ok. so here's the issue at least now. we have eo objects in the canvas
and they have a refcount of 2 user_refcount is 0. the calls stack does
NOT show we are calling callbacks at that time on these objects. they
are not in the backtrace (the canvas is, the objects themselves are
not).
SOMETHING is keeping 2 eo "internal" refs on these objects and i have
no idea what/how/who. it's a royal pain in the butt to find out as the
only way is lots and lots of logging and you get drowned in the
logging...
so what I have now done is a super ugly workaround that detects these
zombie objects that refuse to die and just FORCES them to die when the
evas canvas frees and clears out layers.
ac10a00acc doesn't really cause the
issue, it just brings it out in the open for all to see far more
easily. but something is deeply wrong SOMEWHERE with SOME objects and
our refcounts.
this fixes T4187