forked from enlightenment/efl
83 lines
2.5 KiB
C
83 lines
2.5 KiB
C
#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "ephysics_test.h"
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static void
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_ball_add(Test_Data *test_data, int x)
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{
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Evas_Object *sphere, *shadow;
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EPhysics_Body *ball;
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shadow = elm_layout_add(test_data->win);
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elm_layout_file_set(
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shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
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evas_object_move(shadow, WIDTH / 3, FLOOR_Y);
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evas_object_resize(shadow, 70, 3);
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evas_object_show(shadow);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
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sphere = elm_image_add(test_data->win);
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elm_image_file_set(
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sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-blue-ball");
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evas_object_move(sphere, x, HEIGHT / 8);
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evas_object_resize(sphere, 70, 70);
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evas_object_show(sphere);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere);
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ball = ephysics_body_circle_add(test_data->world);
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ephysics_body_evas_object_set(ball, sphere, EINA_TRUE);
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ephysics_body_restitution_set(ball, 0.95);
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ephysics_body_friction_set(ball, 0.1);
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ephysics_body_event_callback_add(ball, EPHYSICS_CALLBACK_BODY_UPDATE,
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update_object_cb, shadow);
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test_data->bodies = eina_list_append(test_data->bodies, ball);
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}
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static void
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_world_populate(Test_Data *test_data)
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{
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_ball_add(test_data, WIDTH / 3);
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_ball_add(test_data, WIDTH / 3 + 160);
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}
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static void
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_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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{
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test_clean(data);
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_world_populate(data);
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}
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void
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test_light(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
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{
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EPhysics_Body *boundary;
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EPhysics_World *world;
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Test_Data *test_data;
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if (!ephysics_init())
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return;
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test_data = test_data_new();
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test_win_add(test_data, "Light", EINA_TRUE);
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elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
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_restart, test_data);
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elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
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world = ephysics_world_new();
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ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
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test_data->world = world;
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boundary = ephysics_body_bottom_boundary_add(test_data->world);
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ephysics_body_restitution_set(boundary, 0.65);
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ephysics_body_friction_set(boundary, 4);
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ephysics_world_light_set(world, 200, 300, -120, 255, 120, 120, 40, 40, 40);
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ephysics_world_light_all_bodies_set(world, EINA_TRUE);
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_world_populate(test_data);
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}
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