efl/src/modules/evas/engines/gl_common
Carsten Haitzler f21b0ee6c3 evas gl - prefer alpha4 format for font textures if possible (save memory)
if alpha4 is possible (desktopgl) then use it for fonts as this should
cut memory in half for them and possibly speed things up due to less
memory bandwidth needed
2014-01-13 05:15:32 +09:00
..
shader Split .gitignore into multiple files 2013-06-11 18:18:50 -03:00
evas_gl_api.c efl: Unified eina critical manro to CRI. 2013-12-26 12:27:13 +09:00
evas_gl_api_ext.c evas_gl : Fixed macro substitution bug in evas_gl 2013-11-13 15:39:12 +09:00
evas_gl_api_ext.h merge: and now Evas 2012-11-04 11:51:42 +00:00
evas_gl_api_ext_def.h [Evas] Updated eglMap/UnmapImageSEC extension definition 2013-04-12 17:34:13 +09:00
evas_gl_common.h evas - gl engine - glerr should be off by default for performance 2013-12-27 17:32:15 +09:00
evas_gl_context.c evas gl - comment out unreachable code 2014-01-10 19:00:54 +09:00
evas_gl_core.c EvasGL: cleaning up unnecessary code. 2013-10-30 10:47:52 +09:00
evas_gl_core.h EvasGL: cleaning up unnecessary code. 2013-10-30 10:47:52 +09:00
evas_gl_core_private.h efl: Unified eina critical manro to CRI. 2013-12-26 12:27:13 +09:00
evas_gl_file_cache.c fix mingw build for setuid fix/checks 2014-01-08 22:06:41 +09:00
evas_gl_font.c evas gl: cover some more cannot-allocate-texture cases. 2013-07-15 10:59:29 +09:00
evas_gl_image.c evas/cserve2: Fix image preload with gl-x11 engine 2013-10-30 19:48:17 +09:00
evas_gl_line.c evas/gl - fix the line incorrect position in arm. 2012-12-15 09:40:47 +00:00
evas_gl_polygon.c Fix memleak reported by Coverity. 2013-07-08 08:38:54 +01:00
evas_gl_preload.c Evas: Fix crash in GL engine(s) during preload cancel 2013-12-09 17:28:02 +09:00
evas_gl_private.h efl: Unified eina critical manro to CRI. 2013-12-26 12:27:13 +09:00
evas_gl_rectangle.c merge: and now Evas 2012-11-04 11:51:42 +00:00
evas_gl_shader.c Work around new intel Mesa/xorg bug where alpha 2013-04-14 01:14:58 +09:00
evas_gl_texture.c evas gl - prefer alpha4 format for font textures if possible (save memory) 2014-01-13 05:15:32 +09:00