forked from enlightenment/efl
53 lines
2.5 KiB
Plaintext
53 lines
2.5 KiB
Plaintext
import eina_types;
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import efl_input_types;
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enum @beta Efl.Canvas.Gesture_Touch_State
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{
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[[ This enum type describes the state of a touch event. ]]
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legacy: efl_gesture_touch_state;
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unknown = 0, [[Touch state is unset.]]
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begin, [[First touch point has just been added.]]
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update, [[A touch point position has updated or other touch points were added.]]
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end, [[A touch point has been released.]]
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}
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enum @beta Efl.Canvas.Gesture_State
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{
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[[ This enum type describes the state of a gesture. ]]
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legacy: efl_gesture_state;
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none = 0, [[No gesture state.]]
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started = 1, [[A gesture has started.]]
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updated, [[A gesture has triggered.]]
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finished, [[A gesture has ended and has triggered.]]
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canceled, [[A gesture has ended without triggering.]]
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}
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enum @beta Efl.Canvas.Gesture_Recognizer_Result
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{
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[[ This enum type describes the state of a gesture recognizer. ]]
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legacy: efl_gesture_recognizer_result;
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ignore = 0x0001, [[The event does not change the state of the recognizer.]]
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maybe = 0x0002, [[The event changed the internal state of the recognizer, but it isn't clear yet if it is a gesture or not. The recognizer needs to filter more events to decide.]]
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trigger = 0x0004, [[The gesture has been triggered]]
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finish = 0x0008, [[The gesture has been finished successfully and the gesture triggered.]]
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cancel = 0x0010, [[The event made it clear that it is not a gesture. If the gesture recognizer was in Triggered state before, then the gesture is canceled.]]
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result_mask = 0x00ff, [[The gesture result mask]]
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}
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struct @beta @c_name(Efl_Gesture_Touch_Point_Info) Efl.Canvas.Gesture_Touch_Point_Info {
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[[This struct represents the underlying data of a touch point.]]
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pos: Eina.Position2D; [[The canvas position of the touch point data.]]
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pressed: bool; [[Whether this touch point is currently being pressed down.]]
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timestamp: uint; [[The timestamp of the touch point data in milliseconds.]]
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}
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struct @beta @c_name(Efl_Gesture_Touch_Point_Data) Efl.Canvas.Gesture_Touch_Point_Data {
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[[This struct represents the state of a touch point.]]
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id: int; [[Touch id of the point, where the first point is $0.]]
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action: Efl.Pointer.Action; [[The last event with this point.]]
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start: Efl.Canvas.Gesture_Touch_Point_Info; [[The start data for the touch point.]]
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prev: Efl.Canvas.Gesture_Touch_Point_Info; [[The previous data for the touch point.]]
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cur: Efl.Canvas.Gesture_Touch_Point_Info; [[The current data for the touch point.]]
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}
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