..
shader
Split .gitignore into multiple files
2013-06-11 18:18:50 -03:00
evas_gl_api.c
efl: Unified eina critical manro to CRI.
2013-12-26 12:27:13 +09:00
evas_gl_api_ext.c
evas_gl : Fixed macro substitution bug in evas_gl
2013-11-13 15:39:12 +09:00
evas_gl_api_ext.h
merge: and now Evas
2012-11-04 11:51:42 +00:00
evas_gl_api_ext_def.h
[Evas] Updated eglMap/UnmapImageSEC extension definition
2013-04-12 17:34:13 +09:00
evas_gl_common.h
evas - gl engine - glerr should be off by default for performance
2013-12-27 17:32:15 +09:00
evas_gl_context.c
evas gl - comment out unreachable code
2014-01-10 19:00:54 +09:00
evas_gl_core.c
EvasGL: cleaning up unnecessary code.
2013-10-30 10:47:52 +09:00
evas_gl_core.h
EvasGL: cleaning up unnecessary code.
2013-10-30 10:47:52 +09:00
evas_gl_core_private.h
efl: Unified eina critical manro to CRI.
2013-12-26 12:27:13 +09:00
evas_gl_file_cache.c
fix mingw build for setuid fix/checks
2014-01-08 22:06:41 +09:00
evas_gl_font.c
evas gl: cover some more cannot-allocate-texture cases.
2013-07-15 10:59:29 +09:00
evas_gl_image.c
evas/cserve2: Fix image preload with gl-x11 engine
2013-10-30 19:48:17 +09:00
evas_gl_line.c
evas/gl - fix the line incorrect position in arm.
2012-12-15 09:40:47 +00:00
evas_gl_polygon.c
Fix memleak reported by Coverity.
2013-07-08 08:38:54 +01:00
evas_gl_preload.c
Evas: Fix crash in GL engine(s) during preload cancel
2013-12-09 17:28:02 +09:00
evas_gl_private.h
efl: Unified eina critical manro to CRI.
2013-12-26 12:27:13 +09:00
evas_gl_rectangle.c
merge: and now Evas
2012-11-04 11:51:42 +00:00
evas_gl_shader.c
Work around new intel Mesa/xorg bug where alpha
2013-04-14 01:14:58 +09:00
evas_gl_texture.c
evas gl - prefer alpha4 format for font textures if possible (save memory)
2014-01-13 05:15:32 +09:00