efbb/data/theme/objects.edc

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#define IMAGE_BLINK_ADD(_name) \
group { \
name: _name; \
parts { \
part { \
name: "blink"; \
mouse_events: 0; \
type: RECT; \
description { \
state: "default" 0.0; \
visible: 0; \
} \
description { \
state: "blinking" 0.0; \
inherit: "default" 0.0; \
} \
} \
part { \
name: #_name; \
mouse_events: 0; \
type: IMAGE; \
description { \
state: "default" 0.0; \
image.image: #_name##".png" COMP; \
image.normal: #_name##".png"; \
color: 255 255 255 255; \
} \
description { \
state: "hidden" 0.0; \
inherit: "default" 0.0; \
color: 255 255 255 0; \
} \
} \
} \
programs { \
program { \
name: "blink"; \
signal: "blink"; \
source: "game"; \
filter: "blink" "default"; \
action: STATE_SET "blinking" 0.0; \
target: "blink"; \
after: "blink,0"; \
} \
program { \
name: "blink,0"; \
action: STATE_SET "hidden" 0.0; \
transition: LINEAR 0.3; \
target: #_name; \
after: "blink,1"; \
} \
program { \
name: "blink,1"; \
action: STATE_SET "default" 0.0; \
transition: LINEAR 0.3; \
in: 0.2 0; \
target: #_name; \
after: "blink,2"; \
} \
program { \
name: "blink,2"; \
action: STATE_SET "hidden" 0.0; \
transition: LINEAR 0.2; \
target: #_name; \
after: "blink,3"; \
} \
program { \
name: "blink,3"; \
action: STATE_SET "default" 0.0; \
transition: LINEAR 0.1; \
in: 0.1 0; \
target: #_name; \
after: "blink,4"; \
} \
program { \
name: "blink,4"; \
action: STATE_SET "hidden" 0.0; \
transition: LINEAR 0.1; \
target: #_name; \
after: "blink,5"; \
} \
program { \
name: "blink,5"; \
action: STATE_SET "default" 0.0; \
transition: LINEAR 0.05; \
target: #_name; \
after: "blink,6"; \
} \
program { \
name: "blink,6"; \
action: STATE_SET "hidden" 0.0; \
transition: LINEAR 0.03; \
target: #_name; \
after: "blink,7"; \
} \
program { \
name: "blink,7"; \
action: SIGNAL_EMIT "end" "object"; \
} \
} \
}
IMAGE_BLINK_ADD(flag)
IMAGE_BLINK_ADD(sailback)
IMAGE_BLINK_ADD(sailfront)
IMAGE_BLINK_ADD(prisonbar_80)
IMAGE_BLINK_ADD(prisonbar_100)
IMAGE_BLINK_ADD(prisonbar_120)
#undef IMAGE_BLINK_ADD