Object_Protected_Data *pd, void *type_private_data);
void (*render) (Evas_Object *obj, Evas_Object_Protected_Data *pd, void *type_private_data,
void *engine, void *output, void *context, void *surface,
int x, int y, Eina_Bool do_async);
void (*render_pre) (Evas_Object *obj, Evas_Object_Protected_Data *pd, void *type_private_data);
void (*render_post) (Evas_Object *obj, Evas_Object_Protected_Data *pd, void *type_private_data);
void *(*engine_data_get) (Evas_Object *obj);
int (*is_visible) (Evas_Object *obj);
int (*was_visible) (Evas_Object *obj);
int (*is_opaque) (Evas_Object *obj, Evas_Object_Protected_Data *pd, void *type_private_data);
int (*was_opaque) (Evas_Object *obj, Evas_Object_Protected_Data *pd, void *type_private_data);
int (*is_inside) (Evas_Object *obj, Evas_Object_Protected_Data *pd, void *type_private_data,
Evas_Coord x, Evas_Coord y);
int (*was_inside) (Evas_Object *obj, Evas_Object_Protected_Data *pd, void *type_private_data,
Evas_Coord x, Evas_Coord y);
void (*coords_recalc) (Evas_Object *obj, Evas_Object_Protected_Data *pd, void *type_private_data);
int (*has_opaque_rect) (Evas_Object *obj, Evas_Object_Protected_Data *pd, void *type_private_data);
int (*get_opaque_rect) (Evas_Object *obj, Evas_Object_Protected_Data *pd, void *type_private_data,
Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h);
int (*can_map) (Evas_Object *obj);
// new - add to prepare list during render if object needs some pre-render
// preparation - may include rendering content to buffer or loading data
// from disk or uploading to texture etc.
void (*render_prepare) (Evas_Object *obj, Evas_Object_Protected_Data *pd, Eina_Bool do_async);
int (*is_on_plane) (Evas_Object *obj, Evas_Object_Protected_Data *pd, void *type_private_data);
int (*plane_changed) (Evas_Object *obj, Evas_Object_Protected_Data *pd, void *type_private_data);
};
struct _Evas_Func
{
void *(*engine_new) (void);
void (*engine_free) (void *engine);
void (*output_info_setup) (void *info);
void *(*output_setup) (void *engine, void *info, unsigned int w, unsigned int h);
int (*output_update) (void *engine, void *data, void *info, unsigned int w, unsigned int h);
void (*output_free) (void *engine, void *data);
void (*output_resize) (void *engine, void *data, int w, int h);
/* The redraws are automatically propagated on all output */
void (*output_redraws_rect_add) (void *engine, int x, int y, int w, int h);
void (*output_redraws_rect_del) (void *engine, int x, int y, int w, int h);
void (*output_redraws_clear) (void *engine, void *data);
void *(*output_redraws_next_update_get) (void *engine, void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch);
void (*output_redraws_next_update_push) (void *engine, void *data, void *surface, int x, int y, int w, int h, Evas_Render_Mode render_mode);
void (*output_flush) (void *engine, void *data, Evas_Render_Mode render_mode);
void (*output_idle_flush) (void *engine, void *data);
void (*output_dump) (void *engine, void *data);
void *(*context_new) (void *engine);
void *(*context_dup) (void *engine, void *context);
Eina_Bool (*canvas_alpha_get) (void *engine);
void (*context_free) (void *engine, void *context);
void (*context_clip_set) (void *engine, void *context, int x, int y, int w, int h);
void (*context_clip_image_set) (void *engine, void *context, void *surface, int x, int y, Evas_Public_Data *evas, Eina_Bool do_async);
void (*context_clip_image_unset) (void *engine, void *context);
void (*context_clip_image_get) (void *engine, void *context, void **surface, int *x, int *y); /* incref surface if not NULL */
void (*context_clip_clip) (void *engine, void *context, int x, int y, int w, int h);
void (*context_clip_unset) (void *engine, void *context);
int (*context_clip_get) (void *engine, void *context, int *x, int *y, int *w, int *h);
void (*context_color_set) (void *engine, void *context, int r, int g, int b, int a);
int (*context_color_get) (void *engine, void *context, int *r, int *g, int *b, int *a);
void (*context_multiplier_set) (void *engine, void *context, int r, int g, int b, int a);
void (*context_multiplier_unset) (void *engine, void *context);
int (*context_multiplier_get) (void *engine, void *context, int *r, int *g, int *b, int *a);
void (*context_cutout_add) (void *engine, void *context, int x, int y, int w, int h);
void (*context_cutout_clear) (void *engine, void *context);
void (*context_cutout_target) (void *engine, void *context, int x, int y, int w, int h);
void (*context_anti_alias_set) (void *engine, void *context, unsigned char aa);
unsigned char (*context_anti_alias_get) (void *engine, void *context);
void (*context_color_interpolation_set) (void *engine, void *context, int color_space);
int (*context_color_interpolation_get) (void *engine, void *context);
void (*context_render_op_set) (void *engine, void *context, int render_op);
int (*context_render_op_get) (void *engine, void *context);
void (*rectangle_draw) (void *engine, void *data, void *context, void *surface, int x, int y, int w, int h, Eina_Bool do_async);
void (*line_draw) (void *engine, void *data, void *context, void *surface, int x1, int y1, int x2, int y2, Eina_Bool do_async);
void *(*polygon_point_add) (void *engine, void *polygon, int x, int y);
void *(*polygon_points_clear) (void *engine, void *polygon);
void (*polygon_draw) (void *engine, void *data, void *context, void *surface, void *polygon, int x, int y, Eina_Bool do_async);
void *(*image_mmap) (void *engine, Eina_File *f, const char *key, int *error, Evas_Image_Load_Opts *lo);
void *(*image_new_from_data) (void *engine, int w, int h, DATA32 *image_data, int alpha, Evas_Colorspace cspace);
void *(*image_new_from_copied_data) (void *engine, int w, int h, DATA32 *image_data, int alpha, Evas_Colorspace cspace);
void (*image_free) (void *engine, void *image);
void *(*image_ref) (void *engine, void *image);
void (*image_size_get) (void *engine, void *image, int *w, int *h);
void *(*image_size_set) (void *engine, void *image, int w, int h);
void (*image_stride_get) (void *engine, void *image, int *stride);
void *(*image_dirty_region) (void *engine, void *image, int x, int y, int w, int h);
void *(*image_data_get) (void *engine, void *image, int to_write, DATA32 **image_data, int *err, Eina_Bool *tofree);
void *(*image_data_put) (void *engine, void *image, DATA32 *image_data);
Eina_Bool (*image_data_direct_get) (void *engine, void *image, int plane, Eina_Slice *slice, Evas_Colorspace *cspace, Eina_Bool load, Eina_Bool *tofree);
void (*image_data_preload_request) (void *engine, void *image, const Eo *target);
void (*image_data_preload_cancel) (void *engine, void *image, const Eo *target, Eina_Bool force);
void *(*image_alpha_set) (void *engine, void *image, int has_alpha);
int (*image_alpha_get) (void *engine, void *image);
void *(*image_orient_set) (void *engine, void *image, Evas_Image_Orient orient);
Evas_Image_Orient (*image_orient_get) (void *engine, void *image);
Eina_Bool (*image_draw) (void *engine, void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth, Eina_Bool do_async);
void (*image_colorspace_set) (void *engine, void *image, Evas_Colorspace cspace);
Evas_Colorspace (*image_colorspace_get) (void *engine, void *image);
Evas_Colorspace (*image_file_colorspace_get)(void *engine, void *image);
Eina_Bool (*image_can_region_get) (void *engine, void *image);
/* image data map/unmap: direct or indirect access to pixels data */
Eina_Bool (*image_data_map) (void *engine, void **image, Eina_Rw_Slice *slice, int *stride, int x, int y, int w, int h, Evas_Colorspace cspace, Efl_Gfx_Buffer_Access_Mode mode, int plane);
Eina_Bool (*image_data_unmap) (void *engine, void *image, const Eina_Rw_Slice *slice);
int (*image_data_maps_get) (void *engine, const void *image, const Eina_Rw_Slice **slices);
/* new api for direct data set (not put) */
void *(*image_data_slice_add) (void *engine, void *image, const Eina_Slice *slice, Eina_Bool copy, int w, int h, int stride, Evas_Colorspace space, int plane, Eina_Bool alpha);
void (*image_prepare) (void *engine, void *image);
void *(*image_surface_noscale_new) (void *engine, int w, int h, int alpha);
int (*image_native_init) (void *engine, Evas_Native_Surface_Type type);
void (*image_native_shutdown) (void *engine, Evas_Native_Surface_Type type);
void *(*image_native_set) (void *engine, void *image, void *native);
void *(*image_native_get) (void *engine, void *image);
void (*image_cache_flush) (void *engine);
void (*image_cache_set) (void *engine, int bytes);
int (*image_cache_get) (void *engine);
void *(*image_plane_assign) (void *data, void *image, int x, int y);
void (*image_plane_release) (void *data, void *image, void *plane);
Evas_Font_Set *(*font_load) (void *engine, const char *name, int size, Font_Rend_Flags wanted_rend, Efl_Text_Font_Bitmap_Scalable bitmap_scalable);
Evas_Font_Set *(*font_memory_load) (void *engine, const char *source, const char *name, int size, const void *fdata, int fdata_size, Font_Rend_Flags wanted_rend, Efl_Text_Font_Bitmap_Scalable bitmap_scalable);
Evas_Font_Set *(*font_add) (void *engine, Evas_Font_Set *font, const char *name, int size, Font_Rend_Flags wanted_rend, Efl_Text_Font_Bitmap_Scalable bitmap_scalable);
Evas_Font_Set *(*font_memory_add) (void *engine, Evas_Font_Set *font, const char *source, const char *name, int size, const void *fdata, int fdata_size, Font_Rend_Flags wanted_rend, Efl_Text_Font_Bitmap_Scalable bitmap_scalable);
void (*font_free) (void *engine, Evas_Font_Set *font);
int (*font_ascent_get) (void *engine, Evas_Font_Set *font);
int (*font_descent_get) (void *engine, Evas_Font_Set *font);
int (*font_max_ascent_get) (void *engine, Evas_Font_Set *font);
int (*font_max_descent_get) (void *engine, Evas_Font_Set *font);
void (*font_string_size_get) (void *engine, Evas_Font_Set *font, const Evas_Text_Props *intl_props, int *w, int *h);
int (*font_inset_get) (void *engine, Evas_Font_Set *font, const Evas_Text_Props *text_props);
int (*font_h_advance_get) (void *engine, Evas_Font_Set *font, const Evas_Text_Props *intl_props);
int (*font_v_advance_get) (void *engine, Evas_Font_Set *font, const Evas_Text_Props *intl_props);
int (*font_char_coords_get) (void *engine, Evas_Font_Set *font, const Evas_Text_Props *intl_props, int pos, int *cx, int *cy, int *cw, int *ch);
int (*font_char_at_coords_get) (void *engine, Evas_Font_Set *font, const Evas_Text_Props *intl_props, int x, int y, int *cx, int *cy, int *cw, int *ch);
Eina_Bool (*font_draw) (void *engine, void *data, void *context, void *surface, Evas_Font_Set *font, int x, int y, int w, int h, int ow, int oh, Evas_Text_Props *intl_props, Eina_Bool do_async);
void (*font_cache_flush) (void *engine);
void (*font_cache_set) (void *engine, int bytes);
int (*font_cache_get) (void *engine);
/* Engine functions will over time expand from here */
void (*font_hinting_set) (void *engine, Evas_Font_Set *font, int hinting);
int (*font_hinting_can_hint) (void *engine, int hinting);
void (*image_scale_hint_set) (void *engine, void *image, int hint);
int (*image_scale_hint_get) (void *engine, void *image);
int (*font_last_up_to_pos) (void *engine, Evas_Font_Set *font, const Evas_Text_Props *intl_props, int x, int y, int width_offset);
Eina_Bool (*image_map_draw) (void *engine, void *data, void *context, void *surface, void *image, RGBA_Map *m, int smooth, int level, Eina_Bool do_async);
void *(*image_map_surface_new) (void *engine, int w, int h, int alpha);
void (*image_map_clean) (void *engine, RGBA_Map *m);
void *(*image_scaled_update) (void *engine, void *scaled, void *image, int dst_w, int dst_h, Eina_Bool smooth, Evas_Colorspace cspace);
void (*image_content_hint_set) (void *engine, void *surface, int hint);
int (*font_pen_coords_get) (void *engine, Evas_Font_Set *font, const Evas_Text_Props *intl_props, int pos, int *cpen_x, int *cy, int *cadv, int *ch);
Eina_Bool (*font_text_props_info_create) (void *engine, Evas_Font_Instance *fi, const Eina_Unicode *text, Evas_Text_Props *intl_props, const Evas_BiDi_Paragraph_Props *par_props, size_t pos, size_t len, Evas_Text_Props_Mode mode, const char *lang);
int (*font_right_inset_get) (void *engine, Evas_Font_Set *font, const Evas_Text_Props *text_props);
/* EFL-GL Glue Layer */
Eina_Bool (*gl_supports_evas_gl) (void *engine);
void *(*gl_output_set) (void *engine, void *output);
void *(*gl_surface_create) (void *engine, void *config, int w, int h);
void *(*gl_pbuffer_surface_create) (void *engine, void *config, int w, int h, int const *attrib_list);
int (*gl_surface_destroy) (void *engine, void *surface);
void *(*gl_context_create) (void *engine, void *share_context, int version, void *(*native_context_get)(void *ctx), void *(*engine_data_get)(void *evasgl));
int (*gl_context_destroy) (void *engine, void *context);
int (*gl_make_current) (void *engine, void *surface, void *context);
const char *(*gl_string_query) (void *engine, int name);
void *(*gl_proc_address_get) (void *engine, const char *name);
int (*gl_native_surface_get) (void *engine, void *surface, void *native_surface);
void *(*gl_api_get) (void *engine, int version);
void (*gl_direct_override_get) (void *engine, Eina_Bool *override, Eina_Bool *force_off);
void (*gl_get_pixels_set) (void *engine, void *get_pixels, void *get_pixels_data, void *obj);
Eina_Bool (*gl_surface_lock) (void *engine, void *surface);
Eina_Bool (*gl_surface_read_pixels) (void *engine, void *surface, int x, int y, int w, int h, Evas_Colorspace cspace, void *pixels);
Eina_Bool (*gl_surface_unlock) (void *engine, void *surface);
int (*gl_error_get) (void *engine);
void *(*gl_current_context_get) (void *engine);
void *(*gl_current_surface_get) (void *engine);
int (*gl_rotation_angle_get) (void *engine);
Eina_Bool (*gl_surface_query) (void *engine, void *surface, int attr, void *value);
Eina_Bool (*gl_surface_direct_renderable_get) (void *engine, void *output, Evas_Native_Surface *ns, Eina_Bool *override, void *surface);
void (*gl_image_direct_set) (void *engine, void *image, Eina_Bool direct);
int (*gl_image_direct_get) (void *engine, void *image);
void (*gl_get_pixels_pre) (void *engine, void *output);
void (*gl_get_pixels_post) (void *engine, void *output);
int (*image_load_error_get) (void *engine, void *image);
int (*font_run_end_get) (void *engine, Evas_Font_Set *font, Evas_Font_Instance **script_fi, Evas_Font_Instance **cur_fi, Evas_Script_Type script, const Eina_Unicode *text, int run_len);
/* animated feature */
Eina_Bool (*image_animated_get) (void *engine, void *image);
int (*image_animated_frame_count_get) (void *engine, void *image);
Evas_Image_Animated_Loop_Hint (*image_animated_loop_type_get) (void *engine, void *image);
int (*image_animated_loop_count_get) (void *engine, void *image);
double (*image_animated_frame_duration_get) (void *engine, void *image, int start_frame, int frame_num);
Eina_Bool (*image_animated_frame_set) (void *engine, void *image, int frame_index);
/* max size query */
void (*image_max_size_get) (void *engine, int *maxw, int *maxh);
/* multiple font draws */
Eina_Bool (*multi_font_draw) (void *engine, void *data, void *context, void *surface, Evas_Font_Set *font, int x, int y, int w, int h, int ow, int oh, Evas_Font_Array *texts, Eina_Bool do_async);
Eina_Bool (*pixel_alpha_get) (void *image, int x, int y, DATA8 *alpha, int src_region_x, int src_region_y, int src_region_w, int src_region_h, int dst_region_x, int dst_region_y, int dst_region_w, int dst_region_h);
void (*context_flush) (void *engine);
/* 3D features */
void *(*drawable_new) (void *engine, int w, int h, int alpha);
void (*drawable_free) (void *engine, void *drawable);
void (*drawable_size_get) (void *engine, void *drawable, int *w, int *h);
void *(*image_drawable_set) (void *engine, void *image, void *drawable);
void (*drawable_texture_rendered_pixels_get) (unsigned int tex, int x, int y, int w, int h, void *drawable EINA_UNUSED, void *data);
void (*drawable_scene_render) (void *engine, void *data, void *drawable, void *scene_data);
Eina_Bool (*drawable_scene_render_to_texture) (void *engine, void *drawable, void *scene_data);
int (*drawable_texture_color_pick_id_get) (void *drawable);
int (*drawable_texture_target_id_get) (void *drawable);
void (*drawable_texture_pixel_color_get) (unsigned int tex EINA_UNUSED, int x, int y, Evas_Color *color, void *drawable);
void *(*texture_new) (void *engine, Eina_Bool use_atlas);
void (*texture_free) (void *engine, void *texture);
void (*texture_size_get) (void *engine, void *texture, int *w, int *h);
void (*texture_wrap_set) (void *engine, void *texture, Evas_Canvas3D_Wrap_Mode s, Evas_Canvas3D_Wrap_Mode t);
void (*texture_wrap_get) (void *engine, void *texture, Evas_Canvas3D_Wrap_Mode *s, Evas_Canvas3D_Wrap_Mode *t);
void (*texture_filter_set) (void *engine, void *texture, Evas_Canvas3D_Texture_Filter min, Evas_Canvas3D_Texture_Filter mag);
void (*texture_filter_get) (void *engine, void *texture, Evas_Canvas3D_Texture_Filter *min, Evas_Canvas3D_Texture_Filter *mag);
void (*texture_image_set) (void *engine, void *texture, void *image);
void *(*texture_image_get) (void *engine, void *texture);
Ector_Surface *(*ector_create) (void *engine);
void (*ector_destroy) (void *engine, Ector_Surface *surface);
Ector_Buffer *(*ector_buffer_wrap) (void *engine, Evas *e, void *engine_image);
Ector_Buffer *(*ector_buffer_new) (void *engine, Evas *e, int width, int height, Efl_Gfx_Colorspace cspace, Ector_Buffer_Flag flags);
void (*ector_begin) (void *engine, void *output, void *context, Ector_Surface *ector, int x, int y, Eina_Bool clear, Eina_Bool do_async);
void (*ector_renderer_draw) (void *engine, void *output, void *context, Ector_Renderer *r, Eina_Array *clips, Eina_Bool do_async);
void (*ector_end) (void *engine, void *output, void *context, Ector_Surface *ector, Eina_Bool do_async);
void *(*ector_surface_create) (void *engine, int w, int h, int *error);
void (*ector_surface_destroy) (void *engine, void *surface);
void (*ector_surface_cache_set) (void *engine, void *key, void *surface);
void *(*ector_surface_cache_get) (void *engine, void *key);
void (*ector_surface_cache_drop) (void *engine, void *key);
Evas_Filter_Support (*gfx_filter_supports) (void *engine, Evas_Filter_Command *cmd);
Eina_Bool (*gfx_filter_process) (void *engine, Evas_Filter_Command *cmd);
unsigned int info_size;
};
struct _Evas_Image_Save_Func
{
int (*image_save) (RGBA_Image *im, const char *file, const char *key, int quality, int compress, const char *encoding);
};
struct _Vg_File_Data
{
Efl_VG *root;
Evas_Vg_Load_Func *loader;
Eina_Rectangle view_box;
int ref;
Eina_Bool static_viewbox: 1;
Eina_Bool preserve_aspect : 1; //Used in SVG
};
struct _Evas_Vg_Load_Func
{
Vg_File_Data *(*file_open) (Eina_File *file, const char *key, int *error);
Eina_Bool (*file_close) (Vg_File_Data *vfd);
Eina_Bool (*file_data) (Vg_File_Data *vfd);
};
struct _Evas_Vg_Save_Func
{
Evas_Load_Error (*file_save) (Vg_File_Data *vfd, const char *file, const char *key, int compress);
};
#ifdef __cplusplus
extern "C" {
#endif
Evas_Object *evas_object_new(Evas *e);
void evas_object_change_reset(Evas_Object_Protected_Data *obj);
void evas_object_clip_recalc_do(Evas_Object_Protected_Data *obj, Evas_Object_Protected_Data *clipper);
void evas_object_cur_prev(Evas_Object_Protected_Data *obj);
void evas_object_free(Evas_Object_Protected_Data *obj, Eina_Bool clean_layer);
void evas_object_update_bounding_box(Evas_Object *obj, Evas_Object_Protected_Data *pd, Evas_Smart_Data *s);
void evas_object_inject(Evas_Object *obj, Evas_Object_Protected_Data *pd, Evas *e);
void evas_object_release(Evas_Object *obj, Evas_Object_Protected_Data *pd, int clean_layer);
void evas_object_change(Evas_Object *obj, Evas_Object_Protected_Data *pd);
void evas_object_content_change(Evas_Object *obj, Evas_Object_Protected_Data *pd);
void evas_object_clip_changes_clean(Evas_Object_Protected_Data *obj);
void evas_object_render_pre_visible_change(Eina_Array *rects, Evas_Object *obj, int is_v, int was_v);
void evas_object_render_pre_clipper_change(Eina_Array *rects, Evas_Object *obj);
void evas_object_render_pre_prev_cur_add(Eina_Array *rects, Evas_Object *obj, Evas_Object_Protected_Data *pd);
void evas_object_render_pre_effect_updates(Eina_Array *rects, Evas_Object *obj, int is_v, int was_v);
void evas_rects_return_difference_rects(Eina_Array *rects, int x, int y, int w, int h, int xx, int yy, int ww, int hh);
Evas_Object_Pointer_Data *_evas_object_pointer_data_get(Evas_Pointer_Data *evas_pdata, Evas_Object_Protected_Data *obj);
void evas_object_clip_dirty_do(Evas_Object_Protected_Data *pd);
void evas_object_recalc_clippees(Evas_Object_Protected_Data *pd);
Evas_Layer *evas_layer_new(Evas *e);
void _evas_layer_flush_removes(Evas_Layer *lay);
void evas_layer_pre_free(Evas_Layer *lay);
void evas_layer_free_objects(Evas_Layer *lay);
void evas_layer_clean(Evas *e);
Evas_Layer *evas_layer_find(Evas *e, short layer_num);
void evas_layer_add(Evas_Layer *lay);
void evas_layer_del(Evas_Layer *lay);
int evas_object_was_in_output_rect(Evas_Object *obj, Evas_Object_Protected_Data *pd, int x, int y, int w, int h);
int evas_object_was_opaque(Evas_Object *obj, Evas_Object_Protected_Data *pd);
int evas_object_is_inside(Evas_Object *obj, Evas_Object_Protected_Data *pd, Evas_Coord x, Evas_Coord y);
int evas_object_was_inside(Evas_Object *obj, Evas_Object_Protected_Data *pd, Evas_Coord x, Evas_Coord y);
void evas_object_clip_across_check(Evas_Object *obj, Evas_Object_Protected_Data *pd);
void evas_object_clip_across_clippees_check(Evas_Object *obj, Evas_Object_Protected_Data *pd);
void evas_object_mapped_clip_across_mark(Evas_Object *obj, Evas_Object_Protected_Data *pd);
void evas_event_callback_call(Evas *e, Evas_Callback_Type type, void *event_info);
void evas_object_callback_init(Efl_Canvas_Object *eo_obj, Evas_Object_Protected_Data *obj);
void evas_object_callback_shutdown(Efl_Canvas_Object *eo_obj, Evas_Object_Protected_Data *obj);
void evas_object_event_callback_call(Evas_Object *obj, Evas_Object_Protected_Data *pd, Evas_Callback_Type type, void *event_info, int event_id, const Efl_Event_Description *efl_event_desc);
Eina_List *evas_event_objects_event_list(Evas *e, Evas_Object *stop, int x, int y);
void evas_debug_error(void);
void evas_debug_input_null(void);
void evas_debug_generic(const char *str);
const char *evas_debug_magic_string_get(DATA32 magic);
void evas_render_update_del(Evas_Public_Data *e, int x, int y, int w, int h);
void evas_render_object_render_cache_free(Evas_Object *eo_obj, void *data);
void evas_object_smart_use(Evas_Smart *s);
void evas_object_smart_unuse(Evas_Smart *s);
void evas_smart_cb_descriptions_fix(Evas_Smart_Cb_Description_Array *a) EINA_ARG_NONNULL(1);
Eina_Bool evas_smart_cb_descriptions_resize(Evas_Smart_Cb_Description_Array *a, unsigned int size) EINA_ARG_NONNULL(1);
const Evas_Smart_Cb_Description *evas_smart_cb_description_find(const Evas_Smart_Cb_Description_Array *a, const char *name) EINA_ARG_NONNULL(1, 2) EINA_PURE;
Evas_Object *_evas_object_image_source_get(Evas_Object *obj);
Eina_Bool _evas_object_image_preloading_get(const Evas_Object *obj);
Evas_Object *_evas_object_image_video_parent_get(Evas_Object *obj);
void _evas_object_image_video_overlay_show(Evas_Object *obj);
void _evas_object_image_video_overlay_hide(Evas_Object *obj);
void _evas_object_image_video_overlay_do(Evas_Object *obj);
Eina_Bool _evas_object_image_can_use_plane(Evas_Object_Protected_Data *obj, Efl_Canvas_Output *output);
void _evas_object_image_plane_release(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, Efl_Canvas_Output *output);
void _evas_object_image_free(Evas_Object *obj);
void evas_object_smart_bounding_box_get(Evas_Object_Protected_Data *obj, Eina_Rectangle *cur_bounding_box, Eina_Rectangle *prev_bounding_box);
void evas_object_smart_del(Evas_Object *obj);
void evas_object_smart_cleanup(Evas_Object *obj);
void evas_object_smart_member_raise(Evas_Object *member);
void evas_object_smart_member_lower(Evas_Object *member);
void evas_object_smart_member_stack_above(Evas_Object *member, Evas_Object *other);
void evas_object_smart_member_stack_below(Evas_Object *member, Evas_Object *other);
void evas_object_smart_render_cache_clear(Evas_Object *eo_obj);
void *evas_object_smart_render_cache_get(const Evas_Object *eo_obj);
void evas_object_smart_render_cache_set(Evas_Object *eo_obj, void *data);
const Eina_List *evas_object_event_grabber_members_list(const Eo *eo_obj);
const Eina_Inlist *evas_object_smart_members_get_direct(const Evas_Object *obj);
void _efl_canvas_group_group_members_all_del(Evas_Object *eo_obj);
void _evas_object_smart_clipped_init(Evas_Object *eo_obj);
void evas_object_smart_clipped_smart_move(Evas_Object *eo_obj, Evas_Coord x, Evas_Coord y);
void _evas_object_smart_clipped_smart_move_internal(Evas_Object *eo_obj, Evas_Coord x, Evas_Coord y);
void evas_call_smarts_calculate(Evas *e);
void evas_object_smart_bounding_box_update(Evas_Object_Protected_Data *obj);
void evas_object_smart_need_bounding_box_update(Evas_Smart_Data *o, Evas_Object_Protected_Data *obj);
Eina_Bool evas_object_smart_changed_get(Evas_Object_Protected_Data *obj);
void evas_object_smart_attach(Evas_Object *eo_obj, Evas_Smart *s);
void _evas_post_event_callback_call_real(Evas *e, Evas_Public_Data* e_pd, int min_event_id);
#define _evas_post_event_callback_call(e, pd, id) do { \
if (!pd->delete_me && pd->post_events) _evas_post_event_callback_call_real(e, pd, id); } while (0)
void _evas_post_event_callback_free(Evas *e);
void evas_event_callback_list_post_free(Eina_Inlist **list);
void evas_object_event_callback_all_del(Evas_Object *obj);
void evas_object_event_callback_cleanup(Evas_Object *obj);
void evas_event_callback_all_del(Evas *e);
void evas_event_callback_cleanup(Evas *e);
void evas_object_inform_call_show(Evas_Object *obj, Evas_Object_Protected_Data *pd);
void evas_object_inform_call_hide(Evas_Object *obj, Evas_Object_Protected_Data *pd);
void evas_object_inform_call_move(Evas_Object *obj, Evas_Object_Protected_Data *pd);
void evas_object_inform_call_resize(Evas_Object *obj, Evas_Object_Protected_Data *pd);
void evas_object_inform_call_restack(Evas_Object *obj, Evas_Object_Protected_Data *pd);
void evas_object_inform_call_changed_size_hints(Evas_Object *obj, Evas_Object_Protected_Data *pd);
void evas_object_inform_call_image_preloaded(Evas_Object *obj);
void evas_object_inform_call_image_unloaded(Evas_Object *obj);
void evas_object_inform_call_image_resize(Evas_Object *obj);
void evas_object_intercept_cleanup(Evas_Object *obj);
void evas_object_grabs_cleanup(Evas_Object *obj, Evas_Object_Protected_Data *pd);
void evas_key_grab_free(Evas_Object *obj, Evas_Object_Protected_Data *pd, const char *keyname, Evas_Modifier_Mask modifiers, Evas_Modifier_Mask not_modifiers);
void evas_object_smart_member_cache_invalidate(Evas_Object *obj, Eina_Bool pass_events, Eina_Bool freeze_events, Eina_Bool source_invisible);
void evas_text_style_pad_get(Evas_Text_Style_Type style, int *l, int *r, int *t, int *b);
void _evas_object_text_rehint(Evas_Object *obj);
void _evas_object_textblock_rehint(Evas_Object *obj);
Eina_Bool _evas_object_intercept_call_evas(Evas_Object_Protected_Data *obj, Evas_Object_Intercept_Cb_Type cb_type, int internal, ...);
void evas_unref_queue_image_put(Evas_Public_Data *pd, void *image);
void evas_unref_queue_glyph_put(Evas_Public_Data *pd, void *glyph);
void evas_unref_queue_texts_put(Evas_Public_Data *pd, void *glyph);
void evas_post_render_job_add(Evas_Public_Data *pd, void (*func)(void *), void *data);
void evas_draw_image_map_async_check(Evas_Object_Protected_Data *obj,
void *engine, void *data, void *context, void *surface,
void *image, RGBA_Map *m, int smooth,
int level, Eina_Bool do_async);
void evas_font_draw_async_check(Evas_Object_Protected_Data *obj,
void *engine, void *data, void *context, void *surface,
Evas_Font_Set *font,
int x, int y, int w, int h, int ow, int oh,
Evas_Text_Props *intl_props, Eina_Bool do_async);
void _efl_canvas_object_clipper_prev_reset(Evas_Object_Protected_Data *obj, Eina_Bool cur_prev);
Eina_Bool _efl_canvas_object_clipper_set_block(Eo *eo_obj, Evas_Object_Protected_Data *obj, Evas_Object *eo_clip, Evas_Object_Protected_Data *clip);
Eina_Bool _efl_canvas_object_clipper_unset_block(Eo *eo_obj, Evas_Object_Protected_Data *obj);
Eina_Bool _efl_canvas_object_efl_gfx_entity_size_set_block(Eo *eo_obj, Evas_Object_Protected_Data *obj, Evas_Coord w, Evas_Coord h, Eina_Bool internal);
void _evas_focus_device_invalidate_cb(void *data, const Efl_Event *ev);
/* Node functions. */
void evas_canvas3d_node_traverse(Evas_Canvas3D_Node *from, Evas_Canvas3D_Node *to, Evas_Canvas3D_Node_Traverse_Type type, Eina_Bool skip, Evas_Canvas3D_Node_Func func, void *data);
void evas_canvas3d_node_tree_traverse(Evas_Canvas3D_Node *root, Evas_Canvas3D_Tree_Traverse_Type type, Eina_Bool skip, Evas_Canvas3D_Node_Func func, void *data);
Eina_Bool evas_canvas3d_node_mesh_collect(Evas_Canvas3D_Node *node, void *data);
Eina_Bool evas_canvas3d_node_color_node_mesh_collect(Evas_Canvas3D_Node *node, void *data);
Eina_Bool evas_canvas3d_node_light_collect(Evas_Canvas3D_Node *node, void *data);
void evas_canvas3d_node_scene_root_add(Evas_Canvas3D_Node *node, Evas_Canvas3D_Scene *scene);
void evas_canvas3d_node_scene_root_del(Evas_Canvas3D_Node *node, Evas_Canvas3D_Scene *scene);
void evas_canvas3d_node_scene_camera_add(Evas_Canvas3D_Node *node, Evas_Canvas3D_Scene *scene);
void evas_canvas3d_node_scene_camera_del(Evas_Canvas3D_Node *node, Evas_Canvas3D_Scene *scene);
Eina_Bool node_aabb_update(Evas_Canvas3D_Node *node, void *data EINA_UNUSED);
/* Camera functions. */
void evas_canvas3d_camera_node_add(Evas_Canvas3D_Camera *camera, Evas_Canvas3D_Node *node);
void evas_canvas3d_camera_node_del(Evas_Canvas3D_Camera *camera, Evas_Canvas3D_Node *node);
/* Light functions. */
void evas_canvas3d_light_node_add(Evas_Canvas3D_Light *light, Evas_Canvas3D_Node *node);
void evas_canvas3d_light_node_del(Evas_Canvas3D_Light *light, Evas_Canvas3D_Node *node);
/* Mesh functions. */
void evas_canvas3d_mesh_node_add(Evas_Canvas3D_Mesh *mesh, Evas_Canvas3D_Node *node);
void evas_canvas3d_mesh_node_del(Evas_Canvas3D_Mesh *mesh, Evas_Canvas3D_Node *node);
void evas_canvas3d_mesh_interpolate_position_get(Eina_Vector3 *out, const Evas_Canvas3D_Vertex_Buffer *pos0, const Evas_Canvas3D_Vertex_Buffer *pos1, Evas_Real weight, int index);
void evas_canvas3d_mesh_interpolate_vertex_buffer_get(Evas_Canvas3D_Mesh *mesh, int frame, Evas_Canvas3D_Vertex_Attrib attrib, Evas_Canvas3D_Vertex_Buffer *buffer0, Evas_Canvas3D_Vertex_Buffer *buffer1, Evas_Real *weight);
void evas_canvas3d_mesh_file_md2_set(Evas_Canvas3D_Mesh *mesh, const char *file);
void evas_canvas3d_mesh_save_obj(Evas_Canvas3D_Mesh *mesh, const char *file, Evas_Canvas3D_Mesh_Frame *f);
void evas_canvas3d_mesh_file_obj_set(Evas_Canvas3D_Mesh *mesh, const char *file);
Eina_Bool evas_canvas3d_mesh_aabb_add_to_frame(Evas_Canvas3D_Mesh_Data *pd, int frame, int stride);
void evas_canvas3d_mesh_file_eet_set(Evas_Canvas3D_Mesh *mesh, const char *file);
void evas_canvas3d_mesh_save_eet(Evas_Canvas3D_Mesh *mesh, const char *file, Evas_Canvas3D_Mesh_Frame *f);
void evas_canvas3d_mesh_file_ply_set(Evas_Canvas3D_Mesh *mesh, const char *file);
void evas_canvas3d_mesh_save_ply(Evas_Canvas3D_Mesh *mesh, const char *file, Evas_Canvas3D_Mesh_Frame *f);
/* Texture functions. */
void evas_canvas3d_texture_material_add(Evas_Canvas3D_Texture *texture, Evas_Canvas3D_Material *material);
void evas_canvas3d_texture_material_del(Evas_Canvas3D_Texture *texture, Evas_Canvas3D_Material *material);
/* Material functions. */
void evas_canvas3d_material_mesh_add(Evas_Canvas3D_Material *material, Evas_Canvas3D_Mesh *mesh);
void evas_canvas3d_material_mesh_del(Evas_Canvas3D_Material *material, Evas_Canvas3D_Mesh *mesh);
/* Scene functions. */
void evas_canvas3d_scene_data_init(Evas_Canvas3D_Scene_Public_Data *data);
void evas_canvas3d_scene_data_fini(Evas_Canvas3D_Scene_Public_Data *data);
/* Eet saver/loader functions */
Evas_Canvas3D_File_Eet *_evas_canvas3d_eet_file_new(void);
Eet_Data_Descriptor* _evas_canvas3d_eet_file_get();
void _evas_canvas3d_eet_file_init();
void _evas_canvas3d_eet_descriptor_shutdown();
void _evas_canvas3d_eet_file_free(Evas_Canvas3D_File_Eet* eet_file);
/* Filters */
void evas_filter_init(void);
void evas_filter_shutdown(void);
/* Efl.Gfx.Mapping */
void _efl_gfx_mapping_init(void);
void _efl_gfx_mapping_shutdown(void);
void _efl_gfx_mapping_update(Eo *eo_obj);
/* Ector */
Ector_Surface *evas_ector_get(Evas_Public_Data *evas);
/* Temporary save/load functions */
void evas_common_load_model_from_file(Evas_Canvas3D_Mesh *model, const char *file);
void evas_common_load_model_from_eina_file(Evas_Canvas3D_Mesh *model, const Eina_File *file);
void evas_common_save_model_to_file(const Evas_Canvas3D_Mesh *model, const char *file, Evas_Canvas3D_Mesh_Frame *f);
void evas_model_load_file_eet(Evas_Canvas3D_Mesh *mesh, Eina_File *file);
void evas_model_load_file_md2(Evas_Canvas3D_Mesh *mesh, Eina_File *file);
void evas_model_load_file_obj(Evas_Canvas3D_Mesh *mesh, Eina_File *file);
void evas_model_load_file_ply(Evas_Canvas3D_Mesh *mesh, Eina_File *file);
void evas_model_save_file_eet(const Evas_Canvas3D_Mesh *mesh, const char *file, Evas_Canvas3D_Mesh_Frame *f);
void evas_model_save_file_obj(const Evas_Canvas3D_Mesh *mesh, const char *file, Evas_Canvas3D_Mesh_Frame *f);
void evas_model_save_file_ply(const Evas_Canvas3D_Mesh *mesh, const char *file, Evas_Canvas3D_Mesh_Frame *f);
/* Primitives functions */
void evas_common_set_model_from_primitive(Evas_Canvas3D_Mesh *model, int frame, Evas_Canvas3D_Primitive_Data *primitive);
void evas_model_set_from_square_primitive(Evas_Canvas3D_Mesh *mesh, int frame);
void evas_model_set_from_cube_primitive(Evas_Canvas3D_Mesh *mesh, int frame);
void evas_model_set_from_cylinder_primitive(Evas_Canvas3D_Mesh *mesh, int frame, Evas_Canvas3D_Primitive_Mode mode, int precision, Eina_Vector2 tex_scale);
void evas_model_set_from_cone_primitive(Evas_Canvas3D_Mesh *mesh, int frame, Evas_Canvas3D_Primitive_Mode mode, int precision, Eina_Vector2 tex_scale);
void evas_model_set_from_sphere_primitive(Evas_Canvas3D_Mesh *mesh, int frame, Evas_Canvas3D_Primitive_Mode mode, int precision, Eina_Vector2 tex_scale);
void evas_model_set_from_torus_primitive(Evas_Canvas3D_Mesh *mesh, int frame, Evas_Real ratio, int precision, Eina_Vector2 tex_scale);
void evas_model_set_from_surface_primitive(Evas_Canvas3D_Mesh *mesh, int frame, Evas_Canvas3D_Surface_Func func, int precision, Eina_Vector2 tex_scale);
void evas_model_set_from_terrain_primitive(Evas_Canvas3D_Mesh *mesh, int frame, int precision, Eina_Vector2 tex_scale);
/* Filter functions */
Eina_Bool evas_filter_object_render(Eo *eo_obj, Evas_Object_Protected_Data *obj, void *engine, void *output, void *context, void *surface, int x, int y, Eina_Bool do_async, Eina_Bool alpha);
extern int _evas_alloc_error;
extern int _evas_event_counter;
struct _Evas_Imaging_Image
{
RGBA_Image *image;
};
struct _Evas_Imaging_Font
{
RGBA_Font *font;
};
struct _Evas_Proxy_Render_Data
{
Evas_Object_Protected_Data *proxy_obj;
Evas_Object_Protected_Data *src_obj;
Evas_Object *eo_proxy;
Evas_Object *eo_src;
Eina_Bool source_clip : 1;
};
void _evas_canvas_event_init(Evas *eo_e, Evas_Public_Data *e);
void _evas_canvas_event_shutdown(Evas *eo_e, Evas_Public_Data *e);
void _evas_canvas_event_pointer_in_rect_mouse_move_feed(Evas_Public_Data *edata,
Evas_Object *obj,
Evas_Object_Protected_Data *obj_data,
int w, int h,
Eina_Bool in_objects_list,
void *data);
void _evas_canvas_event_pointer_in_list_mouse_move_feed(Evas_Public_Data *edata,
Eina_List *was,
Evas_Object *obj,
Evas_Object_Protected_Data *obj_data,
int w, int h,
Eina_Bool xor_rule,
void *data);
void _evas_canvas_event_pointer_move_event_dispatch(Evas_Public_Data *edata,
Evas_Pointer_Data *pdata,
void *data);
int evas_async_events_init(void);
int evas_async_events_shutdown(void);
int evas_async_target_del(const void *target);
EAPI int evas_thread_main_loop_begin(void);
EAPI int evas_thread_main_loop_end(void);
void _evas_preload_thread_init(void);
void _evas_preload_thread_shutdown(void);
Evas_Preload_Pthread *evas_preload_thread_run(void (*func_heavy)(void *data),
void (*func_end)(void *data),
void (*func_cancel)(void *data),
const void *data);
Eina_Bool evas_preload_thread_cancel(Evas_Preload_Pthread *thread);
Eina_Bool evas_preload_thread_cancelled_is(Evas_Preload_Pthread *thread);
Eina_Bool evas_preload_pthread_wait(Evas_Preload_Pthread *work, double wait);
void _evas_walk(Evas_Public_Data *e_pd);
void _evas_unwalk(Evas_Public_Data *e_pd);
EAPI void evas_module_task_register(Eina_Bool (*cancelled)(void *data), void *data);
EAPI void evas_module_task_unregister(void);
// expose for use in engines
EAPI int _evas_module_engine_inherit(Evas_Func *funcs, char *name, size_t info);
EAPI const char *_evas_module_libdir_get(void);
const char *_evas_module_datadir_get(void);
EAPI Eina_List *_evas_canvas_image_data_unset(Evas *eo_e);
EAPI void _evas_canvas_image_data_regenerate(Eina_List *list);
Eina_Bool evas_render_mapped(Evas_Public_Data *e, Evas_Object *obj,
Evas_Object_Protected_Data *source_pd,
void *context, void *output, void *surface,
int off_x, int off_y,
int mapped, int ecx, int ecy, int ecw, int ech,
Evas_Proxy_Render_Data *proxy_render_data,
int level, Eina_Bool do_async);
void evas_render_invalidate(Evas *e);
void evas_render_object_recalc(Evas_Object_Protected_Data *obj);
void evas_render_proxy_subrender(Evas *eo_e, void *output, Evas_Object *eo_source, Evas_Object *eo_proxy, Evas_Object_Protected_Data *proxy_obj, Eina_Bool source_clip, Eina_Bool do_async);
Eina_Bool evas_map_inside_get(const Evas_Map *m, Evas_Coord x, Evas_Coord y);
Eina_Bool evas_map_coords_get(const Evas_Map *m, double x, double y, double *mx, double *my, int grab);
Eina_Bool evas_object_map_update(Evas_Object *obj, int x, int y, int imagew, int imageh, int uvw, int uvh);
void evas_map_object_move_diff_set(Evas_Map *m, Evas_Coord diff_x, Evas_Coord diff_y);
Eina_List *evas_module_engine_list(void);
/* for updating touch point list */
void _evas_touch_point_append(Evas *e, int id, Evas_Coord x, Evas_Coord y);
void _evas_touch_point_update(Evas *e, int id, Evas_Coord x, Evas_Coord y, Evas_Touch_Point_State state);
void _evas_touch_point_remove(Evas *e, int id);
void _evas_device_cleanup(Evas *e);
Evas_Device *_evas_device_top_get(const Evas *e);
/* legacy/eo events */
Efl_Input_Event *efl_input_event_instance_get(const Eo *klass, Eo *owner);
void efl_input_event_instance_clean(Eo *klass);
void *efl_input_pointer_legacy_info_fill(Evas *eo_evas, Efl_Input_Key *eo_ev, Evas_Callback_Type type, Evas_Event_Flags **pflags);
void *efl_input_key_legacy_info_fill(Efl_Input_Key *evt, Evas_Event_Flags **pflags);
void *efl_input_hold_legacy_info_fill(Efl_Input_Hold *evt, Evas_Event_Flags **pflags);
Eina_Bool evas_vg_loader_svg(Evas_Object *vg, const Eina_File *f, const char *key EINA_UNUSED);
void *_evas_object_image_surface_get(Evas_Object_Protected_Data *obj, Eina_Bool create);
void _evas_filter_radius_get(Evas_Object_Protected_Data *obj, int *l, int *r, int *t, int *b);
Eina_Bool _evas_filter_obscured_regions_set(Evas_Object_Protected_Data *obj, const Eina_Tiler *tiler);
Eina_Bool _evas_image_proxy_source_clip_get(const Eo *eo_obj);
void _evas_focus_dispatch_event(Evas_Object_Protected_Data *obj,
Efl_Input_Device *seat, Eina_Bool in);
Evas_Pointer_Data *_evas_pointer_data_by_device_get(Evas_Public_Data *edata, Efl_Input_Device *pointer);
Evas_Pointer_Data *_evas_pointer_data_add(Evas_Public_Data *edata, Efl_Input_Device *pointer);
void _evas_pointer_data_remove(Evas_Public_Data *edata, Efl_Input_Device *pointer);
Eina_List *_evas_pointer_list_in_rect_get(Evas_Public_Data *edata,
Evas_Object *obj,
Evas_Object_Protected_Data *obj_data,
int w, int h);
void efl_canvas_output_info_get(Evas_Public_Data *e, Efl_Canvas_Output *output);
void evas_object_pixels_get_force(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj);
// Gesture Manager
void *_efl_canvas_gesture_manager_private_data_get(Eo *obj);
void _efl_canvas_gesture_manager_filter_event(Eo *gesture_manager, Eo *target, void *event);
void _efl_canvas_gesture_manager_callback_del_hook(void *data, Eo *target, const Efl_Event_Description *type);
void _efl_canvas_gesture_manager_callback_add_hook(void *data, Eo *target, const Efl_Event_Description *type);
Eina_Bool _efl_canvas_gesture_manager_watches(const Efl_Event_Description *ev);
//evas focus functions
void evas_focus_init(void);
void evas_focus_shutdown(void);
void _deferred_callbacks_process(Evas *eo_e, Evas_Public_Data *e);
extern Eina_Cow *evas_object_proxy_cow;
extern Eina_Cow *evas_object_map_cow;
extern Eina_Cow *evas_object_state_cow;
extern Eina_Cow *evas_object_3d_cow;
extern Eina_Cow *evas_object_image_pixels_cow;
extern Eina_Cow *evas_object_image_load_opts_cow;
extern Eina_Cow *evas_object_image_state_cow;
extern Eina_Cow *evas_object_mask_cow;
extern Eina_Cow *evas_object_events_cow;
Eina_Error _evas_load_error_to_efl_gfx_image_load_error(Evas_Load_Error err);
Evas_Load_Error _efl_gfx_image_load_error_to_evas_load_error(Eina_Error err);
# define EINA_COW_STATE_WRITE_BEGIN(Obj, Write, State) \
EINA_COW_WRITE_BEGIN(evas_object_state_cow, Obj->State, \
Evas_Object_Protected_State, Write)
# define EINA_COW_STATE_WRITE_END(Obj, Write, State) \
eina_cow_done(evas_object_state_cow, ((const Eina_Cow_Data**)&(Obj->State)), \
Write, EINA_FALSE); \
} \
while (0);
/* BEGIN: events to maintain compatibility with legacy */
EWAPI extern const Efl_Event_Description _EFL_GFX_ENTITY_EVENT_SHOW;
#define EFL_GFX_ENTITY_EVENT_SHOW (&(_EFL_GFX_ENTITY_EVENT_SHOW))
EWAPI extern const Efl_Event_Description _EFL_GFX_ENTITY_EVENT_HIDE;
#define EFL_GFX_ENTITY_EVENT_HIDE (&(_EFL_GFX_ENTITY_EVENT_HIDE))
/* END: events to maintain compatibility with legacy */
/****************************************************************************/
/*****************************************/
/********************/
#define MPOOL 1
#ifdef MPOOL
typedef struct _Evas_Mempool Evas_Mempool;
struct _Evas_Mempool
{
int count;
int num_allocs;
int num_frees;
Eina_Mempool *mp;
};
# define EVAS_MEMPOOL(x) \
static Evas_Mempool x = {0, 0, 0, NULL}
# define EVAS_MEMPOOL_INIT(x, nam, siz, cnt, ret) \
do { \
if (!x.mp) { \
const char *tmp, *choice = "chained_mempool"; \
tmp = getenv("EINA_MEMPOOL"); \
if (tmp && tmp[0]) choice = tmp; \
x.mp = eina_mempool_add(choice, nam, NULL, sizeof(siz), cnt); \
if (!x.mp) { \
return ret; \
} \
} \
} while (0)
# define EVAS_MEMPOOL_ALLOC(x, siz) \
eina_mempool_malloc(x.mp, sizeof(siz))
# define EVAS_MEMPOOL_PREP(x, p, siz) \
do { \
x.count++; \
x.num_allocs++; \
memset(p, 0, sizeof(siz)); \
} while (0)
# define EVAS_MEMPOOL_FREE(x, p) \
do { \
eina_mempool_free(x.mp, p); \
x.count--; \
x.num_frees++; \
if (x.count <= 0) { \
eina_mempool_del(x.mp); \
x.mp = NULL; \
x.count = 0; \
} \
} while (0)
#else
# define EVAS_MEMPOOL(x)
# define EVAS_MEMPOOL_INIT(x, nam, siz, cnt, ret)
# define EVAS_MEMPOOL_PREP(x, p, siz)
# define EVAS_MEMPOOL_ALLOC(x, siz) \
calloc(1, sizeof(siz))
# define EVAS_MEMPOOL_FREE(x, p) \
free(p)
#endif
/********************/
/*****************************************/
/****************************************************************************/
#define EVAS_API_OVERRIDE(func, api, prefix) \
(api)->func = prefix##func
#define EVAS_API_RESET(func, api) \
(api)->func = NULL
static inline Efl_Gfx_Render_Op
_evas_to_gfx_render_op(Evas_Render_Op rop)
{
if (rop == EVAS_RENDER_COPY)
return EFL_GFX_RENDER_OP_COPY;
return EFL_GFX_RENDER_OP_BLEND;
}
static inline Evas_Render_Op
_gfx_to_evas_render_op(Efl_Gfx_Render_Op rop)
{
if (rop == EFL_GFX_RENDER_OP_COPY)
return EVAS_RENDER_COPY;
return EVAS_RENDER_BLEND;
}
#include "evas_inline.x"
#ifdef __cplusplus
}
#endif
#undef EAPI
#define EAPI
#endif