efl/src/modules/evas/engines/wayland_egl/evas_engine.h

148 lines
4.3 KiB
C

#ifndef EVAS_ENGINE_H
# define EVAS_ENGINE_H
# include "config.h"
# include "evas_common_private.h"
# include "evas_private.h"
# include "Evas.h"
# include "Evas_Engine_Wayland.h"
/* NB: This already includes wayland-client.h */
# include <wayland-egl.h>
# define GL_GLEXT_PROTOTYPES
# if !defined(HAVE_ECORE_X_XLIB) && !defined(MESA_EGL_NO_X11_HEADERS)
# define MESA_EGL_NO_X11_HEADERS
# endif
# include <EGL/egl.h>
# include <GLES2/gl2.h>
# include <GLES2/gl2ext.h>
# include "../gl_generic/Evas_Engine_GL_Generic.h"
extern int _evas_engine_wl_egl_log_dom;
# ifdef ERR
# undef ERR
# endif
# define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
# ifdef DBG
# undef DBG
# endif
# define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
# ifdef INF
# undef INF
# endif
# define INF(...) EINA_LOG_DOM_INFO(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
# ifdef WRN
# undef WRN
# endif
# define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
# ifdef CRI
# undef CRI
# endif
# define CRI(...) EINA_LOG_DOM_CRIT(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
# ifndef EGL_BUFFER_AGE_EXT
# define EGL_BUFFER_AGE_EXT 0x313d
# endif
struct _Outbuf
{
struct wl_display *disp;
struct wl_egl_window *win;
Ecore_Wl2_Window *wl2_win;
int w, h;
int depth, screen, rot, alpha;
Evas_Engine_Info_Wayland *info;
Evas_Engine_GL_Context *gl_context;
int prev_age;
Render_Engine_Swap_Mode swap_mode;
int vsync;
int frame_cnt;
struct
{
Eina_Bool drew : 1;
} draw;
EGLContext egl_context;
EGLSurface egl_surface;
EGLConfig egl_config;
EGLDisplay egl_disp;
Eina_Bool lost_back : 1;
Eina_Bool surf : 1;
};
struct _Context_3D
{
EGLDisplay display;
EGLContext context;
EGLSurface surface;
};
extern Eina_Bool extn_have_buffer_age;
extern Eina_Bool extn_have_y_inverted;
extern Evas_GL_Common_Context_New glsym_evas_gl_common_context_new;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_flush;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_free;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_use;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_newframe;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_done;
extern Evas_GL_Common_Context_Resize_Call glsym_evas_gl_common_context_resize;
extern Evas_GL_Common_Buffer_Dump_Call glsym_evas_gl_common_buffer_dump;
extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_lock;
extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_unlock;
extern unsigned int (*glsym_eglSwapBuffersWithDamage) (EGLDisplay a, void *b, const EGLint *d, EGLint c);
extern unsigned int (*glsym_eglSetDamageRegionKHR) (EGLDisplay a, EGLSurface b, EGLint *c, EGLint d);
Outbuf *eng_window_new(Evas_Engine_Info_Wayland *einfo, int w, int h, Render_Engine_Swap_Mode swap_mode);
void eng_window_free(Outbuf *gw);
void eng_window_use(Outbuf *gw);
void eng_window_unsurf(Outbuf *gw);
void eng_window_resurf(Outbuf *gw);
void eng_outbuf_reconfigure(Outbuf *ob, int w, int h, int rot, Outbuf_Depth depth);
int eng_outbuf_rotation_get(Outbuf *ob);
Render_Engine_Swap_Mode eng_outbuf_swap_mode_get(Outbuf *ob);
Eina_Bool eng_outbuf_region_first_rect(Outbuf *ob);
void eng_outbuf_damage_region_set(Outbuf *ob, Tilebuf_Rect *damage);
void *eng_outbuf_update_region_new(Outbuf *ob, int x, int y, int w, int h, int *cx, int *cy, int *cw, int *ch);
void eng_outbuf_update_region_free(Outbuf *ob, RGBA_Image *update);
void eng_outbuf_update_region_push(Outbuf *ob, RGBA_Image *update, int x, int y, int w, int h);
void eng_outbuf_flush(Outbuf *ob, Tilebuf_Rect *surface_damage, Tilebuf_Rect *buffer_damage, Evas_Render_Mode render_mode);
Evas_Engine_GL_Context *eng_outbuf_gl_context_get(Outbuf *ob);
void *eng_outbuf_egl_display_get(Outbuf *ob);
Eina_Bool eng_preload_make_current(void *data, void *doit);
Context_3D *eng_gl_context_new(Outbuf *win);
void eng_gl_context_free(Context_3D *context);
void eng_gl_context_use(Context_3D *context);
void eng_gl_symbols(EGLDisplay disp);
static inline int
_re_wincheck(Outbuf *ob)
{
if (ob->surf) return 1;
eng_window_resurf(ob);
ob->lost_back = EINA_TRUE;
if (!ob->surf)
ERR("Wayland EGL Engine cannot recreate window surface");
return 0;
}
#endif